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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Interview: ZEN Studios' Zsolt Kigyossy]]></title><link>http://www.joystiq.com/2009/08/06/interview-zen-studios-zsolt-kigyossy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/06/interview-zen-studios-zsolt-kigyossy/</guid><comments>http://www.joystiq.com/2009/08/06/interview-zen-studios-zsolt-kigyossy/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/zenpinballintv1.jpg" /></div>
Today's announcement of <em>ZEN Pinball</em>'s collaboration with Capcom was certainly a bizarre, unexpected one. We chatted with ZEN Studios' managing director Zsolt Kigyossy on the surprising success of <em>ZEN Pinball</em>, the studio's future plans with PlayStation Network, and how the <em>Street Fighter</em> deal came about in the first place.<br />
<br />
<strong><em>ZEN Pinball</em> debuted as the top-selling PSN game in May. Was the team surprised by that achievement?</strong><br />
Not too surprised! We've been working on perfecting our ball-and-table physics for six years now, so I guess our team's passion really shines through in the game. Although, with so many new games coming out each month we couldn't simply rely on quality to make our title stand out, and for that reason we owe much of our success to the huge support that we received from both Sony Europe and America. Not only that, our studio owes a big thanks to the PSN community for supporting our titles and helping drive <em>ZEN Pinball</em> to the number one spot. We couldn't have achieved this success without our dedicated fans.<p><a href="http://www.joystiq.com/2009/08/06/interview-zen-studios-zsolt-kigyossy/" rel="bookmark">Continue reading <em>Interview: ZEN Studios' Zsolt Kigyossy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/06/interview-zen-studios-zsolt-kigyossy/">Interview: ZEN Studios' Zsolt Kigyossy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Aug 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/06/interview-zen-studios-zsolt-kigyossy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19117642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/06/interview-zen-studios-zsolt-kigyossy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>pinball</category><category>punisher-no-mercy</category><category>street-fighter</category><category>zen-pinball</category><category>zen-studios</category><category>zsolt-kigyossy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 06 Aug 2009 11:00:00 EST</pubDate></item></channel></rss>