During the Xbox Live Indie Games panel at GDC, a who's who of XBLIG developers (James Silva, Nathan Fouts, Robert Boyd and Ian Stocker) talked about their experiences, successes and failures self-publishing on the service. Perhaps of more use to budding XBLIG developers are some facts about the service, including the revenue split between Microsoft and the developer, as well as some gameplay restrictions.
For anyone who publishes an Xbox Live Indie Game, Microsoft takes 30 percent of the revenue, leaving 70 percent for the game maker. Even more interesting are some of the restrictions for games. James Silva of Ska Studios said it's impossible to have an XBLIG title where the player kills nazis, for example.
"That's like an inherent human right that's been taken away from us," Silva said. "We grew up on killing Nazis." Silva then went on to provide an anecdote about a game concept he had, about a burly mountain man who hunts people, but it turns out XBLIG isn't murder-friendly, either.
We've followed up with Microsoft for some more information on the guidelines of Xbox Live Indie Games.
Reader Comments (51)
Posted: Mar 6th 2011 2:08AM Crimsic said
It's true, all of those games are watered down badly! You'd be horrified to know what The Impossible Game started out as.
Posted: Mar 6th 2011 2:14AM Frank the tank said
@Crimsic HA! Thats funny cause its just a jumping square you sir will go far....
Reply
Posted: Mar 6th 2011 2:13AM onan said
Can't they just say they're massaging Nazis to death? Seems like XBLIG is perfectly fine with those kinds of titles.
Posted: Mar 6th 2011 12:48PM ArcaneAmoeba said
@onan
Massaging Nazis to death -- WITH BULLETS.
Reply
Massaging Nazis to death -- WITH BULLETS.
Posted: Mar 6th 2011 2:14AM Ezio Auditore da Firenze said
Oh, bah.
I want to play that Mountain Man game!
I want to play that Mountain Man game!
Posted: Mar 6th 2011 2:18AM Ezio Auditore da Firenze said
@Ezio Auditore da Firenze
You are Big Jim Hawkins, and along with your faithful bear cub Slim, you creep down into the encroaching suburbs from your remote mountain home, and slaughter those would dare intrude upon your peace and tranquility.
Someone get this to Visceral!
Reply
You are Big Jim Hawkins, and along with your faithful bear cub Slim, you creep down into the encroaching suburbs from your remote mountain home, and slaughter those would dare intrude upon your peace and tranquility.
Someone get this to Visceral!
Posted: Mar 6th 2011 3:20AM Rocket Raccoon said
@Ezio Auditore da Firenze
I think we're on to something here...
But it's still missing something. Something like...
Russians.
BAM! Most original game ever, right there.
Reply
I think we're on to something here...
But it's still missing something. Something like...
Russians.
BAM! Most original game ever, right there.
Posted: Mar 6th 2011 6:07AM Tachyonic Cargo said
@Ezio Auditore da Firenze
It rubs the lotion on it's skin.
It puts the lotion in the basket.
Reply
It rubs the lotion on it's skin.
It puts the lotion in the basket.
Posted: Mar 6th 2011 2:20AM Burnflare said
If the most original enemy you can come up with for your game is Nazis... Well... I dunno what to tell you.
Now aliens, THOSE are original.
Now aliens, THOSE are original.
Posted: Mar 6th 2011 2:42AM Ezio Auditore da Firenze said
@Burnflare
Seriously.
You know what would really sell games? Nazi Zombies.
Bet you didn't see that coming!
Reply
Seriously.
You know what would really sell games? Nazi Zombies.
Bet you didn't see that coming!
Posted: Mar 6th 2011 4:23AM AntiVillian said
@Burnflare
I'm trying to work out what's going on with you and rocket racoon..
Reply
I'm trying to work out what's going on with you and rocket racoon..
Posted: Mar 6th 2011 7:13AM Milkman4321 said
@Burnflare I wanna play I made a Game with Robot Alien Nazi Zombies in it. Most original enemies ever, I must say dear boy.
Reply
Posted: Mar 6th 2011 2:32AM DevilSei said
You heard it on Joystiq first people! Microsoft is Pro-Aryan! Heil Gates! You see...?! Sounds almost like Hell Gates! It's a sign I tell ye!
Posted: Mar 6th 2011 2:46AM Mazrael said
Nazi's are boring.. way over done.. maybe they could make a game where you play as a Nazi, where you see things from the otherside of the fence.. without being Pro-Nazi
...Would be about time they did some different wars, but C&C style so you can pick a side
...Would be about time they did some different wars, but C&C style so you can pick a side
Posted: Mar 6th 2011 2:53AM EJ A said
I believe they restrict XBLIG from Nazi-killing because of German law prohibiting the display of the swastika (how else can you tell if it's a Nazi or not?). Since XBLIG are self-published and the devs want it available to all Xbox 360 regions that have the Indie Games section (Germany being one of them), they'll have to submit to some standards in order to avoid any trouble.
Posted: Mar 6th 2011 3:51AM GMUHistorian said
@EJ A
If that's Microsoft's "reasoning" that's a pretty weak argument. The German law banning the Hakenkreuz (aka swastika) has been in place for many years. Every other game developer (as well as makers of other products such as model airplanes, tanks, ships, etc.) gets around the ban by using a square or simply not putting any symbol in the white oval on a red arm band or removing both the symbol and the white oval. That kind of regionalization gets past the German censors.
Call of Duty:Black Ops even removed the Nazi Zombie Swastika's from their games sold in Japan because of the Swastika's unique (non-Nazi and non-Aryan) meaning in that country. Activision replaced it with a an = sign with a line through it that makes it look like the "not equal to" sign.
If Microsoft wanted to they could allow representations of Nazis without the use of the swastika.
I think this has more to do with the fact they want more family friendly or kid friendly indie games and less "realistic" war themed shooters. The only even close to realistic looking XBox indie shooter I can think of is Nuclear Wasteland. Maybe there are others but they seem like pretty tame games overall.
Reply
If that's Microsoft's "reasoning" that's a pretty weak argument. The German law banning the Hakenkreuz (aka swastika) has been in place for many years. Every other game developer (as well as makers of other products such as model airplanes, tanks, ships, etc.) gets around the ban by using a square or simply not putting any symbol in the white oval on a red arm band or removing both the symbol and the white oval. That kind of regionalization gets past the German censors.
Call of Duty:Black Ops even removed the Nazi Zombie Swastika's from their games sold in Japan because of the Swastika's unique (non-Nazi and non-Aryan) meaning in that country. Activision replaced it with a an = sign with a line through it that makes it look like the "not equal to" sign.
If Microsoft wanted to they could allow representations of Nazis without the use of the swastika.
I think this has more to do with the fact they want more family friendly or kid friendly indie games and less "realistic" war themed shooters. The only even close to realistic looking XBox indie shooter I can think of is Nuclear Wasteland. Maybe there are others but they seem like pretty tame games overall.
Posted: Mar 6th 2011 3:03AM Epoque said
Unfortunately, PSN doesn't have an equivalent to Indie Games yet. Minis are handled entirely differently, and cost a lot more to publish (on top of dev cost) than Indie Games. And as much as I'd LOVE to see community development hit PS3/PSN, I can't see it happening in the current hacking debacle ... though I guess we'll see where they go from Move.me.
Posted: Mar 6th 2011 3:09AM (Unverified) said
Hydrophobia stole my money
Posted: Mar 6th 2011 3:15AM Acosta02 said
@ForeverAndEver
What's funny is that XBLIG are actually really easy to put up for purchase; hardly "strict" at all in most ways.
What's funny is that XBLIG are actually really easy to put up for purchase; hardly "strict" at all in most ways.
Posted: Mar 6th 2011 3:41AM IsItInYet said
I'm just going to go out on a limb here and say that Microsoft has a generic "No killing humans" clause when they publish these games on their service.
It makes sense if some indie game came out where it promoted killing civilians and then the Jack Thompson types tried to blame Microsoft for promoting games that desensitize our youths and blah blah blah.
So basically Microsoft is just covering their asses, and unfortunately Nazis fall into that category.
It makes sense if some indie game came out where it promoted killing civilians and then the Jack Thompson types tried to blame Microsoft for promoting games that desensitize our youths and blah blah blah.
So basically Microsoft is just covering their asses, and unfortunately Nazis fall into that category.
Posted: Mar 6th 2011 10:26AM original fred said
@IsItInYet
While I can see where they're coming from I don't think Nazi's are, strictly speaking, human beings. They're more like a kind of hate-filled vegetable.
Reply
While I can see where they're coming from I don't think Nazi's are, strictly speaking, human beings. They're more like a kind of hate-filled vegetable.
Posted: Mar 6th 2011 3:55PM aughscreennames said
Not true because they still have rules for commercial titles. And theres murder themed DLC/demos available on the Live, even nazi DLC. They had Zombie Nazis on the main screen in the dashboard for a long time. Its just them being assholes, they have no reason at all to not give indie developers they same rights as commercial.
Reply
Posted: Mar 6th 2011 5:34AM Schlecht said
No Nazis, fine. But pretty much not allowing killing to an extent? Come on, that's what video games are all about! Well, that and pretending you can actually play an instrument based on your score.
Posted: Mar 6th 2011 8:29AM Gibbeynator said
I'm pretty sure the Nazi restriction has to do more with the general tiredness of WW2 games than "people might be offended".
Posted: Mar 6th 2011 8:47AM LaughingTarget said
This wipes out the list if enemies for action games. No:
Nazis
Nazi zombies
Nazi aliens
Nazi zombie aliens
Nazi alien zombies (yes, there's a difference)
Nazi dinosaurs
Nazi robots
Nazi dinosaur robots
and Mel Gibson
Really, what's the point if you can't kill any of the above? Why not just give up games and go invent practical space travel?
Nazis
Nazi zombies
Nazi aliens
Nazi zombie aliens
Nazi alien zombies (yes, there's a difference)
Nazi dinosaurs
Nazi robots
Nazi dinosaur robots
and Mel Gibson
Really, what's the point if you can't kill any of the above? Why not just give up games and go invent practical space travel?
Posted: Mar 6th 2011 9:16AM EffExt said
Hmm isn't XBL's money making machine a game where you kill Nazi zombies as well as people?
Posted: Mar 6th 2011 10:20AM geniuswithagun said
Thats kind of redundant, isn't it? No Nazi killing and no murdering?
Posted: Mar 6th 2011 10:38AM Jack Kevorkian said
@geniuswithagun Killing a Nazi isn't murder it is a good deed.
Killing Nazis never gets old until every Nazi is dead Dead DEAD!
Reply
Killing Nazis never gets old until every Nazi is dead Dead DEAD!
Posted: Mar 6th 2011 11:06AM geniuswithagun said
I think gamers would have reached that milestone a loooong time ago...
Reply
Posted: Mar 6th 2011 10:39AM Jack Kevorkian said
Are they allowed to make a Nazi rape game?
Posted: Mar 6th 2011 12:00PM ch3burashka said
@Jack Kevorkian
I *do* believe that two wrongs do make a right.
Reply
I *do* believe that two wrongs do make a right.
Posted: Mar 6th 2011 12:14PM DVMGames Richard said
As has been said by others, it's in all likelihood because of German law. XNA games are submitted on the basis of a 'one world policy', meaning that when games are reviewed, it's made sure that they're suitable for the strictest country in which XBLIG are available.
So to allow games with Nazis, you'd have to withdraw XBLIG from the whole of Germany in order to change a rule that affects a *very* small number of games.
Potentially, some sort of system could be set-up whereby there could be different versions of the game released to different countries, but this would negate a lot of the work that's gone into making releasing games quite simple for indie devs compared to how complex it can be for big publishers.
I'm not aware of any rule strictly prohibiting the killing of humans in games - there's a rule against 'Distasteful Violence' but I've never seen that as directly meaning no killing humans whatsoever - more of a restriction on the 'strength' of the content. I mean, I might be wrong on that count, but I've been around XNA for a few years now and it's nothing I've ever heard of, personally.
Anyone who'd like to see exactly what content's strictly prohibited on XBLIG may do so at the link below. There are a few more things that aren't allowed based on context, but that's Microsoft's insta-fail list, if you like.
http://create.msdn.com/en-US/resources/help/peer_review_prohibited_content
So to allow games with Nazis, you'd have to withdraw XBLIG from the whole of Germany in order to change a rule that affects a *very* small number of games.
Potentially, some sort of system could be set-up whereby there could be different versions of the game released to different countries, but this would negate a lot of the work that's gone into making releasing games quite simple for indie devs compared to how complex it can be for big publishers.
I'm not aware of any rule strictly prohibiting the killing of humans in games - there's a rule against 'Distasteful Violence' but I've never seen that as directly meaning no killing humans whatsoever - more of a restriction on the 'strength' of the content. I mean, I might be wrong on that count, but I've been around XNA for a few years now and it's nothing I've ever heard of, personally.
Anyone who'd like to see exactly what content's strictly prohibited on XBLIG may do so at the link below. There are a few more things that aren't allowed based on context, but that's Microsoft's insta-fail list, if you like.
http://create.msdn.com/en-US/resources/help/peer_review_prohibited_content
Posted: Mar 6th 2011 4:17PM Coldbrand said
Come on now, you can't expect them to let us kill the suit's biggest heroes now can you?
Posted: Mar 6th 2011 4:39PM Extinction said
@Epoque "Unfortunately, PSN doesn't have an equivalent to Indie Games yet. "
Yes it does. Everyday Shooter for example, was made by one person.
Yes it does. Everyday Shooter for example, was made by one person.
Posted: Mar 6th 2011 4:48PM jediyoshi said
@Extinction Indie Games are an entire separate section of the marketplace that has different processes for authorizing games, not a state of mind.
Posted: Mar 6th 2011 5:21PM benheck said
Imagine if they had this rule for Zombies. 95% of the titles would disappear.
Posted: Mar 6th 2011 5:53PM Breakdown said
Nazis, robots, and aliens are some of the greatest villains ever. I openly weep for the water downed villains the kids of today have to play against...
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