Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games:
There's been quite the uproar over the past few weeks over Morrowind 2011, the now defunct project which collected and harmonized some 4GB of The Elder Scrolls III: Morrowind mods to make the game "appealing" to a current audience. To some this sounded like a way to pass the time until Skyrim released, to others this was "illegal." Let's see if we can piece together some of the story here to explore just where the rights of modders lay, both with respect to the original developer and with respect to one another.
The most complete account I've been able to find is here, which boils down to the person who compiled and released Morrowind 2011 didn't have permission from any of the people who created the original mods in the package. I suggest everyone read both the article and the comments, as they summarize most of the points made by both sides of this debate. He did go to great lengths to put the package together and, more importantly, all of the documentation on how to make the mods work together, as apparently Morrowind mods can be a bit unruly. When credits were added to the package, the mod makers were still unhappy, and many words like "illegal" were thrown out on the table.
The mod pack has been pulled, but there's been quite a bit of legal analysis thrown out by both the Morrowind 2011 side and the mod makers side. Since mod rights can be a complex issue, this seemed like a good time to discuss the mod issue.
So what is the legal status of a mod under copyright law in the US? Well, it's probably a derivative work, though elements of the mod may not be derivatives on their own. This is an instance where mods, because of their nature, are slightly more difficult to apply blanket statements to than, say, sequels or remixes or other more common derivative works. Surprisingly, there is actually some case law that relates directly to mods, in both the Game Genie case and the Nuke It case. The idea presented in Game Genie, where the modification isn't "fixed" isn't really relevant beyond the console conception, but the Nuke It case is closer to on point. The case revolves around a group that collected and packaged add on levels for Duke Nukem 3D, which were then resold as the Nuke It map pack. The court's decision is that because the elements of Duke Nukem 3D "pervade a derivative work and are inseparable" from the map pack, the map pack is purely a derivative.
I can't say I've taken the time to review every mod included in Morrowind 2011, but I would imagine they primarily fall into two categories: mods that are pure derivatives and mods that are derivatives but contain elements that could be copyrighted on their own. The first category is more analogous to the map packs; these are mods which contain no real elements that can be separated from the Morrowind game enough to stand on their own, just like the map files were completely useless without a copy of Duke 3D and all of the assets inherent in that game.
The second is more curious. To the extent there were mods that contained completely original textures, or a series of dialogue that wasn't completely tied to Morrowind, or other elements that could be eligible for copyright on their own, those portions of the mod could be copyrighted by the mod's author as original works of authorship. As far as I can tell, none of the authors of mods in this category have any registered copyrights to their mods, and most of the claims on the various articles addressing the Morrowind 2011 story must be relying on the idea of common law copyright. Of course, free distribution doesn't negate a copyright (common law or registered) in a work, so the idea that because these mods, derivatives or not, are automatically shifted to a fair use because of their free distribution is faulty on its face.
So what does that leave for the elements that are derivatives? This would all come down to whatever rights are granted in the Morrowind EULA or other such agreements, which I unfortunately don't have as I don't own Morrowind for the PC. I would imagine these follow what is par for the course in the industry, and that is that the mod creators have permission to create and distribute the mods, but no rights in their derivative work. So what does this all mean for Tyler Smith of Alberta, the person who put all of his time and effort into creating this Morrowind 2011 package?
First, with respect to the apparently lengthy documentation he put together, presuming it is all his original work (rather than being cut and pasted from other authors), he theoretically has a copyright and the right to distribute it. It's really not that different than any other non-fiction literary work. As I haven't reviewed it since the package is down, however, I am just assuming it's not a series of cut and paste efforts from existing documentation, and if that is the case, then he would only have a claim to any original elements he constructed that could stand on their own. For example, a table of contents to others' works would not be protectable, but an original passage about creating compatibility between two mods that have been installed would be.
Second, with respect to the mods themselves, no one is exactly on perfect ground here. If the mods are pure derivatives, then the contract controls, and it would be Bethesda, if anyone, who could assert a claim in all likelihood. If the mods are both partial derivatives and partial original works, then the creator might be able to assert a claim, but without a registration and because both the original mod and the Morrowind 2011 package were being distributed for free, then no one has any damages to potentially report, and statutory damages are not applicable. And if there's no real suit, it's impossible to assert fair use as a defense to a non-existent claim. While I can't really disagree with the assertion that Tyler should have politely asked the mod authors before including their packages in the project, neither the Morrowind 2011 supporters claims of "fair use" nor the Morrowind 2011 detractors claims of "copyright infringement" go terribly far.
Is there an overall lesson in this? First, I think the biggest concern, as we've mentioned in past LGJ pieces, is for modders (and other derivative creators) to realize that they are limited by the scope of the EULA, and their work is always going to be at least in part considered a derivative. If you really want to create a game and control and distribute that work, you should create a game and not a mod. For those who do function in the mod community and are perfectly fine living with that potential limitation, working on these compilation projects is as much a question of diplomacy as it is one of legal rights. Mod communities around so many games are just like any other community with a passion, online or offline, and a little politeness often goes a long way since these people who share your passion should, by and large, be your friends and colleagues.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc., where he is a board member of the Dallas chapter. Opinions expressed in this column are his own.
Reach Mark at: lawofthegame [AAT] gmail [DAWT] com
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL Inc., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.
Reader Comments (63)
Posted: Jan 22nd 2011 2:07AM StickyKrippy said
Sucky situation. Just glad I got it before it was yanked!
Posted: Jan 22nd 2011 8:23AM This Little Man Says His Name Is said
@EvoHelix
You can still use the original torrent link, there's so many people still sharing it that you will get hundreds of seeds from just the peer to peer searching without a tracker.
Reply
You can still use the original torrent link, there's so many people still sharing it that you will get hundreds of seeds from just the peer to peer searching without a tracker.
Posted: Jan 22nd 2011 12:18PM Colin said
@EvoHelix
http://www.bigdownload.com/games/the-elder-scrolls-iii-morrowind/pc/the-elder-scrolls-iii-morrowind-morrowind-2011-mod-compedium-10/
Still up on Big Download.
Reply
http://www.bigdownload.com/games/the-elder-scrolls-iii-morrowind/pc/the-elder-scrolls-iii-morrowind-morrowind-2011-mod-compedium-10/
Still up on Big Download.
Posted: Jan 22nd 2011 1:07PM dnelson1025 said
@Colin
can you post a link to his blog? I can't find it. there are 1,000,000,000 tyler smith's
Reply
can you post a link to his blog? I can't find it. there are 1,000,000,000 tyler smith's
Posted: Jan 22nd 2011 1:32PM Colin said
@dnelson1025
It was linked below, but I'll repost to keep it all in one place.
http://morrowind2011.ultimaaiera.com/
Have fun guys.
Reply
It was linked below, but I'll repost to keep it all in one place.
http://morrowind2011.ultimaaiera.com/
Have fun guys.
Posted: Jan 22nd 2011 2:10AM StickyKrippy said
Yeah! This guy using our mods, which we have no legal ownership of, is such a criminal!
Jeez, people are petty.
Jeez, people are petty.
Posted: Jan 22nd 2011 3:21AM wcarnation said
@StickyKrippy I INCLUDED A .TXT IN MY MOD'S ZIP, SO NOW ITS TOTALLY PROTECTED BY LAW
Reply
Posted: Jan 22nd 2011 4:03AM Benedict said
@wcarnation - What, haven't you heard of internet protocol laws?
Really though, even just a simple text document can suffice as a fully legally binding document.
I think that the mod authors should be happy that their mods are (now) getting such publicity. Wouldn't it now be to their benefit that they band together and try and get Morrowind 2011 running perfectly..?
Reply
Really though, even just a simple text document can suffice as a fully legally binding document.
I think that the mod authors should be happy that their mods are (now) getting such publicity. Wouldn't it now be to their benefit that they band together and try and get Morrowind 2011 running perfectly..?
Posted: Jan 22nd 2011 8:24AM This Little Man Says His Name Is said
@Benedict
But as this article has shown, whether those text documents, legally binding or not, have any stance at all, depends on what bethesda has put in the EULA about mods.
Reply
But as this article has shown, whether those text documents, legally binding or not, have any stance at all, depends on what bethesda has put in the EULA about mods.
Posted: Jan 24th 2011 10:17AM Magetf said
@StickyKrippy
I had a somewhat similar situation once, I had applied a mod to a game, decided to mod a different part myself, then packaged the whole thing up not realizing of the dozens of textures I redid, a scant few weren't mine. Rather than approaching me and asking, he threw a hissy fit, so I apologized and spent the 20 minutes it took to make new versions of his textures and re-released the mod. It was the only mod I ever released, that experience really turned me off to the mod community.
Reply
I had a somewhat similar situation once, I had applied a mod to a game, decided to mod a different part myself, then packaged the whole thing up not realizing of the dozens of textures I redid, a scant few weren't mine. Rather than approaching me and asking, he threw a hissy fit, so I apologized and spent the 20 minutes it took to make new versions of his textures and re-released the mod. It was the only mod I ever released, that experience really turned me off to the mod community.
Posted: Jan 22nd 2011 2:40AM milK said
Wait, so he offered the same things the authors of those mods did, but just pre-packaged them. He didn't charge money for it either AND he took the effort of writing a detailed discription of how to get it all to work.... and they got him banned by his ISP (amongst other things)?
Seriously... I don't get it.
Seriously... I don't get it.
Posted: Jan 22nd 2011 3:35AM Courtney said
@milK
From what I read early on, he failed to give credit to many (maybe all) of the original mod makers in the first distribution, which is simply rude and the kind of thing to annoy people who spend a lot of time making mods. He did fix that and include credit after that, but I think it left such a bad taste in some people's mouths that they just wouldn't drop it.
Reply
From what I read early on, he failed to give credit to many (maybe all) of the original mod makers in the first distribution, which is simply rude and the kind of thing to annoy people who spend a lot of time making mods. He did fix that and include credit after that, but I think it left such a bad taste in some people's mouths that they just wouldn't drop it.
Posted: Jan 22nd 2011 7:08AM wcarnation said
@Courtney He did include credit from the start, they were just being big babies about it.
Reply
Posted: Jan 22nd 2011 11:46AM Courtney said
@wcarnation
So why has he admitted, multiple times (even on his current blog that you link to below) that there were problems with originally giving people credit for their work.
And while they may have been overreacting to some extent, it's perfectly reasonable to be angry when someone has taken and used your work without asking you and without giving you credit, even if it might be perfectly legal to do so.
Reply
So why has he admitted, multiple times (even on his current blog that you link to below) that there were problems with originally giving people credit for their work.
And while they may have been overreacting to some extent, it's perfectly reasonable to be angry when someone has taken and used your work without asking you and without giving you credit, even if it might be perfectly legal to do so.
Posted: Jan 22nd 2011 7:36PM This Little Man Says His Name Is said
@Courtney
Because he might not have included every single person in the credit?
Ah-dur.
Reply
Because he might not have included every single person in the credit?
Ah-dur.
Posted: Jan 22nd 2011 3:20AM wcarnation said
The mod came back and has new versions coming out
http://morrowind2011.ultimaaiera.com/
He also posted his own dissertations on the legality issues. Needless to say, it's about the same as this.
http://morrowind2011.ultimaaiera.com/
He also posted his own dissertations on the legality issues. Needless to say, it's about the same as this.
Posted: Jan 22nd 2011 3:56AM Invigilator said
If you make a mod, you don't really own it and can't do much if someone else uses it. You have to rely on them being respectful of your creation...and yeah, on the internet, people aren't.
Posted: Jan 22nd 2011 10:39AM Arenovalis said
@Invigilator Yes you do for the most part, doesn't obviously go for things like tweaking the game's stats or scripts, but if you create new art assets for your mod, who else owns that than the person who made them?
Reply
Posted: Jan 22nd 2011 7:09AM RedViv said
Does it matter if it's legal? It's just common courtesy to tell the mod creators what you plan to do with what they have spent many, many hours, days, weeks, months of their lives on.
Posted: Jan 22nd 2011 8:15AM wcarnation said
@RedViv A breach of common courtesy doesn't mean you get his internet revoked and threaten him with lawsuits, all of which are a guise for an overinflated sense of self-worth over a videogame mod.
Reply
Posted: Jan 22nd 2011 11:14AM StickyKrippy said
@RedViv If what this guy did is wrong, then I don't want to be right. Also, it does matter if it's legal when people start getting accused of illegal acts.
You have now been exposed to the magic of logic.
Reply
You have now been exposed to the magic of logic.
Posted: Jan 22nd 2011 9:56AM PR0F3TA said
i like reading LGJ and i hope we get more soon. Maybe a Sony vs. Geo even tho we already know where that road leads;
Posted: Jan 22nd 2011 10:21AM Lerkero said
I love reading LGJ. I'd love it if Joystiq had more features like this that felt like actual journalism.
I didn't even know about this mod situation before reading this article, but now I am interested in the outcome.
I didn't even know about this mod situation before reading this article, but now I am interested in the outcome.
Posted: Jan 22nd 2011 11:51AM ShadowXIII said
...I sure wish they would take the same damn initiative to patch Fallout New Vegas....ya know...since it crashes or worse every damn 30 minutes....give or take...
Posted: Jan 22nd 2011 12:27PM Arenovalis said
@ShadowXIII
I haven't had any crashes with it, must be your hardware/software.
Reply
I haven't had any crashes with it, must be your hardware/software.
Posted: Jan 22nd 2011 7:38PM This Little Man Says His Name Is said
@ShadowXIII
Because making patches for a completely different game they didn't make is the responsibility of a group of people who made some mods for one game.
Reply
Because making patches for a completely different game they didn't make is the responsibility of a group of people who made some mods for one game.
Posted: Jan 22nd 2011 12:30PM kysezenith said
I think it's sad that modders, who love these games, can't forgive and forget after they guy adds props for all of them. They are a community that loves to improve games, they should all be working together to make a good game great. I'm just bummed I didn't get it before it went down. I loved morrowind, only the attack scheme was bad, (die rolls aren't good for games like that)
Posted: Jan 22nd 2011 12:34PM wcarnation said
@kysezenith On the contrary, I like dice rolls in my Role Playing Games.
Reply
Posted: Jan 22nd 2011 1:25PM Darkelfguy said
Ugh, so much hate and ignorance directed at my favorite community in this thread! Good grief, no offense to anyone here, but none of you really know how are community works. The Morrowind Modding community has been built on the foundation of courtesy and respect, we never steal each other’s works (and those that do often face a massive backlash from the community) and we always try to give credit where it’s due. Modders spend dozens, if not hundreds of hours developing mods, FOR FREE, so others might enjoy them. All we ask in return is respect and courtesy for our works, that means asking for permission before merging it into a compilation or re-uploading it somewhere else and giving credit. I don’t care how long he spent on his documentation and merging everything into one compilation, there’s no way he spent as much time on it as all of the individual modders whose content he took (which again, he took WITHOUT permission or even credits (though the latter bit has since been rectified)). And what’s really sad about this entire situation is that if he had asked, almost everyone would have been willing to give him permission to use their mods. To the eyes of the community, with no requests for permission or credits given to the proper authors, he essentially STOLE the works of dozens of modders, which is just unacceptable. While I think the claims of “illegal” are a bit silly in this case, I still fully support the community’s actions here, because it’s important for us, as a small community, to stand united in support of our fellow modders who were wronged.
Posted: Jan 22nd 2011 10:17PM wcarnation said
@Darkelfguy That's a whole lotta words for me to say DEAL WITH IT to
Reply
Posted: Jan 22nd 2011 1:36PM gatotsu911 said
Wait a minute, Joystiq has columns now?
Posted: Jan 22nd 2011 2:05PM 30yearGamer said
I'm still confused that something could be derivative while not being created by the same author as the original material.
And yes Darkelfguy, he definitely should have asked permission.
And yes Darkelfguy, he definitely should have asked permission.
Posted: Jan 22nd 2011 2:08PM SpideyBR said
This is the internet. You make something for free, you let people use your work for free. That's just a bunch of modders wanting some attention, even though that attention will grant nothing to them.
BS all the way.
BS all the way.
Posted: Jan 22nd 2011 5:45PM gatotsu911 said
@SpideyBR
This is the Internet. You make something for PROFIT, and people will distribute it for free because they can. I wonder how many of these modders have pirated games from professional developers?
Reply
This is the Internet. You make something for PROFIT, and people will distribute it for free because they can. I wonder how many of these modders have pirated games from professional developers?
Posted: Jan 22nd 2011 4:48PM Sleaker said
The mod creator explicitly stated that he is working on another version.. And that he did take down the link, but it is freely available on torrents still.
Posted: Jan 22nd 2011 6:33PM lowey said
"And what’s really sad about this entire situation is that if he had asked, almost everyone would have been willing to give him permission to use their mods."
Given the mass hysteria the modders are in over this, I somehow doubt they're the kind of people who would ever agree to someone making this pack regardless of whether permission was asked for (and that is of course their right...although legally their right? i'm not so sure).
Sure they deserve credit for their work, I dont think anyone would deny them that, but to start throwing things around like "this is illegal!" and getting the guys internet cut off, they lose all sympathy with me. The guy made a mistake not asking for permission but corrected it as soon as they said something. I'm sure given the effort put in, he equally loves the game and actually has respect for the modders enough to use their mods ("stealing" their work may be a weird way of showing it, but he obviously does).
The modders can carry on marching the village with their pitchforks though, it's clearly doing nothing but harming their reputation more than his.
Given the mass hysteria the modders are in over this, I somehow doubt they're the kind of people who would ever agree to someone making this pack regardless of whether permission was asked for (and that is of course their right...although legally their right? i'm not so sure).
Sure they deserve credit for their work, I dont think anyone would deny them that, but to start throwing things around like "this is illegal!" and getting the guys internet cut off, they lose all sympathy with me. The guy made a mistake not asking for permission but corrected it as soon as they said something. I'm sure given the effort put in, he equally loves the game and actually has respect for the modders enough to use their mods ("stealing" their work may be a weird way of showing it, but he obviously does).
The modders can carry on marching the village with their pitchforks though, it's clearly doing nothing but harming their reputation more than his.
Posted: Jan 22nd 2011 7:23PM Darkelfguy said
@lowey
"Given the mass hysteria the modders are in over this, I somehow doubt they're the kind of people who would ever agree to someone making this pack regardless of whether permission was asked for (and that is of course their right...although legally their right? i'm not so sure)."
Doubt no longer: http://forums.bethsoft.com/index.php?/topic/1158688-betawipz-morrowind-overhaul-sounds-graphics-2/ - This is another 2011 compilation using many of the same mods, with full permission and the backing of the community.
As for the "this is illegal" stuff that's been flying around, I believe that's mostly to do with the number of original meshes, textures, sounds, and so forth that were used in Tyler's compilation. Contrary to LGJ's belief, some modders do copyright that stuff (which you can usually find in the Read Me file or the author's website). It's also important to note that many mod Read Me's also include a section saying explicitly "Do not re-upload or use in another mod without permission". Download a few mods and look at the Read Me files, you can usually find something to that extent most of the time. Though I will admit that some members of the community took things to a bit of an extreme (I'm still confused how they even managed to get the guy's internet cut off....).
"The modders can carry on marching the village with their pitchforks though, it's clearly doing nothing but harming their reputation more than his."
That's just it, most of us already put down our pitchforks, the community mostly wants to get past this. Heck, even bringing up the topic at the Bethesda forums is a ban-able offense. It's everyone else that needs to put down their pitchforks. Look at the number of negative comments in this thread! Most of these people are attacking the modders for no good reason, they've never played one of these mods before, and more likely they've never made a mod themselves. The guy made a mistake, yes, probably it was just a silly newbie mistake, but the community has never before had such a massive issue like this. Has this sort of thing happened before? Absolutely. But to this scale, involving dozens of mods and authors? No. So things got a little out of hand, it happens. But it's pretty much over now, aside from some lingering effects. So really, people need to stop harping this ridiculous negative image of the modders involved and move on. There's still going to be a Morrowind 2011 mod, this time through the proper channels, and modders are still going to make more mods and improvements for the game, so why bother hating on the people that are giving you this stuff for free?
Reply
"Given the mass hysteria the modders are in over this, I somehow doubt they're the kind of people who would ever agree to someone making this pack regardless of whether permission was asked for (and that is of course their right...although legally their right? i'm not so sure)."
Doubt no longer: http://forums.bethsoft.com/index.php?/topic/1158688-betawipz-morrowind-overhaul-sounds-graphics-2/ - This is another 2011 compilation using many of the same mods, with full permission and the backing of the community.
As for the "this is illegal" stuff that's been flying around, I believe that's mostly to do with the number of original meshes, textures, sounds, and so forth that were used in Tyler's compilation. Contrary to LGJ's belief, some modders do copyright that stuff (which you can usually find in the Read Me file or the author's website). It's also important to note that many mod Read Me's also include a section saying explicitly "Do not re-upload or use in another mod without permission". Download a few mods and look at the Read Me files, you can usually find something to that extent most of the time. Though I will admit that some members of the community took things to a bit of an extreme (I'm still confused how they even managed to get the guy's internet cut off....).
"The modders can carry on marching the village with their pitchforks though, it's clearly doing nothing but harming their reputation more than his."
That's just it, most of us already put down our pitchforks, the community mostly wants to get past this. Heck, even bringing up the topic at the Bethesda forums is a ban-able offense. It's everyone else that needs to put down their pitchforks. Look at the number of negative comments in this thread! Most of these people are attacking the modders for no good reason, they've never played one of these mods before, and more likely they've never made a mod themselves. The guy made a mistake, yes, probably it was just a silly newbie mistake, but the community has never before had such a massive issue like this. Has this sort of thing happened before? Absolutely. But to this scale, involving dozens of mods and authors? No. So things got a little out of hand, it happens. But it's pretty much over now, aside from some lingering effects. So really, people need to stop harping this ridiculous negative image of the modders involved and move on. There's still going to be a Morrowind 2011 mod, this time through the proper channels, and modders are still going to make more mods and improvements for the game, so why bother hating on the people that are giving you this stuff for free?
Posted: Jan 22nd 2011 7:42PM This Little Man Says His Name Is said
@Darkelfguy
He didn't make any mistakes.
The morrowind modding community is just a group of egotistical narcissists.
Reply
He didn't make any mistakes.
The morrowind modding community is just a group of egotistical narcissists.
Posted: Jan 22nd 2011 8:17PM Darkelfguy said
@This Little Man Says His Name Is
He didn't make any mistakes? So he meant to steal other people's work? That's pretty much what you're saying there, which actually doesn't color him in a good light. And I doubt he actually meant to do that.
"The morrowind modding community is just a group of egotistical narcissists."
And your supporting evidence for this is? I'm sorry, but again, must I point out that modders spend a considerable amount of their time creating content, at no cost to you, for the community? All they ask for is recognition for their work, how in the nine hells is that being egotistical? Some modders don't even care, and you know how you can usually find out? Read the bloody "Read Me", it usually states any restrictions the author might have on using their work. Your comment means nothing, you probably don't even have any prior experience with the community, you're basing your argument off of one incident in the last TEN YEARS that the community has existed. No doubt you've been influenced by these ridiculously biased articles here on Joystiq and elsewhere. Don't judge a community based on one poorly-reported incident.
Reply
He didn't make any mistakes? So he meant to steal other people's work? That's pretty much what you're saying there, which actually doesn't color him in a good light. And I doubt he actually meant to do that.
"The morrowind modding community is just a group of egotistical narcissists."
And your supporting evidence for this is? I'm sorry, but again, must I point out that modders spend a considerable amount of their time creating content, at no cost to you, for the community? All they ask for is recognition for their work, how in the nine hells is that being egotistical? Some modders don't even care, and you know how you can usually find out? Read the bloody "Read Me", it usually states any restrictions the author might have on using their work. Your comment means nothing, you probably don't even have any prior experience with the community, you're basing your argument off of one incident in the last TEN YEARS that the community has existed. No doubt you've been influenced by these ridiculously biased articles here on Joystiq and elsewhere. Don't judge a community based on one poorly-reported incident.
Posted: Jan 22nd 2011 6:41PM H4rdc0rr said
Here's what I don't understand... These modders who had their creations used in this 2011 package were distributing their mod to anyone who wanted them... for free. These guys are not making any monetary profit, so why is it a problem if their mods are used without their permission? Why make these mods if you're not going to let anyone else use them or even let others help to evolve them?
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