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Entwined coming to PS3, Vita in 'very near future'

Entwined's pursuit of love is beautiful and challenging, but with Vita and PS3 versions on the way, it's about to add "portable" to its list of adjectives. Developer Pixelopus' Dominic Robilliard posted an introspective of the twin-stick matchmaker on the PlayStation Blog, which concluded by mentioning Pixelopus' intention to get both versions to fans "in the very near future."

Weekend Editor Sam Prell's review notes that Entwined's strengths lie in its "sense of serenity and peace" rather than competing on leaderboards, which sounds like a healthy mindset for a relationship-focused game. Still, Prell noticed a problematic hiccup with Entwined's visuals when an attempt to pair its characters is botched: it's something that "persists for only a fraction of a second, but it makes lining up your targets difficult, and is enough of an annoyance that it becomes frustrating."
[Image: Pixelopus]

Sega's plans for Wii U Virtual Console are non-existent

The age-old rivalry between Sega and Nintendo may be all but over, but that doesn't mean the two companies are sharing everything with each other. Case in point: the distinct lack of Sega games on the Wii U Virtual Console. Case in sad point: that situation may not change anytime soon, if ever.

In response to a Twitter user's question about plans to bring Sega games to the Wii U Virtual Console, Yosuke Okunari - a company producer who has worked on 3DS conversions of classics like Outrun and Space Harrier - said plainly that "there are no such plans." Not all hope was dashed however, as Okunari suggested the fan make their desires known to Sega West.

So the bad news is the Wii U Virtual Console shall be sorely lacking Sega favorites like Sonic The Hedgehog, Golden Axe, Altered Beast or - let's face it, everyone's favorite - Vectorman, at least for now. The good news is you can still play most games released for the original Wii's Virtual Console by going through the Wii U's emulation software by selecting the "Wii Menu" channel on the console's start menu. You'll have to use a Wii Remote or Classic controller to play the thing, and you won't have access to that game's Miiverse or off-TV options like you would if it were native to the Wii U Virtual Console, but technically you can still play.

So on the bright side, you're not actually missing out on access to some of these games, it's just time-consuming and inconvenient! Yay?
[Image: Sega]

Report: Homefront: The Revolution's game director resigns

Homefront: The Revolution's future looks increasingly uncertain, judging by Kotaku's report that Hasit Zala has resigned from his role as Revolution's game director at Crytek UK. Kotaku's sources added that development manager Ben Harris left the studio this month, which is reflected by his LinkedIn profile listing the role as a past work experience. The report states that other unnamed employees have either left or are openly looking for work with other companies at this time.

Zala's supposed departure follows a previous report that more than 30 employees have left Crytek UK since Revolution's development began in 2011, with departures supposedly being due to late payments. German magazine GameStar reported in June that Crytek was nearing bankruptcy, which was met with a denial from Crytek: "The information in those reports and in the GameStar article itself are rumors which Crytek deny."
[Image: Crytek UK]

Pull off combos, mashes with the Razer Atrox for Xbox One

With details of Killer Instinct's second season coming in, it'd make sense if you've considered picking up a fight stick for the Xbox One. Lucky for you, Razer just revealed the Razer Atrox at EvO 2014, a $199.99 build that uses buttons and joysticks manufactured by Sanwa.

The Atrox comes with a detachable 13-foot USB cable, a screwdriver and an alternate, bat-shaped top for its joystick, all of which can be stored in an internal storage space. You won't be stuck looking at the Razer logo while pouring hours into your favorite fighter either – the Atrox's top plate can be swapped out for art of your preference, and the bottom of its internal compartment uses honeycomb plating, meaning you can mount screws wherever you want.

You can read up on the Atrox's specs on its listing page, and if customizing artwork appeals to you, there's a template linked in the "Fully mod capable construction" section that should make planning that a bit easier. The Atrox isn't yet available, but you can register for the chance to buy one from Razer's first production run.
[Image: Razer]

Firefall officially heats things up on July 29



Long ago, in the ancient times of 2013, Red 5 Studios MMO Firefall was looking like it would live up to its name, and not in a good way. All PvP had been suspended, and even before things got to that point, the game's Jetball PvP mode was attracting less than three percent of its playerbase. That changes July 29 though, when Firefall exits open beta and experiences its official launch, bringing with it a ton of new content.

First, those interested in blasting their fellow humans in the face should know that PvP will return in the form of an open world tug-of-war featuring resource collection and base captures. The launch update will also open up new areas to explore, which will "quadruple" the size of the environment, according to Red 5 CEO James Macauley. "The update we are releasing for launch will be the largest update we have ever had," Macauley is quoted in a related press release.

Firefall will be free to play upon launch, but if you're desperate to see these new changes sooner, you can purchase an early access pack for $30 or $100, each of which come with a bevvy of in-game goodies.
[Image: Red 5 Studios]

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Pinball Arcade's Season 3 tables reaching PSN, Addams Family Kickstarter coming

Patrons of Pinball Arcade's PlayStation wing are about to have a few new score tallies to rack up, thanks to an incoming batch of tables for Arcade's PS3, PS4 and Vita versions. A PlayStation Blog update from FarSight Studios' Mike Lindsey states that Black Knight 2000, WHO Dunnit, High Speed and Junk Yard will be available in the PS3 and Vita versions' collections on July 15, with a July 22 arrival for the PS4 version.

Even though we're talking about Season 3 content, Season 2 is still coming to PS4, though Lindsey's post didn't offer a release date. Responses to fans did specify that PS4's Season Two tables won't be cross-buy compatible however, so if you're looking to rebuild your collection on your new console, know that you'll pay full price to do so.

Lindsey's update also adds that FarSight has "agreed upon terms with all of the major licenses and clearances" needed to add Bally's Addams Family table to Arcade's collection. Cutting through red tape isn't the same as finding a budget though – FarSight expects to launch a Kickstarter for the project sometime this summer.
[Image: FarSight Studios]

DA: Inquisition meets up with old friends, gives them orders in 13 minutes of gameplay



Dragon Age: Inquisition Creative Director Mike Laidlaw is back with more gameplay footage of BioWare's upcoming fantasy epic, and this time the eye candy is story-flavored. Mmm. While Laidlaw's last walkthrough in the lands of Thedas was focused primarily on combat - including a battle with a huge dragon - this time the Qunari Inquisitor and her crew are out to stop a traitorous mage and a small army of demons. With the help of some familiar faces, of course.

Will our brave heroes make it out alive? Can they stop the nefarious evil-doer's plot? Will Dorian reveal the secret of how he keeps his mustache so fantabulous? Find out on October 7, true believers!
[Image: EA]

'Fruit Ninja Kinect 2' rated by Australian Classification Board

Pretending your limbs are giant, unmerciful blades for food preparation was pretty satisfying in Fruit Ninja Kinect, but if the game's push for conquering high scores has taught us anything, more is always better. That sentiment might amount to something more than movie-themed tie ins, judging by the Australian Classification Board's content rating for "Fruit Ninja Kinect 2."

The rating lists Hibernum as the supposed project's developer, with series creator Halfbrick Studios serving as its publisher. It also describes Fruit Ninja Kinect 2 as a multiplatform release, so hopefully we can serve up fruit-flavored carnage on the Xbox 360 and Xbox One. If the game exists, that is.
[Image: Halfbrick]

Amazon queen Maya returns in Killer Instinct season two

Divekick developer Iron Galaxy Studios will re-introduce players to Maya, Queen of the Amazons, when it rolls out the second season of content for Killer Instinct, according to reports from this year's EVO event.

Microsoft community manager Mike Robles tweeted concept art of the dagger-wielding warrior, while GameSpot reports that Iron Galaxy described Maya as a high-risk, high-reward character during the panel where she was unveiled. According to GameSpot's report, Maya's daggers will level up as she lands hits on her opponents, eventually reaching the point where she can throw them as projectiles.

A photo of the presentation also reveals that Maya's design is inspired by the Inca civilization. While the Incas lived on the fringe of the Amazon Basin and not deep in the rainforest, thus making her "Queen of the Amazon" title a bit of a mismatch, we're willing to bet you'll have bigger things to worry about - things like daggers flying at your face - when Killer Instinct season two begins this fall.
[Image: Microsoft]

PlayStation Store Flash Sale offers up 99-cent deals

Surprise sales are always nice, especially when you've got a weekend to spend with whatever you pick up from them. The PlayStation Blog has detailed the PlayStation Store's latest Flash Sale, which offers a range of PSOne and digital-only titles at an impulse-friendly 99 cent pricepoint.

Highlights from recent times include Papo & Yo, Machinarium, Double Dragon Neon and separately-offered PS3 and Vita versions of Thomas Was Alone. There's some love for the original PlayStation's library as well, with Dino Crisis 1 and 2, Legend of Dragoon, Harvest Moon: Back to Nature, Wild Arms 1 and 2 and the Syphon Filter trilogy up for grabs. You could always re-fuel some of your long-standing arcade rivalries with Virtual Fighter 2, too.

If you're a shrewd shopper no matter how low a price is, you've got plenty of time to decide – the Flash Sale runs until 3 p.m. EST on July 14.
[Image: Sony]

Imagine the fresh snow, crisp air of Life on a Mountain



The gameplay teaser for Life on a Mountain is oddly enchanting – it features a pixelated blob as a main character, a cave and a snowy landscape, and somehow with these vague elements it tells a charming story. We swear, the room got colder as we watched.

Life on a Mountain comes from Luftrausers and Nuclear Throne music maker Jukio Kallio, and he describes it as "a video game about breathing the fresh air of the mountain and thinking about all the secrets it might hide." So far, it looks like a simplistic blend of Don't Starve and Nuclear Throne, with characters that look as if they're related to Offspring Fling.

There's no word on a development timeline, but Kallio submitted a build to Fantastic Arcade, the independent gaming show in Austin, Texas.
[Images: Jukio Kallio]

The Sun at Night, Bulb Boy among 75 games accepted by Steam Greenlight

The latest group of games, 75 in total, have been granted distribution on Steam thanks to the approval of the Greenlight community. Included in the newly-picked games is The Sun at Night, Minicore Studios' run-and-gun game that stars Russian space dog Laika. The game first launched in February and is the first of three parts in the series. The second chapter, The Sky Below, is slated to arrive in October and will incorporate feedback from The Sun at Night into it.

Also approved for Steam is Ojtam Games' horror adventure game Bulb Boy. Inspired by Amanita Design's Machinarium and Sierra's 1991 adventure game Gobliiins, Bulb Boy stars a lightbulb-like boy that wakes from a nightmare to find his "Grandparaffin" and "Mothdog" missing. The game is currently raising funds to wrap its development via Kickstarter, seeking $40,000 by July 27, of which it's earned just over $7,500 as of this writing.
[Image: Minicore Studios]

The Walking Dead's next episode is bloody, standoffish

Episode 4 of The Walking Dead's second season is dubbed "Amid the Ruins," but we doubt it takes place in an ancient Mayan temple or anything like that. Two new screenshots from the episode depict tense, mid-battle scenes: One shows Clementine splattered in blood and wielding an axe while surrounded by zombies, and the other has her back-to-back with other survivors, pointing a gun at someone – and not looking very pleased about it.

Amid the Ruins should be out this month. On today's photo feast, Telltale says to look out for news next week regarding the episode's launch.
[Images: Telltale]

Samurai Warriors 4 conquers PlayStation platforms Oct. 24

Omega Force's Sengoku-era beat-'em-up Samurai Warriors 4 will premiere for the PlayStation 4, PS3, and PS Vita on October 24, publisher Koei Tecmo announced via a newly launched website.

Featuring 55 playable historical figures, Samurai Warriors 4 includes the new Chronicle mode, allowing players and their co-op partners to take on quests using custom characters. The upcoming release heralds the franchise's return to PlayStation platforms following the Wii-exclusive Samurai Warriors 3, and marks the first time the series has appeared on the PlayStation 4.

[Image: Koei Tecmo]

First three Blackwell games get adventurous on iOS

The first three entries in the Blackwell series of point-and-click adventure games are now available for iOS. Blackwell: Legacy, which originally launched in December 2006 for PC, costs $1.99 for iPhone and iPad owners. The next two games in the series, Blackwell: Unbound and Blackwell: Convergence, cost $2.99 each.

Developed by Wadjet Eye Games, the Blackwell series stars Rosa Blackwell and her ghostly friend Joey Mallone, who helps Rosa assist other ghosts in moving on to the afterlife. The adventure series was confirmed for iOS in December following the developer's first successful attempt at porting one of its point-and-click games based on the Adventure Game Studio engine to iOS, Gemini Rue. The final chapter in the five-game series, Blackwell: Epiphany, launched on PC in April. The series will arrive on Android, Mac and Linux "very soon."
[Image: Wadjet Eye Games]

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