After more than ten years devoted to video games and the people who make them, Joystiq is closing its doors. We won't be reporting on the best games of 2015, so join us for one last hurrah as the Joystiq family reveals their Games of a Lifetime.
This is killing me. It's absolutely killing me. I haven't been able to write a thing since rumors of Joystiq's closure began circulating. I had plans. Grand plans of writing something eloquent and final. As usual, Ludwig has already done a better job of that than I could ever dream, so I'll leave the goodbyes to him (you'll read it soon enough). Suffice it to say that Joystiq has been my home since
July of 2006. I was married two months later, a fact I point out to emphasize the following: I've been with Joystiq for my entire adult life. A year out of college, at the young age of 23, I began a career that seemed impossible. I would write about video games, and in return I would be paid by a company located hundreds of miles from my hometown of Tulsa, Oklahoma.
It was
too good to be real, and it still is. But the job isn't what I'm going to miss the most. Honestly, I could do without another 2:00AM review embargo for the rest of my life. What I
will miss are the people I work with every day. I've met some amazing human beings over the last eight and a half years, but it is the Joystiq crew as it was in 2014 that has earned my undying love. I've always striven to do the best work I can, but work isn't what defines me. These wonderful people define me, and that's what tears me apart. A job I can lose, but how do you say goodbye to a piece of yourself?
With that in mind, maybe you'll understand why I've chosen the games I have. I've certainly spent plenty of alone time with some incredible games, but the ones that stand out in my memory are the ones that I've shared with others. I wish I could say that Joystiq isn't really closing down, that we've all just stepped into some ethereal version of Ludwig's San Francisco apartment for a
TowerFall break. Like the schmaltzy ending to your favorite sitcom, we revel in victory and agonize in defeat. We clink glasses, punch thighs, pump fists. Before long, the credits roll and the sounds of our revelry grow quieter until everything finally fades to black. The show is over, there will never be another episode, but in your mind's eye we've never stopped. We'll carry on playing
TowerFall forever (or
Mario Kart, or
Smash Bros, or...).
I'd like to imagine that's what really happened, and so I will.
Continue Reading