Oddworld.com has a detailed interview with Garrett, who explains how playing Abe's Exoddus by sound is even possible, describing the set number of footsteps Abe has on screen, the trial and error process of finding game elements that don't have audio cues and all the sound design decisions that assist his gameplay. Check out the video after the break where Garrett explains what he sees while playing through his mind's eye.
Posted on May 17th 2013 6:45PM
Posted on May 17th 2013 3:45PM
Posted on May 17th 2013 12:00PM