New BattleBlock Theater video throws a little surprise party
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It's been a while since we last saw The Behemoth's Battleblock Theater in action, so if you're forgetting all of the pertinent deets, let us remind you: The game, by the creators of XBLA superhit Castle Crashers, throws a few players with strangely-shaped heads into a theater run by cats and tasks them with navigating a maze of traps and troubles for the cats' presumed entertainment.
You can see some of that entertainment in this brand-new video, which features Prisoner 10321 and the game's co-op "throwing" mechanic, which allows players to launch their frienemies across gaps, into portal-like devices ... or into spikes and pits, if they happen to not be so fond of them at a given moment.
The official Behemoth blog says there's complexity here, too: you'll go farther when both characters are facing the same way, or not as far if they're facing apart. And while players can slide tackle each other while fighting, the throw move can cancel that out, blocking the slide and instead sending the slider into danger. We tell you that now so that when it happens in the game, you're not actually thrown for the proverbial loop.
Reader Comments (17)
Posted: Jul 15th 2011 9:38PM superbagman said
Feels like this game has been in development forever. I just want to play it already. It's gotta be coming soon, right?
Posted: Jul 16th 2011 1:30AM Electrium said
@superbagman I was convinced the lack of release date announcement for the game in early 2011 meant it would be a Summer of Arcade title. Now I'm hopeful it'll come out this year but I don't think we have any way of knowing that.
On a more positive note, I can't wait to play this. Plus, it's both cute and simple enough that I won't have any trouble getting my girlfriend interested in playing it with me.
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On a more positive note, I can't wait to play this. Plus, it's both cute and simple enough that I won't have any trouble getting my girlfriend interested in playing it with me.
Posted: Jul 15th 2011 9:49PM Exu said
Meh, it's been too long my interest has really waned. Sure the game looks alright but it's no Castle Crashers is it?
That difficult third game...
That difficult third game...
Posted: Jul 16th 2011 12:11AM SushiGummy said
@Exu
I've played it at Comic Con. In my opinion, it's a hundred times better than Castle Crashers.
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I've played it at Comic Con. In my opinion, it's a hundred times better than Castle Crashers.
Posted: Jul 15th 2011 9:53PM Acosta02 said
I loved Castle Crashers but I'm not feeling this one. Looks a little too simplistic for me, I guess.
Posted: Jul 15th 2011 10:00PM Schlecht said
I'm so sad that they told OXM that they aren't interested in a second Castle Crashers. I stopped being a huge fan of them when I read that.
Posted: Jul 16th 2011 2:25PM darkinchworm said
@Schlecht
Sounds like you weren't a fan of them after all, only Castle Crashers. A shame, that.
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Sounds like you weren't a fan of them after all, only Castle Crashers. A shame, that.
Posted: Jul 15th 2011 10:05PM Measlesopolis said
Can't wait for this game
"the ocean was all like 'psych'!"
"the ocean was all like 'psych'!"
Posted: Jul 15th 2011 10:09PM Martyrdom said
I read new Battletoads instead of new BattleBlock. Hopes = Crushed.
Posted: Jul 16th 2011 12:15AM whatisdelicious said
Best takeaway from this trailer: the guys at Behemoth watch Cowboy Bebop.
Posted: Jul 16th 2011 12:59AM DBuckEye said
I have no idea what it's like at the Behemoth, but doesn't it seem like they have a ridiculously slow pace of production, even for the small studio that they are?
Posted: Jul 16th 2011 5:43PM broken 4th wall said
@Exu
i don't imagine the PSN port was really a high priority for them in the first place. it was just a port, after all, so it couldn't have taken too long to do.
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i don't imagine the PSN port was really a high priority for them in the first place. it was just a port, after all, so it couldn't have taken too long to do.
Posted: Jul 16th 2011 10:42PM Thesushiroll said
@DBuckEye
its slow because alot of it is hand drawn and they are a very small team
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its slow because alot of it is hand drawn and they are a very small team
Posted: Jul 16th 2011 6:08AM CAG Danimal said
I got to try this game out earlier this year at PAX East. I really enjoyed it and was hoping we'd see it as part of the Summer of Arcade. I hope we at least get a release date for it soon.
Posted: Jul 16th 2011 8:34AM ORTHROK said
i tried to play this at pax east but the two dipshits infront of me just kept playing it for like 15 minutes. like they played one round and then just played another round in a different mode and its like god damn i know you dont leave the house often but figure out some decency of how shit works
this game looks p fun though
this game looks p fun though






