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Reader Comments (13)

Posted: Nov 8th 2010 4:05PM Uncle Jesse said

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Ain't nothin' but a G fling.

Posted: Nov 8th 2010 4:15PM Dirty said

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@Uncle Jesse Two Loc'ed out Wii's Going Crazy
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Posted: Nov 8th 2010 4:06PM Acosta02 said

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What an incomplete review; it left out the most important information!

...Which one is Zip and which is Pip?!

Posted: Nov 8th 2010 4:12PM Alexisonfire said

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@Acosta02

Zip Zap Zoobidy Bop!
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Posted: Nov 8th 2010 10:28PM LittleMofreaky said

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@Acosta02 If you play as Pip, you ain't no big dog.
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Posted: Nov 8th 2010 4:07PM EDay said

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Still sounds like fun.

Posted: Nov 8th 2010 5:07PM A Sandwich said

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@ctg867

Why you cry?

Posted: Nov 8th 2010 5:21PM KiDPANDA said

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Perfect for my 4 year old
lately been teaching her how to play mario galaxy. and was proud when she stomped her first goomba.

Posted: Nov 8th 2010 7:32PM KillaPat said

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@A Sandwich
His friends are all playing baseball and he doesn't have a glove.

Posted: Nov 8th 2010 10:28PM LittleMofreaky said

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I like the character and the gameplay should be fun with the MotionPlus. I'll probably pick it up after DKC Returns.

Posted: Nov 8th 2010 11:49PM TheManEl said

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Don't know much about this game, but why does it need wii motion+, if you basically just swing - or rather fling - frantically (although the game did say no need to do that)?

Posted: Nov 9th 2010 2:46PM blahblah55 said

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@TheManEl
It tracks which direction you fling it (specific diagonal coordination).

The normal Wiimote could tell if you titled your controller a certain way, but it often couldn't judge which way you were swinging it.
Motion+ allows that.
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Posted: Dec 13th 2010 11:07PM Buster Rod G said

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This is really bad form: You complain that the game is too short and shallow, but never bothered to play well enough to discover that there are actually eight more levels. Flingsmash is a fast-paced yet deep game, qualities that have become incredibly scarce because reviewers seem to always mark down the games that don't consume at least 30 hours of your life.

Meanwhile, reviewers never mark down the slow-paced games. I've never finished a game and said "I would have liked that to occupy more of my time considering what I paid for it," but there are dozens of games where I've given up within a couple hours because the worthwhile parts are stretched too thin and far apart among tutorials, story, hub-worlds, side-quests, collectibles, levels lasting over ten minutes, and all sorts of other repetitious nonsense.

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