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Reader Comments (11)

Posted: May 3rd 2011 8:25PM Faceless Troll said

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I thought the Beta was kind of fun, but I'm going to wait for a sale on it.

Posted: May 3rd 2011 8:32PM Jacksons said

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The beta seemed like "Baby's first Hack-n-Slash" to me.

Posted: May 3rd 2011 8:35PM Credge said

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@Jacksons That's how it felt to me as well. The overall pacing of the game was almost tedious. A nice concept, and surely a game to get those in to the hack and slash genre, but overall not for anyone who's played more than one before.
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Posted: May 3rd 2011 8:52PM DevilSei said

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@Jacksons

Aye, I played 5-10 minutes of gameplay in the beta, enough to beat the first stage or two, and was bored by it. Lack of a map sucked, I wasn't too much a fan of having to slap random parts onto my character out of necessity, and well, as said already the online connection being a necessity is bull.

Anything with "spore" just seems to turn out into "good idea, horrible game".
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Posted: May 3rd 2011 8:37PM peter pham said

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it looks interesting to say the least

now lets gett some of dat baconn sawwce!!

Posted: May 4th 2011 8:37PM TheBrainninja said

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I spent very little time with the open beta, as the CONSTANT ONLINE CONNECTION REQUIRED bit completely ruined my experience. I was disconnected and booted to the main screen twice during the unskippable intro (then crashed-to-desktop), and called it quits after I disconnected once more during actual gameplay.

Seriously, a requirement for a Constant Online Connection is awful, stupid, and needs to die a painful death. If you want to structure your game to essentially run a local server/multiplayer game to streamline the codebase, fine - just don't make sure it's a LOCAL server, and not something I have to connect to all the time. It isn't an MMO, it's an ARPG with optional co-op. There is no reason to require a constant connection, unless you have an inexplicable hatred for your customers.

/soapbox

Posted: May 3rd 2011 8:42PM TheBrainninja said

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My comment appears to have been eaten. What a shame.

Just imagine a coldly angry rant about the Constant Online Connection requirement, and how it is a horribly dickish move with no benefit to the consumer. That "feature" alone is an instant no-buy for any game.

...They can't even tempt me with the random alien-boobies in their banner ads. So they should stop trying!

Posted: May 4th 2011 4:34AM radioactivez0r said

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@TheBrainninja When I found out that it required a constant connection - the reason I stopped buying Ubi games on PC - I tried to figure out why. Aside from a terrible DRM scheme, I can't think of anything. If the co-op was drop in/out (which I don't think it is), it would make more sense. As is...it's hard to want to support the model.
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Posted: May 4th 2011 7:41AM Zepp95 said

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Why do I get the feeling EA/Maxis ditched the original Spore to do something else?

Posted: May 4th 2011 7:53AM EgoPoisoning said

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As frustrating as being left in combat with a boss would be, when I played the beta it didn't even do that. I'd take 2-4 hard disconnects for every hour I tried to play, and they'd bounce me all the way back to the main menu.

Took me two days to get through the tutorial.

Posted: May 29th 2011 5:37PM adamshaftoe said

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I had pretty much the same experience that this review describes when I played through the beta of Darkspore. The most fun to be had was indulging in juvenile impulses to turn "horns" and other mods into things more phallic.

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