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The Last of Us Remastered PS4 bundle headed to Canada

Our brothers and sisters to the north will soon have extra incentive to pick up a PlayStation 4, as Sony announced that it will ship a The Last of Us Remastered-themed PS4 hardware bundle in Canada this week.

The package includes a PlayStation 4 console, a DualShock 4 controller, and a digital copy of The Last of Us Remastered for $449.99 CAD. Non-bundled PlayStation 4 consoles retail for $449.99 CAD following a region-wide price increase earlier this year, giving the bundle added value over a standalone console purchase.

The Last of Us Remastered PS4 hardware bundle will hit Canadian retailers on July 29. A similar bundle is also slated to launch in Europe and Japan.

[Image: Sony]

Xbox Games with Gold: Dishonored, Strike Suit Zero

The free games for Xbox 360 and Xbox One in August via the Games with Gold program involve a lot of flying, biking and sneaking. From August 1 - 15 on Xbox 360, Gold members can grab Motocross Madness for free, and then from August 16 - 31, pick up Dishonored for free. Available for the entire month of August on Xbox One, Gold members can get Crimson Dragon and Strike Suit Zero: Director's Cut.

Free games are good, but free Dishonored really is a great deal this time around. It may even be great enough that Xbox One owners will turn that old Xbox 360 back on.
[Image: Bethesda Softworks]

Rust dev's next game is arcade shooter Riftlight

Rust developer Facepunch Studios recently revealed its next game, an arcade shooter called Riftlight. The brightly-colored game will feature light RPG and looting elements, so players will constantly battle their way through stages and fend of enemies like giant space squids to improve their ships and abilities.

The developer has three different ship classes planned for the game with varying talents: The traditional Ranged ship, the magical Caster class and the non-shooting Melee class. Riftlight will feature online cooperative multiplayer, so players can "fly around and kill stuff with 2 or 3 people," and is already playable in its current prototype form. Facepunch wants the game to revolve around randomized level layouts, sections and missions to boost the game's replayability, so that players can charge through the same areas a number of times to collect new items.

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Watch The Last of Us' Ellie reminisce about pushing around another Joel

Sony's pumping out the promos ahead of The Last of Us: Remastered's launch this week, but a new interview between actors Troy Baker (Joel) and Ashley Johnson (Ellie) covers some interesting ground.

The best bit is when Johnson talks about recording a heated scene with a different actor going up for the Joel part, giving us a glimpse into how motion-capture can get emotional, and quick. The video also touches on the very enjoyable "alternate" ending - if you've not seen that in full, that footage is waiting for you below the break.

The Last of Us: Remastered hits PS4 on July 29 in North America and August 1 in Europe.

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You'd Bayonetta watch the Bloody Fate trailer with English dubs

Funimation provided a first look - moreover a first listen - at its English-dubbed version of feature-length anime Bayonetta: Bloody Fate. Directed by Afro Samurai's Fuminori Kizaki, the Western version sees Hellena Taylor reprise her role as the vivacious witch, so that's a big plus. The film will be available in North America as a Blu-ray and DVD Combo starting October 21 - it's currently priced $26.24 on Funimation's site.

Meanwhile, the clock's ticking down on the Western launch of Wii U exclusive Bayonetta 2. The hopefully enchanting spectacle featuring the bespectacled enchantress is coming to North America and Europe sometime in October.

PS: If the video's blocked in your country, check it out here courtesy of Nintendo Everything
[Image: Funimation]

Gaystation 4 up for auction

In celebration of pride week in Sweden, retailer Webhallen is auctioning off a customized PlayStation 4 to support The Swedish Federation for Lesbian, Gay, Bisexual, Transgender and Queer Rights (RFSL). Designated the "Gaystation edition," the auction for the $400 console is already up to $1,630 (as of this writing).

"For many young people, the world of games will become a refuge to escape the taunting or worse of real life. On Webhallen, we are gamers in heart and mind, and are keen that as many as possible have the opportunity to feel welcome and enjoy the world's largest and fastest growing interest: video games," notes the Webhallen post, with #thisisforthegaymers.

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Fairy sales - Bravely Default ships one million worldwide

Bravely Default: Flying Fairy is proving a commercial hit as well as a critical one, shipping an impressive one million copies worldwide. Square Enix announced (via Dengeki Online) the 3DS JRPG shifted 400,000 in Japan and 600,000 overseas, including download sales.

While it has its roots entrenched in old-school Final Fantasy, Bravely Default is still a new property, so the figures are strong. They've already made a similarly strong impression on president Yosuke Matsuda, who said the game's global sales made his company reconsider its approach to JRPG development.

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Watch Dogs is still the UK charts' best friend

Watch Dogs continues to rise above the summer drought, notching its sixth week in total as the British No. 1. Again, there's not one new release in the UK top 40, so it's not shocking to see the country's games market drop another three percent in revenue this week.

The Last of Us: Remastered should reinvigorate the market, but until then we're staving off the tumbleweeds with more music below the break. This week, we're honoring Watch Dogs' achievement with a 1969 rock track that featured memorably in British gangster film Lock, Stock and Two Smoking Barrels. Woof!

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Luke, it was your Destiny beta, but now it's over

Almost as if it was fated to, the Destiny beta came to an end late last night. So, just in case you woke up this morning excited to carry on your space adventures, we're here to dampen your mood to a level more appropriate for a Monday. Still, it's only a six-week wait until the game itself launches for PS4, Xbox One, Xbox 360 and PS3 on September 9.

Now that the beta's over, let us know what you thought of your time with it. Has it sold you on the game proper, or do you see Destiny as a galaxy far, far away from your consoles?
[Image: Lucasfilm]

Stiq Figures, July 14 - 20: Breaking the bank edition

Welcome to Stiq Figures, where the sales data is after the break and the posts don't matter.

In a fantasy land, every game we want to play would be set at a manageable price, or just flat-out free. In reality, cool experiences are made by people, and people tend to need food to, you know ... not die. Price tags are part of how this whole video game industry thing works, and while $60 is the standard asking price for most things sitting on a shelf in a box these days, it's not end-all ceiling for pricing.

Special editions, season passes, a la carte DLC models, micro transactions, buying from a third party, wait-it-out Game Of The Year editions – there are plenty of pricing options out there, both for gamers and game creators. Choice is good, but what I'm wondering is: what's the most you've ever paid for a game? If you count the Rock Band series as a singular experience, it's the standout expense in my collection. With the initial $170 bundle, a second guitar, two microphones, six disc-based expansions and hundreds of DLC songs, I've spent more than $1,000 on Harmonix's music maker.

If you ​don't count a music library as one game, well ... oddly enough, I've never crossed the $60 threshold for anything else. Collector's editions aren't my thing, and if I get the sense I'll want a bunch of downloadable content, I just wait the year or so it takes for a GOTY edition to arrive. Though, if you count purchasing a console for a single game as a combined purchase ... then that puts Fantasia: Music Evolved at a $560 total for me. I foresee some Amiibo and Super Smash Bros.-related damage to my bank account, too.

What about you? Have you splurged on the Ultra Megazord Collector's Edition for your favorite series, bought a fight stick made out of diamonds or bit the triple-digit bullet to buy that rare game you've been dying to try? Tell us about the peaks of your gaming purchases, right after you check this week's Japanese hardware sales after the break!

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The Nostromo crew lives again in Alien: Isolation trailer

Image In this Alien: Isolation trailer, Sigourney Weaver, Yaphet Kotto, Tom Skerritt, Veronica Cartwright and Harry Dean Stanton return to the Nostromo to reminisce about the good ol' days, when men were men, women were women, and aliens didn't care, because human face is equally tasty. [Image:... Continue Reading

Shadowrun Returns: Dragonfall content flies solo in September

A new, standalone version of the Shadowrun Returns expansion Dragonfall will rear its scaly head in September, developer Harebrained Schemes has revealed. The standalone version of Dragonfall is being labeled as a Director's Cut, though what exactly was cut and/or will be added in for this re-release has yet to be revealed.

Harebrained Schemes promises we'll hear more next month, but until then, good news for anyone who backed the game on Kickstarter or already owns the expansion: you'll be getting the Director's Cut for free. Free is our favorite price.
[Image: Harebrained Schemes]

Harada: Tekken X Street Fighter 'still in development'

Remember Tekken X Street Fighter, Bandai Namco's crossover fighter that was announced in 2010? Tekken series producer Katsuhiro Harada sure does, because it's still in development! Also, because he's probably bombarded with questions from fans concerned it's becoming the next The Last Guardian. Thankfully, it doesn't sound like that's the case, as Harada stated during a San Deigo Comic-Con panel that TxSF is "proceeding" and "still in development," according to a report from Polygon.

Harada explained that between Tekken 7, Rise of Incarnates and the ongoing free-to-play efforts Tekken Revolution and Soulcalibur: Lost Swords, finding space for TxSF is a matter of timing.

Maybe you just had a flashback to August 2013, when Harada said that Bandai Namco was "looking for the right time" to release TxSF while reassuring us it was still in development. In the 2013 statement, Harada noted the recent release of Street Fighter X Tekken, Capcom's take on the series crossover project, as a reason we hadn't heard much about TxSF. Considering how similar the titles are conceptually and in name, that makes plenty of sense.

With 11 months between this statement and the last however, it's tough to still consider SFxT a recent release, so hopefully we can catch a glimpse of a new trailer or something soon. You know, after Bandai Namco finishes everything else it's working on.
[Image: Bandai Namco]

Beatbuddy paddling, grooving its way to iOS in September

Beatbuddy's rhythmically-accented adventure will follow along to iOS' beat in September, developer Threaks announced this week. A related press release notes the version has been "completely redesigned for touch," but judging from the above demonstration, it looks like the logical extension of the Steam version's follow-the-cursor gameplay.

If you've yet to swim through the journey's channels, Beatbuddy's musical world of Symphonia is plagued by the vain, detestable Prince Maestro. In order to ensure his nails-on-a-chalkboard-tier music spreads through Symphonia, Prince Maestro kidnaps Melody, a spiritual being from which a component of Symphonia's life-sustaining music stems from. Beatbuddy is faced with undoing this injustice and knocking Prince Maestro down a peg, solving puzzles that incorporate the game's soundtrack along the way.

To get a better sense of just how vital music is to Symphonia and the Beatbuddy experience, you can read our review.
[Image: Threaks]

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Report: Square Enix CTO leaves company

Yoshihisa Hashimoto has left Square Enix, citing personal reasons for the departure, according to a Game Watch report that was confirmed by Polygon. Hashimoto worked as the company's Chief Technology Officer, most recently serving as technical director for Final Fantasy 14: A Realm Reborn, the manager of Square Enix's Advanced Technology Division and the head of development for the Luminous engine, which powered the Agni's Philosophy tech demo we saw at E3 2012.

Hashimoto's departure continues a restructuring trend involving notable members of Square Enix. It reaches back to 2010, when Final Fantasy 13 composer and FF7/FF10 contributor Masashi Hamauzu bowed out to create his own studio. Long-time producer and designer Hiromichi Tanaka's departure followed in 2012, with Tanaka citing desire to work as a "single creator" on future projects.

It continued in 2013, with Yoichi Wada stepping down from his role as CEO (and upgrading to Chairman of the Board). Square Enix America ex-CEO Mike Fischer left his role months later to join Amazon's Japan team, with former Eidos Montreal head Stephane D'Astous calling out a "lack of leadership, lack of courage and lack of communication" during his July departure. Vagrant Story and Final Fantasy 12 character designer Akihiko Yoshida also ducked out in December of that year.

Former vice-president of marketing Karl Stewart left in April of this year, opting to join Petrol Advertising agency, which collaborated with Square Enix for Tomb Raider and is currently working with Activision for Destiny.
[Image: Square Enix]

The Joystiq Podcast

The Joystiq Podcast

Super Joystiq Podcast 106: The Crew, Gods Will Be Watching, The Walking Dead, game delays

Latest episode: Friday, July 25th, 2014

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