GDC08: Realtime Worlds shows off All Points Bulletin

In today's innocuously-titled "My first MMO" panel at GDC, Jones revealed a number of details about those variables and showed off some gameplay and character customization demos that left a packed house audibly oohing and ahhing. Read on for a breakdown of the session and details on the game.
Jones began the session talking about how the terminology behind MMOs is really loaded; having emerged from a context in which all MMOs were RPGs has colored our perception of what massively multiplayer games are and can be. All Points Bulletin is being designed from the ground up to get away from the assumptions embedded in that terminology. Jones gave credit to multiplayer online games as being the real nexus where the majority of people spend the majority of their game time despite the social stigma attached to MMOs.
Looking at what MMOs do well: persistence, community, social interaction, aspiration and longevity. But the thing that really ties them together isn't terminology -- it's just dedicated servers. Despite the technology challenges, there is endless creative potential when you have dedicated servers behind your game. So if we rephrase the question to "if you could have dedicated servers behind your game, how would you embrace them?" we may be able to finally get away from the term MMO and the assumptions behind it.
APB takes a sandbox type of game and makes it multiplayer. Games like GTA and Crackdown don't constrain people, which is the beauty of the video game medium. There are definitely great single-player games with amazing stories (Half-Life 2, e.g.), but "creating a beautiful world full of toys is like being a little kid again, where imaginations run wild. I want to play in a sandbox."

The other unique aspect of APB is its contemporary setting -- it's not Yet Another Fantasy or Sci-Fi MMO. Jones talked about how those settings can diminish your audience because "we don't want to have to learn things over and over -- it lowers the barrier to people when it's urban and it's cool. Replace geek with chic." WoW tends to portray everyone as geeks and there's a stigma attached to that. If you make it something people understand and relate to they may be willing to try it for the first time, whereas in general a lot of people tend to be scared of or intimidated by MMOs.
At this point in the session Jones starts showing off aspects of the game. We're seeing some of the tools for character customization and are told that all characters will be completely user-generated: "let players make their own action figure. When I log in I'll have no idea who I'm going to see." The level of detail available in character customization is extensive -- we see the usual sliders you'd expect in a single-player RPG for cheek bone structure, brow depth, hair style, etc. as well as unique features like scars and tattoos. A vector-based primitives system allows rapid customization of assets that look professional even with little knowledge of graphic design.



The same decal system applies to your clothing, where you'll be able to decorate any part of your outfit with customized graphics and logos very easily. Details as fine as the seams on your jeans and whether you prefer to wear your shirt tucked in or out will all be available customization options.

All of the same customization functionality will be available to your vehicles, where you can quickly add spoilers, rims, decals and logos, change colors and so forth. One of the very cool features will be integration of the social music site last.fm in to the audio selections available in your car; you'll be able to bring your real world music collection with you into the game.

He's showing off some of the fun things you can do with character customization -- they've created in-game versions of Miyamoto, Richard Garriott and others. They're all hanging out in-world as a badass geek gang. We gotta say, Miyamoto with a rocket launcher is pretty priceless.

You'll have a major choice to make upon starting the game: whose side are you on? APB's version of cops and robbers (or Alliance and Horde...) is Enforcement or Gang. You'll either be stealing the TVs or trying to apprehend the players stealing the TVs.
Here's the big money reveal: there will be no PVE grind in the game -- absolutely no character levelling. Character progression will be driven by character customization, not by stats. When you first start the game you'll be a noob in a white t-shirt without a lot of individuality; you'll be able to tell the more experienced and advanced players because they'll look totally badass, tricked out with extensive customization.
More about the grind mechanic: it's been used in the past because it's such an easy way to guarantee hundreds of hours of gameplay. But look at what happens: in WoW, most players automatically enable the "instant quest text" option. Players go immediately to Wowhead to find out where to go to find the particular mobs they need to collect 10 fangs from, and we have AddOns that show our location on a 2D map so we can just go straight there without needing to explore. This is extremely procedural gameplay grind and nobody enjoys it -- "we have to find a way to break that."
The goal for All Points Bulletin is to make the core game so much fun that it doesn't feel at all like a grind. Jones cites Counter-strike as a definitive role model ("maybe the best game ever"). This leads into a video demo of an actual gameplay mission: some Gang members have hijacked a car (very much Crackdown-style down to the animations used) and need to get the goods it contains to a safe point. An APB is put out on the criminals and cops begin pursuit. You'll have your best driver in the group piloting the vehicle while your best FPSers are shooting out the back and sides of the car while trying to out-maneuver the police.



Something notable about this mission and all of the missions in the game: the group size is variable. Jones talks about how you always have 5 or 10 or 25 people in a group in MMOs: "why people keep doing that I have no idea." Having dynamically sized missions also allows for some balance between pre-mades and PuGs, and helps solve the problem of balancing the new with the more experienced players. To illustrate this, we see a mission where four relatively new players are stealing TV sets from a store. A veteran player answers the APB call to apprehend them and is able to solo all four of them because of the items and skills he has available, whereas a more inexperienced player might have to group up to achieve the same goal. You're not going to be limited a priori by required group size in order to take on various missions in the game.
Another cool feature built into APB is an in-game camera. It wasn't included at the beginning but the QA team kept asking for one, so the developers built video capture into the game. This led to scenarios where you could run into "film crews" inside the came, all tricked out with crazy character appearances for the sake of the film project and enacting various scenes. The folks who were into it figured out that other players could crash their parties by driving vehicles through the sets, so they started blocking off the roads adjacent to their "studio" so as not to be interrupted. We're looking forward to seeing some of the stuff that makes it onto YouTube from APB.

Jones leaves us with the mantra that "the launch is only the beginning." Realtime Worlds is looking forward to seeing what players come up with under the "players as content" model, and you bet your user-customizable bippy that we are too.










Reader Comments (Page 1 of 1)
baby sea tuna @ Feb 22nd 2008 9:35AM
Word up, G.
Benny @ Feb 22nd 2008 9:36AM
Surely Crackdown - down = crack?
No gravityz FTW.
Kye Wii60DF @ Feb 22nd 2008 9:41AM
GanstaMoto wins!
FOXHOUND @ Feb 22nd 2008 9:44AM
That's going to get embarassing quick... being gunned down by "Shiggy-Miya and da'NDF". But the game concept seems interesting enough to overlook that.
Jerk Face @ Feb 22nd 2008 9:47AM
Alright, listen: I was going to make fun of this game pretty hard.. but then after reading the whole post? I think it could be okay. The character creation looks pretty cool and I can imagine worse things playing this game.
Like that one time at boyscout camp. I'll never play Blindfold Horsey Ride ever again. Thanks a lot, Uncle Steve.
baby sea tuna @ Feb 22nd 2008 10:01AM
I thought the same thing until I read the whole thing. It really sounds like MS's response to The Agency. While the whole "urban" motif doesn't necessarily appeal to me, I must admit my curiosity has been piqued.
FOXHOUND @ Feb 22nd 2008 10:10AM
baby sea tuna --
Honestly, the urbanized look will initially either lure or sway folks; but I doubt it'll remain that way for long if the customization is as deep as they're hyping it to be. It won't be long before a gang of Baseball Furies, Saiyans, Jokerz, and FF characters(as seen mockingly in the last image)will be running the streets in turf wars.
...of course, the amusement of seeing something like that hooks me in itself. Maybe we might even see the Jets vs Sharks in an epic "West Side Story" dance-off.
Sam @ Feb 22nd 2008 9:47AM
this is all freaking awesome but will it be priced like WoW (boo!) or Guild Wars (yay!)??
WiNG @ Feb 22nd 2008 10:01AM
Well Guild Wars promised to get rid of grind, at least mandatory grind (ie all grind only gains aesthetic bonuses/bragging rights), but removing grind also removed some incentive to play.
I guess that's why they made no monthly fee... ftw!
Altairio @ Feb 22nd 2008 10:05AM
Wow. This could be really freaking good.
FOXHOUND @ Feb 22nd 2008 10:06AM
"This led to scenarios where you could run into "film crews" inside the came"
came=game. :]
baby sea tuna @ Feb 22nd 2008 10:33AM
Typos aside, that sounds pretty bad-ass. I think I'd probably rather do that than robbing a 7-11 or somesuch thuggery.
Vidikron (FU) @ Feb 22nd 2008 10:07AM
Wow... I'm impressed. I didn't really know what to expect out of this game before, but now it has definitely moved up my list of games to watch.
Intentless @ Feb 22nd 2008 10:14AM
I am sooooo getting this if what they say is true... this sounds great...
Ethan Rom @ Feb 22nd 2008 10:15AM
So, I guess this has nothing in common with the old arcade game A.P.B. That was one of my favorite games growing up.
waynski1457 @ Feb 22nd 2008 10:16AM
looks interesting. as it stand, im a little worried tho.
i dont think i need to say planetside more than once for people to understand why...
ogvor @ Feb 22nd 2008 10:17AM
Time to Bandana wearing gangster.... Zero!
mutd1999 @ Feb 22nd 2008 10:18AM
@ Jerk Face: You try too hard to be funny in most of your posts.
That aside,I agree with what you said. I was just going to brush this aside as another MMO, but this has quite a few interesting concepts. Not to mention the customization features really have me interested.
Monthly fee or not, I'll be looking into this one.
Jerk Face @ Feb 22nd 2008 11:47AM
I don't really TRY to do anything. I just say stuff. I guess I could see how I could come off that way. I promise I'm not really a big douche bag.
GRANTED @ Feb 22nd 2008 12:33PM
http://www.joystiq.com/2007/08/24/ms-nin-sony-all-agree-july-sales-numbers-were-great/
5th post down.
I still love you jerkface.
Intentless @ Feb 22nd 2008 10:58AM
It would be great if they could incorporate the vision cam to help design the character...
ScallionN @ Feb 22nd 2008 11:00AM
This actually looks pretty cool. So, after it's successful, how about another Crackdown, Realtime Worlds? I'm not too keen on sequels, but with a little polish, Crackdown could move from being a good game to a great game.
And what's up with the ATB in the last picture>
FidliousWong @ Feb 22nd 2008 11:34AM
I thought it was Saints Row initially....
I'm having a hard time seperating this project from Saint's Row.... mentally.
nastysquar3d @ Feb 22nd 2008 11:40AM
Does that picture remind anyone else of Icy Hot Stuntaz or am I the only one?
Jerk Face @ Feb 22nd 2008 11:48AM
Wow that is a fucking great interwebs flashback! Icy Hot Stuntaz FTW!
"Blowin' it up in the 2G plus 3!"
mutd1999 @ Feb 22nd 2008 11:57AM
@ Jerk Face: For some reason it wouldn't let me reply to your post...O.o
Yeah, I never thought you might be a douche bag, and I do enjoy jokes. I just find that your comments have this "forced" feeling of hilarity. If that makes absolutely any sense...;)
Dracard @ Feb 22nd 2008 11:59AM
Looks like thug mansion.
Huey2k2 @ Feb 22nd 2008 12:00PM
You know what, I don't care what anyone says. This is like a pseudo GTA MMO, and it looks really cool.
Crackdown was a really fun game, so I have high hopes that this game can deliver, and from reading the article it definitely sounds like it has the potential to be a lot of fun.
ill trooper @ Feb 22nd 2008 12:51PM
This is going to be an epic game. Even ones that hate it right now will find themselves falling in love with it, and hate themselves for it each morning after a huge heist/raiding night.
Shockgamer @ Feb 22nd 2008 1:45PM
I'll play anything Shiggy approves.
Besides, like bald space marines and girly anime men are so much better.
Pixelantes Anonymous @ Feb 22nd 2008 1:57PM
Wow. Just wow.
This is the first time I'm hearing about this game. It sounds incredible. I, too, loved Crackdown. With the customization and team-play elements APB is adding into the equation, I think I'm going to really enjoy this game.
TrojanGuy @ Feb 22nd 2008 5:00PM
That sounds so cool. I just hope that the monthly fee (if there is one) is low, because the game itself sounds great.
DaGamer @ Feb 23rd 2008 5:40PM
This game is definitely going to be cool. I don't know if it mentioned that you can set up AI's to protect your turf or not, but territory invasion is a 24/7, I read. I'd get people all over the world and take shifts, that would be some sweet defense.
Matt @ Feb 23rd 2008 7:52PM
Crackdown was fun to goof around in, but you're going to need combat that's actually fun and skilled if you want people to enjoy it in head-to-head multiplayer.
Counter-Strike is great because the combat is satisfying. You learn how the guns handle and you go from dying every round, to taking out five people with just a pistol.
Since APB is a console game and an MMO, there's two massive reasons why the game will most likely play like the worst parts of CS and Crackdown.
Open world, realistic setting, but without the visceral skill-based combat of CS or the crazy comic book feel of Crackdown.
Add a monthly fee, and Planetside might lose its crown as the worst attempt at an MMO FPS.
Tom @ Feb 24th 2008 6:30PM
The one glaring problem with Crackdown, and I hope they fix it in APB is the abscence of playable female characters! Girls can't be agents? It's even more intriguing now, because the gf and I could hook up our customized APB avatars co-op or PvP. Not as much fun if hers looks like Mr. T or Miyamoto. Nevermind the possibility for an all-out battle of the sexes. Right?