Name that PlayStation Motion Controller!

Sony will announce the "official" name for its PlayStation Motion Controller during its main event tonight (7PM ET) at GDC. In the meantime, let's play a game!

According to our source, the official name for the device is one of the choices in the poll below -- we're not going to tell you which one, though. So ...

Name that PlayStation Motion Controller:

GDC Video Hands-on: Game Room (Xbox Live)

Microsoft is here at GDC showing off its upcoming Game Room service, and we got it on video just for you. The experience is probably exactly what you expected, but it's worth noting that while the service does utilize Avatars, you don't actually walk around the virtual arcade as your Avatar. Instead, the arcade rooms are essentially interactive menus (though you can select to play the classic arcade games from a normal menu, if you prefer).

Check out our video preview above for a quick look at Game Room, which arrives on March 24.

Codemasters hits the track this September with F1 2010 for PC, Xbox 360 & PS3

[IF1 2009; Wii]

Having dominated the rally track with DiRT and DiRT 2, and taken a lap around the street-racing arena with GRiD, Codemasters has announced it's now tossing its hat into the Formula One ring with F1 2010. Yeah, we kind of expected some weird capitalization, too. It'll run on Codemaster's EGO Game Technology Platform engine, so at least we know it'll have that in common with its predecessors.

This new title will release on the PS3, Xbox 360 and PC this September, the press release states. F1 2010 will be the official game of the 2010 FIA Formula One World Championship, containing "all of the official teams, drivers and circuits from the coming season." There will be a career mode, along with championship, grand prix and time trial modes to keep you busy putting rubber to asphalt.

Look for F1 2010 this September on Games For Windows Live, Xbox 360 and PS3.

[Via Big Download]

Windows Phone 7 Achievements to feature up to 200 Gamerscore points per game

We just got our hands on the Windows Phone 7 during an interview at GDC, and given our unnatural obsession with bolstering our online notoriety, the most prevalent question in our mind was: just how many Gamerscore points can we crank outta this thing? The answer: A beefy 200 Gamerscore points per game, which will be added to your total Gamerscore, as displayed on your Xbox Live Gamertag profile.

We'll be writing up our impressions of the platform, as well as our interview with its creators, later today. For now, rest assured knowing that when you unlock an Achievement in a Windows Phone 7 game, it totally makes that satisfying "bloop-bloop" noise.

Eminem & Jay-Z all mixed up in new DJ Hero DLC pack


Scr-scr-scratched through all of DJ Hero's tracks? Activision has announced a new DLC mix pack featuring Renegade Edition headliners Eminem and Jay-Z. The collection is scheduled to drop on Xbox Live, PSN and Wii this month and includes:
  • "Shake That" by Eminem mixed with "Show Me What You Got" by Jay-Z
  • "Without Me" by Eminem mixed with "Encore" by Jay-Z
  • "Can I Get A..." by Jay-Z mixed with "Lose Yourself" by Eminem
The new tracks will be available on March 18 on Xbox Live for 640 ($8) and March 25 on PSN for $7.99. The tracks will not be sold separately for Xbox 360 or PS3. Each track, however, will be available for the Wii version on March 25 as a downloadable single for 300 Wii Points ($3); $9 for all three.

Lara Croft and the Guardian of Light launching this summer for $15


Click to enlarge

It may not have "Tomb Raider" in the title, but Lara Croft and the Guardian of Light -- scheduled to launch on Xbox Live Arcade, PlayStation Network and PC this summer -- will mark the leading lady's return to a crumbling underworld and its unreasonably hostile caretakers. And while the game's aesthetics are unmistakably consistent with previous games, its unique format draws inspiration from a wider range of sources, including last year's polished XBLA hit, Shadow Complex.

Like Shadow Complex, the game will launch for $15, offering approximately six hours of two-player co-operative action and puzzle-solving (though your pace may vary). According to developer Crystal Dynamics, Lara Croft & The Guardian of Light will be cognizant of the bar set by other high-production games in the download space, while offering a unique interpretation of the well-established Tomb Raider franchise.

Catch Joystiq's impressions of the game and an interview with Crystal Dynamics later this week.

Capy porting Clash of Heroes to PSN and XBLA

If, for some reason, you didn't purchase and love Might and Magic: Clash of Heroes on DS -- or even if you did -- you'll have the opportunity to buy the puzzle RPG on two new systems this year, in glorious hand-drawn HD. Capybara Games has revealed a new PSN/XBLA version of Clash of Heroes, with totally redrawn graphics that eschew the 16-bit look of the DS original for more realistic proportions and a generally sharper look.

In addition, new equippable artifacts are being added, and the existing ones tweaked, to improve balance in multiplayer. Even better, you'll now be able to go back and replay segments of the game after completing them. Capy expects to release Clash of Heroes in late summer.

[Via GameSetWatch]

OnLive launching June 17 for PC and Mac, $15 per month service fee

OnLive has announced that its cloud-based game streaming service will launch in the 48 contiguous US states on June 17, 2010. The service will initially be available to PC and Mac owners for a monthly service fee of $14.95. Each game purchase and rental will carry a charge on top of the base subscription.

Steve Perlman, CEO of OnLive, confirmed that the final version of the OnLive "experience" will be demoed at E3 2010, which kicks off just two days before the service goes live. As for the whereabouts of its "micro-console," Perlman could only say that it will launch at a later date to be announced in the coming months. He offered a quick look ahead at some planned upgrades to the service, the biggest of which is 1080p support at 60 frames-per-second "as the bandwidth becomes available."

OnLive is going to waive the first three months of its service fee for the first 25,000 people who register for the service. Those who want to get a leg-up on being a part of that group can pre-register on the company's site.

God of War copyright suit dismissed, Jaffe reveals document

Game developer David Jaffe has posted on his personal blog what appears to be a dismissal notice of a 2008 lawsuit against him and Sony over God of War. There is no further explanation given, so unless Jaffe is starting some obtuse alternate reality game, we'll take the document at face value.

The lawsuit was an alleged copyright infringement claim, filed by a pair of plaintiffs who had submitted a screenplay entitled Olympiad to Sony Pictures in 2002. At the time, they claimed there were several similarities between their work and God of War. Sony called the alleged similarities "inaccurate, incomplete, abstracted and/or misleading." Apparently a judge in the northern district court of California agreed.

[Via Kotaku]

Sony trademarks 'PlayStation Move' in Europe

Another candidate has been added to the list of potential names for Sony's motion controller. Yesterday, Sony filed a European trademark, for use with a control device, for "PlayStation Move." It sounds fitting for a motion controller! (It's application number 008936544 in the European trademark database, if you'd like to see it in its native habitat.)

In addition to that trademark, NeoGAFfer gofreak found another trademark for the logo seen here, which looks more like an A for Arc than an M for Move. We have yet to verify the image ourselves in the trademark database, however.

In any case, we're likely to find out more about whatever this thing is called during GDC.

[Via NeoGAF; The Netwerk]

Resident Evil 5 DLC available at a discount in 'Untold Stories Bundle'

Confused about exactly which costumes you'd get from a Resident Evil 5 costume pack? Buy them all! And buy both DLC episodes while you're at it. Capcom just announced that it's bundling the two costume packs, as well as both the "Lost in Nightmares" and "Desperate Escape" episodes together as a single "Untold Stories Bundle."

It'll be available today on Xbox Live for 960 ($12) and tomorrow on PlayStation Network for $12.50. Individually, all that content would add up to $14, and would require up to four tedious menu navigations. Either way, it's still cheaper than buying the Gold Edition disc.

Reggie: Nintendo not 'thinking seriously' about next console yet

In a Forbes interview, Nintendo of America president Reggie Fils-Aime gave the impression that a new home console from Nintendo is still in the distant future.

"The way we approach that innovation," he said, referring to Nintendo's innovative "jumps" (like the Wii), "because we have hardware developers working side by side with software developers, is that when the software developer comes forward with an idea that can't be executed on the current platform, that's when we start thinking seriously about the next system. We're not there yet, from a Wii perspective." Of course, E3 is still a few months away.

Satoru Iwata recently commented that a Wii successor would "need something new" in addition to HD graphics to be worthwhile, and Fils-Aime, who has previously, "forcefully" denied plans for an Wii HD model, echoed this sentiment. "So when people talk about high definition for the Wii console, our feedback is that that by itself will not create a brand new experience. Therefore, we're not interested. What we have to push for are groundbreaking new experiences. Technology has to enable it, not to be a means all by itself."

[Via Edge]

Metareview: Final Fantasy XIII

Sweet Shiva, the Final Fantasy XIII reviews are all over the place. What has been clear over the past couple years is that the Japanese RPG has been going through some seriously violent flux. The genre is trying to find a new path, and even as Japanese developers seem to search for a balance that'll please several markets, they're freaking out western reviewers and audiences, who have a certain expectation going into these games -- a fault of fans, as much as decades of ingrained convention by those developers.

The new JRPGs aren't necessarily great games. They certainly break conventions of what a JRPG is, so how to review them? Along comes Final Fantasy XIII, another risk taker, but this time by the genre's big kahuna -- at least, it is in the west. We've weighed in with our review; let's see what other outlets think:
  • Game Informer (93/100): "For years, gamers have had visions of this title as an industry-transforming epiphany, but no game could possibly live up to such astronomical expectations. That's no reason to lose faith; though reality doesn't match the myth, Final Fantasy XIII is a phenomenal RPG destined to be remembered as a technical milestone for the series."
  • Eurogamer (80/100): "Palatable is very much the word for Final Fantasy XIII. The Final Fantasy series, with its lengthy cinematics, stubborn style and carefully prescribed limitations, can never hope to please everyone. So it's strange to see it try, and no surprise that the result is not a total success."
  • VideoGamer (70/100): "You have to hand it to Square Enix for trying to move things forward - better that than yet another rehash of the tried and tested Final Fantasy formula ... But it does so along a path so narrow and straight that you long for the days of old. When Vanille is knocked out in battle, she sometimes says: 'What went wrong' It's a question we find ourselves wondering as well."
  • Edge: (50/100): "FFXIII takes brave risks with the series' foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable."

GDC Hands-on: Joe Danger (PSN)

Hey PS3 owners, have you been waiting for the PSN equivalent of Trials HD? Well, Joe Danger's for you. Have you been waiting for a new side-scrolling Sonic the Hedgehog game? Then, Joe Danger is also for you. How about an HD version of Canabalt? Yep, Joe Danger is your game. Or, have you been missing those split-screen multiplayer racing games of old? It should be obvious by now: Joe Danger is the game you're looking for.

The little we've seen of Joe Danger up to now has been a bit misleading. It has come off as a simple, cartoony motocross-style racer. During my GDC demo, however, developer Hello Games name-dropped an intriguing, if not seemingly random list of celebrated inspirations for the game -- ranging from Tony Hawk to Super Monkey Ball. After a few moments of play, the shutouts made sense.

While it may appear to be a simple racing game, Joe Danger hides a surprising level of depth and complexity in its stunt system, while not being unapproachable. Tricks are very easy to perform: simply press L1 or R1. There's no need for complex button inputs or tricky stick twirls.

Gallery: Joe Danger

Continued →

Report: Rebellion cuts 20 staff, Derby studio shuts down

Rebellion has allegedly let go approximately 20 staff from its main studio in Oxford, UK, while its Derby location has been shut down, reports Develop. Rebellion, which most-recently released Aliens vs Predator, has yet to confirm the details

As is typical with these types of stories, it's hard to tell if the layoffs were part of the natural game development cycle after a major release, or if there's an actual "issue" going on. As for the Derby studio, which once upon a time was Core Design (Tomb Raider), it has been on the chopping block for months. If you are a member or representative of the studio, please don't hesitate to contact us (whether on or off the record) with clarification.

[Via Edge]

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