At first glance, the so-called "biotic games" research conducted by a Stanford University team that's installed microorganisms into crude, real-life video games merely raises the question: Wow -- that's a job?
A summary of the team's experimentation on living organisms (red flag!) in this month's Lab on a Chip journal suggests that biotic games could "have significant conceptual and cost-reducing effects on biotechnology and eventually health care," not to mention that they could also "educate society at large to support personal medical decisions and the public discourse on bio-related issues."
Those sure sound like complicatedly-worded, yet noble goals -- or at least good cover for playing video games all day -- but we sense a distressing undertone in the work here. Just watch the clip (after the break) of the researchers' Pac-Man prototype clone, "PAC-mecium," wherein, ostensibly, a player would "guide" unwitting paramecia to happy-face yeast pellets and attempt to keep the poor protozoa from being devoured by a giant zebrafish larvae, or not.
It's pretty clear to us that the next "guinea pigs" in this diabolical plan will be mice, and then probably monkeys. The final stage?Gerard Butler.