Dovetail Games' updated, Steam-friendly version of Microsoft's seminal Flight Simulator X only just reached Steam yesterday but is already being swept up in one of the digital retailers' seasonal sales.
For the next 24 hours, Flight Simulator X: Steam Edition is available on Steam for $5. At the end of the day, the game will jump in price to $12.49 (which is still only half of its regular $25 price) and will remain that way until the end of the Steam Holiday Sale on January 2.
Flight Simulator X: Steam Edition includes not only Flight Simulator X, but also all of the content found in its official expansions. Dovetail's agreement with Microsoft precludes the developer from updating the game's graphics, but the studio has added new multiplayer functionality reliant on Steam instead of the now-defunct GameSpy service and has made it possible to run Flight Simulator X under the Windows 8.1 operating system.
In an interview with the Associated Press, Super Mario Bros. creator and leading Nintendo visionary Shigeru Miyamoto mentioned that the Japanese console giant is already working on a successor to the now two-year-old Wii U.
"For the time being, our focus is on the Wii U hardware, but Nintendo as a whole has groups working on ideas for new hardware systems," Miyamoto said. "While we're busy working on software for the Wii U, we have production lines that are working on ideas for what the next system might be."
Keep in mind, this sort of far-future planning is routine for console manufacturers. It would be surprising if the "production lines" Miyamoto mentioned have moved beyond the early planning stages. Don't worry, it's going to be at least a few more years before you have to work another Nintendo console into your budget.
Numerous Toys R Us customers received emails from the retailer this morning, seemingly canceling their pre-orders for the Lucario amiibo figure. As a Toys R Us spokesperson told Joystiq in a phone conversation today, the emails were part of a "technical issue," and pre-orders for the figure will not be canceled.
Toys R Us added via email, "we apologize for any inconvenience that may have been caused pertaining to customers' amiibo pre-orders. Please know that we are working on an email communication to all customers effected, which will provide instructions on how we plan to fulfill their order." The Lucario amiibo was revealed in November as a Toys R Us-exclusive figure, though the retailer's listing for the figure is currently missing from its storefront. Toys R Us was unable to offer specific inventory data for amiibo, but assured that the issue was unrelated to its supply of the figures.
Halo is on the brain this December. We're chock full of conflicting emotions about Master Chief, personable AI, and the many ancient technology entanglements they find themselves snared in. Revisiting all of Chief's tales in the Master Chief Collection reminded us just how awesome Halo campaigns can be. That said, the plague of matchmaking problems in that anthology caused some serious negative connotations to attach themselves to Halo multiplayer in our brains. What we need is a palate cleanser! A view of the future, not the past. The Halo 5: Guardians beta will be our virtual sorbet.
There's this game coming out called Hotline Miami 2. You probably haven't heard of it. Anyway, I found out you can get this sweet collector's edition with the soundtrack on vinyl. It's, like, sixty bucks and comes with three discs – all of them 180 gram, colored vinyl, of course – and it features 28 different tracks from the game. You also get a Steam download code for the game, printed on a special "phone card," which is, like, what old people used before smartphones or something.
It's the penultimate podcast of 2014, and we still have plenty of games, released and forthcoming, to discuss. Ludwig, Xav, Jess, and Anthony are here with impressions of Dying Light, praise for Bloodborne's authentic goth, and hope for Evolve's team play. Also on the slate, Jess's thoughts about Croteam's The Talos Principle, and a lengthy discussion about the role and scope of story in games.
*Podcast feed is back baby! Who loves ya?! (Pssst-- it's us!)
Halo: The Master Chief Collection. Assassin's Creed: Unity. Driveclub. What do these games share? All of them hit consoles this fall in semi-functional states. Halo's matchmaking is still busted, Assassin's Creed is still working to iron out kinks, and Driveclub's many social features, the very things that distinguish it from other driving games, took weeks to properly work at all. As Joystiq's Richard Mitchell put it in his recent editorial, we're paying for broken games.
One reason that the big budget gaming industry is able to sell incomplete products as part of its business model is the pre-order ecosystem. The "insidious psychology" of wanting the latest thing first, as Richard puts it, is taken advantage of by the publishers producing the most expensive games in the world and people end up buying broken goods as a result. A solution to the problem: Stop pre-ordering.
Problem is, sometimes pre-ordering games is the only way to reliably get your hands on them. Limited run items like the retail PS4 version of Retro City Rampage sold out before the game was released. Obviously an international release like Assassin's Creed: Unity isn't going to suffer from the same shortage issues, but some physical releases by larger publishers are rare all the same, particularly limited editions.
The question: Do you pre-order games? Do you do it regularly or only in special circumstances? Take the poll and discuss in the comments.
Players of Mario Maker, the upcoming Wii U game that lets players build their own 2D worlds in the style of the Super Mario Bros. series, will be able to share their creations online, according to Nintendo's Shigeru Miyamoto.
In a recent interview with YouTube personality iJustine (translated by Nintendo Senior Product Marketing Manager Bill Trinen) Miyamoto said, "You'll be able to see what happens when other people play your course or when you play other people's courses. There will be some popularity rankings for the most popular courses and things like that. So there's a lot on the community side."
Miyamoto hopes you won't forsake those in your own home though, elaborating that he still pictures couch-based play, with a creator handing off their level to a friend or family member who is in the room. "But of course we will have the internet ability to exchange courses as well." We can't wait to see all the age-appropriate and completely family-friendly designs that the internet will come up with.
The PlayStation 4 is in high demand for the second holiday season in a row, according to Sony Computer Entertainment Europe CEO Andrew House. Without offering specific sales numbers, House told Reuters that the console is potentially "going to be quite inventory challenged." Shipments for the PS4 reached 13.5 million consoles as of the end of October.
"I'm not going to say you won't be able to find a PlayStation 4," House added. "I think it's going to be kind of hand to mouth in terms of that market." The CEO noted that sales for the system in December were in line with Sony's projections, though it was a "tougher" month thanks to the $50 holiday price cut by its main competitor in the United States, Microsoft's Xbox One. While its gaming division is thriving, Sony upped its loss forecast to $2 billion in September due to struggling smartphone sales and opted to not renew its FIFA sponsorship at the beginning of this month to spend more money on structural reforms.
Marvel vs. Capcom Origins is retiring from online storefronts later this year, in the hopes of living a normal life free from superpowers, arch-villains and all that fun stuff.
Capcom announced the crossover compilation goes off sale from PSN on December 23 and XBLA on December 31. The publisher didn't explain why it's delisting the Xbox 360 and PS3 game, but expired licensing wouldn't be a giant leap of speculation.
Captain Toad's UK adventure may be starting early, after his game began showing up on British doorsteps ahead of its January 2, 2015 due date. While Nintendo's yet to comment, multiple reports indicate the publisher's given retailers the green light to release Captain Toad: Treasure Trackerearly - or less late compared to the North American release date.
MCV reports it's "been told" all UK online retailers can start shipping the game ahead of a new launch date of Monday, December 22. Similarly, Nintendo Life sources indicate GAME has begun shipping the game out, while VideoGamer.com went to its local GAME store and bought a copy this morning. In other words, if you're a Brit waiting patiently for the Wii U puzzle-platformer, you might want to track down some early treasure on the high street.
While you're doing that, we've reached out to Nintendo for official clarification.
The Lords of the Fallen game coming to iOS and Android isn't a port of this year's console and PC game. In a statement provided to Joystiq, CI Games CEO Marek Tyminski confirmed the mobile game is instead a "brand new" experience. Tyminski also said the Lords of the Fallen sequel announced earlier this week is in development for PS4, Xbox One and PC.
Tyminski's statement in full reads:
"I can confirm that the statements made recently to the local Polish media at a press conference earlier this week in Warsaw, and mentioned on Facebook by Executive Producer Tomasz Gop, are true: a Lords of the Fallen sequel is currently in development for PC, PS4 and Xbox One. The reaction from fans to the news has been tremendous so far, and we're eager to take on the challenge of improving upon the solid experience that has been created with Lords of The Fallen.
"I'd also like to offer some new information - we're currently working on a mobile game that takes place in the Lords of the Fallen universe, which we're aiming to launch on iOS and Android in 2015. It will not be a straight port of the game though, but rather a brand new Lords of the Fallen experience. More details on that are still to come."
Majesco Entertainment completed an investment round that resulted in $6 million in funding, the Cooking Mama publisher announced today. $1 million of the funds were issued to the company with the rest stashed in escrow until certain, as-yet-unknown conditions are met by Majesco. The company also appointed two people to its boards of directors to replace two that stepped down, one of whom is Jesse Sutton, who will remain Majesco's CEO after resigning from the company's board.
SEC filings in November admitted that Majesco "suffered losses that raise substantial doubt about our ability to continue as a going concern." It reported a 27.2 percent drop year-over-year in net revenue in September, as well as net losses of $2.7 million. As a result, Majesco laid off several staff in October to reduce fixed costs. The company also noted last month that it is "currently not developing any significant new games for release in fiscal 2015," which ends on October 31, 2015.
Sure Halo: The Master Chief Collection has already seen its share of stability patches and performance updates, but any fans of the original Halo: Combat Evolved should be pleased by the newest update released by developer 343 Industries, which introduces a playlist dedicated to maps from Halo: CE.
Prior to The Master Chief Collection's launch, 343 specified that the Halo: CE playlist would be held until they were able to "provide the best experience possible." The developer now touts that many of the game's needed tweakings and improvements were added via the most recent patch, and so players can queue up to take one another down, old-school style. The playlist features 2v2 battles, which is due to player feedback, according to 343.
Developed by Enter the Gungeon creator Dodge Roll Games, Holiday Profit Hike is a vertically scrolling action game that blends gameplay mechanics from Nintendo's Ice Climber and the classic arcade game Roc'n Rope. Players ascend an icy mountain using an infinite supply of ropes and pulleys, grabbing any cash they find along the way to fill Parker's pocketbook. Be careful, though -- the climb is perilous, and each death deducts cash from Parker's savings to cover medical costs.
It's a short game (there's an achievement for players who can climb the mountain in under 12 minutes), but the platforming within is surprisingly complex, and it'll take you a while to fully grasp how the rope mechanics work. Good luck, and try not to bankrupt Devolver Digital. Think of the indies!