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MMO Week in Review: QueueAge

ArcheAge
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

Let's not sugarcoat this: A startling number of gamers are willing to wait in some ridiculously long lines to fling sand in the ArcheAge sandbox. This week, ArcheAge's launch woes were inescapable as Trion struggled to add waves of new servers and deal with the fallout of queues and character creation embargoes that have kept both paying and freemium players from logging in, let alone claiming land.

Massively's Jef Reahard chronicled his first six days in the game:
Massively's ArcheAge launch diary: Day one - Introduction
Massively's ArcheAge launch diary: Day two - Classes, skills, and combat
Massively's ArcheAge launch diary: Day three - PvE, quests, and story
Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates
Massively's ArcheAge launch diary: Day five - Random knowledge
Massively's ArcheAge launch diary: Day six - Pay-to-win and the early verdict

Read on for a look at the rest of this week's top MMO stories.

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Persona 4: Dancing All Night delayed, Persona team leading development

Atlus' Persona team is now leading Persona 4: Dancing All Night's development troupe, according to IGN's translation of a blog post from the game's producer and director, Kazuhisa Wada. Hatsune Miku: Project Diva series developer and Dancing All Night collaborator Dingo will continue working with Atlus on the routine for Vita, but a delayed Japanese release to January 2015 suggests the rhythm game needs some more time to practice.

Dancing All Night was first announced alongside spinoff Persona Q: Shadow of the Labyrinth, fighter expansion Persona 4 Arena Ultimax, and the next entry in the main series, Persona 5. We know that P4 Arena Ultimax's ring opens on September 30, Shadow of the Labyrinth's dungeons will flood with monsters on November 25, and that Persona 5 will reach the US next year, but we're currently without a kickoff date for Dancing All Night's set list.
[Image: Atlus]

Project Scissors is a spiritual successor to Clock Tower

Nude Maker, a Japanese developer led by Clock Tower series creator Hifumi Kouno, has begun development on a new horror-focused franchise. According to the studio's press release, Project Scissors is meant to be a spiritual successor to Clock Tower, and will involve Masahiro Ito, creature designer for the Silent Hill series, Takashi Shimizu, director of the Ju-on films, and other "well known talents in the Japanese game industry" that will be announced later on.

In Project Scissors, a luxurious cruise ship has a murder mystery problem. Once enough of the crew fall victim to the killer, the ship is essentially adrift at sea, leaving passengers to share an inescapable space with whatever is keen on knocking them into the afterlife. Solving the mystery is the player's focus, although the increasingly-difficult goal of not dying is of comparable importance.

Project Scissors will eventually welcome aboard iOS, Android and Vita owners, but a release date and a glimpse of the game itself are currently as elusive as Project Scissors' killer.
[Image: Nude Maker]

Driveclub bundle fills passenger seat with white PS4 in Europe

When European racers start burning rubber on Driveclub's streets on October 8, PS4-less fans will face one of the most timeless questions in all of tech upgrades: white or black? The PlayStation Blog has detailed console bundles for either shade, though what's under the cardboard hood of each box differs a bit.

Those enamored with the Glacier White PS4 can steer a matching controller in a bundled copy of Driveclub for €439.99. The Glacier White bundle will appear in France, Germany, the UK, Greece, Israel, Portugal, Norway, Spain, Hungary, the Czech Republic, the Netherlands, Cyprus, Belgium and Luxembourg.

Drivers after the standard shade of PS4 can pick up the Gamer Edition bundle, which offers a black PS4, two DualShock 4 controllers, a PlayStation camera and a copy of Driveclub for €499.99. Oddly enough, the Gamer Edition will be a bit more rare than the Glacier White bundle, with sales planned for the UK, Ireland, Germany, Austria, Switzerland, the Netherlands, Luxembourg and Belgium.

If this the "Driveclub bundle" concept sounds familiar, a basic, European-only package announced in July will offer a black PS4 and Driveclub for €440. None of these bundles have been confirmed for the States yet, but you can always learn more about Driveclub via our extensive video preview, regardless of which market you're in.
[Image: PlayStation]

Dress Felynes as Isabelle, Mr. Resetti in Monster Hunter 4

Isabelle, Animal Crossing: New Leaf's helping-hand extraordinaire, and Mr. Resetti, champion of game resetting ethics, are both potential teammates in Monster Hunter 4 Ultimate, provided you're willing to dress up Felynes for either cameo. Capcom Unity paired the announcement with a trailer of both characters in action, which is waiting for you after the break.

Felynes donning Animal Crossing outfits won't break the illusion with their meow-based language either – when worn, the Isabelle and Mr. Resetti costumes seem to grant instant fluency in Animal Crossing Gibberish. Players will also be able to make Isabelle's clipboard and Mr. Resetti's pickaxe, because where would either character be without town ordinances or find-you-anywhere tunnels?

Capcom Unity's post encourages fans to look forward to these costumes as well as "other special collaborations" when MH4U's massive wildlife prowls the States in early 2015. Hopefully those "other" crossovers will include the Mario costume released for the vanilla version of MH4 ...

Update: Our cautious optimism toward Link's tunic and weaponry was needless, as the hero's equipment has been confirmed for the Western release of MH4U, as reported by IGN.
[Image: Capcom]

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Destiny has a cave-shaped loot exploit

Remember how Bungie wanted each piece of loot in Destiny to have a "badass story" attached to it so badly that it scrapped player-to-player trades? A new exploit documented by Force Strategy Gaming (video posted below the break) flies in the face of such hopes, as the trick lets Guardians mow down continuously-spawning waves of enemies to amass a pile of loot for everyone in the vicinity.

The exploit involves a cave found on Old Russia, which Acolytes and Thralls spawn and rush forward from in waves. In order for the trick to work, players need to stand back far enough to allow spawns to keep happening, while ensuring that a lone enemy doesn't escape and go hide behind cover, therefore hindering future spawns.

For a sense of what to expect, Force Strategy Gaming claims that 15 minutes worth of shooting rewarded them with stacks of green Engrams, as well as a few blue and legendary-tier pieces. The same area occasionally plays host to a public event however, so bringing backup would be wise.
[Image: Force Strategy Gaming]

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New Smash Bros. feature boosts damaged players' knockback power

Super Smash Bros. has a concept quite different from most fighting games; rather than trying to deplete an enemy's life bar, you're out to increase their damage percentage and send them flying off the screen. The higher an enemy's damage percentage, the further they fly. And so it has been for generations.

In Smash Bros. on 3DS however, the attacker's damage percentage factors in too - the more damage you have when you hit your foe, the further they'll get knocked back (or up, or down, or sideways). It's unknown if the feature is something unique to the 3DS version of the game.

Just to be super clear here, this does not mean that the higher an attacker's damage, the more damage they'll do. The effect seems limited to knockback only. CLASH Tournaments, a Smash Bros. fan group, refers to it as "The Rage Effect." You can check out a video showing the new mechanic in action after the break.

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Ultra Street Fighter getting free Omega Mode, PC network fixes

Ultra Street Fighter 4 fans will have plenty of new combos to practice once Capcom distributes Omega Mode, a free portion of DLC due later this year that switches up the normal and special attacks of Ultra's entire roster. Capcom Unity's related post explains that since Omega Mode is focused on fun, balancing every minute character strength was less of a priority in favor of making the roster's collective moveset feel fresh. Omega Mode will support online bouts, but they'll be restricted to unranked matches only. For a sense of what to expect, Capcom put together a demonstration video that's waiting for you after the break.

Capcom's separate version 1.04 patch, due to hit the streets in October, will help PC competitors battling more than just their rivals. Version 1.04 should address problems regarding online play, like slowdown caused by players getting pinged in the middle of a match, as well as other connectivity issues. There are finer details to Version 1.04 that Capcom Unity elaborates on, like balancing tweaks and a delayed wake-up option for training mode dummies, but a full list of balancing fixes will be "disclosed closer to the release date."
[Image: Capcom]

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Weekly Webcomic Wrapup doesn't get it

On Friday, September 19, something amazing happened. It was revolutionary. It was historic. It was ... a new iPhone. Yes, the new iPhone 6 and iPhone 6 Plus are now out in the wild, and while some people were literally trembling with excitement, I personally was very un-enthused. Don't get me wrong, the iPhone 6 seems like a nice improvement over its predecessors, and I don't look down on anyone for getting the happy-jitters, but for me, it was just another phone.

Thus, my question to you this week is as follows: what's something you just didn't "get" the excitement for? What's a game, toy or piece of tech that failed to ignite your hype-osphere and send you careening off into the ether, riding a vapor trail of rainbows? Let us know in the comments after you vote for your favorite webcomic after the break!

Penny Arcade (Take It From My Hands)
Three Panel Soul (Smash Bros)
Critical Miss (Destiny's Treadmill)
ReadySoup (Driving Me Crazy)
Ctrl+Alt+Del (You Had One Job)
ActionTrip (Balloons: Snake's Answer to Everything)

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Videogame History Museum finds a home in Frisco, Texas

Traveling galleries from the Videogame History Museum can be spotted at industry events, but the collection will soon find its first static home: As reported by DallasNews, The Frisco Community Development Corporation board in Frisco, Texas, has approved a deal that grants the nonprofit museum a 10,400 square foot space in the Frisco Discovery Center. By April, National Videogame Museum 1.0 should be ready for patrons.

Frisco will spend up to $800,000 for building improvements and extra parking, with $100,000 donations (that the museum matched with raised funds) from the CDC and Frisco Convention and Visitors Bureau contributed to help with startup costs.

Museum co-founders Sean Kelly and John Hardie told DallasNews that aside from preserving games for future generations and building a traditional arcade space, education is a primary focus for the museum, both regarding industry history and games themselves. Kelly and Hardie described hypothetical workshops that would teach students how to build their own version of Pong and better understand the science and mechanics behind video games.

The Videogame History Museum's portfolio spans decades, and due to limited space and the collection's scope, portions of the museum will be periodically rotated to help show more of the industry's depth than just what can fit in a single space.
[Image: Videogame History Museum]

Engadget goes thumbs-on with new 3DS XL

There was always that one kid in your fourth-grade class who "had a cool uncle" that worked at Nintendo, and "totally knew" about all the fancy doodads and thingamajigs the company was working on. Well, we've got a cool uncle too: His name is Engadget, and he's gotten some hands-on impressions of the recently-revealed new 3DS XL model.

It was Engadget Senior Editor Mat Smith who had the privilege of toying about with Nintendo's new hardware, and his initial impressions have left him ... well, not exactly jumping for joy, but not weeping in woe either. "If we're honest, there really wasn't much difference from my now-obsolete 3DS XL at home on initial handling," Smith wrote. "There are no games that appropriately make the most of the analog stick (at least, not yet). Here at TGS 2014, with Monster Hunter 4G, the right stick was assigned to camera duties, a role it shared with the d-pad and, er, about a third of the touchscreen too."

At least when it was getting use, the new stick felt responsive and pleasant. Smith also noted that the new ZL and ZR triggers on the back of the device were "appropriately spaced" so that users shouldn't have problems with accidentally bumping the wrong button.

The new 3DS and 3DS XL launch in Japan on October 11. As for those of us stateside and in the Europe/Australia regions, well ... we can hope.
[Image: Engadget]

Outland switches platforms, absorbs bullets on Steam

Resogun developer Housemarque's platforming, bullet-dodging hybrid Outland will make its way to Steam on September 29. A related post on Housemarque's blog notes that in addition to Outland's campaign co-op, the port will include "a revamped checkpoint system," which should be helpful for those going against flowing, tone-changing bullet patterns for the first time.

Outland's intricate, dangerous environments first appeared on PlayStation Network and Xbox Live Arcade in April of 2011, and while Editor-In-Chief Ludwig Kietzmann wished the co-op had altered the experience in a meaningful way, his review concluded that Outland "succeeds where it counts."
[Image: Ubisoft]

Mojang drops price, doles out freebies for Scrolls tablet launch

Scrolls, Mojang's - or is it Microsoft's? - card battle game, will see a price drop of more than 75 percent when it launches this fall, the developer announced on its blog this week. This means that the normally $21 game will drop to $5, regardless of platform. If you've already dropped a Jackson and Washington on the game, that might sound like bad news - but there are several upsides.

First, those who have already purchased the game will receive the $20 shard package, which allows players to purchase new scrolls, pre-constructed decks and player avatars, free of charge. Also, not only will the price be the same across platforms, but so will gameplay; Scrolls players on tablets will be able to compete with those on PC and Mac, as well as have their collections and progress transfer from one version to the other.

"Our current price of $21 isn't feasible for tablets," Owen Hill of Mojang wrote. "As you probably already know, games are cheap on those things. Free-to-play would be an option, but we're not keen on the way that that form of monetisation can affect gameplay."
[Image: Mojang]

Titanfall Sand Trap map rounds out IMC Rising DLC

The final map in Titanfall's season pass-related DLC, IMC Rising, is called Sand Trap. In a recent post on the game's official site, Respawn Entertainment Game Designer Chris Dionne gave us a general layout of the to-be-broken-in warzone.

Sand Trap features a maze of trenches surrounding a buried bunker, which is inspired by architecture found on the Fracture map, and these subterranean locales shelter pilots from Titans patrolling the ground level. They aren't all OSHA-complient pathways however – some give way to wells of fuel, which are slightly lethal for anyone clumsy enough to fall into one. With pilots facing better odds of survival while submerged in the trenches, the dunes above are typically a Titan-dominated landscape.

Like Titanfall's previous DLC packs, IMC Rising will be free for season pass holders and go for $9.99 when purchased separately. Respawn has yet to elaborate on IMC Rising's general Fall 2014 arrival window.
[Image: Respawn Entertainment]

Rust creator on Mojang sale: 'I'd have done the same thing'

Rust and Garry's Mod creator Garry Newman has some thoughts regarding the recent purchase of Mojang by Microsoft to the tune of $2.5 billion. Specifically, Newman gives some insight as to reasons why he views the sale as a positive thing.

"Once you start hiring people your whole attitude changes. You're not just fucking about with your life anymore, you're fucking about with other people's lives – and the lives of their families. You can't just sell out and fuck everyone over," Newman wrote on his blog. "I am sure more than the top guys at Mojang became very financially rich due to this deal and that's something that should be admired – not seen as a bad thing."

"Long story short. I'd have done the same thing," Newman wrote. Hear that, Microsoft? The game about naked men with rocks who become clothed men with guns could be yours for the low, low price of another $2.5 billion.
[Image: Mojang]

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