Xbox Live Indie Gems: Antipole
16
Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we try out the gravity-altering platformer, Antipole, from Saturnine Games.
There's a an oft-used formula used by game developers. First, come up with an interesting gameplay mechanic. Second, build an entire game centered around that mechanic. The central mechanic of Antipole is easy to explain: Pull the trigger to reverse gravity. It's a very simple mechanic -- and not necessarily one that's never been used before -- but the way in which Antipole uses gravity is what sets it apart. As Saturnine Games' Edward Di Geronimo Jr. puts it, "Our gravity ability isn't just a replacement for a jump, but rather a core part of the game world."As a mysterious, well-dressed man with a ray gun, players have the ability to reverse gravity at any time by holding one of the trigger buttons. The ability instantly sends the player flying upward, even allowing them to walk and jump on the ceiling. The ability only lasts for a second or two though, so it must be utilized quickly. The power recharges very quickly once players hit the ground, so it's of the utmost importance that one actually lands on the ground and not, say, a pit of nasty spikes.
As Geronimo notes, however, the gravity ability is core to the entire game. It not only affects the player, but also the world around them. Anything that wanders into the player's antigravity bubble will be sent skyward. That includes enemy robots, certain hazards and even enemy projectiles. As I mentioned, the player is equipped with a ray gun, though it's often more effective (and entertaining) to dispatch enemies with gravity.
For example, you might see a robot on the platform above you. Rather than jumping and taking potshots, just flip gravity, let the robot wander a few feet away on the ceiling. Wait for the right moment and you can drop it right into a pit of spikes. It's also possible to reverse the trajectory of bombs dropped by flying enemies, allowing you to use the enemies weapons against them. In fact, one of the boss fights relies on that very principle (something that took me more than a few deaths to fully understand).
Players can't defeat all enemies using gravity, however. Some of them are immune to antigravity, providing an extra challenge. There are even some enemies that can reverse gravity themselves. And yes, you can reverse gravity that's already been reversed by an enemy. It's about as confusing as it sounds.
In addition to the core gravity mechanic, Antipole also includes a number of extras to extend the experience. While XBL Indie Games can't offer real Gamerscore points, Achievement fanatics will be glad to know that the game still hosts a number of in-game challenges. These challenges are listed in the main menu and even reward players with a pop-up message on completion. Each level also has three hidden coins that can be used to unlock special challenge levels. Finally, each level keeps track of completion time and the number of lives used. Throw in a top notch soundtrack and Antipole makes for an impressive package.
Anyone who enjoys a challenge and just has to beat par time should take a look.
Want to try out Antipole? You can queue the trial version for download here on Xbox.com! The full version is 240 MS Points ($3). If you've discovered (or created) an outstanding Xbox Live Indie Game and think it deserves some more visibility, email Richard aat joystiq dawt com, subject line "Xbox Live Indie Gems." Want to find more indie gems? Check out the archive.
There's a an oft-used formula used by game developers. First, come up with an interesting gameplay mechanic. Second, build an entire game centered around that mechanic. The central mechanic of Antipole is easy to explain: Pull the trigger to reverse gravity. It's a very simple mechanic -- and not necessarily one that's never been used before -- but the way in which Antipole uses gravity is what sets it apart. As Saturnine Games' Edward Di Geronimo Jr. puts it, "Our gravity ability isn't just a replacement for a jump, but rather a core part of the game world."As a mysterious, well-dressed man with a ray gun, players have the ability to reverse gravity at any time by holding one of the trigger buttons. The ability instantly sends the player flying upward, even allowing them to walk and jump on the ceiling. The ability only lasts for a second or two though, so it must be utilized quickly. The power recharges very quickly once players hit the ground, so it's of the utmost importance that one actually lands on the ground and not, say, a pit of nasty spikes.
As Geronimo notes, however, the gravity ability is core to the entire game. It not only affects the player, but also the world around them. Anything that wanders into the player's antigravity bubble will be sent skyward. That includes enemy robots, certain hazards and even enemy projectiles. As I mentioned, the player is equipped with a ray gun, though it's often more effective (and entertaining) to dispatch enemies with gravity.
For example, you might see a robot on the platform above you. Rather than jumping and taking potshots, just flip gravity, let the robot wander a few feet away on the ceiling. Wait for the right moment and you can drop it right into a pit of spikes. It's also possible to reverse the trajectory of bombs dropped by flying enemies, allowing you to use the enemies weapons against them. In fact, one of the boss fights relies on that very principle (something that took me more than a few deaths to fully understand).
Players can't defeat all enemies using gravity, however. Some of them are immune to antigravity, providing an extra challenge. There are even some enemies that can reverse gravity themselves. And yes, you can reverse gravity that's already been reversed by an enemy. It's about as confusing as it sounds.
In addition to the core gravity mechanic, Antipole also includes a number of extras to extend the experience. While XBL Indie Games can't offer real Gamerscore points, Achievement fanatics will be glad to know that the game still hosts a number of in-game challenges. These challenges are listed in the main menu and even reward players with a pop-up message on completion. Each level also has three hidden coins that can be used to unlock special challenge levels. Finally, each level keeps track of completion time and the number of lives used. Throw in a top notch soundtrack and Antipole makes for an impressive package.
Anyone who enjoys a challenge and just has to beat par time should take a look.
Want to try out Antipole? You can queue the trial version for download here on Xbox.com! The full version is 240 MS Points ($3). If you've discovered (or created) an outstanding Xbox Live Indie Game and think it deserves some more visibility, email Richard aat joystiq dawt com, subject line "Xbox Live Indie Gems." Want to find more indie gems? Check out the archive.
Reader Comments (16)
Posted: Feb 11th 2011 6:07PM littletmart said
I wasn't crazy about the art style, but the gameplay is tight and its really fun. Totally worth $3!
Posted: Feb 11th 2011 6:19PM TJF588 said
You've sold me on this. Well, wishlist'd me on it. Added to the TO GET roster.
Posted: Feb 11th 2011 6:20PM kalmis said
No thanks. I much rather play VVVVVV
Posted: Feb 11th 2011 6:52PM Afterfield said
This looks like it could be really fun. Sucks I cant get indie games though, and I don't think there is a PC version.
Posted: Feb 13th 2011 2:47AM Afterfield said
@Xiegfried
Never heard of VVVVVV before, I'll have to check it out.
Reply
Never heard of VVVVVV before, I'll have to check it out.
Posted: Feb 11th 2011 7:04PM Xfire40 said
VVVVVV ripoff
Posted: Feb 11th 2011 7:38PM TheShaper said
Seems tough. Definitely giving it a try.
Posted: Feb 11th 2011 8:05PM TheShaper said
Just heard about VVVVVV from you guys. AWESOME!!!!!
Posted: Feb 11th 2011 9:07PM SaltCube64 said
Still seems like pretty much just a jump mechanic. But some enemies get shifted as well.
Posted: Feb 11th 2011 9:57PM EliminatorZigma said
The main character looks like a tomboy Carmen San Diego
Posted: Feb 11th 2011 11:38PM laser beams said
neat. kind of reminds me of the mine shaft (Green) level from Gunstar Heroes. only not as awesome.
Posted: Feb 12th 2011 11:41AM Bakeriffic said
This is exactly the same mechanic used in the under-appreciated classic gem "Metal Storm" for the NES.
http://www.youtube.com/watch?v=m2IkkkfAc9k
http://www.youtube.com/watch?v=m2IkkkfAc9k
Posted: Feb 12th 2011 12:44PM Retrofraction said
Yeah I would much rather play Metal Storm than this game.
Posted: Feb 12th 2011 7:48PM Jack Kevorkian said
Would the guys at Joystiq please try to wrestle away the IGN indie games section? They haven't updated the page in months and I feel you guys would do.a far better job. I know you have a good relationship with MS as vie seen your picks page a few weeks ago. It was very well done. I'd like to see more.
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