Boom Blox a bust at retail, sells only 60k units
While the myth of third-party Wii software languishing on store shelves has been handily disproven by repeat NPD all-stars like Guitar Hero III (#8 this month), Mario and Sonic: Olympic Games, and even Carnival Games, the ugly truth is that those are the only third-party Wii games to break the 1 million unit milestone, according to NPD.
Why do we share such harsh statistics with you, dear reader? Because NPD just confirmed with our buddies at GameDaily that the well-received Boom Blox, an EA title with Steven Spielberg's name prominently places on the box, and the sixth highest-rated third-party Wii title on Metacritic, managed to sell only 60K units in its first month of sales. The title ranked 25 in the list of top sellers in May, and only managed to come in at number 9 in the list of top Wii sellers for the month. GameDaily did the math and determined that, using a North American install base of 10.2 million Wii units, Boom Blox's tie ratio was a barely noticeable 0.6%.
After the Zak and Wiki calamity of ought-seven, we're again afraid there's just no room for good third-party titles (even family friendly and marketable ones like Boom Blox) on Nintendo's console. In this case, where did EA go wrong (besides taking out head tracking)?
Why do we share such harsh statistics with you, dear reader? Because NPD just confirmed with our buddies at GameDaily that the well-received Boom Blox, an EA title with Steven Spielberg's name prominently places on the box, and the sixth highest-rated third-party Wii title on Metacritic, managed to sell only 60K units in its first month of sales. The title ranked 25 in the list of top sellers in May, and only managed to come in at number 9 in the list of top Wii sellers for the month. GameDaily did the math and determined that, using a North American install base of 10.2 million Wii units, Boom Blox's tie ratio was a barely noticeable 0.6%.
After the Zak and Wiki calamity of ought-seven, we're again afraid there's just no room for good third-party titles (even family friendly and marketable ones like Boom Blox) on Nintendo's console. In this case, where did EA go wrong (besides taking out head tracking)?












Reader Comments (Page 3 of 6)
Jason @ Jun 16th 2008 3:25PM
I think the real point, regardless of the demographics, is that you have this large install base, but said install base is basically split in half. One half buys a lot of games, reads reviews and is active in the gaming community(that would be us), the other half does none of these things, is uninformed and just buys games with Mario in them. So essentially when it comes to 3rd party software you can only rely on half of the Wii install base even knowing about a games existence.
xFenixKnightx @ Jun 16th 2008 1:47PM
Not even Spielberg himself could make a 3rd party Wii game sell well. What a shame :(
The-E @ Jun 16th 2008 2:32PM
hey man i was shocked i didn't see you playing mgs day one!! not sure if you'll value my opinion or you think i'm one of those fanboys(noshino,fiddy HEY!!) but i loved every min of the game!! its my favorite game this gen...the cut scenes are pretty long but if your a hardcore fan they are total gold!! well thats my 2 cents about it!!hope to see you on for some mgo!! OH!!add me on it its the-e-hd...
where is fernando??i miss that guy...
xFenixKnightx @ Jun 16th 2008 2:42PM
I know, I got kinda put off from the game after hearing a crap load of hate on it. That, and also the fact that my videogame piggy bank was empty last week since I had just purchased NG2 the previous week. Good to hear your opinion The-E. Watch out for me later on this week though, and you're already on my friends list for PSN.
The-E @ Jun 16th 2008 3:01PM
no you gotta add me inside mgo again....i know a pain in the ass....an whats ng2 like??it got pretty good reviews and but loads of people have been saying its disappointing...
xFenixKnightx @ Jun 16th 2008 3:19PM
Oh, ok yeah cool I'll send you a message over PSN for your info again. NG2 is amazing! Yes there are camera problems (just like in ALL of the NG's) but I set my 3rd person camera movement speed to max settings and its no problem for me or 2 of my other buddies that picked it up.
I just love the game. I played the Sigma demo this weekend and have to admit that although Sigma does look slightly better since its running at 1080p that NG2 is faster, bloodier, has better weapons, bigger bosses, larger environments, finishing moves for enemies with severed limbs, just everything NG was to the next level. Looks very very clean and sharp even with all the crazy action going on all around you.
Like the reviews say, if you're an action fan you will love the game. It got penalized in reviews for stupid reasons. It could easily get 9.0's across the board.
Ryan de michigan @ Jun 16th 2008 1:52PM
marketing to 6 year olds didn't help. Everyone who plays it loves it though, can you say "slow burn"
WizarDru @ Jun 16th 2008 2:01PM
Boom Blox will benefit from the Long Tail. It's still being actively advertised on TV...moreso now than at launch, in fact. I see it advertised on Cartoon Network and Nickelodeon fairly regularly, and word of mouth is selling this game. I know several people in my office who bought it and love it...and a lot of the Wiis success comes in the form of word-of-mouth marketing.
Not every game has to sell Halo 3 or GTA IV numbers right out of the gate. Most Nintendo titles become Evergreens, selling at a steady rate for the long-haul, and spiking at holiday seasons.
Demosthenes @ Jun 16th 2008 1:50PM
Well you know most self respecting gamers wouldn't buy a cutsey game called Bloom Box
Farseer (GDI) @ Jun 16th 2008 1:54PM
Dude, that's a pretty shitty comment. If the game is fun, I'll buy it. A game doesn't need a full arsenal to be enjoyable...
NATO_Duke @ Jun 16th 2008 2:02PM
Why not? We paid for a game called Viva Pinata, that most of us would defend to the death as a good buy.
Roto13 @ Jun 16th 2008 2:04PM
It's a fantastic game and I've been reccomending it to everyone, but he has a point. If it's not brown and full of half-naked women and steroid-soaked men with chainsaws, the gamers who scream about how hardcore they are won't buy it.
Vcize @ Jun 16th 2008 2:24PM
Roto...Viva Pinata has sold almost 2 million copies to a smaller install base with nary a steroid or chainsaw in sight, so what the hell are you talking about?
baby sea tuna @ Jun 16th 2008 2:49PM
I will defend Viva Pinata to the death!
Ain't nobody talkin smack bout my Chewnicorns!
Zippy5150 @ Jun 16th 2008 6:50PM
http://www.penny-arcade.com/comic/2001/12/14/
Burnt Meatloaf @ Jun 17th 2008 5:29AM
My impression is that hardcore gamers are looking for substance and challenge. Casual gamers play for the sake of playing.
So, why wouldn't a hardcore gamer buy a cute game like Katamari? I recall that game wasn't supposed to sell well in the first place, and almost didn't make it to America at all, but it totally took hardcore gamers by storm.
Yes, hardcore gamers will buy cute games. Despite my pessimism, those kinds of games tend to be my favorites, because they're just more fun and interesting than the harshly-lit, macho, gangsta bullshit. God, I can't believe anyone still makes those games at all.
nick @ Jun 16th 2008 1:50PM
Personally, I think there's starting to be an over saturation of games on the Wii.
The bulk of the best games are from Nintendo themselves, which is not to say there aren't quality third party titles-- there are, but the ones that are there, are competing with Nintendo.
samfish @ Jun 16th 2008 3:45PM
"The bulk of the best games are from Nintendo themselves, which is not to say there aren't quality third party titles-- there are, but the ones that are there, are competing with Nintendo."
Damnit, no. This logic doesn't make sense. Why is it ONLY Nintendo that these companies ever compete with? Why not the fear over SCEA or MS's in-house teams, who also make good or great games? It's a lame excuse and it's a fiction.
The FACT of the matter is that:
A) 3rd parties don't try on Nintendo consoles. Since the N64 it's been spin offs and budget releases almost the entire way.
B) When they DO try, one of the following occurs:
B1) They are met with relatively strong sales (see: RE games on GC
B2) It's a new franchise/IP, which is risky no matter WHAT platform you develop for. Usually you need a HUGE advertising campaign as well as hype to get it off the ground.
So these 3rd parties aren't competing with Nintendo. They just don't TRY and then throw their hands up when it predictably fails in the marketplace.
Vidikron (FU) @ Jun 16th 2008 3:50PM
@Samfish
It comes into play more than you think. I think a lot of people do buy Nintendo systems for Nintendo games. And I do think it's hard to compete against their mascots. Take the 360 for example, if you're creating a FPS you likely want to avoid timijg your game's release with a Halo release, but that becomes harder to do on a Nintendo system because they plaster their damn mascots in just about every game they can.
samfish @ Jun 16th 2008 4:27PM
Vidikron, that's bunk and you know it. There's a huge difference between a Mario sports or Party game as opposed to a main Mario game. Even assuming this fear of going against Nintendo has any standing in reality, you're also acting like they release a Mario-related game every month.
But they don't. They release, at BEST, 3 a year. So even making room for a 3 week window (one week before, one during, one after), that leaves publishers with PLENTY of time to get their game out in the clear. Even if you expand that to a 5 week window, there's MORE than enough time to release a game and not have to worry AT ALL about going up against Nintendo.
I GUARANTEE you that if just ONE of these publishers would actually TRY on one of their Wii games and treated it like one of their big-budget PS360 games, it would see comparable sales.
Noshino @ Jun 16th 2008 5:15PM
"Damnit, no. This logic doesn't make sense. Why is it ONLY Nintendo that these companies ever compete with? Why not the fear over SCEA or MS's in-house teams, who also make good or great games? It's a lame excuse and it's a fiction."
Because Nintendo doesn't treat them as 3rd part studios, they are pretty much left on their own. I have yet to hear from a publisher come out and say "oh, we have gotten help from Nintendo to make the most of the power of the console" unlike the Sony or Microsoft, not only that, depending on how big the title is, they get free advertisement from them... Hell, I remember seeing about 4 to 5 different ads of DMC4 PS3 on Japan alone, yup, none of that money was from the studios pocket
"The FACT of the matter is that:
A) 3rd parties don't try on Nintendo consoles. Since the N64 it's been spin offs and budget releases almost the entire way.
B) When they DO try, one of the following occurs:
B1) They are met with relatively strong sales (see: RE games on GC
B2) It's a new franchise/IP, which is risky no matter WHAT platform you develop for. Usually you need a HUGE advertising campaign as well as hype to get it off the ground."
Uh, back on the N64 era it was different, developers didn't develop for Nintendo's console due to price and their oppresive QA, and they also didn' develop for the NGC because by the time it was released the PS2 was already successful.
Ok, but there have been many developers that have tried their best, what about Viewtiful Joe? Huge campaing, advertisement everywhere, and on top of that, out of nowhere information was leaked about an upcoming anime series, yet, it didn't sell....(oh, and if you want to pull the "there was a PS2 port launched a year later", that wasn't announced til months after the released of the NGC version)
"So these 3rd parties aren't competing with Nintendo. They just don't TRY and then throw their hands up when it predictably fails in the marketplace."
Yes they are competing against Nintendo, it is their system, they want studios to be interested on it? then give them a hand, it doesn't hurt to do so, don't they have enough money to do so?
Burnt Meatloaf @ Jun 17th 2008 5:35AM
When you pay license fees, you are supposed to be part of a development network. You're responsible for publishing and advertisement, but as far as development is concerned, the console companies are supposed to help you make software.
Nintendo does not do this. They are above such things. Hell, Nintendo is famous for intentionally withholding hardware documentation from developers. Is it any wonder good 3rd party developers left for the Playstation, where Sony offered excellent hardware and development resources, so Nintendo was left with the crap?
This, incidentally, resulted in Nintendo making lots of money on a "failed" N64. The company is simply continuing the tradition to this very day, proudly yakking all the way that they actually love 3rd party developers, and hey... did you know how much money they are making? Wouldn't you like some of that, too? Make crap for us, and lots of it, and you too can pay license fees up the wazoo!
gLitterbug @ Jun 16th 2008 1:51PM
I'm still amazed how everyone is so shocked about it's bad sales. If it weren't for Spielbergs name and coming out a big house rather than some indie dev, nobody would wonder about the sales figures at all.
It's a puzzle game titled Boom Blox, is priced too high and came out when the media was all over other games that also just came out or got some hype for their impending release.
I for one didn't expect stellar sales, no matter how good the game is. Considering everyone was like WTF when it was anounced as Spielbergs first game. Maybe it'll be a sleeper that slowly rakes in sales over time, or sells like crazy once it hits the bargain bin.
jhrf89 @ Jun 16th 2008 1:53PM
Sounds to me like everyone is still too busy balancing on top of their wii fit to waddle down to a game store just yet!
Turkish Superman @ Jun 16th 2008 1:53PM
Wii owners prefer their Spielberg games to actually be developed by his non-union Mexican equivalent.
Kevin N. @ Jun 16th 2008 2:14PM
Would that be Senor Spielbergo?
Sami @ Jun 16th 2008 1:54PM
No-name game that only hardcores are interested in sells 60k in first month! News at 11!
Roto13 @ Jun 16th 2008 2:05PM
Hardcores didn't buy it either.
ChooChooCharlie (MK 0430-8740-2222) @ Jun 16th 2008 1:55PM
I know I'm one of the persons responsible for this game selling poorly. I've heard nothing but good things about it both in reviews and from testimonials on this site, but nothing about it appeals to me in any way.
In general, I'm not a big fan of puzzle games, so that was one strike. The second was the look of the game itself. I understand that the Wii isn't really capable of super hi-res visuals (not that they are even necessary in a puzzle game), but even the art style of this game didn't appeal to me. I never felt that I was the target audience for Boom Blox (22 y.o. male), but even so, the box art itself just screams ages 5-12. Maybe that was why it sold poorly.
Older audiences didn't want it because it didn't look like it was designed for them, and younger audiences didn't want it because so many of them think it's cooler to pwn some n00bs in teh Haloz.
Jason @ Jun 16th 2008 1:56PM
THE RULE: If it doesn't have Mario it won't sell very well.
That is the plain and simple truth because most Wii owners don't care about videogames like we do. They go to the store, look for familiar images and names on the box and buy it.
silentcoconut @ Jun 16th 2008 2:12PM
"That is the plain and simple truth because most Wii owners don't care about videogames like we do. They go to the store, look for familiar images and names on the box and buy it."
This is true for almost all gamers, though. That's why Guitar Hero III outsold Rock Band, why EA can charge $50 for a yearly update of Madden, and why Halo 3 can be the best selling game of the generation despite mediocre reviews. Nearly everyone would prefer to buy a familiar image then an unknown one.
WizarDru @ Jun 16th 2008 2:14PM
Good Point. That's how two Resident Evil games, two Sonic games, Carnival Games, Guitar Hero III, Raving Rabbids and Red Steel all got to be in the million-seller category. For having Mario in them. Oh wait, only Mario and Sonic at the Olympics actually did that.
The Wii has 22 million-seller titles. Of those, 8 are third party. Of those 8, Mario is in exactly one. Of the Wii's First party million-sellers, 8 of those don't feature Mario at all. I would argue that SSBM should count, even though it features Mario on the cast.
Either way, it's demonstrably wrong that 3rd party titles sell on the Wii and that only Mario sells.
Sami @ Jun 16th 2008 2:23PM
Have you even looked at Wii sales figures? Wii's success isn't just about Mario you know...
Farseer (GDI) @ Jun 16th 2008 2:58PM
The same damn thing can be said about all consoles. Hell, most of the PS2 library is absolute trash, though there were a good number of gems. Seriously, as long as a crappy game has a pop culture tie-in, it will sell. It's not a Wii issue, it's a human gullibility issue.
BTW, top box office performers and top 100 buillboard singles are rarely the highest rated movies or songs.
Joe @ Jun 16th 2008 1:56PM
I did my part I bought both this and Zack and Wiki and no one else did. I hate that when ever a good Wii game comes out no one buys it. So all this does is show people that Wii owners want crappy Wii games and do not want the good. So this sucks because I want good games not crap.
Jason @ Jun 16th 2008 2:08PM
Then get a 360 or PS3.
Sami @ Jun 16th 2008 2:24PM
To Jason: he said he wanted good games!
Vegeta (aka Ska Oreo) @ Jun 16th 2008 2:31PM
The problem isn't aren't causals, the problem is is that Capcom did a shitty job advertising Z&W. Want to know how bad their advertising campaign was? It got to the point where sites such as Go Nintendo, had to start their own advertising campaigns in order to get people to buy it. And apparently not even your average core gamer bought the game.
rc @ Jun 16th 2008 1:56PM
This coupled with the fact MGS4 sold almost a million and a half day one is really gonna break Fernando's heart.
xFenixKnightx @ Jun 16th 2008 2:03PM
Wow, can people get off Fernandos case already? The guys been pretty non-trollish for a while now.
Vegeta (aka Ska Oreo) @ Jun 16th 2008 2:32PM
@fenix
This. And the people bitching about him have become even worst than him.
xFenixKnightx @ Jun 16th 2008 2:44PM
100% agreed
BPM [MKWii: 2578 3585 8392] @ Jun 16th 2008 3:04PM
You know you've hit it big on the Internets when you have droves of trolls going after you.
Vidikron (FU) @ Jun 16th 2008 3:53PM
And now we're getting people who bitch all the time about the people who bitch about Fernando. Great. Anyway, I feel no pity for him and don't know why you guys bother defending him. He did this to himself.
Slaziman @ Jun 16th 2008 6:50PM
And now we have people bitching about people bitching about blablablabla
ENDLESS CYCLE
NvM @ Jun 16th 2008 2:00PM
This sucks, I love boom blox.
Poor Wii, sure it might do well because games like Wii Fit, but if this keeps up I think i'll just sell it.
Sami @ Jun 16th 2008 2:26PM
So you got a game you love, and you're going to sell the system? Yeah...
FOXHOUND @ Jun 16th 2008 2:29PM
I feel bad about it, but I'm seriously considering the same...
The Dom @ Jun 16th 2008 2:00PM
$50 just seemed too much for this game. I decided I'd buy it if it dropped to $20, just didnt seem to have $50 worth of content imo.
Farseer (GDI) @ Jun 16th 2008 3:03PM
If you like creation-mode games and play local (not online) multiplayer games, you will get your $50 worth. If you just want to run through the single player mode once, then you are correct - $20-30 is a more appropriate price.