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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Yu Suzuki thinking about crowdfunding for Shenmue 3]]></title><link>http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/</guid><comments>http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/nozomi1231.jpg" width="530" /></a></center><em>Shenmue 3</em> is sort of becoming a possibility again, just in time to make sure that wound will never, ever heal. During the MAGS (Monaco Anime Game Show) over the weekend, Sega legend <a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/">Yu Suzuki</a> <a href="https://twitter.com/SAbdelhamid/status/308259625822728192">told journalist Sebastien-Abdelhamid</a> that he is considering Kickstarter-style crowdfunding for the long-lost project. With the budget for the first two games somewhere in the $70 million area, that could be one ambitious Kickstarter.<br /><br />Suzuki also <a href="http://twitter.com/SAbdelhamid/status/308291592681308160">said</a> (more realistically) that he wants to continue the Shenmue storyline in an anime or manga. In either case, he'd need to obtain rights to his own license from Sega, something he has <a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/">discussed</a> in the past. The odd racing game cameo aside, Sega's not doing anything with it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/">Yu Suzuki thinking about crowdfunding for Shenmue 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20487332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/yu-suzuki-thinking-about-crowdfunding-for-shenmue-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crowdfunding</category><category>kickstarter</category><category>mags</category><category>sega</category><category>shenmue</category><category>shenmue-3</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 04 Mar 2013 13:45:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki's new game is fun to say: Gan! Gan! Pirates]]></title><link>http://www.joystiq.com/2012/06/30/yu-suzukis-new-game-is-fun-to-say-gan-gan-pirates/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/30/yu-suzukis-new-game-is-fun-to-say-gan-gan-pirates/</guid><comments>http://www.joystiq.com/2012/06/30/yu-suzukis-new-game-is-fun-to-say-gan-gan-pirates/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/30/yu-suzukis-new-game-is-fun-to-say-gan-gan-pirates/"><img alt="Yu Suzuki's new game is 'Gan! Gan! Pirates'" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/gan-gan.jpg" style="margin: 4px; width: 530px; height: 298px; " /></a></div>Yu Suzuki, the man behind the <a href="http://www.joystiq.com/tag/shenmue/">Shenmue</a> series, is working on a new title called <em>Gan! Gan! Pirates</em>. <em>Gan! Gan! Pirates</em> is a mobile, social, arcade-style shooter with touch controls taking the place of bright orange, plastic guns, <a href="http://andriasang.com/con1qb/gan_gan_pirates/">Andriasang</a> translates from a Famitsu feature.<br /><br />Suzuki's new title is free-to-play and features co-op and competitive play; it's set to launch on iOS and Android in September.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/30/yu-suzukis-new-game-is-fun-to-say-gan-gan-pirates/">Yu Suzuki's new game is fun to say: Gan! Gan! Pirates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Jun 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/30/yu-suzukis-new-game-is-fun-to-say-gan-gan-pirates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20269738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/30/yu-suzukis-new-game-is-fun-to-say-gan-gan-pirates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>gan-gan-pirates</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>Shenmue</category><category>yu-suzuki</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 30 Jun 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki expresses interest in obtaining Shenmue license from Sega]]></title><link>http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/</guid><comments>http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/"><img alt="Mr. Suzuki" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/suzuki.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 299px; " /></a></div>
Get your grains of salt ready, we're about to report on the potential release of another <a href="http://joystiq.com/tag/shenmue">Shenmue</a> title. Speaking to French fan site <a href="http://www.shenmuemaster.fr/">Shenmue Master</a> at the Toulouse Games Show (not to be confused with the other TGS), Shenmue maestro Yu Suzuki expressed possible interest in obtaining the Shenmue license from Sega.<br />
<br />
When asked exactly who owns the license, Suzuki responded that the license currently belongs to Sega. That said, he added that "we can obtain the license from Sega," presumably speaking on behalf of his company, YS Net. Of course, that's not a direct confirmation that YS Net is actually <em>pursuing</em> such a transaction.<br />
<br />
Even if it is, there's no guarantee the license would be used for a true Shenmue sequel anyway. After all, the last Shenmue project turned out be a (<a href="http://andriasang.com/comzjx/shenmue_world_dead/">recently shuttered</a>) social game. See the English translation of the interview after the break (skip to 9:40 for the question regarding Shenmue's license).<p><a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/" rel="bookmark">Continue reading <em>Yu Suzuki expresses interest in obtaining Shenmue license from Sega</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/">Yu Suzuki expresses interest in obtaining Shenmue license from Sega</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20142285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/06/yu-suzuki-expresses-interest-in-obtaining-shenmue-license-from-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sega</category><category>shenmue</category><category>ys-net</category><category>yu-suzuki</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 06 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki leaving management role at Sega in September]]></title><link>http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/</guid><comments>http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/"><img align="left" border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/suzuki624.jpg" style="padding-right: 10px;" vspace="4" /></a>Yu Suzuki, the living embodiment of all your favorite Sega memories, revealed in a <a href="http://www.gamasutra.com/view/feature/6414/yu_suzuki_at_a_time_of_transition.php">Gamasutra interview</a> that he is leaving his management position within the company's AM2 studio in September, though he'll remain at Sega as an advisor. He's actually been working at his own company, YS Net, since 2008, in conjunction with his continued employment at Sega.<br />
<br />
After dropping the news of his departure, he discussed some of his previous works -- including the unreleased MMO, <em>Shenmue Online</em>. Suzuki described his concept for the game as "a town that players create as they enter the game and play it -- something like a multi-CPU system, with each player serving as a CPU." One player, then, would handle important drunk-Santa computations, while another would act as the hot-dog vending core.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/">Yu Suzuki leaving management role at Sega in September</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jun 2011 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19976226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/24/yu-suzuki-leaving-management-role-at-sega-in-september/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>sega</category><category>shenmue</category><category>shenmue-online</category><category>ys-net</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 24 Jun 2011 20:20:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki joins Premium Agency, working on Kinect fighting game]]></title><link>http://www.joystiq.com/2011/06/02/yu-suzuki-joins-premium-agency-working-on-kinect-fighting-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/02/yu-suzuki-joins-premium-agency-working-on-kinect-fighting-game/</guid><comments>http://www.joystiq.com/2011/06/02/yu-suzuki-joins-premium-agency-working-on-kinect-fighting-game/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/02/yu-suzuki-joins-premium-agency-working-on-kinect-fighting-game/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/kinectsailors.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 294px; " /></a></div>
<div style="text-align: left; ">
	Japanese game and CGI animation studio <a href="http://www.joystiq.com/tag/premium-agency">Premium Agency</a> has announced (<a href="http://www.premiumagency.com/wordpress/wp-content/uploads/pressrelease/Premiumagency_20110602_yusuzuki_EN.pdf">PDF</a>) that it has appointed <em>Shenmue</em> and <em>Virtua Fighter</em> maestro <a href="http://joystiq.com/tag/yu-suzuki">Yu Suzuki</a> as an advisor and executive producer. Suzuki will oversee the studio's newly strengthened development team, covering a wide range of social and mobile projects. Suzuki will also oversee the development of a Kinect-enabled fighting game.<br />
	<br />
	While a Kinect fighter involving Suzuki is certainly intriguing, we'd like to pitch another idea: Kinect <em>Space Harrier</em>. Think about it, Mr. Suzuki. Think about it <em>hard</em>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/02/yu-suzuki-joins-premium-agency-working-on-kinect-fighting-game/">Yu Suzuki joins Premium Agency, working on Kinect fighting game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Jun 2011 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/02/yu-suzuki-joins-premium-agency-working-on-kinect-fighting-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19956806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/02/yu-suzuki-joins-premium-agency-working-on-kinect-fighting-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>microsoft</category><category>premium-agency</category><category>xbox</category><category>yu-suzuki</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 02 Jun 2011 20:20:00 EST</pubDate></item><item><title><![CDATA[Mega64 and Yu Suzuki reveal Shenmue's conclusion at last]]></title><link>http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/</guid><comments>http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/#continued"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/shenmue37.jpg" vspace="0" /></a></center>
During his GDC panel, Yu Suzuki dropped the <a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/">world-changing news</a> that he might possibly, maybe, be able to make a third <em>Shenmue</em> game, if he can find the money. But in case this <em>rock-solid guarantee</em> doesn't go through, Mega64 cornered Suzuki and asked him to outline the end of the story, in order to provide us the closure we've craved since 2001.<br />
<br />
We don't want to spoil the ending of Ryo Hazuki's saga ourselves, so we'll just tell you to go past the break and let Suzuki tell the story of the vengeance-obsessed teen's trans-Pacific ride on a levitating sword, with live-action performances of key scenes by Mega64 and a special guest. Perhaps we've already said too much. It'll be entirely our fault if the story lacks dramatic impact.<p><a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/" rel="bookmark">Continue reading <em>Mega64 and Yu Suzuki reveal Shenmue's conclusion at last</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/">Mega64 and Yu Suzuki reveal Shenmue's conclusion at last</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Mar 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19870549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/07/mega64-and-yu-suzuki-reveal-shenmues-conclusion-at-last/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC-2011</category><category>lolz</category><category>mega64</category><category>sega</category><category>shenmue</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 07 Mar 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki reflects on Sega career, teases Shenmue]]></title><link>http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/</guid><comments>http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/suzukipanel32.jpg" vspace="0" /></a></center>
Longtime Sega producer Yu Suzuki delivered his first-ever American talk at GDC, providing a history of his experiences at Sega, from <em>Champion Boxing</em> through the canceled <em>Psy-Phi</em>, a touch-screen based arcade fighting title. It was canceled, by the way, because it hurt players' fingers. He mused that it would work on DS or Kinect, where either a stylus or several feet of air come between your fingers and the screen.<p><a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/" rel="bookmark">Continue reading <em>Yu Suzuki reflects on Sega career, teases Shenmue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/">Yu Suzuki reflects on Sega career, teases Shenmue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19866145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/yu-suzuki-reflects-on-sega-career-teases-shenmue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>retro</category><category>sega</category><category>shenmue-3</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 03 Mar 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[Seen@GDC: Yu Suzuki vs. USSR]]></title><link>http://www.joystiq.com/2011/03/02/seen-at-gdc-yu-suzuki-vs-ussr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/02/seen-at-gdc-yu-suzuki-vs-ussr/</guid><comments>http://www.joystiq.com/2011/03/02/seen-at-gdc-yu-suzuki-vs-ussr/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/02/seen-at-gdc-yu-suzuki-vs-ussr/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/suzuki32.jpg" style="border-width: 1px; border-style: solid; margin: 0px;" /></a></center>
We ... don't think he can claim all of these things as his "game works."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/02/seen-at-gdc-yu-suzuki-vs-ussr/">Seen@GDC: Yu Suzuki vs. USSR</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Mar 2011 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/02/seen-at-gdc-yu-suzuki-vs-ussr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19865333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/02/seen-at-gdc-yu-suzuki-vs-ussr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>seen</category><category>sega</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Mar 2011 15:20:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki: 'I think Sega's going to let me' make Shenmue 3]]></title><link>http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/</guid><comments>http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/#comments</comments><description><![CDATA[<center>
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During his GDC 2011 panel, <em>Shenmue</em> creator Yu Suzuki said "I think Sega will let me make it," referring to the long-awaited <em>Shenmue 3</em>. However, it's not a guarantee. He couched the discussion by saying it's contingent on budget issues -- by the way, Suzuki said that <em>Shenmue</em> cost $47 million to make, not the patently ridiculous $70 million Sega quoted -- and that he basically could only be sure that 200 people (the people in the room) would buy it.<br />
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So it probably won't amount to anything. But Yu Suzuki just sustained our hopes of continued <em>Shenmue</em> regardless.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/">Yu Suzuki: 'I think Sega's going to let me' make Shenmue 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Mar 2011 14:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19865409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/02/yu-suzuki-i-think-segas-going-to-let-me-make-shenmue-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>sega</category><category>shenmue</category><category>shenmue-3</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Mar 2011 14:13:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki to be honored as 'Pioneer' at Game Developers Choice Awards]]></title><link>http://www.joystiq.com/2011/02/11/yu-suzuki-to-be-honored-as-pioneer-at-game-developers-choice-a/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/11/yu-suzuki-to-be-honored-as-pioneer-at-game-developers-choice-a/</guid><comments>http://www.joystiq.com/2011/02/11/yu-suzuki-to-be-honored-as-pioneer-at-game-developers-choice-a/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/11/yu-suzuki-to-be-honored-as-pioneer-at-game-developers-choice-a/"><img hspace="0" height="212" width="530" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/ys128.jpg" alt="" /></a></div>
Yu Suzuki, a central driving force behind iconic Sega franchises such as <em>Space Harrier</em>, <em>Afterburner, Virtua Fighter </em>and <em>Out Run</em>, will be honored with the Pioneer Award at the 11th annual Game Developers Choice Awards next month. The accolade recognizes creators of "breakthrough genres and concepts" and serves to highlights Suzuki's definitive role in the "golden age" of Sega arcade games.<br />
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His career started with Sega in 1983 and has encompassed an incredible variety of standout games and personal passions. It's interesting to reflect on the differences in scope between some of his most well-known projects: <em>Shenmue</em> attempted to recreate a vibrant and reactive simulacrum of Yokosuka, Japan, while <em>Ferrari F355 Challenge</em> was an enthusiastic tribute to just one car, displayed across three screens.<br />
<a href="http://www.joystiq.com/tag/yu-suzuki"><br />
Yu Suzuki</a> will receive the prestigious gong (in person!) at the Game Developers Choice Awards on Wednesday, March 2, in San Francisco, once he manages to extract it from a giant <a href="http://www.youtube.com/watch?v=wg1lIfQUM8g">toy capsule machine</a>. "This is cool!" he'll say. "Maybe I should get another." <br />
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[Image credit: "The Disappearance of Yu Suzuki" / <a href="http://www.1up.com/do/feature?pager.offset=0&amp;cId=3182648">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/11/yu-suzuki-to-be-honored-as-pioneer-at-game-developers-choice-a/">Yu Suzuki to be honored as 'Pioneer' at Game Developers Choice Awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/11/yu-suzuki-to-be-honored-as-pioneer-at-game-developers-choice-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19840148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/11/yu-suzuki-to-be-honored-as-pioneer-at-game-developers-choice-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gdc-2011</category><category>gdca-11</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>pioneer-award</category><category>playstation</category><category>ps3</category><category>psp</category><category>sega</category><category>sony</category><category>wii</category><category>xbox</category><category>yu-suzuki</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 11 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki discusses concept for Shenmue 3]]></title><link>http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/</guid><comments>http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/ys128.jpg" /></a></center>James Mielke, formerly of 1UP, tracked down Sega legend Yu Suzuki for an interview, during which Suzuki revealed one of his ideas for the design of <em>Shenmue 3</em> -- which, just to keep you from getting your hopes up, is still totally not happening. But it sounds interesting! <em>But it's not happening</em>.<br />
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"Shenmue 3 doesn't expand outward, but inward," Suzuki said, contrasting the expansive worlds of the original games with an emphasis on deeper interaction with the main characters, Ryo Hazuki and Shenhua. In the examples he gave, which were "not actually in the game," your choice of tea or coffee, or answers to hypothetical questions, would affect your relationship with in-game characters.<br />
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The rest of the two-part interview discusses Suzuki's past creating novel arcade games like <em>Hang-On</em>, the acquisition of 3D technology from Lockheed to develop <em>Virtua Fighter </em>and <em>Virtua Racing</em>, and the long-lost touchscreen arcade game <em><a href="http://en.wikipedia.org/wiki/Psy-Phi">Psy-Phi</a></em>. "I think it would be good to make it for Kinect," Suzuki mused. "Yeah, maybe I'll make that my next project, although, I should probably make the game a little simpler for the Kinect audience."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/">Yu Suzuki discusses concept for Shenmue 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 16:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19752115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/yu-suzuki-discusses-concept-for-shenmue-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>psy-phi</category><category>Sega</category><category>Shenmue</category><category>Shenmue-3</category><category>shenmue-town</category><category>Yu-Suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Dec 2010 16:26:00 EST</pubDate></item><item><title><![CDATA[Shenmue Town is a 'side story,' made by Yu Suzuki's new company]]></title><link>http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/</guid><comments>http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/shenmue111.jpg" /></a></center>Here's a thought experiment. Would it be worse if:<br />
<ol>
    <li>Yu Suzuki's <em>Shenmue</em> story continued, but in the form of a mobile game that none of us will ever play, or</li>
    <li>a new (mobile, Japanese) <em>Shenmue</em> game was made by Suzuki, and didn't continue the story?</li>
</ol>
Both of those are kind of hellish -- the first means that we'd only be able to catch up with our pal Ryo through online summaries by fans, while the second would mean that the <em>Shenmue</em> story was being drawn out even more without reaching any kind of resolution.<br />
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<a href="http://www.joystiq.com/2010/10/07/yahoo-japan-establishes-shenmue-town-which-is-where-we-want-to/"><em>Shenmue Town</em></a>, the Japan-only mobile game announced last month, will be a "side story" to the <em>Shenmue</em> games, developed by Yu Suzuki's Ys Net and managed by Sunsoft. So Suzuki finally figured out a way to make more <em>Shenmue</em> ... and it's a "side story." There are still few details about the game: <a href="http://www.andriasang.com/e/blog/2010/11/01/first_shenmue_city_details/">Andriasang</a> reports that you'll start in Yokusuka, setting for the first Dreamcast game, as Ryo Hazuki. Art on the official site is all Dreamcast-era character art, with a note that "Shenmue returns" and an invitation to "Come back this winter."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/">Shenmue Town is a 'side story,' made by Yu Suzuki's new company</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Nov 2010 22:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19697474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/01/shenmue-town-is-a-side-story-made-by-yu-suzukis-new-company/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mobage-town</category><category>mobile</category><category>sega</category><category>shenmue</category><category>shenmue-town</category><category>sunsoft</category><category>yahoo-mobage</category><category>ys-net</category><category>yu-suzuki</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 01 Nov 2010 22:05:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki assumes even smaller role at Sega]]></title><link>http://www.joystiq.com/2009/04/04/yu-suzuki-assumes-even-smaller-role-at-sega/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/04/yu-suzuki-assumes-even-smaller-role-at-sega/</guid><comments>http://www.joystiq.com/2009/04/04/yu-suzuki-assumes-even-smaller-role-at-sega/#comments</comments><description><![CDATA[<a href="http://www.gamespot.com/news/6207395.html"><img vspace="0" hspace="0" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/yu.suzuki.040409-225px.jpg" class="imagepadding" /></a>Yu Suzuki, creator of such renowned gaming franchises as <a href="http://www.joystiq.com/tag/outrun-live-arcade"><em>OutRun</em></a>, <em>Virtua Fighter</em> and <em>Shenmue</em> has been slowly making a move out of Sega's R&amp;D division over the past year, taking on such a limited role that Sega of America's president <a href="http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/">believed he'd left the company</a>. <a href="http://www.gamespot.com/news/6207395.html">GameSpot</a> now reports that Suzuki is (officially) stepping down from his post as creative director altogether.<br /><br />But there's a twist. The legendary designer will, in fact, stay on at Sega, limiting his scope to one R&amp;D department, AM Plus. The team he'll be managing created the Japan-only Lindbergh based fighting game <em>Psy-Phi </em>and another arcade title, <em>Sega Race TV</em>. As they say, "You can take the man out of Sega, but not the Sega out of the man" -- but, in Suzuki's case, we doubt the former will fully happen until he's a little older and grayer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/04/yu-suzuki-assumes-even-smaller-role-at-sega/">Yu Suzuki assumes even smaller role at Sega</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Apr 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6207395.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/04/yu-suzuki-assumes-even-smaller-role-at-sega/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1508074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/04/yu-suzuki-assumes-even-smaller-role-at-sega/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>am2</category><category>sega</category><category>yu-suzuki</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Sat, 04 Apr 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[VC Monday Madness: Space Harrier]]></title><link>http://www.joystiq.com/2008/11/03/vc-monday-madness-space-harrier/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/vc-monday-madness-space-harrier/</guid><comments>http://www.joystiq.com/2008/11/03/vc-monday-madness-space-harrier/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/vc-monday-madness/" rel="tag">VC Monday Madness</a></p><center><embed height="350" width="425" src="http://www.youtube.com/v/CVZ2s8VZ2mg" type="application/x-shockwave-flash"></embed> </center>
<div align="center"><span style="font-style: italic;">Space Harrier</span> (Sega Master System, 1 player, 500 Wii Points)<br />Wii Fanboy says: <strong>download it!</strong><br /></div>
<br />Yu Suzuki's <em>Space Harrier</em> is quite the fun time. It may not be the perfect arcade port and runs a bit slow when you're playing, but, overall, it's a fun game. And, seriously, for $5, it's a great diversion. You aren't going to be investing 20 hours into the thing, but, for $5, it's a great way to waste a rainy afternoon.<br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><em><a href="http://www.joystiq.com/category/vc-monday-madness"><img border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" style="margin-right: 5px;" /></a>Each week, we here at Wii Fanboy like to check out the latest Virtual Console releases in our <a href="http://www.joystiq.com/category/vc-monday-madness">VC Monday Madness</a> feature, in the hopes that you can make the most sound decision possible regarding purchasing retro titles from the Wii Shop Channel. If you're looking for more retro goodness, check out <a href="http://www.joystiq.com/category/virtually-overlooked">Virtually Overlooked</a>, which talks about games that <strong>should</strong> be on the </em><em><a href="http://www.joystiq.com/category/virtual-console/">Virtual Console</a>.</em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/vc-monday-madness-space-harrier/">VC Monday Madness: Space Harrier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 17:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/03/vc-monday-madness-space-harrier/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1360593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/vc-monday-madness-space-harrier/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>sega</category><category>sega-master-system</category><category>space-harrier</category><category>yu-suzuki</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 03 Nov 2008 17:13:00 EST</pubDate></item><item><title><![CDATA[Yu Suzuki no longer a Sega employee [update: yeah he is!]]]></title><link>http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/</guid><comments>http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/3756/the_evolution_of_sega_a_.php?page=4"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/shencry.jpg" alt="" /></a><br /></div>
<strong>Update:</strong> Whoops! Sounds like Sega America CEO Simon Jeffrey was totally out of touch. "Yu Suzuki is at Sega and is Creative officer at Sega Corp," Jeffrey told <a href="http://www.gamedaily.com/articles/news/yu-suzuki-no-longer-with-sega/?biz=1">GameDaily</a> this afternoon, recanting his original remark to Gamasutra (see below).<br /><br /><strong>Original:</strong> If we had made games like <em>Virtua Fighter</em>, <em>Out Run</em>, <em>Shenmue </em>and <em>Virtua Cop</em>, we'd kind of hope that we could spend our later years with feet propped up in an expansive Sega office being fed peeled grapes by Amy Rose. But that's not the case for legendary Yu Suzuki who, according to a Gamasutra interview with CEO of Sega of America Simon Jeffery, is no longer employed by the company.<br /><br />"Yeah. He's kind of his own man right now. Every now and again, he'll come up with an idea, and I don't think anything has come out of that yet, but we're still working with him," he said.<br /><br />In other news, <em>Shenmue Online</em> confirmed for 2009! Wait, did we say confirmed? We meant "absolutely never ever going to happen so put your fan fic into a rocket and shoot it into space." Sorry about that.<br /><br />[Via <a href="http://www.1up.com/do/newsStory?cId=3169297">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/">Yu Suzuki no longer a Sega employee [update: yeah he is!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Aug 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3756/the_evolution_of_sega_a_.php?page=4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1282180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/12/yu-suzuki-no-longer-a-sega-employee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sega</category><category>shenmue</category><category>shenmue-online</category><category>virtua-fighter</category><category>yu-suzuki</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 12 Aug 2008 10:30:00 EST</pubDate></item></channel></rss>