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Critter Crunch dev praises Sony's support of indie games

"They support the living sh*t out of it, and they support it really well," Capybara's Nathan Vella told Gamasutra when talking about Sony's free PhyreEngine. "Any of the parts that are inside Phyre that we didn't know how to fix or we had an issue with, they would fix it for us in a day. Overall, I think Sony's doing a lot of right stuff for small independent developers."

Vella's praise echoes similar sentiments from other PSN developers, like Shatter's Mario Wynands. In addition to free development tools, Vella noted other benefits by partnering with Sony. Critter Crunch was promoted heavily on the PlayStation Network via the PlayStation.Blog, Pulse and banners on the PlayStation Store. Most importantly, though, Sony "treated us like we weren't a small nobody developer from Toronto."

In spite of Sony's best intentions, though, Vella notes that sales aren't quite where they should be on the PSN. "It's still a fraction of what XBLA is doing, and we know that," he admitted. "But that's okay for us because they let us do what we wanted to do." Apparently what they want to do now is work on a zombie game.

Talent, not just tax breaks, drawing devs to Canada

Tax breaks are a great way to get developers interested in Canada, according to minister of economic development and trade for Ontario Sandra Pupatello, but they may not be the best way to keep them there. Pupatello worries that while trying to entice devs, competing provinces could drive tax breaks to an untenable position. She says that nuturing a talent pool should be the bigger focus, an approach that has worked in Ontario.

"We knew that Ubisoft establishing a significant footprint in Ontario would in itself would help tell the story of what's available," Pupatello told Develop. "Why would Ubisoft come unless they knew that they were going to get absolutely the best talent?"

Uh, free health care and the staggering availability of Tim Hortons?

Hands-on: Dementium 2 (DS)

Having not played Renegade Kid's first survival/horror-FPS on the Nintendo DS back in 2007, Dementium: The Ward, I had few expectations going into my recent hands-on with the game's sequel, the aptly titled Dementium 2. I knew that the first game enjoyed critical acclaim for more than adequately bringing survival/horror tropes to Nintendo's handheld, and ultimately scored pretty well with reviewers, but ever since Metroid Prime Hunters I've been wary of first-person mechanics on the DS.

Thankfully, when first faced with manipulating Dementium 2's main character, it became quickly obvious that the game's slow pace helps to account for any discomfort issues that might arise from the control scheme. Over the course of 45 minutes, I put together puzzles, traveled between two dimensions multiple times, and even fought a boss who tried to throw up on me from the ceiling (what a jerk!). Though its content and storytelling seems to be a carefully crafted amalgam of games from the three or so genres it mashes up (fps, adventure, survival/horror) – a handheld Half-Life meets Silent Hill on Monkey Island, almost – the time I spent with a preview build of Dementium 2 earlier today felt like the beginning of what could be a very interesting game.

Continued →

Gameloft pulling back on Android development

The unsinkable publisher Gameloft recently revealed that it is planning "significantly cut" its development on Google's Android platform. Said Gameloft finance director Alexandre de Rochefort, "We have significantly cut our investment in Android platform," adding that "many others" in the industry have scaled back Android development as well. The reason, according to Rochefort, is the organization -- or rather lack lack of organization -- of its application store, the Android Market. Rochefort stated that the Android Market "is not as neatly done" as Apple's App Store. Rochefort noted that Google hasn't really gotten many Android users to buy products, saying, "On Android nobody is making significant revenue."

To put things in perspective, Rochefort said that Gameloft has sold 400 times as many games on the iPhone as on the Android platform. Of course, it's worth noting that Apple's iPhone has a significantly larger market share than Android. According to a recent Gartner report released in August, the iPhone accounted for nearly 14 percent of the smartphone market, while Android phones accounted for less than 2 percent. With more and more carriers offering Android phones -- notably the recent release of the Droid on Verizon -- the Android market is likely to expand in the coming months. It will be interesting to see how the mobile market changes -- and whether Gameloft and others change their tune -- a year from now.

[Via Washington Post]

LittleBigPlanet getting bluer, blurrier with Sonic costume pack

We're usually hesitant to spend real-life money on virtual clothing, but you can bet we'll spring at the chance to purchase the recently revealed Sonic the Hedgehog costume pack for LittleBigPlanet. See, if we dress ourselves up like the series' speedy, cerulean protagonist, then play one of the many, many Green Hill Zone stages crafted by the LBP community, we can pretend that we're playing a decent, current-gen Sonic platformer.

We've contacted Media Molecule to try and find out the North American release date and price for this costume pack. We shouldn't let the developer hear us say this, but we'd pay anything for that beautiful illusion.

[Via Siliconera]

British Intelligence recruiting Xbox gamers

The Guardian reports that British Intelligence is looking for a few good men. Specifically, the Government Communications Headquarters (GCHQ) is running ads on the Xbox 360 dashboard and within Xbox games to recruit new members. The GCHQ, which works with both MI5 and MI6 (yes, that MI6), seeks to recruit young people with an affinity for "quick thinking, problem solving and team work." GCHQ believes that these criteria are "reflected in game-play experiences on Xbox."

We're expecting a new generation of foul-mouthed, teabagging James Bonds any day now.

Violent game-opposed National Institute on Media and the Family shuts down

If you've ever read a story we've written where some organization touts a piece of research "proving" the overwhelmingly negative effects video games have on youngsters, you've probably heard about the National Institute on Media and the Family. They're infamous for issuing typically low-scoring report cards to the ESRB and other entities in the gaming industry, and for propagating the values of the group's founder, psychologist David Walsh. However, it seems NIMF has executed its final evaluation -- according to the St. Paul-based Star Tribune, the organization will shutter its doors on Dec. 31.

We bet some of you are overjoyed that the immeasurably critical group is shutting down -- however, without their constant panning, we expect violence in video games to grow unchecked within the next few months. Soon, every title, from Peggle to Viva Piñata, will be bogged down by excessive amounts of gore. All games will be federally required to contain guns. Titles from previous console generations which don't adhere to this rule will be destroyed, Fahrenheit 451 style. The industry will crash like a sack of lead bricks -- all because NIMF wasn't there to keep it in line.

To quote Joni Mitchell, "Don't it always seem to go/ That you don't know what you got 'til it's gone."

Metareview: Left 4 Dead 2

Considering the devilishly heightened difficulty of Left 4 Dead 2, we're surprised enough outlets managed to complete a single campaign in time to submit a review for the title. We have to imagine GameSharks were somehow involved. Regardless, here's what other sites are saying about Valve's follow-up to last year's Zombocalypse survival sim.
  • Eurogamer (9/10): "Whereas once we treated Left 4 Dead as a stopgap between Half-Lifes, this is no longer a weird little side project with modest expectations, and Valve is confident enough to play around with it, safe in the knowledge that you can trust your players. Left 4 Dead proved it. And whereas that game had a personality, this one is overflowing with it."
  • IGN (9/10): "It remains one of the most distinctive co-operative titles out there, and allows for some of the most nerve-searing team-based multiplayer gaming on the market."
  • GameTrailers (8.7/10): "Though not an astounding improvement over the original, Left 4 Dead 2 successfully rekindles that magical zombie-hunting feeling with great new content, and a cool competitive multiplayer mode to boot."
  • Giant Bomb (4/5 Stars): "The core of Left 4 Dead may have lost some of its newness in the last 12 months, but the wealth of additions in this sequel ought to keep you blasting zombies and munching on brains for a good long while."

Users report faulty digital copies of Assassin's Creed: Bloodlines


Some of those eager to immerse themselves in Altair's portable crusade in Assassin's Creed: Bloodlines have allegedly been denied entry into the Animus. This has, in turn, led to animosity being expressed on Sony's message boards and our tips line. According to complaints, the downloadable version (the game is also available on UMD) freezes during its initial loading screen, regardless of PSP model.

Based on user comments, the hobbled file originated from the European PlayStation Store and has since been bumped off -- to be replaced with a working version soon, hopefully. We'll keep an eye on things (and your comments below) while we await a response from Ubisoft.

Source -- Official PlayStation Forums
Source -- EU PlayStation Blog comments
Source -- Youtube video [Thanks, Gian]

Introducing the Spirit Tower in The Legend of Zelda: Spirit Tracks

The latest trailer for The Legend of Zelda: Spirit Tracks, featuring what appears to be the game's introduction, highlights what is certain to be one of the most bemoaned features of the new game: the Tower of Spirits. Yes, like Phantom Hourglass, this game has a central dungeon area to which you'll return throughout the game, though players will be able to skip areas they have already completed this time.

The trailer also seems to suggest that all the train tracks are magical shackles placed on the ground to imprison an evil presence. So that's why there are train tracks around! We would have guessed "interstate commerce."


Joystiq Podcast 118 - Big Country edition

A super big show this week as we welcome both your hostile criticism of our Left 4 Dead 2 review and Cheap Ass Gamer founder Cheapy D for an exhaustive discussion of Black Friday deals.

There's also still a ton to say about Assassin's Creed 2, Modern Warfare 2 and Dragon Age: Origins. And thanks to resident photochop champ Alan Black who, we're told, sparkles in the daylight.

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Hosts: Christopher Grant (@chrisgrant), Justin McElroy (@justinmcelroy) and Ludwig Kietzmann (@LudwigK)

Music: "Gravity (Don't Let Me Go)" by Jon Black, "Red Eye" by Ben Kweller

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See all of this week's links (and what games we played) after the jump.

Continued →

Sony expects PSN to pull in 50 billion yen in FY 2009

Though yesterday's Sony investor's conference featured a concerning reference to the PSN's "new revenue stream from subscription," another slide from the presentation seems to indicate that the platform is already making money hand over fist. According to the slide (seen above), the company has set a lofty goal for the current fiscal year: It expects the PSN to bring in ¥50 billion (roughly $561 million) in revenue by the end of FY 2009. That's three times the amount of cash collected by the platform in the last fiscal year.

Exactly how Sony plans to boost its revenues so drastically is outlined by other statistics on the slide. According to the company's calculations, the PSN currently has 33 million registered users, 1.4 million of which visit the PlayStation Store on a daily basis. We fall into the latter group -- but only because we can't stop window shopping for celebrities we can fling into oncoming traffic. We confess: It's one of our dirtiest, guiltiest pleasures.

Source – "Media / Investor Conference - November 19th 2009" [PDF]

Serious Sam HD shoots up PCs November 24

Croteam has announced that Serious Sam HD will be available on PC starting November 24. As the name implies, Serious Sam HD is the high definition remake of Croteam's flagship first-person shooter. Apart from the redone graphics, the game's major feature is gigantic hordes of furiously attacking enemies. It is, in short, seriously old-school FPS designed to engender mad, constantly quick-saving fear in its players.

The game can be pre-ordered for $17.99 on Steam, $2 off the regular price.

[Via Big Download]

God of War Collection players complain of freezing issues

Some folks over on the official PlayStation Forums allege to be having trouble playing God of War Collection. Several users are complaining that the game has been locking up on them, specifically after God of War's first cutscene and during the first mission. Most of the people who claim to be running into this freezing issue are running the game on 60GB launch PS3s, though a few PS3 Slim owners have also jumped into the threads to report the game is locking up on them, too.

Additionally, commenters on PlayStation.Blog have reported the same problem and specifically implicate 60GB PS3s. While we didn't experience such issues playing the final game code on a debug PS3 unit, we've contacted Sony for comment on this report and will update as necessary.

[Thanks, Scott]

Source - "God of War Collection Freezing Issues" [PlayStation.com Forums]
Source - PlayStation.Blog comments

StarCraft II site updated with new screens, feature content

Okay gang, fun's over. We all had some good times with the few non-delayed Q4 2009 blockbusters that dropped during the past two weeks, but now it's time to start agonizing over every scrap of news for next year's highly anticipated titles. We'll kick things off: Hey, the StarCraft II site just received a major update, delivering a whole mess of feature articles and screenshots to the series' fast-clicking fanbase!

The articles include a short story about the ever-devious Zerg Changeling, a design overview of the campaign story, insight into creating one of the multiplayer maps, and character bios for three of the game's combatants. Are you adequately excited by these updates? Good. Now, prepare to not play the game for an undisclosed period of time. Yeah, it's all coming back to you now, isn't it?

[Via Big Download]

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