Follow us on:

Top stories

Non-PS4 versions of Oddworld: New 'n Tasty still underway, still not dated

PS4 users have been able to enjoy Oddworld: New 'n Tasty, developer Just Add Water's overhauled take on the original release of Oddworld: Abe's Oddysee, since July of this year. Xbox 360, PS3, Vita, PC, Mac, Linux and Wii U owners only have a TBA 2014 window to anticipate however, and series creator Lorne Lanning's recent appearance on the Fragments of Silicon podcast hasn't changed that.

When asked about the remaining releases, Lanning said that while each version is being "adamantly worked on," he would be "an idiot to give you a date." Lanning added that the team is "committed to making sure those games are as good as they can possibly be on those platforms. We're far more committed to that than we are a date."

In terms of the Wii U version, Lanning noted the team is "having challenges with not having a hard disk," and added that "if you're gonna make a game for the Wii U, it better run on the 8 gig unit." Considering the PS4 version of New 'n Tasty is 4.5 GB and the Wii U operating system takes a hefty chunk of the 8 GB model's internal memory, external devices would be the only way to fit New 'n Tasty on that model, unless crafty compression is achieved. A tweet from the series' official account later clarified that space is not the only issue with launching New 'n Tasty on the Wii U.

"At the end of the day, it's ultimately time and money and 'Can you do it?'," Lannon continued, adding that the team is still giving the Wii U version their all. Whichever non-PS4 platform you're anticipating New 'n Tasty's arrival for, your eagerness seems justified based on Weekend Editor Sam Prell's review.

Strike a pose with trophies in Super Smash Bros. for Wii U

Say cheese, Super Smash Bros. for Wii U - you're getting a photo mode. According to a new post from Game Director Masahiro Sakurai on the Super Smash Bros. Miiverse, players of the console version of Nintendo's brawler will be able to pose the character trophies they've earned and take pictures in the game's Photo Studio mode.

"Pic of the day. Zael from The Last Story grabs some Superspicy Curry from Master Hand. 'No...! You mustn't let that curry lure you in...!!'" Sakurai writes, describing the scene you see above.

Photo Studio won't be the only difference between the 3DS and Wii U versions of Super Smash Bros. though; according to an Amazon listing, we can also expect a stage build mode and board game mode when the game launches on November 21.
[Image: Nintendo]

MMO Week in Review: Drifting back to World of Warcraft

WoW
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, World of Warcraft saw subscriptions rise to 7.4 million ahead of its long-awaited pre-Warlords of Draenor patch. Meanwhile, news rolled in from EVE Vegas, where CCP and players discussed the ships of the Rhea update, the allure of spaceship spreadsheets, the importance of community involvement, and the new player experience and potential for permadeath.

Read on for a look at the rest of this week's top MMO stories.

Continue Reading

Destiny's next patch to address Vault of Glass' buggy boss

If you've been running and re-running Destiny's Vault of Glass raid in hopes of obtaining exotic gear, you may have already learned about various tricks and exploits people are using to speed up their adventures. One of the most popular involves knocking the raid's final boss, Atheon, off a ledge, letting gravity do the dirty work of killing him.

It's quick, efficient and relatively easy, but not exactly what Bungie had in mind for an epic final showdown. To that end, they're patching the Atheon battle so that he can't be knocked off, while simultaneously changing how he targets players. Currently, Atheon will send the three players furthest from him through space and time to an alternate battlefield, where they'll stay until their teammates open a portal for them so they can return. Once the fix goes live, he'll target three players at random.

Enjoy knocking a titan of terror off into the dark depths of the Vault of Glass while you can, Guardians; Atheon's fixes go live next week.
[Image: Activision]

EVE Vegas 2014: Getting players involved in EVE's development

Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

Continue Reading

Ex Diablo, Torchlight devs unveil faction-based Rebel Galaxy


Space-age video game futures have plenty of spotless, sleek ships under the command of yawning empires, but Rebel Galaxy seems to focus on the scrappier spacecrafts flying between planets and asteroids. The game's PlayStation Blog post welcomes future pilots to play as mercenaries, traders, pirates and rogue heroes, surviving in a sandbox universe with a faction system connected to a player's actions and conversation-based choices.

Rebel Galaxy is the work of Double Damage Games, a studio co-founded by Travis Baldree and Erich Schaefer (Game Designer on Diablo 1 & 2), the same pair that founded Torchlight series developer Runic Games. Baldree likens its take on zero-gravity dogfights to naval combat like what's found in Assassin's Creed 4: Black Flag, though the PS Blog post notes that players will pilot the "big, weapon-bristling ships" rather than pecking away at them with speck-sized vessels.

Rebel Galaxy's larger ships will follow a 2D plane, whereas smaller crafts are free-flying fodder for turrets, be they personally piloted or manned by player-assigned AI. Dialog choices are also tied more to general relations with factions than individual characters or romance-based subplots.

Baldree has clarified that Rebel Galaxy will not feature multiplayer and won't be $60, but somewhere "in the downloadable title price range." Though the trailer above gives a decent sense of what to expect, Rebel Galaxy won't reach the final frontier until 2015 on PS4, Steam and, according to the official site's announcing post, "maybe" Xbox One.
[Image: Double Damage Games]

Samsung White wins League 2014 World Championship

Korean pro-gaming team Samsung Galaxy White has taken home the championship title and $1 million prize from the 2014 League of Legends World Championship, developer Riot Games announced today. The team went 3-1 against Chinese team Star Horn Royal Club, dominating their rivals in the first two matches, faltering on the third, and finally sealing the tournament on the fourth.

Samsung White's Mata, who functions as the team's support role, won the title of 2014 World Championship MVP, finishing the tournament with 18 kills, 27 deaths and 253 assists. Samsung White lost only two games throughout the entire 2014 tournament, one less than 2013 champions SK Telecom T1. This is the second year in a row that Star Horn Royal Club has taken runner-up.

Last year's World Championship totaled 32 million viewers, the highest number in eSports recorded history. Riot has not yet released the numbers for the 2014 World Championship.
[Image: Riot Games]

SpeedRunners recruits YouTubers to help fight cancer

SpeedRunners, a PC game about superheroes racing one another, is now a game about YouTubers racing one another - or at least it is for the duration of a week starting on Monday, October 20, when developer DoubleDutch Games and publisher tinyBuild host the "King of Speed" tournament.

"A couple of months ago we had this idea. The idea that cancer sucks. And we should do something about it, with speed and running," an email to Joystiq from tinyBuild states. "SpeedRunners became popular in large part because of YouTubers. Why not put them in the game and create a charity campaign?" To that end, eight YouTube personalities have been adapted to the SpeedRunners world and divided into two teams of four. Each team will sell as a DLC pack for $2.99.

Once the King of Speed tournament is underway, player wins will accrue under their respective team's banner. The team with the most wins, well ... wins. The entirety of the winning team's DLC sales will be donated to fighting cancer, while 30 percent of all DLC will go toward the cause as well. If you don't want to play as any of the YouTube personalities but still want to help push a team to victory, playing as either SpeedRunner or The Falcon will also count toward the tournament tallies for their respective team.

To see who's on which team, check out the full list after the break:

Continue Reading

Sigils of Elohim is The Talos Principle's free, puzzling prelude

Sigils of Elohim is an early, free taste of one puzzle type you'll find in The Talos Principle, but it's also prime practice for those looking to brush up on organizational skills. Each timed stage asks players to arrange Tetris-esque shapes inside a grid that allows exactly enough room for its set. iOS and Android users can find Sigils of Elohim in their respective stores, while PC, Mac and Linux users can grab it on Steam.

A related press release notes that as players conquer stages, they'll unlock "helpful items and relics" to be used in The Talos Principle. Sigils of Elohim's first set of puzzles is available as soon as the game is installed on your device of choice, but two additional sets will arrive before The Talos Principle launches on PC, Mac, Linux, iOS, Android and PS4 later this year.

To get a glimpse of The Talos Principle in action (as well as Titan Souls and Not a Hero), check out Senior Reporter Jess Conditt's tour of Devolver Digital's booth from Gamescom 2014.
[Image: Croteam]

Continue Reading

EVE Vegas 2014: CCP on the new player experience and permadeath

Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

Continue Reading

Final Fantasy 14 expansion Heavensward announced

Square Enix MMO Final Fantasy 14 will be receiving its first expansion in spring 2015, reports our sister site, Massively. The expansion, called "Heavensward," will feature new jobs, a new race, new primals to fight, a level cap raise to 60 and new areas to explore, including the city-state of Ishgard, which is constantly at war with a horde of intelligent dragons.

There's still plenty unanswered at this point in time. What are the new jobs? What is the new race and what does it look like? Is the expansion's title supposed to be "heaven sword" and "sword" is just misspelled? Or is it "heavens ward"? So many questions! Good thing we'll be able to find out more during the London Fan Festival on October 25.

For now, if you're dying for any and every bit of Heavensward you can get, check out a teaser trailer after the break.

Continue Reading

Halo 2: Anniversary getting a making-of documentary



In an upcoming documentary that's bound to make the wait for Halo: The Master Chief Collection's November 11 launch more painful, fans will get a peek at what went into tackling the compilation's most-anticipated piece. 343 Industries has released the above teaser for Remaking the Legend - Halo 2 Anniversary, which appears to be a reflection on Halo 2's initial significance as well as the work involved in bringing it to Xbox One.

Head of Xbox Phil Spencer, Xbox spokesperson Larry "Major Nelson" Hyrb and 343 Studio Head Bonnie Ross are among the figures featured in the trailer, which signs off by promising the full work is coming soon.
[Image: 343 Industries]

Weekly Webcomic Wrapup has a deck of cards

You know, video games aren't the only ones out there - board games and card games can offer some really fun times with friends as well! This week, I picked up a copy of a game I'd seen mentioned on Twitter, called "One Night Ultimate Werewolf." But since I was already ordering such a game, I decided to grab a couple others as well, including "Bang!" and "Red Dragon Inn."

These were good decisions, dear readers. I'm having a blast with the Red Dragon games, and One Night Ultimate Werewolf is super simple and fast. I'm thinking next week I may head back to my local games store and see what else trips my trigger.

But what about you? What are some of your favorite board and/or card games? Tell us your picks - as well as what they're about - in the comments section after you vote for your favorite webcomic!

Penny Arcade (Snare Squad)
MGDMT (The straw that ...)
Fanboys (Song of Ice and Fire Emblem)
ReadySoup (Frieza Kills Krillin)
Ctrl+Alt+Del (Shopping List)
Awkward Zombie (The Beautiful People)

Continue Reading

Call of Duty: Advanced Warfare launch trailer has guns, Kevin Spacey, double XP

Image Sure there's guns galore in this Call of Duty: Advanced Warfare launch trailer, but virtual Kevin Spacey overshadows all of them. Pre-ordering will get you 24 hour early access (along with double XP and a bunch of guns) but really, we just want more of that handsome man. Mmm. [Image:... Continue Reading

Shin Megami Tensei 4 searches for Samurai in Europe, other regions on October 30

Good news, non-American JRPG fans – your extended wait for Shin Megami Tensei 4 is (probably) almost over! A recent press release from publisher Atlus lists a digital-only release on October 30 for Europe, the Middle East, Africa, Australia and New Zealand. Since SMT4's classes started last year in the United States, the 3DS' venture will be priced at 18 or 20 euros, with DLC reaching the new regions within the month following launch.

The game's most recent European delay was due to "last-minute issues" back in September, but Managing Editor Susan Arendt's review remarks that SMT4 has "more than enough going on to hook you early and keep you playing for a long, long time," so it might all be worth the wait.
[Image: Atlus]

Continue Reading

Advertisement


The Joystiq Podcast

The Joystiq Podcast

Super Joystiq Podcast 117: The Evil Within, Far Cry 4, Bayonetta 2

Latest episode: Friday, October 17th, 2014

Facebook Activity

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW