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Reader Comments (137)

Posted: Jun 17th 2011 9:04AM epoch2485 said

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can you post a youtube vid so people from other countries can also watch this...

Posted: Jun 17th 2011 9:11AM xFenixKnightx said

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Posted: Jun 17th 2011 9:17AM Premature ejaculation man said

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@epoch2485
They'd upload it to vimeo before they'd link to youtube. Gotta ensure that our kids are all socially safe!
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Posted: Jun 17th 2011 9:18AM swooded said

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Posted: Jun 17th 2011 10:44AM LEONLEONLEON said

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@Joystiq Community.


Well done. This is the most mature comments section about this video that ive seen so far!

So many other places are full of raging fanboy arguments and lies about stuff.

Its nice to see some maturity.


Whats sad is that the official Battlefield 3 forums had some of the most childish behaviour (after the Facebook group of course).
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Posted: Jun 17th 2011 11:03AM LENSconcept said

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@wilsonadley

thank you sir; i like my sentences like i like my women....LOTS of periods!
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Posted: Jun 17th 2011 11:19AM epoch2485 said

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@xFenixKnightx
thanks man and thanks joystiq for putting up a youtube vid...getting sick of those darn AOL safe something ads... :p
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Posted: Jun 17th 2011 1:24PM xFenixKnightx said

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@epoch2485

No worries.
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Posted: Jun 17th 2011 9:06AM xFenixKnightx said

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Looks way better than I though it would. DICE FTW! It doesnt look as good as PC but Ill take it. Not a huge fan of the red dot but hopefully they update it.

Posted: Jun 17th 2011 9:35AM RagingStormX said

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@xFenixKnightx

I watched that youtube video in 1080p...from what I can see it looks good, but I can only imagine that it looks even better in person. Hopefully EA would put up an official HD video on its BF3 website.
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Posted: Jun 17th 2011 9:42AM xFenixKnightx said

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@RagingStormX

Watching it again with the link I posted above the red dot looks fine. I think it was from the laggy Kotaku vid I first watched it on. It didnt look good. Looks great now. SO PUMPED!
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Posted: Jun 17th 2011 10:36AM LEONLEONLEON said

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@xFenixKnightx

Yeah, I hate that sight they were using. It seems that guns equipped from earlier missions will carry over to the next mission. Thats the impression i got from that.

I loved the red dot scope that was on one of the classes in BF2. Forgot what it was though.
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Posted: Jun 17th 2011 11:42AM Zoot Suit Jedi Grammar Hammer En said

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@xFenixKnightx

Hey. Is this where I'm supposed to say something like "Pshh. MW3 is gonna kill this game. At least their DLC will include MAPS. Lol."

I'm just wondering if the opposite works as well.
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Posted: Jun 17th 2011 1:20PM Kougeru said

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@xFenixKnightx That's what real red dot scopes look like.
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Posted: Jun 17th 2011 1:31PM LEONLEONLEON said

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@Kougeru

No, There are many variations.
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Posted: Jun 17th 2011 2:21PM iceveiled said

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@LEONLEONLEON That's an EOTech optic. They're the most popular rifle mounted optic in today's military. Get used to seeing it, and the trijicon ACOG optic in video games. They're not going away anytime soon.
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Posted: Jun 17th 2011 4:41PM maveric101 said

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@iceveiled

yeah EOTech (holo) and AimPoint (LED) are the most popular.
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Posted: Jun 17th 2011 9:07AM Lampy said

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I'm sure I'd be satisfied with the console graphics. What is more bothersome to me is the larger player count (64 on PC versus 24 on console) and hence larger maps on the PC version. I am thinking about getting a PC for this one.

Posted: Jun 17th 2011 9:25AM Dance Mofo said

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@Lampy I think 24 is better than 64. Not a whole bunch of lunatics gunning you down just right after you respawned somewhere else. And to mention it is a little more structured to have 24 or even 16.
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Posted: Jun 17th 2011 10:23AM DenebSwift said

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@Lampy
I don't get it. M.A.G. had 256 on a console years ago. Why has no one else gone over 32 or 24? Clearly the tech is there. I get it's different game to game, and the tech is patented. But why are consoles still stuck at 10% of what this game did 3 yeas ago?
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Posted: Jun 17th 2011 10:36AM BananaBoat said

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@DenebSwift - MAG had to make some pretty dramatic graphical sacrifices to hit that number. One of the devs on BF3 literally came out and said that they could have made the game uglier, and taken away some destructibility, in exchange for more players on the consoles. I think they made the right choice.

Having said that, I upgraded my PC specifically for this game, and I am looking forward to full 64 player matches.
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Posted: Jun 17th 2011 10:39AM LEONLEONLEON said

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@Lampy

if im going to play ANY FPS on my PC, I look for matched with around 10 people playing. I do the same with Killzone 2 aswell. I cant bare loads of poeple in a map, It just gets overcrowded and becomes annoying, Nomatter what size the map.


Having only 24 players is a blessing.
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Posted: Jun 17th 2011 10:46AM Dirtyboy said

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@Dance Mofo I'd rather have the larger matches that feel like a real war with room to maneuver and not being funneled into a meat grinder.
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Posted: Jun 17th 2011 11:32AM Johnnynumber5 is powered by cell said

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@DenebSwift

As Banana Boat said ...

It's a balancing act. The developers obviously want beautiful graphics, a consistent frame rate, full and realistic destructibility, large maps, vehicles and a high player count but to keep the overall integrity and quality consistent they had to have a reduced player count.

If you look at MAG it is absolutely ahead of its time when it comes to the amount of players on a map at any given time without any lag. They also had some unique game play experiences with the vehicles and bases. But, one of the things Zipper Interactive had to do to reach that player count was a reduced frame rate and down scaled graphics.

You have to pick and choose whats important as a developer. Obviously the team felt 24 players gave them the best result on consoles. On the PC there really aren't graphical limitations to what you can do. Console porting (from the PC especially) is probably not the easiest thing in the world.

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Posted: Jun 17th 2011 11:55AM Megaqwerty said

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@LEONLEONLEON I've never played a console BF: are the maps changed at all to reflect that the max player cap is 24?

In the PC version, each map has a few size variations to accommodate more or less players and the largest sizes have always been more than able to handle 64 players.
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Posted: Jun 17th 2011 12:01PM ptcamn said

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@Fire Walk With Me

I take it you never played MAG.

It was so unpopular and unsuccessful that it made it into the Greatest Hits collection already. If only other games were that unpopular, many companies would be so happy....
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Posted: Jun 17th 2011 12:20PM Johnnynumber5 is powered by cell said

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@Fire Walk With Me

Maybe not as popular as Halo or COD but it was popular none the less. Great game by the way.
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Posted: Jun 17th 2011 1:18PM Haizeus said

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@ptcamn

MAG was MASSIVELY popular in Europe, and did pretty well in the States as well. I really don't know where you're getting this "unpopular" idea from. The playerbase dwindled rather quickly, but it still sold well.
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Posted: Jun 17th 2011 1:32PM LEONLEONLEON said

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@Megaqwerty

No, The maps are the same still. Just less crowded.
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Posted: Jun 17th 2011 2:06PM Orresnei said

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@LEONLEONLEON Actually, 32 players on each team is not that many when one consider the size of the maps on 64 player servers. When you have 2 battle helicopters, 1 transport helicopter, a tank, a anti-personell-tank, two jets and some smaller hardware (jeeps, boats, etc) for just one of the two teams, then 10 players is not enough.

The Battlefield franchise was designed around fairly large scale combat situations, involving a good portion of battle hardware, but also some interesting infantery play. Now, a game such as Counter-Strike or Killzone might work best with 10 players in a match, but Battlefield was just not designed around such battle scales. Even 24 players is cutting it a little close (in my opinion). But I guess they've tried to balance the level of graphics with the ammount of players on the console versions.

Now, I will agree that 64 player matches can be somewhat chaotic, especially on public servers. But this is primarily the case on close quarter maps with an infantery focus, such as Strike at Karkand. Most bigger hardware-focused maps in Battlefield 2 (the original series) actually worked very well with 64 players. If the jet pilots, and combat helicopters are going to have anything to shoot at, there has to be a fair amount of players on the map!
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Posted: Jun 17th 2011 2:30PM Draugdraugr said

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@LEONLEONLEON

The PC version has larger maps than the console versions will have.
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Posted: Jun 17th 2011 3:13PM Draugdraugr said

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@Dance Mofo

Seems like that'd be an issue with lousy map design, and not player limits.
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Posted: Jun 17th 2011 3:54PM The Aquacharger said

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@Orresnei
PFFFT! Someone never played Counter-Strike map 1hp with 100 people. Most fun I ever had.
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Posted: Jun 17th 2011 6:55PM snack said

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@DenebSwift There's not a single moment in M.A.G where you'll get 256 players on your screen. The maps and spawn points are structured in clusters. 256 players is just marketing.
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Posted: Jun 17th 2011 9:08AM LiveStock said

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The video isn't playing for me. It just shows the NBC peacock then a black screen. Activision is behind this, I know it!

Posted: Jun 17th 2011 9:25AM Mal F4cti0n said

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@LiveStock

Yeah, same thing happened to me on the Uncharted 3 Fallon video from yesterday.

They posted the Youtube video here, so try again.
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Posted: Jun 17th 2011 10:06AM Klearwater Killer said

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@LiveStock
No, thats the game. Its the Peacock Map. The Boss you have to fight at the end is Matt Lauer.
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Posted: Jun 17th 2011 9:14AM Che J P said

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If the video isn't playing for you use this link:
http://www.latenightwithjimmyfallon.com/video/thursday-june-16-2011/1334634/

It's the full episode so you'll have to skip ahead

Posted: Jun 17th 2011 9:15AM Che J P said

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@Che J P

Here's the link to the actual Battlefield video

http://www.latenightwithjimmyfallon.com/video/battlefield-3-6-16-11/1334617
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Posted: Jun 17th 2011 9:15AM bxgt said

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Here you go guys, youtube link
http://www.youtube.com/watch?v=velM0hmC6Ng

Posted: Jun 17th 2011 9:22AM The Pork said

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Boy that looked bad until I changed the Youtube button thingy to 1080p!

Posted: Jun 17th 2011 9:22AM LEGIONSINGULARGETHUNIT said

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Looks good!

Though I noticed more object pop in....

Posted: Jun 17th 2011 9:43AM MrAlex said

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@LEGIONSINGULARGETHUNIT

Yeah, there was a bit more glare in the lighting as well it seemed but it still looks phenomenal.

Also I don't know if its only this way on PS3 but the animations seemed slightly less odd.
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Posted: Jun 17th 2011 10:41AM LEONLEONLEON said

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@MrAlex Thatll be the added development time since the PC demo.

Notice that a few buildings have moved around and changed shape too. Its all slight tweaks they are doing constantly after playtesting.
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Posted: Jun 17th 2011 2:56PM D4rk 0p3rative said

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@LEGIONSINGULARGETHUNIT

It will probably look better when you play the game on your own TV. You know how internet videos sometimes don't look as awesome as they really do. Not only that, but I believe the game is still Pre-Alpha.
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Posted: Jun 17th 2011 9:22AM cameltrader said

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that looks alot better than I thought it would, I've just bought a 460gtx just for battlefield 3...probably should have just stuck with the ps3! oh well, live and learn!!

Posted: Jun 17th 2011 9:41AM ironneko said

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@cameltrader

On that note: http://www.youtube.com/watch?v=oRNBFDqeYhA
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Posted: Jun 17th 2011 9:58AM ReadingRambo said

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@cameltrader

I would stick with PC. Console version is gonna be good but the PC is what this game was built around. So...I wouldn't fret about buying a new video card for this game. It will come in handy for future games anyway.

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Posted: Jun 17th 2011 2:38PM Draugdraugr said

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@cameltrader

Nah, stick to PC. You also get a higher player count and larger maps with the PC! :)
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Posted: Jun 17th 2011 1:27PM WiNGSPANTT from TopTierTacticsco said

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Three words: epic vehicle battles
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