Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year.
"We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.
We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'!
[Via Gamasutra]
Reader Comments (71)
Posted: Dec 5th 2009 6:19PM DomoBraden said
As much as I respect and appreciate Miyamoto, it seems as though every time I read about him it just further cements the idea that he is a cocky asshole. Maybe not within his personal life, but from as far as business is concerned, he seems like a nightmarish person to work with/for. I'm not trying to troll here -- Mario and Zelda are my two favorite franchises. Am I the only one that feels this way?
Posted: Dec 5th 2009 7:01PM Shadowbender said
Well, I have heard it's nerve-racking to work with him. However, I think that's just because he's a gaming LEGEND. I wouldn't call him cocky, I would call him experienced.
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Posted: Dec 6th 2009 4:48AM DomoBraden said
"Cocky" might have been a bit too strong. He is legendary, and for a reason. He has earned the right to act as a superior. The videogame industry wouldn't be anything like how it is today without him, (assuming it would exist at all). Find a single video-game developer that can say the Miyamoto didn't influence them in some way, and I will literally shit a brick. All of us know this, no matter where our console allegiances lie.
When I think of Miyamoto, I think of innocence and the embodiment of youth. It's only natural that I, growing up, came to see him as a sort of Peter Pan type man-child. Not only a hero, but someone who can relate to both children and adults. Obviously that's childish thinking, but having no reason to change that assumption over the years resulted in it sticking.
Still, despite my respect for his work and the realization that he has every right to boss other employees around, after years of reading about his actions behind-the-scenes I feel as though he wouldn't be the greatest person to work for. I'm putting that extremely lightly. He seems like a huge ass. Even still... I want to hug him.
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When I think of Miyamoto, I think of innocence and the embodiment of youth. It's only natural that I, growing up, came to see him as a sort of Peter Pan type man-child. Not only a hero, but someone who can relate to both children and adults. Obviously that's childish thinking, but having no reason to change that assumption over the years resulted in it sticking.
Still, despite my respect for his work and the realization that he has every right to boss other employees around, after years of reading about his actions behind-the-scenes I feel as though he wouldn't be the greatest person to work for. I'm putting that extremely lightly. He seems like a huge ass. Even still... I want to hug him.
Posted: Dec 5th 2009 6:45PM (Unverified) said
OoT is one heck of a great game but I feel each 3D game was better than the one before it. I personally say MM was the best out of all the 3D Zeldas but thats just my opinion.
Posted: Dec 5th 2009 6:57PM cesaria said
Let's hope Aonuma can throw us another curve ball with the new Zelda.
Posted: Dec 5th 2009 7:05PM Uncontrol said
OoT and MM are both equally amazing games with different strong and weak points.
Wind Waker was very, very good but I think the cut dungeons replaced with the Triforce Quest, insanely long sailing with not enough islands to find, and too-easy difficulty hurt it.
Twilight Princess ... I could have lived without playing it. Solid game, but "solid" isn't enough for Zelda IMO.
Phantom Hourglass plays like Wind Waker for six year olds with very high frustration tolerance (Temple of the Ocean King).
Also, that is the best endorsement for Spirit Tracks I've heard so far.
Wind Waker was very, very good but I think the cut dungeons replaced with the Triforce Quest, insanely long sailing with not enough islands to find, and too-easy difficulty hurt it.
Twilight Princess ... I could have lived without playing it. Solid game, but "solid" isn't enough for Zelda IMO.
Phantom Hourglass plays like Wind Waker for six year olds with very high frustration tolerance (Temple of the Ocean King).
Also, that is the best endorsement for Spirit Tracks I've heard so far.
Posted: Dec 6th 2009 2:19PM jorojoserojas said
You're totally right about Twilight Princess. Had it been another IP, the reception to it could have been massive. But, being a Zelda game, it had a LOT to live up to. Some think it did, some don't, but it still has to deal with the series' legacy.
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Posted: Dec 5th 2009 8:31PM Yan said
While Ocarina of Time does have its own little special place in my heart, I find Majora's Mask to be significantly more impressive, as a title. Anything that's able to grip my emotions so well deserves to be appreciated at the highest level. To this day, only a handful of games have ever given me a similar experience akin to that I felt with the Termina folk.
Posted: Dec 6th 2009 12:14AM Linkb8s XBL Tenku no Link said
Absolutely agreed. Termina just felt rich with life, something that the last two games have yet to replicate. Even with it's small total of dungeons, there was a lot more to do in MM than in the other games. I like the idea of not just plowing through each dungeon, but to explore, interact, and enjoy the world outside the dungeons.
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Posted: Dec 5th 2009 8:44PM Martin C said
Nothing will replace Link to the Past as number one in my heart.
Posted: Dec 5th 2009 9:19PM Alan Smithee said
One of maybe four games I loved so much I bought more than one copy. Admittedly, one is for the SNES and one for the GBA, but...
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Posted: Dec 5th 2009 8:47PM Mr Khan said
Ocarina of Time endures because it was able to strike a balance. I see Majora's Mask and Twilight Princess as two ends of a continuum of what modern Zelda games can be. I found that Majora's Mask wasn't straightforward enough, but in that point they gained a wealth of subquest and side-character development unparalleled in Zelda games. Twilight Princess i felt was lacking just in those categories, but it had one of the stronger, more compelling linear narratives
Ocarina of Time found perfect balance between these two ends of the continuum. The main quest really pulled you forward, but the side characters were really memorable.
Ocarina of Time found perfect balance between these two ends of the continuum. The main quest really pulled you forward, but the side characters were really memorable.
Posted: Dec 5th 2009 8:52PM Harrishun said
WW = MM > OoT
Posted: Dec 5th 2009 9:23PM Johnnynumber5 is powered by cell said
I'm not a big fan of Twilight Princess at all but when comparing Ocarina Of Time and Wind Waker I'd say that I prefer Ocarine of Time. Never been a huge Zelda fan to begin with but if I had to choose one to play it'd certainly be OoT.
Posted: Dec 5th 2009 10:21PM (Unverified) said
I love Majora's Mask. If there's anyone who's interested, there's a great article on 4CR here: http://is.gd/5dCu4 that describes pretty much how i feel about it.
Posted: Dec 6th 2009 12:40AM skaterdude said
open your 6th chakra :)
Posted: Dec 6th 2009 2:42PM (Unverified) said
Even though MM is one of my favorite games ever (my favorite zelda by far), I find it sad that it was a result of this "let's make a sequel to this game as quickly and cheaply as possible" mentality. They just wanted to milk OoT's success before the hype faded out.
Posted: Dec 6th 2009 10:09PM HasteMakesWaste said
wind waker is ≤ majora's mask
Posted: Dec 7th 2009 2:40AM (Unverified) said
The trilogy on the Philips CDi were the best in the series, hands-down.
Posted: Dec 7th 2009 3:00AM uncaringbear said
When I stop for a moment and think about all the Zelda games I've played over the years, the first one that comes to mind is Majora's Mask. There were so many things about the design of the game world that evoked a sense of darkness and everything being slightly askew. More than any of the other games in the series (or any game, period), it had a deeply emotional side without being obvious or heavy handed.
Yes, it's easy to look back with rose-coloured glasses, and it's been many years since I last played it, but I still eagerly wait for a new game to match MM.
Yes, it's easy to look back with rose-coloured glasses, and it's been many years since I last played it, but I still eagerly wait for a new game to match MM.
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