Sony has confirmed a round of layoffs incurred at Zipper Interactive, its Redmond-based developer of abbreviated squad-based shooters SOCOM and MAG. "This is of normal business practice and a result of cutting back on production resources after the launch of two major franchises," a representative told Joystiq. "The team will continue to support existing properties and its work on future projects."
Sony did not say how many positions were terminated at Zipper, though a report on Kotaku suggests that 33 employees were affected.
Lead designer Travis Steiner recently parted ways with Zipper to form his own startup. His next project, along with that of his former employer, are both not yet known.
Reader Comments (21)
Posted: May 19th 2011 4:04PM Tradio said
waste of time. money and talent for a mediocore product - biggest problem with the games industry today
Posted: May 19th 2011 7:35PM Pixel Addict said
@Tradio
I'm almost certain you haven't even played SOCOM 4.
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I'm almost certain you haven't even played SOCOM 4.
Posted: May 19th 2011 4:04PM Sgt Barone said
Well having the online portion of your game completely absent for its launch window doesn't help either.
Posted: May 19th 2011 7:26PM Pixel Addict said
@Sgt Barone
Maybe I missed it, but where does it say the staff layoffs had anything to do with how well the game performed?
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Maybe I missed it, but where does it say the staff layoffs had anything to do with how well the game performed?
Posted: May 20th 2011 1:39AM (Unverified) said
@Pixel Addict Lol... well it is kind of Business 101 knowledge especially in regards to a Sales/Retail company. The more they sell of the product, the further they can expand or continue to pay for existing employees.
It's apparent to anyone not clueless in business, that if you have to lay-off 33 developers, it means your studio can't 1) Afford to keep them, 2) Want to cut costs, but have exhausted all other means 3) The studio heads want to maximize their own reward/profits, so they fire employees so they keep more money.
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It's apparent to anyone not clueless in business, that if you have to lay-off 33 developers, it means your studio can't 1) Afford to keep them, 2) Want to cut costs, but have exhausted all other means 3) The studio heads want to maximize their own reward/profits, so they fire employees so they keep more money.
Posted: May 19th 2011 4:12PM PointlessPuppies said
This practice is disgusting. The industry is starting to treat "resources" (i.e., employees) as if they were contractors, hired only for a specific project then let go. Except for that they don't actually TELL these people that they'll be hired in this way. They just make them think they're getting a steady job so they work as best they can on the project then drop them like a hot potato.
I hope the industry realizes they're going to kill themselves if they keep doing this. This is one of the biggest reasons why I wouldn't work in the gaming industry if my life depended on it, despite loving the industry, gaming, and creating games. I refuse to be subjected to this kind of crap.
I hope the industry realizes they're going to kill themselves if they keep doing this. This is one of the biggest reasons why I wouldn't work in the gaming industry if my life depended on it, despite loving the industry, gaming, and creating games. I refuse to be subjected to this kind of crap.
Posted: May 19th 2011 4:29PM CrashTunoku said
@PointlessPuppies This happens in every industry. No development team that swells up as the project nears its end keeps all of those extra people once it's done.
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Posted: May 19th 2011 4:38PM eat it said
@PointlessPuppies
dude, a lot companies hire creatice people and specifically call them contractors. There's nothing wrong with that. You get hired on for a week or even a couple of years. it's called freelance work and it pays very well. I worked at a place for 2 months before and at a place for 3 years as a freelance artist. I'll probably go back to both at some point in the future when they need me again. I don't want to sit around an office if they have to find busy-work for me. I'd rather move onto another job that genuinely needs my talent. That's the beauty of being a contractor is that you can put the work on your resume and get a job somewhere else! these people are basically hired guns that different companies share. some of them probably even work for 3rd party creative industries and get benefits through them.
there is no doubt that they told these people they would only be there until the product was finished.
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dude, a lot companies hire creatice people and specifically call them contractors. There's nothing wrong with that. You get hired on for a week or even a couple of years. it's called freelance work and it pays very well. I worked at a place for 2 months before and at a place for 3 years as a freelance artist. I'll probably go back to both at some point in the future when they need me again. I don't want to sit around an office if they have to find busy-work for me. I'd rather move onto another job that genuinely needs my talent. That's the beauty of being a contractor is that you can put the work on your resume and get a job somewhere else! these people are basically hired guns that different companies share. some of them probably even work for 3rd party creative industries and get benefits through them.
there is no doubt that they told these people they would only be there until the product was finished.
Posted: May 19th 2011 4:49PM FriedConsole said
@PointlessPuppies
As a contract programmer, I can tell you that they corporations don't hire full time employees with the expectation of laying them off. It is much more expensive to hire full time employees and fire them then to just hire a bunch of contractors. Your liable for paying some of their unemployment and benefits if they are full-time. Things change in business and you have to readjust. Sometimes mass layoffs are used to just trim the fat and layoff less than star performers.
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As a contract programmer, I can tell you that they corporations don't hire full time employees with the expectation of laying them off. It is much more expensive to hire full time employees and fire them then to just hire a bunch of contractors. Your liable for paying some of their unemployment and benefits if they are full-time. Things change in business and you have to readjust. Sometimes mass layoffs are used to just trim the fat and layoff less than star performers.
Posted: May 20th 2011 1:43AM (Unverified) said
@CrashTunoku Nope, wrong, I worked Contract there for a year on SOCOM 4 and left a couple months ago. But I made a bunch of friends while at Zipper, and I can confirm that it was all Departments (Art, Design, Engineering, QA, etc...) that got hit, and the a good portion were also full-time employees...
In fact, I personally know 2 Programmers (name withheld obviously b/c the internet has no respect for such things) who worked their asses off fixing other people's mistakes at Zipper who were laid off, while some of the "useless" ones were kept.
Don't go spouting shit like that if you don't even work in/or know people in the Gaming Industry, or specifically the studio these articles talk about...
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In fact, I personally know 2 Programmers (name withheld obviously b/c the internet has no respect for such things) who worked their asses off fixing other people's mistakes at Zipper who were laid off, while some of the "useless" ones were kept.
Don't go spouting shit like that if you don't even work in/or know people in the Gaming Industry, or specifically the studio these articles talk about...
Posted: May 20th 2011 1:45AM (Unverified) said
@CrashTunoku Oops, and that was aimed towards "Da Bro Quest", not you Crash, must have clicked the wrong Reply :P.
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Posted: May 19th 2011 4:13PM Anarqi said
I was looking forward to this game, but after playing at my cousins. It just wasn't enough to convince me to buy.
Posted: May 19th 2011 6:02PM dblue said
socom had the right formula to make a great socom game (socom1-2) but zipper refuses to make a game like the 1 or 2 game. i just dont get it :/
if socom will ever recover it will have to make a socom game like 1 or 2 and have all the old maps (1 2) and make well design new maps. the campaign has to be a stealth game and not like cod with over the top moments
if socom will ever recover it will have to make a socom game like 1 or 2 and have all the old maps (1 2) and make well design new maps. the campaign has to be a stealth game and not like cod with over the top moments
Posted: May 19th 2011 6:43PM Riley Freeman said
That's just wrong.
Posted: May 19th 2011 9:33PM ClanPsi said
You'd think they would wait until their games are fixed before firing a bunch of people. Their online system is terrible for anyone wanting to join a match with a friend, and it REALLY need to be addressed.
Posted: May 19th 2011 9:43PM Nobledevil Gaming Optimist said
Wouldn't these "layoffs" be the typical people hired to help complete a product, then let go afterward? This happen to just about every game, then the company hires some people for the next project, and the cycle continues - how is this still news?
Posted: May 19th 2011 11:34PM Barkley610 said
My favorite video game since the first came out.
S2 I began online play first time ever.
This has to be the least popular, non advertised console exclusive game ever. Now being developed towards "casual/COD" players.
It's sad and breaks my heart. The game that had it all and changed my eyes towards gaming (online) has fallen so far behind.
S2 I began online play first time ever.
This has to be the least popular, non advertised console exclusive game ever. Now being developed towards "casual/COD" players.
It's sad and breaks my heart. The game that had it all and changed my eyes towards gaming (online) has fallen so far behind.
Posted: May 20th 2011 4:58PM BIGORNA said
This is a normal procedure when you make a shity game and a crappy sell.






