| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (28)

Posted: Oct 29th 2010 11:10PM 182 said

  • 2 hearts
  • Report
the graveyard was deep... real deep. for those who haven't "played" it yet, try the demo!

Posted: Oct 29th 2010 11:28PM DevilSei said

  • 2 hearts
  • Report
@182

But I just did! I walked outside, hopped into my car for the 5-10 minute drive to the local graveyard, than walked about. I even brought a cane to lean on, as I got tired from all the walking. Then I sat down, as I got tired of all the leaning.

Pesonally, I think it's over-rated, needs more content, and zombies, and zombie content.
Reply

Posted: Oct 30th 2010 6:05PM Jorw said

  • 2 hearts
  • Report
@Shadsy: Shadsy, I just wanted to thank you for being the first person I've seen to criticize Tale of Tales' work WITHOUT unfairly comparing their games to things they're not supposed to be.
Reply

Posted: Oct 29th 2010 11:26PM KeenCommander said

  • 2 hearts
  • Report
I really like ToT's work, though I've never actually tried The Graveyard. Strangely. But I have Fatale on steam and the ($60-ish) anniversary edition of The Path - in addition to already having bought it on Steam. And I have The Path soundtrack. In other words, I find it amazing. And while it takes a bit of an open mind to enjoy, I really recommend giving at least The Path a shot. Fatale is interesting (and pretty), though I didn't like it as much, and I somehow don't have The Graveyard (or even the demo). I need to remedy this.

Posted: Oct 29th 2010 11:49PM Esposch said

  • 3 hearts
  • Report
The Graveyard:
The only game less fun than Kinect!

Posted: Oct 30th 2010 12:05AM LTLemonLicker said

  • 2 hearts
  • Report
@Esposch Which you played
Reply

Posted: Oct 30th 2010 7:26PM Esposch said

  • 2 hearts
  • Report
@LTLemonLicker

I did play The Graveyard, actually.

The song was alright, but the game was atrocious.
Reply

Posted: Oct 30th 2010 1:01AM Warfare20 said

  • 2 hearts
  • Report
Are these games really that bad? I've heard that the path is good. The others I haven't heard much about except for the previous commenters.

Posted: Oct 30th 2010 1:22AM Hunter141072 said

  • 2 hearts
  • Report
@Warfare20

The path is nothing but a crazy telling of Little Red Riding Hood, it has a good atmosphere, but soon you find that nothing happens, just walk in the forest finding things and reading crazy texts that are there just to make you fell you are reading something "deep", a big waste of money not even at 2 cents would be a good investment, you want art?? pay a ticket for a museum, you´ll learn more there than playing this.......
Reply

Posted: Oct 30th 2010 12:45PM Jorw said

  • 2 hearts
  • Report
@Warfare20 They are absolutely not bad, not by a long shot. I already had all three of these "games," but I bought the bundle anyway just to support Tale of Tales.

The reason Tale of Tales has so many haters is that people go into their projects expecting the wrong thing. The Graveyard, The Path, and Fatale are NOT video games. They are interactive experiences that can only be judged by their own merits. You can't say that The Path is too simple to play, because then you're comparing it to something it's not supposed to be. The Path literally has no elements of gameplay, so people need to stop comparing it to other games.

Tale of Tales' projects RESEMBLE games. And for that reason, they get grouped in with games. Which leads to misinterpretation.

If you're looking for some good games, don't buy the Tale of Tales bundle. If you're looking for some interesting, atmospheric, virtual experiences, then you should definitely check it out.
Reply

Posted: Oct 30th 2010 4:01AM Warfare20 said

  • 2 hearts
  • Report
Thanks, I was about to buy this pack. I got a similar deal ( pay what you want) the humble indie bundle. That was a good 10$ well spent.
Reply

Posted: Oct 30th 2010 5:35AM Hank Hill said

  • 2 hearts
  • Report
The Path is literally the WORST game I have ever played. Any arguments that the game is "art" are mute since they charged me £7 for it.

Posted: Oct 31st 2010 4:42AM LMLYP said

  • 2 hearts
  • Report
@Hank Hill
think you mean moot, not mute
Reply

Posted: Oct 30th 2010 6:55AM uncolober said

  • 2 hearts
  • Report
I wouldn't touch this testament to lack of taste and imagination even if I was payed.

Posted: Oct 30th 2010 7:19AM harusame said

  • 2 hearts
  • Report
Neat, I already have The Path but I've been planning to buy Fatale and The Graveyard is an interesting bonus.

If you want an artsy fartsy game with some actual gameplay (and tits), try The Void. http://www.youtube.com/watch?v=bZ-FvuzPrgk

Posted: Oct 30th 2010 10:45AM AJack said

  • 2.5 hearts
  • Report
I'm willing to bet that about 90% of the people who've bought a ToT 'game' and didn't like it were people who didn't really know what they were buying. The people who DID know what they were buying knew they'd like it before they paid a cent.

If I'd bought The Path expecting a traditional video game I'd have been sorely disappointed. In reality, I did my homework and discovered that yes, I'd probably enjoy the vague interactive experience they were selling. And I did.

I wish people wouldn't rip on stuff just because they got their expectations wrong.

Posted: Oct 30th 2010 11:35AM Hunter141072 said

  • 3 hearts
  • Report
@AJack

I always believe that "you didn´t know what you were playing" argument doesn´t fit in the criticism of the games for a simple reason:
The game you are playing is exactly THAT a game, you can say millions of things about it, but you can´t fool people by making a cheap excuse of a game and hiding all this with the word "art". Is like selling a car and telling the customer that the weird noise that you hear in the engine is an additional turbo mode. Once you bought it, kabooom!!!! the engine explodes.....This game was only a rip-off because they charged for a GAME, they can say art all they want but at the end they charged for it. The whole concept of art can be used in games because i do believe games are art, just look at bioshock or shadow of the colosus, both games give you an amazing artistic vision and an amazing experience. Exactly what this guys said, they said they were giving an experience, but when that experience is so buried with words that doesn´t make any sense, object and things that happen just because, then what we have is an emperor´s new clothes, we all know it was garbage but many people is afraid of saying something because well....is art, you say something bad about art then you are an idiot. Too bad that with that excuse this company just ripped off the money you could have used for anything else........
Reply

Posted: Oct 30th 2010 12:55PM Jorw said

  • 2 hearts
  • Report
@(Unverified) How do you expect Tale of Tales to get people to buy their "interactive experiences" if the gaming press doesn't cover them? Tale of Tales' projects literally don't fit into any existing medium of entertainment. But their projects are pretty similar to games, and there's pretty much a complete overlap of people who like Tale of Tales and people who play video games. It's not even Tale of Tales' fault; it's just natural for people to group their projects in with traditional video games. If you think Tale of Tales was trying to trick you into buying The Path, then maybe you should have researched it before buying it.

It's like what the guy above me said. "The people who DID know what they were buying knew they'd like it before they paid a cent." When I first found out about The Path, I knew I would like it. I didn't want a game, I wanted something fresh and interesting. That's the demographic Tale of Tales is aiming for. If you don't have that set of interests, then don't buy the game.

If you still feel like you were cheated, then I think it's better to blame gaming journalists for not explaining Tale of Tales' projects properly.
Reply

Posted: Oct 30th 2010 2:54PM TheGrandHero said

  • 2 hearts
  • Report
@Jorw

How does one expect Tale of Tales to get people to buy their "interactive experiences" if the gaming press doesn't cover them? I don't know, maybe if they got the already-established contemporary art press to do it instead. At the very least, it would be much closer to their target demographic.

And, to be honest, I don't buy the whole "interactive experience" angle either. That would require there to be, you know, actual interaction. Tale of Tales's products are, in my opinion, best described as "a thing".
Reply

Posted: Oct 30th 2010 3:35PM Hunter141072 said

  • 2 hearts
  • Report
@Jorw


You know whats the funny thing of this??? THIS IS EXACTLY WHAT THEY WANT, they want people to argue about their "games that are art" and that´s the only way people will buy them, to "see by themself" and the funny thing is that this dirty trick works....everybody argues if they are art or not ( they aren´t BTW) but people buys them just to see by themself, hell!! they are not even pretty, the graphics sucks big time, the path looks like a game create with dark basic, but with the whole "art" thing people buys them and at the end they don´t care.....why?? because they keep the money...and we keep the emperors clothes.....and leave naked.......
Reply

Posted: Oct 30th 2010 6:03PM Jorw said

  • 2 hearts
  • Report
@(Unverified) Who says you're the one who gets to decide what art is? Everybody has their own idea of the meaning of "art," and it is is for that reason that classifying something as "art" is stupid. I never even said that Tale of Tales' games are art. Classifying ANYTHING as art is pointless. The reason I love Tale of Tales' "games" is because they are unique, memorable, very atmospheric, and subtly creepy.

I think you're upset with Tale of Tales because they're achieving the "games as art" label in an invalid way. And you're right. The Path does not deserve to be used as an example of games as art, since it is not a game. But that issue exists because people are GIVING The Path that label. It's not Tale of Tales' fault. They're just making stuff they feel like making. And I enjoy the stuff they make.

@JohnyZuper: I feel so sorry for you guys. I can't imagine how it would feel to receive these kinds of criticisms about my own work. It's not fair.
Reply

Posted: Oct 30th 2010 7:11PM AJack said

  • 2 hearts
  • Report
@Jorw
I think this debate all comes down to a few simple points.

1) Research your games before you buy. Read reviews, listen to forum chatter, watch clips. If you don't think you'll like it, don't bother to buy it. Everyone wins.

2) Don't let labels like 'art game' or 'interactive experience' influence or bother you. Art is subjective, so getting hot under the collar cos one person says it's art and you disagree gets you nowhere. Either play it or don't.

3) Be open to new experiences. For me, The Path was half simple exploration game and half puzzle of understanding. I played it by writing down what I saw and heard as I played, and by the end it was clear that the real meat of the game was in understanding what it was all about. What has happened to each girl? Who is their 'wolf?' Where did they go wrong?

@JohnyZuper: Thanks for 'The Path'. Keep doing what you do :)
Reply

Posted: Oct 30th 2010 3:19PM sigma8 said

  • 2 hearts
  • Report
Given that the Graveyard demo is free, paying $5 for the full version....seems almost like a tax on the stupid. So I guess I shouldn't complain about the price. It's not a scam, it's a test.

I feel like I played The Path somewhere (maybe PAX east?), or maybe I dreamt about it. Anyway, I don't want to discount the impact of these devs. If I even think I might have been dreaming about this kind of eerie game, they've already left a mark on me without me even playing it.

In the thought provocation (art) department, I definitely think they're a cut above The Game Company, which basically just puts pretty graphics on mundane concepts. The only thing Flower made me think about was how nice the grass looked--which was probably the goal: make me want to be outside. That's a cool effect, but not exactly a deep thought.

Posted: Oct 30th 2010 3:20PM sigma8 said

  • 2 hearts
  • Report
@sigma8
*That Game Company
Reply

Posted: Oct 30th 2010 4:35PM JohnyZuper said

  • 2 hearts
  • Report
Thank you, Joystiq, for covering this.
And thank you, people in the comments, for trying to defend our work.

We realize that videogames and Tale of Tales may be an uneasy marriage. It does take a little bit of a different attitude to enjoy our titles. But our work is born out of an interest in the medium of videogames and a desire to continue to develop a certain potential we, and many others, see in it.

Granted, this may lead away from pure game experiences. And if that's what you're looking for, you won't be satisfied by Tale of Tales. But if you're also interested in the poetic, immersive, atmospheric qualities of the medium, you should probably give our work a try. It's still independent development, so it's far from perfect. But maybe it will inspire some of you.

Michael Samyn.

Posted: Oct 30th 2010 5:37PM pluupy said

  • 2 hearts
  • Report
Was I the only one expecting a "Tales of" game?

Posted: Oct 31st 2010 12:06PM Hunter141072 said

  • 2 hearts
  • Report
@pluupy


not only you... we all were expecting "something".....
Reply

Posted: Oct 31st 2010 1:26PM Vault Boy said

  • 2 hearts
  • Report
I don't think I can trust a special surprise, last time I was offered one of those it didn't go so well.

Featured Stories

Image

Silver Lining: I Am Alive's unfeeling world

Posted on May 25th 2012 7:30PM

Image

Game Of Thrones and the paradoxes of adaptation

Posted on May 25th 2012 5:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW