Every other week, Bonnie Ruberg contributes Playing Dirty, a column on sex and gender in video games:
Like every good story, a good game needs a conflict. Sometimes the conflict is obvious (aliens are attacking Earth, you're trapped in a haunted mansion, someone is trying to kick your ass). Other times, it's less obvious (blocks are falling from the sky, the timer is running out, if you don't collect enough cherries you'll never get that bigger house). Whatever the conflict is though, the goal of the game is always the same: to resolve it. Maybe you kill the aliens, or kick his ass, or fit the blocks into perfect rows. The important thing is you win by overcoming conflict.
My question is this: What kind of conflict is there in a sex game?
First, let's talk about sex itself. What kind of conflicts does sex normally present us with? Well, there's the conflict of the chase, of finding a suitable partner and convincing him/her to jump into bed. For some people, that's definitely a challenge to overcome. Then there might be a moral conflict. Should you sleep with this particular someone, or shouldn't you? There's also the simple conflict of desire. You want something, and you have to do X, Y, and Z to get it.
Still, all those things have to do with the moments (or days, or weeks) before sex, not the sex act itself. We could definitely apply them to dating sims, or even online social "games" like Second Life. But what about sex sims and other sex-based games, which cut out the pre-moments entirely? Take Virtually Jenna, for example, a sex sim franchised with porn-star Jenna Jameson. There's no need to convince Jenna–or any of her sexy friends–that they should take off their clothes. Players jump straight into the action, where they've given total control.
Talking about control brings up another potential candidate for conflict: orgasm. Maybe the obstacle to overcome in sex is making someone (or yourself) come. There are certainly a number of games that take that approach, like Heather Kelley's Lapis, or a whole range of "poke the doll" flash games. Orgasm equals success.
But what if we look at sex itself as a conflict to be "won"? We could almost call it a symbolic kind of fighting. Maybe not in real life, but in our games, at least. What if we had sex games the same way we have fighting games, where participants with special skills would go head to head and battle it out... sexually. Would it work? Who knows. In that case, how would we even determine a winner? One interesting model to turn to might be a game like Lovechess: Ancient Egypt. Lovechess is just like normal chess, except that the "pieces" have sex to take each other off the board. Does being the penetrator mean you win? Or maybe the person who orgasms?
The idea of sexual conflict definitely goes against our normal understanding of sex. We associate sex with peace, with "making love not war." But maybe a little more conflict is just what our sex games need: to give them structure, purpose, and the sexiness of achieving a goal.
Bonnie Ruberg is a writer, researcher, and all around fangirl with a big crush on games. Find more of her work at The Village Voice, Gamasutra, The Onion A. V. Club, or her blog, Heroine Sheik. She can be reached at
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(Page 1) Reader Comments
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I lol'd.
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Maybe the only reason people play sex games is because they fail utterly at the real thing, so in their virtual reality they would rather have no obstacles to prevent them from what they desire.
I mean, what would be the point of leaving the real world to go into a less graphically enhanced world just to fail as bad as you did in the real world.
... also, lol @ sex games in general.
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So is this "hey guyz i'm a girl writing about sex" gimmick ever going to get old?
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how about, the person who orgasms is the loser, i.e. reward 'stamina'
this idea can even extend to other game mechanics. perhaps a goal can be to bed as many as possible in a set amount of time. orgasm leads to post-coital exhaustion, which leads wasted time.
how about a porn-star sim (shudder), where the ability to orgasm on queue is one of many positive stats.
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Well they could forget to program the girls in it. That for start without the girls so you have to wait for the expansion.
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are you serious? did you not play "general custer's revenge"?
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And then there's stuff like Water Closet. Uhh... look it up.
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What a truly terrible article.
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It's about fantasy, that's it. Things you can't, or don't want to see in real life. It's the same with pornographic games. It's all just about fantasy.
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This column's another example. There's a seed of an idea here, but it feels like she finished it five minutes before it ran.
As for the "girls making sexy talk about games" thing - I think the Bonnie's tendency to get published because she's a girl who talks dirty is balanced pretty well with the tendency of posters to bash her because she's a girl.
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Odds Bodkins? That guy is awesome. Best storyteller EVER.
Oh, and by the way, awesome.
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I have just received some random inspiration for the most awesome Neverwinter Nights mod ever. Be back soon.
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Now thats just sick...
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Why, if someone wants interactivity, wouldn't they just go for the real thing? Maybe they have medical concerns that get in the way of conventional sex-seeking, or maybe they just want some sort of quick-fix sex-based entertainment rather than the more involved process of convincing someone to have sex with them (aka maybe they're bored), or maybe they're just shy.
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Who said it had to have girls in it to have sex? ;D
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