Red Dead Redemption trailer offers taste of life in the old west
Based on all the movies and old shows we've seen, we feel like we know exactly how it was in the old west: people sat around all day, drank whiskey from unmarked bottles, hit up the brothel when they had some spare cash and did their best not to get in Clint Eastwood's way. Pretty cut and dry, right?
Well, Rockstar's Red Dead Redemption paints a different picture of the west, one filled with picturesque landscapes and small towns, where clusters of folk tried to earn a living and make a life. A place in the grip of the Industrial Revolution, an uncertain time of transition from the old lawless ways of the west to the modern comforts and progress enjoyed by Americans in the east.
This recreation of life back then isn't just for show, however, as players will be able to go all Ted Nugent on it and hunt and skin animals, selling their hides to merchants for valuable goods or services. There's also the job of ranch protector, should you wish to guard the land from potential night-time rustlers. You can even herd cattle and fight a mountain lion or two, if the idea of mowing down countless NPCs puts a hitch in your giddy-up.
Microsoft trademarks streamlined Xbox 360 DLC purchasing system
Nothing derails the excitement of playing games online with your friends quite like finding out that you don't have a certain piece of DLC required to join their game. The USPTO recently approved a Microsoft patent application (filed way back in August 2008) for a system that would enable users to seamlessly purchase and download game add-ons from the Xbox Live Marketplace when alerted by an in-game prompt, provided the content was required for a particular online game they attempted to launch.
The process would allow you to make purchases without being forced out of a game lobby you might be sharing with friends -- though, really, what kind of "friends" wouldn't warn you about your game's newfound incompatibility before inviting you in? Inconsiderate friends, that's who.
[Via Eurogamer; BrokeMyController]
The process would allow you to make purchases without being forced out of a game lobby you might be sharing with friends -- though, really, what kind of "friends" wouldn't warn you about your game's newfound incompatibility before inviting you in? Inconsiderate friends, that's who.
[Via Eurogamer; BrokeMyController]
Shinji Mikami opening new Tokyo-based studio, Tango
Shinji Mikami didn't just have a hand in bringing the Viewtiful Joe and Devil May Cry series to gamers. He also helped create the survival horror genre in 1996 through Resident Evil -- so the dude has a pretty impressive resume. Now, he's working with Platinum Games on Vanquish, the upcoming sci-fi shooter set in a fictional future United States in the grip of a cold war with Russia.
According to an interview in this week's Famitsu magazine (via 1UP), Mikami's also working on opening a new independent studio called Tango. His current studio, Straight Story, was formed in 2006 (shortly before Seeds shut its doors and became Platinum Games) and is currently contracted to work on Vanquish and that action-horror project with Grasshopper Manufacture. Upon completion of Vanquish, Straight Story will "fold up" and Mikami will focus on the now 13-strong Tango. Mikami wants to see Tango "grow to 100 people or so in five to seven years."
After Vanquish, Mikami will relocate from his current digs in Osaka to Tokyo, where he hopes to recruit some of the young up-and-comers Japan has to offer. As for Tango's first project, that's still up in the air. "I'd like to make a choice with the rest of the team as we grow our numbers," he said. "I've been speaking with a number of publishers as well, but we haven't signed any contracts yet."
According to an interview in this week's Famitsu magazine (via 1UP), Mikami's also working on opening a new independent studio called Tango. His current studio, Straight Story, was formed in 2006 (shortly before Seeds shut its doors and became Platinum Games) and is currently contracted to work on Vanquish and that action-horror project with Grasshopper Manufacture. Upon completion of Vanquish, Straight Story will "fold up" and Mikami will focus on the now 13-strong Tango. Mikami wants to see Tango "grow to 100 people or so in five to seven years."
After Vanquish, Mikami will relocate from his current digs in Osaka to Tokyo, where he hopes to recruit some of the young up-and-comers Japan has to offer. As for Tango's first project, that's still up in the air. "I'd like to make a choice with the rest of the team as we grow our numbers," he said. "I've been speaking with a number of publishers as well, but we haven't signed any contracts yet."
Hands-on: ModNation Racers PSP

The career mode is nearly identical on both platforms, even featuring the same CG animated cutscenes in both. The much-touted creation tools also make an appearance on the PSP, allowing you to create and share levels rather easily. And most importantly, unlike LittleBigPlanet, ModNation Racers retains multiplayer options, offering both Ad-Hoc and Infrastructure connections.
Even the control schemes between the two platforms feel nearly identical. The PSP version also uses the R-button for acceleration, just like its big console counterpart. It makes sense, but for some reason, I expected the handheld to use the X-button for gas, and Mario Kart players may need some time to adjust; especially considering ModNation's very different drift mechanic.
Maybe Nier comics will help us understand Nier

In addition to introducing the main characters -- including Nier himself, his "disease-stricken" daughter, Yonah, a "conflicted" companion in Kaine, and the talking book "with an attitude," Grimoire Weiss -- the comics will reveal what caused the "Black Scrawl" disease and the cataclysmic event that led to the condition of the world (as it is in the game).
The Nier comics will be available on the Nier website, and through the Xbox Live Marketplace and PlayStation Store. See the cover of the first issue after the break.
Leap into the first screens of Comic Jumper
After having to endure concept videos and shaky-cam gameplay, we finally have some real, honest-to-goodness screens of Twisted Pixel's upcoming Comic Jumper for you to rest your weary eyes upon. They're all lifted from the first "comic" of the game, "The Adventures of Captain Smiley," which Twisted Pixel has described jokingly as "kind of a crappy comic." Perhaps that explains why the titular hero will be busting out?
If your thirst for funny book action still hasn't been slaked, we hear you'll be able to see a demo of the game next week at PAX East. Can't make it to PAX East? We've got that very same demo in video format (direct feed this time!) after the break, along with a gallery of concept art for the game.
Gallery: Comic Jumper (Xbox 360)
Bad Company 2 'F.R.A.G.S.' video continues Modern Warfare mockery
Hey, you remember when Infinity Ward released that unbelievably offensive "Fight Against Grenade Spam" video starring Philadelphia Phillies pitcher Cole Hamels to promote Modern Warfare 2? Yeah, we were trying to forget it too (sorry to remind you!), but Battlefield developer DICE just released its own variation of the video (found after the break) starring New York Yankees pitcher CC Sabathia to explain why grenade spam isn't so much of an issue in Bad Company 2.
According to CC, due to the variety of other gameplay options (destructible environments, a handful of different vehicles and "adrenaline pumping weapons"), grenade spam isn't the same problem that it is in "competing games of this particular genre." (It probably helps that each class only starts with one grenade too, huh?) Rather than being sponsored by the notorious acronym that closed out Infinity Ward's ad, this one ends with: "Friends Really Against Grenade Spam."
Oh, and for those of you playing along at home, this is at least the second advertisement for Bad Company 2 that directly parodies Modern Warfare 2 promos. We're still holding out hope that all this culminates in a cage match between Robert Bowling and Patrick Söderlund.
According to CC, due to the variety of other gameplay options (destructible environments, a handful of different vehicles and "adrenaline pumping weapons"), grenade spam isn't the same problem that it is in "competing games of this particular genre." (It probably helps that each class only starts with one grenade too, huh?) Rather than being sponsored by the notorious acronym that closed out Infinity Ward's ad, this one ends with: "Friends Really Against Grenade Spam."
Oh, and for those of you playing along at home, this is at least the second advertisement for Bad Company 2 that directly parodies Modern Warfare 2 promos. We're still holding out hope that all this culminates in a cage match between Robert Bowling and Patrick Söderlund.
Rumor: Slimmed-down Xbox 360 motherboard images leaked
Last week, speculation surrounding a pending announcement of the oft-rumored, slimmed down "Valhalla" model of the Xbox 360 was kicked into high gear, thanks to a Microsoft hiring notice for a motherboard engineer, and Steve Ballmer's reference to "more form factors" for the hardware. Earlier today, a Chinese tech forum purportedly posted a pair of pictures of the newly remodeled motherboard, which has undergone a massive size reduction from the current iteration of Xbox 360 hardware.
A few noteworthy changes in the motherboard (full pictures of which can be found after the jump) are a consolidated GPU/CPU (one of the rumored features of the Valhalla chipset), an extra SATA port, and a much smaller heatsink. Though the design could just be a mock-up from an extraordinarily talented modder, it certainly looks like professional-quality work. We've contacted Microsoft to see if they'll comment on the skinny-fied hardware.
A few noteworthy changes in the motherboard (full pictures of which can be found after the jump) are a consolidated GPU/CPU (one of the rumored features of the Valhalla chipset), an extra SATA port, and a much smaller heatsink. Though the design could just be a mock-up from an extraordinarily talented modder, it certainly looks like professional-quality work. We've contacted Microsoft to see if they'll comment on the skinny-fied hardware.
GDC: Designing Assassin's Creed 2 (or: Dodging a curveball from upper management)

From the outset, Assassin's Creed 2 took aim at the commercial success of the first game, as well as its vocal group of detractors. "I'm not gonna lie about it," Plourde said, "some people liked it, some people despised it. That's the way it is."
The way things would be took a surprise turn in the middle of 2008, months after the game had begun development in earnest. As Plourde puts it, a "curveball from upper management" requested a change in the game's scope. Ordinarily, ambitious plans may get trimmed down as a launch date draws near, but Ubisoft had decided to increase the number of features dramatically.
Left 4 Dead co-dev Turtle Rock Studios reanimated
You might remember Turtle Rock Studios for its series of excellent Counter-Strike mods or for its work on Left 4 Dead -- a project the studio started in 2005 and only finished after being acquired and eventually absorbed by Valve. Though a majority of its staff now works for the PC gaming juggernaut, Turtle Rock's original CEO Michael Booth has revived the outfit and has begun to rebuild its team of developers.
Though we're as yet unsure what projects Turtle Rock is planning, we wish the team the best of luck. Not just because we've loved its games so far, but because we feel an immediate fondness for game developers named after dungeons from A Link to the Past.
Though we're as yet unsure what projects Turtle Rock is planning, we wish the team the best of luck. Not just because we've loved its games so far, but because we feel an immediate fondness for game developers named after dungeons from A Link to the Past.
Review: Perfect Dark (XBLA)

Originally released in mid-2000, Perfect Dark arrived as I was staggering forth from my freshman year of college. I picked it up because, back in high school, we played GoldenEye until the sun came up. I never grew to worship Perfect Dark as I had Rare's acclaimed Bond shooter, but my memory recalls it as a "slightly superior" game (if not as personally beloved). As one of the more prominent entries on my "I woulda, coulda, shoulda played it more" list, I've been looking forward to this reunion -- a chance to get to know Perfect Dark better.
Gallery: Perfect Dark (XBLA)
Skate 3 rolls in on May 11

EA has also revealed the roster of skaters that will appear in the game, including ... a bunch of guys whose names you'll totally recognize if you're into skateboarding -- as well as My Name is Earl star and former pro skater Jason Lee, in his Coach Frank persona.
Reggie courts core devs, questions motivation to Move

The boss man also reiterated, almost word for word, his previous position that Nintendo would begin work on the next Nintendo system when a developer was unable to do something on the current Wii hardware, and he repeated that an HD feature alone wouldn't be enough to justify a new console.
When asked about the PlayStation Move, Fils-Aime questioned the Sony device's appeal. If the Wii already scratches the itch for motion-based gaming, then why would consumers be moved to pick up a PS3? "What's going to motivate them to spend minimally $300 for a new [PS3] system, plus minimally $100 for the Move motion bundle? So [as a consumer], now I'm into this for $400 and I still have to spend money on software. What's going to motivate me to do that?"
Impressions: Lara Croft and the Guardian of Light

Mind you, seeing Lara Croft gun down squealing, eight-legged monstrosities doesn't bring with it the tinge of regret that I've come to associate with her tendency to permanently cross off creatures from the endangered species list. Had Crystal Dynamics opted to switch out the spiders with tigers, there'd be enough fur coats left over to give everyone in the world a warm winter.
Lara Croft and the Guardian of Light is heavy on the action, with territorial enemies swarming the eponymous explorer and a newfound partner, the Mayan warrior Totec, from all directions. Thankfully, the guy knows how to fire a gun and toss a spear -- though I pray he doesn't mix the two up when the situation gets out of hand. If you're playing the game with a co-op partner, either online or on couch, you'll have someone to yell at should that happen.
The game's isometric camera angle and twin-stick shooting mechanics bring to mind Assault Heroes (or Geometry Wars, at a basic level), but the pacing here is different. A more apt comparison -- that takes into account the lulls in action -- would be Left 4 Dead, especially when one player is tasked with manipulating a puzzle object while the other defends the rear.
Gallery: Lara Croft and the Guardian of Light
Gaikai's Perry says OnLive pricing is a 'shot in the arm'
Though we weren't particularly thrilled to hear about game streaming service OnLive's $14.95 monthly user fee, there's at least one guy who's totally excited for it: Dave Perry, the frontman for competing service Gaikai. "We were just as surprised as everyone else when we heard the final business model," Perry told GamesIndustry.biz. "That's why it's a shot in the arm to us, because now we're just perfectly positioned."
If it sounds like corporate chest-beating, that's because it totally is. But there's a nugget of truth in what Perry says; even though he neglected to discuss the OnLive Game Portal, which seems to more closely mirror his service. Haven't you been a bit less interested in OnLive since you learned you'd have to pay $15 a month for the privilege to buy and retain ownership of games?
If it sounds like corporate chest-beating, that's because it totally is. But there's a nugget of truth in what Perry says; even though he neglected to discuss the OnLive Game Portal, which seems to more closely mirror his service. Haven't you been a bit less interested in OnLive since you learned you'd have to pay $15 a month for the privilege to buy and retain ownership of games?






















