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Reader Comments (60)

Posted: Dec 7th 2010 5:49PM Captain Worcestershire said

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Scuse me, I have to go fix this hole in my floor. My jaw dropped so hard it broke through.

Posted: Dec 7th 2010 5:50PM m0c3 said

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My eyes felt like they were going to explode from the camera.

Posted: Dec 7th 2010 5:53PM Dustin F said

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@m0c3

Me too, but I'm not going to complain. This is an amazing little tribute.
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Posted: Dec 7th 2010 6:21PM JIAGPOS said

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@m0c3
Me too. I can't see how any could play this. That's like what I see when I don't have my contacts in.
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Posted: Dec 7th 2010 6:21PM TraceurRyuk Prepping for LBP2 said

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@m0c3

It could use some refining, but the fact that this was made within another video game is astounding.
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Posted: Dec 7th 2010 8:38PM Cheetoblue said

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@m0c3
Holy Crap I love your Profile pic! that was the best show...
and this Sackinstien 3D is also amazing.
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Posted: Dec 7th 2010 5:51PM Captain Sidekick said

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Clearly, that is "RAPHAEI", not "RAPHAEL"

Posted: Dec 7th 2010 6:56PM aerospace10to1 said

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@Captain Sidekick
Also it's the same person that made the identical to the original flow, flower, and the dogfight level, which I think have all been posted on this site. He is just doing incredibly in the beta.
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Posted: Dec 7th 2010 5:52PM Primate said

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This is highly impressive, a little choppy, but man, how long did it take him to do all that?

Posted: Dec 7th 2010 6:01PM Rauland said

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@Primate

Not very long. 80% of it was already done for him.
A creator named Foofles created the ray caster tech and had a detailed explanation of his blog. http://www.youtube.com/watch?v=vAIoEclk2ls
All he did was replace those ray caster blocks with background layer blocks and added a shoddy gun.

This can be vastly revised and improved. RapheaI shouldn't be getting all the praise, only 20% of it.
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Posted: Dec 7th 2010 7:39PM PreGHz said

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@Rauland

That's like saying that the creator of Twitter should only get credit for 20% his invention because his codebase is built upon the internet and javascript.

Anyone can build the wheel, but a real genius puts four of them together to make a car. Brilliance is bulding magic upon a solid base, not necessarily creating a completely new base all the time.
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Posted: Dec 7th 2010 8:43PM sigma8 said

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@PreGHz
I think it might be saying something more like giving all the credit to either of these guys and none to media molecule. It sounds like the guy who did the 80% portion is the person who created the methods and tools. The 20% person just arranged it into a Wolfenstein level, which is more core than brilliant.

There can be two things here you know. The first guy is brilliant but totally uncool. Raphael is cool but not brilliant?
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Posted: Dec 7th 2010 9:00PM DustbinK said

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@Rauland Um... did you even watch this? At the start of his level it gives you the option to play or to check out what he based this on.
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Posted: Jan 5th 2011 3:56PM Deone said

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@PreGHz

Yes, iD is brilliant.
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Posted: Dec 7th 2010 5:53PM Warfare20 said

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A bit disorienting but otherwise you're right! A near- perfect representation of the concept. Can't wait to see what comes next. Also, the creativity of some people is amazing!

Posted: Dec 7th 2010 5:55PM hintzilla said

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Good news for other game devs: while impressive, this doesn't look even slightly fun.

Posted: Dec 7th 2010 6:02PM Kirkpad said

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@hintzilla This. This is why I'm not buying LBP2. I just want to play the campaign, and that's it. I have the BETA and it's just OK.
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Posted: Dec 7th 2010 5:57PM BohanKing said

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I don't want to sound like a jerk, i think its cool that you can makes games within games, but common...this guy probably spent countless hours making...a bad copy of an old, not that great game... How about use the tool to make something new and creative? Just imagine the possibilities that this could have...

I don't want to sound cliche' but...dude, get a life...

Posted: Dec 7th 2010 6:05PM HardBoiled2009 said

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@BohanKing

um WTF ? Wolfenstein is a Great game in it's time ... and really STILL IS ! and if someone wants too go all out and make a level that well then so be it ! by saying they got no life is just Downright Dumb. That's like if someone said.... Wow this guy has no life but yet they sit and play a game like WoW for 8 Hours Straight or Cod for 8 Hours Straight, see what i mean someone may get their joy into playing Wow 8 Hours Straight and someone may get their joy of creating Levels in LBP for a few hours straight.
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Posted: Dec 7th 2010 6:06PM slickie said

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@BohanKing

Don't worry, bro, you don't sound cliche. You just sound like an asshole.
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Posted: Dec 7th 2010 6:07PM Rauland said

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@BohanKing

YEAH TOTALLY HE SHOULD JUST stop making levels just because you said so... Maybe this person enjoys what he is doing? Maybe this impresses Mm that shows the tools that weren't intended for 3D FPS AT ALL (take note of that) are being used to create 3D FPS. He is more aware of the limits then you are and . There are a lot of people doing new and creative things. Only a tiny % make stuff like this.
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Posted: Dec 7th 2010 6:13PM Drakkenfyre said

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"Old, not that great game" ?

Wolfenstein 3D is the grandfather to FPS's. You owe EVERY SINGLE FPS THAT EXISTS TO THAT GAME.

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Posted: Dec 7th 2010 6:17PM TraceurRyuk Prepping for LBP2 said

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@BohanKing

You're criticizing someone's hobby by commenting about it on a video game blog. Dude, get a life.

So you'd rather there not be good levels on LBP2?
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Posted: Dec 7th 2010 7:43PM wcarnation said

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@BohanKing
"an old, not that great game"
http://img87.imageshack.us/img87/238/357g1sn.gif
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Posted: Dec 7th 2010 9:22PM develin said

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@Drakkenfyre By that logic you should be playing "Adventure" or Pong now. Wolfenstein was a milestone but that doesn't actually make it a good game by today's standards. Come on, get off your high horse and just admit to yourself that the best you get out of Wolfenstein today is the glee of nostalgia. Well that and a good laugh at 'how bad it is'* - and with that I mean the funny animations and ridiculous voice acting.

*Reading through John Romero's article on the creation of Wolfenstein, I can believe that they might have been intended to be funny, so "bad" might not really fit.
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Posted: Dec 7th 2010 9:26PM develin said

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@TraceurRyuk Prepping for LBP2 Wouldn't you prefer something else than a bad copy of Wolfenstein. I mean, if I want Wolfenstein I can just play that. Or one of the trillion games that improved on that concept.

I congratulate the developer on its technical skill, but creative, fun or necessary this is not.

The same holds for all those super mario 1-1 rip offs. I played that a million of times, I don't need another version.

That doesn't mean that the person should stop - if they have fun they won't care anyways. Just imagine though those people would actually use their skill to try something 'new' .... sigh ...
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Posted: Dec 8th 2010 4:52AM JCat said

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@BohanKing How about you get a clue ?
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Posted: Dec 8th 2010 5:06PM BohanKing said

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@JCat

Thanks for the reply...I have a clue...its called "not playing things that suck"

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Posted: Dec 7th 2010 5:58PM Cypher FDP said

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We are Legion.

We are many.

Posted: Dec 7th 2010 5:59PM HardBoiled2009 said

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my eyes started to hurt from the look of bluriness but it was Pretty Epic

Posted: Dec 7th 2010 6:00PM Solid Jackal said

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what if someone recreates LBP in LBP2?
it will be like googling google

Posted: Dec 7th 2010 6:09PM Ospov said

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@Solid Jackal

Somebody actually made a level of the create mode...does that count?
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Posted: Dec 7th 2010 6:34PM Bewoulf said

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@Solid Jackal
After you said that I googled google. Just for the hell of it.
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Posted: Dec 7th 2010 9:55PM KirbyCommando said

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@Bewoulf
I googled "Googling google". While doing so, I realized how stupid "Google" sounds.
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Posted: Dec 7th 2010 6:02PM milliniar said

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interesting concept but if its intentional that it looks like that during movement.....i don't think it should.

Posted: Dec 7th 2010 6:04PM NoirR said

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This is amazing, i was amazed by the levels created by some players in the first LBP but this sequel seems like it will blow us all

Posted: Dec 7th 2010 6:06PM Drakkenfyre said

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Impressive, but I wouldn't call it "near perfect."

The tiling combined with blur to make it hard on your eyes as you move. The lack of objects in the middle between you and the wall make it hard to judge movement when there isn't a wall right next to you, and the sprites are very blurry.

Posted: Dec 7th 2010 6:07PM endgamer77 said

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after seeing this, i wont be suprised if little big planet 2 kills gaming

Posted: Dec 7th 2010 6:23PM Lucky The Fox said

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I think the SNES version looked less foggy.

But yeah, it's pretty damn impressive. If we're getting stuff like this even before the game is out, I shudder to imagine what wonders await us.

Posted: Dec 7th 2010 6:35PM Bewoulf said

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This game is still in beta and people are doing this? Man... I haven't created a level that is actually worth playing in LBP... but I'm always floored by the creativity of others. I'm also a little jealous of it.

It's really blocky and difficult to see, but damn it's still amazing. Just give more effort and I'm sure they'll be remaking Fallout 3 in no time. The at home development community never ceases to amaze me.

Posted: Dec 7th 2010 6:38PM Jacksons said

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Funny proof of concept, but that looks horrible to play in every way imaginable.

Posted: Dec 7th 2010 6:38PM AltairtheAssassinwhokillstuff said

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It looks like LittleBigPlanet 2 could be a gaming system on it's own. This could be a great tool for new developers.

Posted: Dec 7th 2010 6:39PM Agnostiq said

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Re: wolfenstien. frikin brilliant.

As a developer, Re: the guy that actually made the ray caster engine. That's just terrifying. Anyone who doesn't know what ray casting is (probably a helluva lot of people) just please look it up and get a handle on the concept, then try to think about how one would go about doing that... inside a platformer level builder. If your head isn't on the verge of exploding you should either improve this engine because you need something to keep you busy in your off time between blowing minds and inventing a utopian future, OR you don't actually understand what a ray caster is, please begin again at step one.

Posted: Dec 7th 2010 6:41PM GoonieGooGoo said

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If you look at the starting screen.....DId this person really spend 1440 hours creating content in LBP???

Thats kinda ridiculous.....but to each their own.

Posted: Dec 7th 2010 8:35PM 24hourpartypal said

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@GoonieGooGoo
Minutes, bro. NOT TEH SAME
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Posted: Dec 7th 2010 9:07PM TraceurRyuk Prepping for LBP2 said

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@GoonieGooGoo

I don't know if the beta has even been out for 1440 hours...
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Posted: Dec 7th 2010 6:49PM ranova said

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that was pretty legendary. BUT... it needs more MEIN LEIBENs!

Posted: Dec 7th 2010 6:50PM FakeKevinButler said

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It's like... making a game inside a game!?

Beta key incoming! 4QER-MRE9-J3FE

Posted: Dec 7th 2010 6:53PM PipBoyV3 said

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How.

Posted: Dec 7th 2010 7:15PM Liquidfingers said

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that gave me a headache, just like replaying the original wolfenstein does for me today.

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