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Rust creator on Mojang sale: 'I'd have done the same thing'

Rust and Garry's Mod creator Garry Newman has some thoughts regarding the recent purchase of Mojang by Microsoft to the tune of $2.5 billion. Specifically, Newman gives some insight as to reasons why he views the sale as a positive thing.

"Once you start hiring people your whole attitude changes. You're not just fucking about with your life anymore, you're fucking about with other people's lives – and the lives of their families. You can't just sell out and fuck everyone over," Newman wrote on his blog. "I am sure more than the top guys at Mojang became very financially rich due to this deal and that's something that should be admired – not seen as a bad thing."

"Long story short. I'd have done the same thing," Newman wrote. Hear that, Microsoft? The game about naked men with rocks who become clothed men with guns could be yours for the low, low price of another $2.5 billion.
[Image: Mojang]

Xbox One launch in China delayed, due before 2015

Following the lift of China's ban on gaming consoles in January, Microsoft poised itself to introduce the nation to the Xbox One on September 23. China should have said "No take backs!" however, as that specific launch date has now given way to a general "by the end of this year" launch window, according to a press release from Microsoft.

"Despite strong and steady progress, we are going to need a bit more time to deliver the best experiences possible for our fans in China," the statement reads, noting that Microsoft is working with IPTV partner BesTV to meet its end-of-the-year launch goal. Even with the delay, Corporate Vice President Yusuf Mehdi added that Microsoft is "thrilled with the response we've seen in China, including pre-orders beyond our expectations and growing anticipation of our launch."

Microsoft will still invite fans to an event on September 22 at the Oriental Pearl Tower, where games will be playable and 100 Xbox One consoles will be given away. Enwei Xie, General Manager of Xbox and Studios at Microsoft China, stressed that those who placed pre-orders for the September 22 launch in mind will still receive their consoles first, "along with an added bonus."
[Image: Microsoft]

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Destiny servers down, blame the cattle [Update]

Bungie's Destiny is currently experiencing issues with matchmaking and login on all platforms, according to a (since-deleted) tweet from the Bungie Help Twitter account. You can see a screenshot version of said tweet after the break.

This marks the first time since we wrote our week one State of Service review for Destiny that servers have encountered a serious problem. We have reached out to Bungie and Activision, and will update if we hear anything back.

Update: The only thing Bungie's Guardians should have to fear at the moment are the various agents of The Darkness out to blast them to bits; the servers are back up.

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Sony games division to launch internet TV by end of year

While the PlayStation 4 continues to sell like black, plastic hotcakes, not all of Sony's business divisions are doing so well. Thus, it shouldn't be too surprising that the company is trying to push their little slanted box's success as much as they can.

Andrew House, president and CEO of Sony Computer Entertainment, told the Wall Street Journal that includes launching an internet television service by the end of 2014, as well as a service that could stream games onto mobile devices other than Sony's own Vita - though the latter has no planned release window. It's not clear if the proposed video steaming service would change release plans for Powers, the Sony Pictures Television-produced adaptation of the comic of the same name.

House told the Wall Street Journal he was "absolutely focused" on creating a profitable ecosystem that would benefit Sony as a whole, but some doubt how far the PS4 can carry such a burden.

The Wall Street Journal reports that Merrill Lynch analyst Eiichi Katayama said that, while games can be a source of stable income, "for a company with such diversified income streams as Sony, it would be wrong to portray games as a business that could support the company alone."
[Image: Sony]

Oculus now an official platform, build target for Unity 5

Oculus is now an official platform and build target for Unity 5, Oculus VR's VP of Product Nate Mitchell announced during today's Oculus Connect event.

A related press release notes that Unity will "now fully support Oculus and the Rift with a dedicated add-on that includes stereo imaging optimizations, 3D audio support, and other features specifically for virtual reality."
[Image: Oculus VR]

More than 130k developers have signed up with Oculus

Nate Mitchell, VP of Product at Oculus, revealed today at the Oculus Connect event in Hollywood that the company has more than 130,000 users signed on via the Oculus dev center.

If that number isn't quite as astronomical as you'd like, would you perhaps prefer enjoy knowing that the Oculus SDK has been downloaded more than 550,000 times? Or how about the fact that the 325-plus VR games and experiences have been downloaded more than 699,000 times via Oculus' sharing platform?

We imagine that, with the announcement of a new Rift prototype - codenamed "Crescent Bay" - those numbers will only continue to climb.

Oculus VR reveals new prototype, Crescent Bay

Oculus VR CEO Brendan Iribe revealed Crescent Bay during today's Oculus Connect event, the latest virtual reality prototype from the hardware manufacturer. Crescent Bay boasts a higher resolution, refresh rate, 360 degree tracking, LEDs on its back, and removable integrated audio.

Iribe stressed that while Crescent Bay is still not the consumer version of Oculus' vision, Crescent Bay's improvements over the Crystal Cove are comparable to the advancements made from DK1 to DK2.
[Image: Oculus VR]

Oculus DK1 source now open to all

The source code used to build the Oculus Rift DK1 is now open and available to everyone interested in tinkering with what is arguably the most famous virtual reality device since Nintendo's Virtual Boy. This means that, regardless of whether or not you have an Oculus Rift (DK1 or not), you can develop your own virtual reality experiences and, potentially, hardware.

Oculus CEO Brendan Iribe said at today's Oculus Connect event that releasing the source code for DK1 is the company's way of "giving back" to the community that helped them get where they are today: a massive success story with billions of dollars' worth of investments from companies like Facebook and partnerships with companies like Samsung.

"Can't wait to see all the Chinese knock-offs," Iribe joked.
[Image: Oculus]

Weekend-long PSN Flash Sale discounts a pack of racers

Even if your weekend pace is relaxed and leisurely, you should still be able to reach the PlayStation Store's Flash Sale before it ends on September 22 at 3pm EST. You can make up for your slow-and-steady demeanor by setting lap records in this Flash Sale's racing-oriented deals, unless you prefer to destroy everything in sight in Burnout Crash.

Pack leaders include Need for Speed: Most Wanted for $4.99 on PS3 and Vita, Sonic & All-Stars Racing Transformed for $9.99 on PS3 and Vita, Cel Damage HD for $2.49 on PS3, PS4 and Vita, Crazy Taxi for $2.49 on PS3, and GRID Autosport on PS3 for $12.49, among others. You can check the PlayStation Blog's complete breakdown of the sale's standings, or just round the corner as fast as possible and race straight into the deals.
[Image: PlayStation]

Joystiq Weekly: Sony financials, Destiny review, Minecraft sale and more

Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet.
What would you do with $2.5 billion? Sure, Minecraft creator Markus "Notch" Persson isn't pocketing the entire sum from Microsoft's acquisition of Mojang, but something tells us he'll uh, be okay for a few years. Unless you're keen on buying small nations and playing a real-world game of Risk, it's tough to imagine spending your share of a massive buyout like that.

There was loads more to this week than business deals involving yacht-sized bags of money, though. There's hope for a playable taste of Final Fantasy 15 in 2015, reviews for Destiny, Hyrule Warriors, Theatrhythm Final Fantasy: Curtain Call, a full timeline of Minecraft's progress from day one and loads more, all awaiting you after the break!

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Steam sales arrrrr pirate-themed today

Ahoy, ye scurvy dogs! In honor of National Talk Like A Pirate Day, the landlubbers over at Valve have instituted a sale on pirate-themed games via Steam. Monkey Island, Assassin's Creed 4: Black Flag, the Risen series and more all get their chance to come aboard your Internet-sailing vessel. Even space pirates - distant cousins though they may be - have slashed their prices with the buccaneer blade of savings. Aye, tis a good thing.

Ye'll have to be quick to snag these beasties though, me lads and lasses; at the time of this decree, there be just more than a day's worth of hours left on these sales. Avast and draw the main sail; set course for Steam!
[Image: Ubisoft]

WRUP: Orange Mocha Frappuccino [Update: Behold the magnificence]


Update: CHALLENGE ACCEPTED! And masterfully executed. Thanks @Vicky_Bit

And we're still waiting on someone to take this Final Fantasy 15 video and add Wham's "Wake Me Up Before You Go-Go" in reverence to the opening scene from Ben Stiller's comedy masterpiece, Zoolander. Could we do it ourselves? Sure. But this really seems like a job for the internet.

What's everyone playing?

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Barely Related: The Millennium Falcon's Batmobile baby

A happy weekend tip from us, your pals: Take a walk. Enjoy the sun, the shade and the way your new iPhone screen looks in both of those lighting situations.

Welcome to Barely Related, a conversational Friday column that presents the non-gaming news stories that we, the Joystiq staff, have been talking about over the past week. And no, we're not stopping our focus on industry and gaming news. Think of this as your casual weekly recap of interesting (and mostly geeky) news, presented just in time to fill your brain with things to discuss at all of those weekend shindigs.

Grab a fresh drink, lean back in your armchair, and get ready to talk nerdy with us.

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Hyper Light Drifter preview build goes live on Sept. 26

Backers eager to get their hands on the sleek action-RPG Hyper Light Drifter won't have to wait long. A preview build for Windows and Mac is set to go live on Steam next week, developer Heart Machine announced today.

The build is designed to give an early glimpse at Hyper Light Drifter's standout features resulting from its extended development period, though some key elements are being saved for the final release. "Some game features are locked, some have been hidden, others are being refined, and content is always being generated for the world," Heart Machine notes. "So, to help communicate a bit better we're calling it a Preview Build."

Steam keys for Hyper Light Drifter's preview build will be sent to backers who pledged $25 or more to the team's Kickstarter project. The game will go live on September 26, and will be playable through September 28.

[Image: Heart Machine]

Three devs, one house, a corgi and a dream

After a dozen or more years apiece kicking around the AAA side of the games industry, the three men behind Ragtag Studio embraced independence. They've spent the last two-plus years working on Ray's the Dead, a cartoonish zombie adventure that is about to conclude an already-funded Kickstarter campaign (which ends Sunday), but going indie brings new challenges and necessary sacrifices.

For all three, that's meant a long span without salaries. But for co-founders Chris Cobb and Matt Carter, it's also meant moving halfway across the country from Chicago to Dallas and combining their families within a single rented home, which now houses four adults, the Carters' infant daughter, the Cobbs' corgi, and the Ragtag office. It's a premise fit for a reality show-but in fact, it's simply their reality for the next year or so, at least.

Call it a Hail Mary of a life change, done in an effort to finish the game following a taxing year-plus that saw a first Kickstarter attempt flatline, family members arrive and depart, and development slow to a crawl. But can this grand gamble really bring Ray's the Dead to life?

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Super Joystiq Podcast 113: Hyrule Warriors, The Master Chief Collection, Murasaki Baby, Theatrhythm

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