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BioShock Infinite: Complete Edition listings point to Nov. release

BioShock Infinite may rise again in a new Complete Edition, going by listings on GameStop and Amazon Canada. Both retailers have the re-packaged edition of Irrational's game for Xbox 360 and PS3, priced $40 (US & CND) and due for release on November 4. 2K has not announced any new versions of BioShock Infinite, so we've reached out to the publisher for clarification.

The box art on GameStop says the Complete Edition "includes all add-on packs." Also, the product details list the base game plus the Clash in the Clouds arena combat mode, the pair of single-player Burial at Sea episodes, the Columbia's Finest gear and upgrades pack, and the similar Early Bird Special add-on pack which came with the season pass.

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Destiny retains UK No.1 against Disney Infinity 2.0, Hyrule Warriors

Destiny "comfortably" held on to top spot in the UK, says data compilers Chart Track, despite new releases Disney Infinity 2.0 and Hyrule Warriors charging into second and third. Sales of the space-roaming shooter had a typical second week dip, going down by 78 percent, but it was enough for Bungie's guardians of the galaxy to see off Marvel's guardians of the toy box.

While it didn't take top spot, Disney Infinity 2.0 sold 32 percent better than the first entry did in its debut week in the UK. Similarly Hyrule Warriors, Nintendo's link to the Dynasty Warriors, notched one of the best UK charts debuts for a Wii U game, only bested by the likes of Mario Kart 8 and Pikmin 3. In other Nintenews, 3DS nostalgia-fest Theatrhythm Final Fantasy Curtain Call fell short of the top ten, placing 17th in its first week.

For the full UK top ten (and customary music video), head below the break.

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Dark Souls 2's 'Crown of the Ivory King' pushed back a week

Bandai Namco Europe announced a week's delay for 'Crown of the Ivory King,' the third and final chapter in the coronation trilogy of Dark Souls 2 DLC. The add-on content was due on September 24, but according to Bandai Namco's European branch launch it's due now on September 30 for Xbox 360 and Steam, and October 1 for PS3. Also, Famitsu reported a delay to September 30 in Japan. We've reached out to Bandai Namco America for stateside info.

When approached, Bandai Namco Europe provided Joystiq with From Software's statement on the delay: "The [sheer] scope of Crown of the Ivory King facilitated the need for a bit more time to deliver to level of polish that the previous two chapters of The Lost Crown trilogy embodied. It is From Software's intent to only release Crown of the Ivory King with the highest level of quality possible."

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Stiq Figures, September 8 - 14: All at once edition

Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter.

You've probably finished quite a few movies in one sitting, but video games are longer, more demanding and generally built for multiple sessions. Fatigue from doing the same thing for more than several hours is completely sensible, and yet, a rare game can override that, compelling you to sit put until you're watching the credits scroll. Of course, having a term paper you really don't want to write helps with your incentives quite a bit ...

Aside from brawlers, Portal 2 is the only game I remember finishing from start to finish in one go. No warp pipes, no shortcuts, just an eight-hour plow through puzzles, exquisite dialog and an oddly heartwarming reunion. As someone who typically bores with games regardless of quality after more than two consecutive hours, I was both impressed and a little frightened by how quickly Valve's puzzler drained an entire day from my weekend. Suddenly the sun was gone, leaving my blank, glowing word document as the only source of light in our living room.

Have you managed to accidentally clear a full game in a single session, or is there one you specifically set out to conquer as quickly as possible your first time through? Tell us about the games you've finished in one go and what compelled you to see it through, right after you check this week's Japanese hardware sales after the break!
[Image: Valve]

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Falling Skies combats an invasion on September 30

Falling Skies: The Game, the turn-based alien invasion battler that takes place between the third and fourth season of TNT's similarly-named sci-fi drama, will pull strategists into the fight on September 30 on Xbox 360, PS3, Wii U and PC.

Pre-orders placed at GameStop will expand the controllable roster to include Tom Mason, a central protagonist in Falling Skies and leader of the 2nd Massachusetts Militia Regiment. Note that the Wii U and PC versions of Falling Skies will only be available via digital download, whereas the Xbox 360 and PS3 versions will have disc-based counterparts.

Weekend Editor Sam Prell's E3 preview found intense similarities to XCOM: Enemy Unknown, but noted Falling Skies' take on the playstyle seemed "shallow and uninspired."
[Image: Little Orbit]

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Earn an honest living in Farming Simulator 15 on October 30

Farming Simulator 15, the latest in the million-selling series (yes, really), will start tending the PC's fields at ungodly hours on October 30, developer Focus Home Entertainment has announced. Crops will also be planted on Xbox 360, Xbox One, PS3 and PS4, but they won't be ready for harvest until early 2015.

Lest you think tending this season's livestock will feel exactly the same as last year, Farming Simulator 15 includes a new graphics and physics engine, a revamped interface and new activities such as logging. There's also support for 15-farmer online play to consider, as well as whatever the series' devoted modding community is bound to cook up.
[Image: Focus Home Interactive]

MMO Week in Review: QueueAge

ArcheAge
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

Let's not sugarcoat this: A startling number of gamers are willing to wait in some ridiculously long lines to fling sand in the ArcheAge sandbox. This week, ArcheAge's launch woes were inescapable as Trion struggled to add waves of new servers and deal with the fallout of queues and character creation embargoes that have kept both paying and freemium players from logging in, let alone claiming land.

Massively's Jef Reahard chronicled his first six days in the game:
Massively's ArcheAge launch diary: Day one - Introduction
Massively's ArcheAge launch diary: Day two - Classes, skills, and combat
Massively's ArcheAge launch diary: Day three - PvE, quests, and story
Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates
Massively's ArcheAge launch diary: Day five - Random knowledge
Massively's ArcheAge launch diary: Day six - Pay-to-win and the early verdict

Read on for a look at the rest of this week's top MMO stories.

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Persona 4: Dancing All Night delayed, Persona team leading development

Atlus' Persona team is now leading Persona 4: Dancing All Night's development troupe, according to IGN's translation of a blog post from the game's producer and director, Kazuhisa Wada. Hatsune Miku: Project Diva series developer and Dancing All Night collaborator Dingo will continue working with Atlus on the routine for Vita, but a delayed Japanese release to January 2015 suggests the rhythm game needs some more time to practice.

Dancing All Night was first announced alongside spinoff Persona Q: Shadow of the Labyrinth, fighter expansion Persona 4 Arena Ultimax, and the next entry in the main series, Persona 5. We know that P4 Arena Ultimax's ring opens on September 30, Shadow of the Labyrinth's dungeons will flood with monsters on November 25, and that Persona 5 will reach the US next year, but we're currently without a kickoff date for Dancing All Night's set list.
[Image: Atlus]

Project Scissors is a spiritual successor to Clock Tower

Nude Maker, a Japanese developer led by Clock Tower series creator Hifumi Kouno, has begun development on a new horror-focused franchise. According to the studio's press release, Project Scissors is meant to be a spiritual successor to Clock Tower, and will involve Masahiro Ito, creature designer for the Silent Hill series, Takashi Shimizu, director of the Ju-on films, and other "well known talents in the Japanese game industry" that will be announced later on.

In Project Scissors, a luxurious cruise ship has a murder mystery problem. Once enough of the crew fall victim to the killer, the ship is essentially adrift at sea, leaving passengers to share an inescapable space with whatever is keen on knocking them into the afterlife. Solving the mystery is the player's focus, although the increasingly-difficult goal of not dying is of comparable importance.

Project Scissors will eventually welcome aboard iOS, Android and Vita owners, but a release date and a glimpse of the game itself are currently as elusive as Project Scissors' killer.
[Image: Nude Maker]

Driveclub bundle fills passenger seat with white PS4 in Europe

When European racers start burning rubber on Driveclub's streets on October 8, PS4-less fans will face one of the most timeless questions in all of tech upgrades: white or black? The PlayStation Blog has detailed console bundles for either shade, though what's under the cardboard hood of each box differs a bit.

Those enamored with the Glacier White PS4 can steer a matching controller in a bundled copy of Driveclub for €439.99. The Glacier White bundle will appear in France, Germany, the UK, Greece, Israel, Portugal, Norway, Spain, Hungary, the Czech Republic, the Netherlands, Cyprus, Belgium and Luxembourg.

Drivers after the standard shade of PS4 can pick up the Gamer Edition bundle, which offers a black PS4, two DualShock 4 controllers, a PlayStation camera and a copy of Driveclub for €499.99. Oddly enough, the Gamer Edition will be a bit more rare than the Glacier White bundle, with sales planned for the UK, Ireland, Germany, Austria, Switzerland, the Netherlands, Luxembourg and Belgium.

If this the "Driveclub bundle" concept sounds familiar, a basic, European-only package announced in July will offer a black PS4 and Driveclub for €440. None of these bundles have been confirmed for the States yet, but you can always learn more about Driveclub via our extensive video preview, regardless of which market you're in.
[Image: PlayStation]

Dress Felynes as Isabelle, Mr. Resetti in Monster Hunter 4

Isabelle, Animal Crossing: New Leaf's helping-hand extraordinaire, and Mr. Resetti, champion of game resetting ethics, are both potential teammates in Monster Hunter 4 Ultimate, provided you're willing to dress up Felynes for either cameo. Capcom Unity paired the announcement with a trailer of both characters in action, which is waiting for you after the break.

Felynes donning Animal Crossing outfits won't break the illusion with their meow-based language either – when worn, the Isabelle and Mr. Resetti costumes seem to grant instant fluency in Animal Crossing Gibberish. Players will also be able to make Isabelle's clipboard and Mr. Resetti's pickaxe, because where would either character be without town ordinances or find-you-anywhere tunnels?

Capcom Unity's post encourages fans to look forward to these costumes as well as "other special collaborations" when MH4U's massive wildlife prowls the States in early 2015. Hopefully those "other" crossovers will include the Mario costume released for the vanilla version of MH4 ...

Update: Our cautious optimism toward Link's tunic and weaponry was needless, as the hero's equipment has been confirmed for the Western release of MH4U, as reported by IGN.
[Image: Capcom]

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Destiny has a cave-shaped loot exploit

Remember how Bungie wanted each piece of loot in Destiny to have a "badass story" attached to it so badly that it scrapped player-to-player trades? A new exploit documented by Force Strategy Gaming (video posted below the break) flies in the face of such hopes, as the trick lets Guardians mow down continuously-spawning waves of enemies to amass a pile of loot for everyone in the vicinity.

The exploit involves a cave found on Old Russia, which Acolytes and Thralls spawn and rush forward from in waves. In order for the trick to work, players need to stand back far enough to allow spawns to keep happening, while ensuring that a lone enemy doesn't escape and go hide behind cover, therefore hindering future spawns.

For a sense of what to expect, Force Strategy Gaming claims that 15 minutes worth of shooting rewarded them with stacks of green Engrams, as well as a few blue and legendary-tier pieces. The same area occasionally plays host to a public event however, so bringing backup would be wise.
[Image: Force Strategy Gaming]

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New Smash Bros. feature boosts damaged players' knockback power

Super Smash Bros. has a concept quite different from most fighting games; rather than trying to deplete an enemy's life bar, you're out to increase their damage percentage and send them flying off the screen. The higher an enemy's damage percentage, the further they fly. And so it has been for generations.

In Smash Bros. on 3DS however, the attacker's damage percentage factors in too - the more damage you have when you hit your foe, the further they'll get knocked back (or up, or down, or sideways). It's unknown if the feature is something unique to the 3DS version of the game.

Just to be super clear here, this does not mean that the higher an attacker's damage, the more damage they'll do. The effect seems limited to knockback only. CLASH Tournaments, a Smash Bros. fan group, refers to it as "The Rage Effect." You can check out a video showing the new mechanic in action after the break.

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Ultra Street Fighter getting free Omega Mode, PC network fixes

Ultra Street Fighter 4 fans will have plenty of new combos to practice once Capcom distributes Omega Mode, a free portion of DLC due later this year that switches up the normal and special attacks of Ultra's entire roster. Capcom Unity's related post explains that since Omega Mode is focused on fun, balancing every minute character strength was less of a priority in favor of making the roster's collective moveset feel fresh. Omega Mode will support online bouts, but they'll be restricted to unranked matches only. For a sense of what to expect, Capcom put together a demonstration video that's waiting for you after the break.

Capcom's separate version 1.04 patch, due to hit the streets in October, will help PC competitors battling more than just their rivals. Version 1.04 should address problems regarding online play, like slowdown caused by players getting pinged in the middle of a match, as well as other connectivity issues. There are finer details to Version 1.04 that Capcom Unity elaborates on, like balancing tweaks and a delayed wake-up option for training mode dummies, but a full list of balancing fixes will be "disclosed closer to the release date."
[Image: Capcom]

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Weekly Webcomic Wrapup doesn't get it

On Friday, September 19, something amazing happened. It was revolutionary. It was historic. It was ... a new iPhone. Yes, the new iPhone 6 and iPhone 6 Plus are now out in the wild, and while some people were literally trembling with excitement, I personally was very un-enthused. Don't get me wrong, the iPhone 6 seems like a nice improvement over its predecessors, and I don't look down on anyone for getting the happy-jitters, but for me, it was just another phone.

Thus, my question to you this week is as follows: what's something you just didn't "get" the excitement for? What's a game, toy or piece of tech that failed to ignite your hype-osphere and send you careening off into the ether, riding a vapor trail of rainbows? Let us know in the comments after you vote for your favorite webcomic after the break!

Penny Arcade (Take It From My Hands)
Three Panel Soul (Smash Bros)
Critical Miss (Destiny's Treadmill)
ReadySoup (Driving Me Crazy)
Ctrl+Alt+Del (You Had One Job)
ActionTrip (Balloons: Snake's Answer to Everything)

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The Joystiq Podcast

The Joystiq Podcast

Super Joystiq Podcast 113: Hyrule Warriors, The Master Chief Collection, Murasaki Baby, Theatrhythm

Latest episode: Friday, September 19th, 2014

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