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Reader Comments (57)

Posted: Mar 31st 2011 6:36PM Ezio Auditore da Firenze said

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Oh, Shift.

Nice score.

Posted: Mar 31st 2011 8:05PM deathalo101 said

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@Ezio Auditore da Firenze

I see what you did there
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Posted: Mar 31st 2011 6:39PM Rollins said

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Split-screen? No? No sale. Sorry.

Posted: Mar 31st 2011 6:49PM (Unverified) said

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@Rollins Really? Split-screen? What time you live in son?
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Posted: Mar 31st 2011 6:49PM Gridlynk said

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@Rollins I cannot fathom why you would want split-screen in a racing simulator.
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Posted: Mar 31st 2011 6:51PM Rollins said

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@(Univerified)

A time in which I have friends who live nearby and a big enough HDTV to make it enjoyable. My apologies for having real life friends.

@Gridlynk

Looks pretty arcade-y to me. But hell, GT5 had split-screen, so someone must want it in a simulator.
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Posted: Mar 31st 2011 6:52PM szimm said

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@Rollins
Party like it's 1999.
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Posted: Mar 31st 2011 6:57PM brotherdaz said

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@Rollins
I agree with you, some of us do have real life friends and enjoy playing games together on the couch with a few beers.
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Posted: Mar 31st 2011 7:07PM superfrog96 said

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@Rollins

I can't believe people don't want split-screen. Split-screen, to me, is infinitely better than online. Actually seeing your mates reactions is what makes it fun. I've never had anywhere near as much fun playing with my friends online at FIFA than I have in real-life.
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Posted: Mar 31st 2011 7:17PM Rollins said

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I can't help but be slightly amused that my initial post is disappearing into lowrankedness but my second post backing my first one has a full three hearts.

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Posted: Mar 31st 2011 7:33PM Ljud said

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@Rollins I don't really care about split-screen in "serious" racers, but i did miss it in Hot Pursuit, Burnout Paradise and Split/Second. :(
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Posted: Mar 31st 2011 8:46PM XFactor said

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@superfrog96 You sir have put it pefrectly
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Posted: Mar 31st 2011 8:46PM XFactor said

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@XFactor perfectly*
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Posted: Mar 31st 2011 8:47PM Kirkpad said

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@Rollins Wow, I'm surprised you're getting up voted. When Slam Bolt Scrappers only had offline multiplayer, everyone raged. Here you are advocating same screen multiplayer and are praised.
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Posted: Mar 31st 2011 9:22PM DigitalFortress said

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@superfrog96

Agreed, nothing beats that feeling (and seeing in person) of elation when you beat a friend(s) at games, in real life, or on a couch in your living room.

Split Screen intensifies that imo. A right laugh. So yes, I feel this game deserves split screen for the gamer WITH friends in the real world.

ie. the ones that never followed the white rabbit.
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Posted: Mar 31st 2011 11:01PM Tezz said

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@Rollins split screen means that the game has to be rendered twice, and in that instance, pretty visuals will have to be dumbed down.
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Posted: Apr 1st 2011 3:32AM ShinFuYux said

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I want this game. Can someone buy it for me? I'm too poor at the moment.
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Posted: Apr 1st 2011 7:03AM Qwaint said

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@Ljud Split/Second HAD split screen.
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Posted: Apr 1st 2011 7:24AM eatmewhileirot said

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@(Unverified) so what are people meant to do when they socialise in real life, have real friends that come round to their real houses and want to play against them? Not everything revolves around online gaming...
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Posted: Apr 4th 2011 4:09AM Brian Griffin said

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@Tezz

And who cares? It still doesn't disprove the legitimate wish to have split screen to enjoy couch co-op.
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Posted: Mar 31st 2011 6:40PM Caffer1 said

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I still think this game is way to overrated - driving is still to light and floaty like the first game, never feels as if you honestly have controlmof the car - selling mine for 45 if anyone is interested

Posted: Mar 31st 2011 7:53PM kojo87 said

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@Caffer1
thats weird i loved the handling in the first one. so if its the same i have no problem. i'll definitely be picking this up at some point. to me its the perfect mix of simulation and arcade. this is what Need For Speed should be. keep the fun and badassery without ditching the finesse and precision.
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Posted: Mar 31st 2011 10:00PM Chareth Cutestory said

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@Caffer1

This is something I was curious about. I really liked NFS: Shift for about the first hour but, as the cars got faster, the lack of tire friction made it almost unplayable, for me at least.

Its a shame Mr. Nelson's reviews tend to read like press releases... If there's one thing I need to know about, in detail, when reading about a new racing game, its the graphics. Racing games never have good graphics, so its a real treat to find out about a rarity like this.

Spectacular crashes? We're through the looking glass now, people.
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Posted: Apr 1st 2011 2:08AM Caffer1 said

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@Chareth Cutestory

Its exactly the same as shift 1 where the tires feel fine until you start driving a quicker car then forget it, it's like you come into each corner sliddng
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Posted: Apr 1st 2011 5:03PM Axe99 said

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@Caffer1 Totally agree - for the first two hours (the Group D cars) I loved it, the handling felt better than from Shift 1 (which for me was a bastard mix of arcade and sim, and made neither side of me happy), and the AI was vastly improved (still not as good as GT5, and the collision physics are still a mess - if also vastly improved, but that's more a sign of how bad they were in the first game), and the tracks were different. But then I got into a Jag XKR in the Group C cars, and I felt like I was playing a flight/boat sim, this thing was literally floatier than my Hurricane II in IL-2! And it's a Jag XKR! (A pretty heavy, stable car). The Lotus Exige (a much lighter, floatier car) was virtually uncontrollable - if Lotus made cars that really handled anything like that, Lotus would be out of business!

I have heard you can adjust the wheel settings to help, which hopefully will help.

Shift 2 has great presentation (although Helmet cam is only good if you don't know how to use your peripheral vision, which is how I drive - if you use your peripheral, it's just off-putting - it's not the revelation I'd heard it to be - it's basically cockpit view with a dash of extra shake and a perspective change every corner), but it's driving and AI aren't up to scratch to GT5.

Shift 2's presentation, progression and damage visualisation, and tweaking options (mode in-depth than GT5) + GT5's physics, gameplay, damage model (the damage _looks_ better on Shift 2, but is more realistic in GT5's 'heavy' damage model from online) and AI and you'd have the best racer around. Shift 2 = glitz (good glitz, but still glitz), GT5 = substance.

Shift 2's track list is great as well :). Just a shame the car handling's a bloody mess.
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Posted: Mar 31st 2011 6:41PM Level 5 said

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It does in fact look awesome, and oh yes I'll play it; but what I really want is Underground 3.

Posted: Mar 31st 2011 6:55PM Apsac D said

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@Level 5

Yes. Yes yes yes. Yes, yessitty yes yes.

Sick of these driving sims, give me a good old arcade street-racer. I actually defected from Need For Speed because it's slowly becoming a sim. For some, that's great. Not so much for non-hardcore racing fans.
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Posted: Mar 31st 2011 6:56PM MLC said

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@Level 5

I second that notion. Underground 3 would be a must-have if EA ever decides to do it.

I played Shift 2 last night. I thought game looked and sounded great but the steering was way too loose for me. I don't remember the original Shift's steering being like that. I did use the "helmet view" and it's cool and all but the steering just wasn't right, IMO.
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Posted: Mar 31st 2011 10:48PM jmr1986 said

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@Level 5 Or Most Wanted 2??? First one was a blast, i still own it.
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Posted: Mar 31st 2011 11:43PM Dannyboi68 said

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@jmr1986

*cough* NFS Carbon *cough*
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Posted: Mar 31st 2011 6:54PM den69 said

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So according to joystiqs scoring this is better than Gran Turismo 5?
Did enjoy Shift 1 but yeah scoring systems are dumb lol

Posted: Mar 31st 2011 7:30PM phatman516 said

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@den69
1) it is possible to like something better than GT5 which imo wasnt worth the wait

2) it could have been 2 separate reviews (idk who reviewed GT5)
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Posted: Mar 31st 2011 8:48PM DokiDokiBawanga said

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@phatman516 No shift 2 not even close to driving experience of gt5. Cars like on ice, impossible to play with joystick and ton of effects that only distract and annoy
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Posted: Mar 31st 2011 8:49PM Pure Black World Tendency said

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Not sure why Shift is always compared to GT or Forza. It's much more similar to GRID, imo.
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Posted: Mar 31st 2011 10:02PM Chareth Cutestory said

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@Pure Black World Tendency

They're compared because some people think that an arcade racer with car customization = "simulation."
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Posted: Apr 1st 2011 8:29PM den69 said

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@Pure Black World Tendency

I'm comparing them because they both have cars in them... Pretty simple.
If you like racing games, you are probably looking at different games.
Who says I even like Gran Turismo 5? Just simply pointing out that they gave it a lower score.
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Posted: Apr 4th 2011 4:15AM Brian Griffin said

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@Pure Black World Tendency

Perhaps, but the issue arises because most press for this game--including comments from the developers themselves-- seem to include statements like "shift is ready to climb into the ring with the big boys: forza and GT."

That, plus the fact that the game's tagline is "This is REAL racing," and there's no sub-tagline that says "we were just talking about the feeling of being in a cockpit, not the overall experience."
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Posted: Mar 31st 2011 7:14PM whodeybengals9 said

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Read the reviews on Amazon...

Posted: Mar 31st 2011 8:44PM DokiDokiBawanga said

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@whodeybengals9 yeh. it's far far from good racing game.
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Posted: Mar 31st 2011 7:18PM GordoJones88 said

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Nice review Randy.

Shift 2 may not be the most realistic sim with the most realistic physics, but it has a fantastic sense of speed with white-knuckle racing where the car handling requires a very delicate touch on the wheel. I think what the developers really got right is arcade-style Fun and Excitement, but with sim-like control and handling required.

Posted: Mar 31st 2011 8:36PM DokiDokiBawanga said

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@GordoJones88 and it's impossible to play with controller. i tried even turned down dead zone to 0 and sensitivity to a 100% still were not able to input small corrections. while i can play GT5 perfectly fine with dualshock without car going all over the track whenever i try to steer a car.
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Posted: Mar 31st 2011 8:51PM jobadkins said

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Are you kidding me?I love the game but I think the first Shift is better.To me the car handling doesn't feel right.People say well it was to loose but at least ,being somewhat loose it was in a good way so if you get a little bit off track you can straighten right out,in this game you go right off the track and lose the race period even on the easiest settings.I had big time high expectations for this game cause I loved the first game,I am SO disappointed in this game,yes they tightened the driving up But in the wrong way,man oh man I'm disappointed.It's still a great game but not what I thought it would be.

Posted: Mar 31st 2011 8:59PM WiredKnight said

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Looks like this could be a big improvement over the first one, it wasn't quite compelling enough to pull be away from GRiD.

Posted: Mar 31st 2011 9:09PM fid said

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no mention of the AI behavior when racing in single player? do they still brake check you mid corner on the racing line when you're following close?

one message i'd like to send to developers is this: the AI didn't pay $60 for the experience. if i want to race cleanly, the AI should make every effort to do the same.

Posted: Mar 31st 2011 9:15PM fid said

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the other message i'd like them to hear is a general comment: 10 or 12th to 1st in 3 laps with no option to better my starting position or add laps to the race? how "real" is that? give the player the ability to start higher on the grid with past performance or qualifying, or add laps to the race. why am i doing their job for them?
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Posted: Mar 31st 2011 9:58PM GordoJones88 said

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Having to start at the back of a pack of 16 supercars and make your way past them all is an arcade-like part of 'action and excitement'. Once you get to 1st, handling the course with a perfect racing line is the sim part.
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Posted: Apr 1st 2011 2:05AM fid said

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and you know, i'm cool with that, as long as they don't take their arcade racer and market it as realistic because your head jiggles, when it's not.
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Posted: Apr 1st 2011 12:18AM bgardner said

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gt5 will all ways be better for sim racing

Posted: Apr 1st 2011 2:15AM MintagedVortex said

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I continually laugh at people's attitude's to the suspension of the cars in both Shift games.

It's time to face the facts, people. A real racing car that is going at a fast speed doesn't actually handle like a VW heading down to the local Tesco.

Posted: Apr 1st 2011 3:45AM soulseekerUK said

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the steering is lose and although fun it seems to be lacking any real need to put serious time in due to handling. The ps3 version seems to suffer from frame rate update/also horrible jaggies at some points (cant comment on 360 version) it will keep some people happy but i was expecting more from the physics side of things.

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