While the myth of third-party Wii software languishing on store shelves has been handily disproven by repeat NPD all-stars like Guitar Hero III (#8 this month), Mario and Sonic: Olympic Games, and even Carnival Games, the ugly truth is that those are the only third-party Wii games to break the 1 million unit milestone, according to NPD.
Why do we share such harsh statistics with you, dear reader? Because NPD just confirmed with our buddies at GameDaily that the well-received Boom Blox, an EA title with Steven Spielberg's name prominently places on the box, and the sixth highest-rated third-party Wii title on Metacritic, managed to sell only 60K units in its first month of sales. The title ranked 25 in the list of top sellers in May, and only managed to come in at number 9 in the list of top Wii sellers for the month. GameDaily did the math and determined that, using a North American install base of 10.2 million Wii units, Boom Blox's tie ratio was a barely noticeable 0.6%.
After the Zak and Wiki calamity of ought-seven, we're again afraid there's just no room for good third-party titles (even family friendly and marketable ones like Boom Blox) on Nintendo's console. In this case, where did EA go wrong (besides taking out head tracking)?













(Page 3) Reader Comments
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where is fernando??i miss that guy...
I just love the game. I played the Sigma demo this weekend and have to admit that although Sigma does look slightly better since its running at 1080p that NG2 is faster, bloodier, has better weapons, bigger bosses, larger environments, finishing moves for enemies with severed limbs, just everything NG was to the next level. Looks very very clean and sharp even with all the crazy action going on all around you.
Like the reviews say, if you're an action fan you will love the game. It got penalized in reviews for stupid reasons. It could easily get 9.0's across the board.
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Ain't nobody talkin smack bout my Chewnicorns!
So, why wouldn't a hardcore gamer buy a cute game like Katamari? I recall that game wasn't supposed to sell well in the first place, and almost didn't make it to America at all, but it totally took hardcore gamers by storm.
Yes, hardcore gamers will buy cute games. Despite my pessimism, those kinds of games tend to be my favorites, because they're just more fun and interesting than the harshly-lit, macho, gangsta bullshit. God, I can't believe anyone still makes those games at all.
The bulk of the best games are from Nintendo themselves, which is not to say there aren't quality third party titles-- there are, but the ones that are there, are competing with Nintendo.
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Damnit, no. This logic doesn't make sense. Why is it ONLY Nintendo that these companies ever compete with? Why not the fear over SCEA or MS's in-house teams, who also make good or great games? It's a lame excuse and it's a fiction.
The FACT of the matter is that:
A) 3rd parties don't try on Nintendo consoles. Since the N64 it's been spin offs and budget releases almost the entire way.
B) When they DO try, one of the following occurs:
B1) They are met with relatively strong sales (see: RE games on GC
B2) It's a new franchise/IP, which is risky no matter WHAT platform you develop for. Usually you need a HUGE advertising campaign as well as hype to get it off the ground.
So these 3rd parties aren't competing with Nintendo. They just don't TRY and then throw their hands up when it predictably fails in the marketplace.
It comes into play more than you think. I think a lot of people do buy Nintendo systems for Nintendo games. And I do think it's hard to compete against their mascots. Take the 360 for example, if you're creating a FPS you likely want to avoid timijg your game's release with a Halo release, but that becomes harder to do on a Nintendo system because they plaster their damn mascots in just about every game they can.
But they don't. They release, at BEST, 3 a year. So even making room for a 3 week window (one week before, one during, one after), that leaves publishers with PLENTY of time to get their game out in the clear. Even if you expand that to a 5 week window, there's MORE than enough time to release a game and not have to worry AT ALL about going up against Nintendo.
I GUARANTEE you that if just ONE of these publishers would actually TRY on one of their Wii games and treated it like one of their big-budget PS360 games, it would see comparable sales.
Because Nintendo doesn't treat them as 3rd part studios, they are pretty much left on their own. I have yet to hear from a publisher come out and say "oh, we have gotten help from Nintendo to make the most of the power of the console" unlike the Sony or Microsoft, not only that, depending on how big the title is, they get free advertisement from them... Hell, I remember seeing about 4 to 5 different ads of DMC4 PS3 on Japan alone, yup, none of that money was from the studios pocket
"The FACT of the matter is that:
A) 3rd parties don't try on Nintendo consoles. Since the N64 it's been spin offs and budget releases almost the entire way.
B) When they DO try, one of the following occurs:
B1) They are met with relatively strong sales (see: RE games on GC
B2) It's a new franchise/IP, which is risky no matter WHAT platform you develop for. Usually you need a HUGE advertising campaign as well as hype to get it off the ground."
Uh, back on the N64 era it was different, developers didn't develop for Nintendo's console due to price and their oppresive QA, and they also didn' develop for the NGC because by the time it was released the PS2 was already successful.
Ok, but there have been many developers that have tried their best, what about Viewtiful Joe? Huge campaing, advertisement everywhere, and on top of that, out of nowhere information was leaked about an upcoming anime series, yet, it didn't sell....(oh, and if you want to pull the "there was a PS2 port launched a year later", that wasn't announced til months after the released of the NGC version)
"So these 3rd parties aren't competing with Nintendo. They just don't TRY and then throw their hands up when it predictably fails in the marketplace."
Yes they are competing against Nintendo, it is their system, they want studios to be interested on it? then give them a hand, it doesn't hurt to do so, don't they have enough money to do so?
Nintendo does not do this. They are above such things. Hell, Nintendo is famous for intentionally withholding hardware documentation from developers. Is it any wonder good 3rd party developers left for the Playstation, where Sony offered excellent hardware and development resources, so Nintendo was left with the crap?
This, incidentally, resulted in Nintendo making lots of money on a "failed" N64. The company is simply continuing the tradition to this very day, proudly yakking all the way that they actually love 3rd party developers, and hey... did you know how much money they are making? Wouldn't you like some of that, too? Make crap for us, and lots of it, and you too can pay license fees up the wazoo!
It's a puzzle game titled Boom Blox, is priced too high and came out when the media was all over other games that also just came out or got some hype for their impending release.
I for one didn't expect stellar sales, no matter how good the game is. Considering everyone was like WTF when it was anounced as Spielbergs first game. Maybe it'll be a sleeper that slowly rakes in sales over time, or sells like crazy once it hits the bargain bin.
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Not every game has to sell Halo 3 or GTA IV numbers right out of the gate. Most Nintendo titles become Evergreens, selling at a steady rate for the long-haul, and spiking at holiday seasons.
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In general, I'm not a big fan of puzzle games, so that was one strike. The second was the look of the game itself. I understand that the Wii isn't really capable of super hi-res visuals (not that they are even necessary in a puzzle game), but even the art style of this game didn't appeal to me. I never felt that I was the target audience for Boom Blox (22 y.o. male), but even so, the box art itself just screams ages 5-12. Maybe that was why it sold poorly.
Older audiences didn't want it because it didn't look like it was designed for them, and younger audiences didn't want it because so many of them think it's cooler to pwn some n00bs in teh Haloz.
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That is the plain and simple truth because most Wii owners don't care about videogames like we do. They go to the store, look for familiar images and names on the box and buy it.
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This is true for almost all gamers, though. That's why Guitar Hero III outsold Rock Band, why EA can charge $50 for a yearly update of Madden, and why Halo 3 can be the best selling game of the generation despite mediocre reviews. Nearly everyone would prefer to buy a familiar image then an unknown one.
The Wii has 22 million-seller titles. Of those, 8 are third party. Of those 8, Mario is in exactly one. Of the Wii's First party million-sellers, 8 of those don't feature Mario at all. I would argue that SSBM should count, even though it features Mario on the cast.
Either way, it's demonstrably wrong that 3rd party titles sell on the Wii and that only Mario sells.
BTW, top box office performers and top 100 buillboard singles are rarely the highest rated movies or songs.
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This. And the people bitching about him have become even worst than him.
ENDLESS CYCLE
Poor Wii, sure it might do well because games like Wii Fit, but if this keeps up I think i'll just sell it.
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