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Reader Comments (17)

Posted: Jul 15th 2011 9:38PM superbagman said

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Feels like this game has been in development forever. I just want to play it already. It's gotta be coming soon, right?

Posted: Jul 16th 2011 1:30AM Electrium said

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@superbagman I was convinced the lack of release date announcement for the game in early 2011 meant it would be a Summer of Arcade title. Now I'm hopeful it'll come out this year but I don't think we have any way of knowing that.

On a more positive note, I can't wait to play this. Plus, it's both cute and simple enough that I won't have any trouble getting my girlfriend interested in playing it with me.
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Posted: Jul 15th 2011 9:49PM Exu said

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Meh, it's been too long my interest has really waned. Sure the game looks alright but it's no Castle Crashers is it?

That difficult third game...

Posted: Jul 16th 2011 12:11AM SushiGummy said

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@Exu
I've played it at Comic Con. In my opinion, it's a hundred times better than Castle Crashers.
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Posted: Jul 16th 2011 10:04AM Exu said

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@SushiGummy Well when the demo releases in two or three years I'll be sure to give it a go.
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Posted: Jul 15th 2011 9:53PM Acosta02 said

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I loved Castle Crashers but I'm not feeling this one. Looks a little too simplistic for me, I guess.

Posted: Jul 15th 2011 10:00PM Schlecht said

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I'm so sad that they told OXM that they aren't interested in a second Castle Crashers. I stopped being a huge fan of them when I read that.

Posted: Jul 16th 2011 2:25PM darkinchworm said

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@Schlecht
Sounds like you weren't a fan of them after all, only Castle Crashers. A shame, that.
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Posted: Jul 15th 2011 10:05PM Measlesopolis said

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Can't wait for this game
"the ocean was all like 'psych'!"

Posted: Jul 15th 2011 10:09PM Martyrdom said

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I read new Battletoads instead of new BattleBlock. Hopes = Crushed.

Posted: Jul 16th 2011 12:15AM whatisdelicious said

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Best takeaway from this trailer: the guys at Behemoth watch Cowboy Bebop.

Posted: Jul 16th 2011 12:59AM DBuckEye said

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I have no idea what it's like at the Behemoth, but doesn't it seem like they have a ridiculously slow pace of production, even for the small studio that they are?

Posted: Jul 16th 2011 10:05AM Exu said

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@DBuckEye No joke, porting Castle Crashers to PS3 took two years.
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Posted: Jul 16th 2011 5:43PM broken 4th wall said

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@Exu

i don't imagine the PSN port was really a high priority for them in the first place. it was just a port, after all, so it couldn't have taken too long to do.
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Posted: Jul 16th 2011 10:42PM Thesushiroll said

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@DBuckEye
its slow because alot of it is hand drawn and they are a very small team
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Posted: Jul 16th 2011 6:08AM CAG Danimal said

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I got to try this game out earlier this year at PAX East. I really enjoyed it and was hoping we'd see it as part of the Summer of Arcade. I hope we at least get a release date for it soon.

Posted: Jul 16th 2011 8:34AM ORTHROK said

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i tried to play this at pax east but the two dipshits infront of me just kept playing it for like 15 minutes. like they played one round and then just played another round in a different mode and its like god damn i know you dont leave the house often but figure out some decency of how shit works

this game looks p fun though

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