At what point does the Humble Indie Bundle become so successful that it can officially stop being so darn humble? We're not sure if there's a set limit, but we think that the recently launched third edition of the indie game compilation has cleared the bar: In its first 17 hours of availability, Humble Indie Bundle 3 has been downloaded over 105,000 times, pulling in more than $500,000 for the five games included therein.
Keep in mind, these impressive figures were accumulated in less than a day -- we can't wait to see how much cheddar these worthy titles (alongside Child's Play and the Electronic Frontier Foundation) can nab during their full two-week run. Of course, first, we're going to have to find out the latest dollar-to-cheddar currency exchange rates. We're pretty sure it's $3.09 per brick, but that ratio might be a tad outdated.
Reader Comments (27)
Posted: Jul 27th 2011 3:10PM Draugdraugr said
This must be what it looks like when PC gaming is dying.
/sarc
/sarc
Posted: Jul 27th 2011 7:06PM maveric101 said
@Draugdraugr
shut up, it's getting annoying. PC gamers say that even more than console idiots say the opposite.
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shut up, it's getting annoying. PC gamers say that even more than console idiots say the opposite.
Posted: Jul 27th 2011 3:11PM Drakkenfyre said
It's interesting how when you select an amount, the amount going to the Humble Bumble Inc. people (who by their description get these things "together" and pay for bandwidth) is equal to all the other donations.
So if you pay say $20, it will split up $5 to each organization.
And they try to guilt you into making their share more by saying "what you chose determines how much we gain or how much we lose with this."
So in the end, it's quite possible the company would make a profit off this. And this company is separate from the developers and the other charity organizations.
So if you pay say $20, it will split up $5 to each organization.
And they try to guilt you into making their share more by saying "what you chose determines how much we gain or how much we lose with this."
So in the end, it's quite possible the company would make a profit off this. And this company is separate from the developers and the other charity organizations.
Posted: Jul 27th 2011 3:15PM darkinchworm said
@Drakkenfyre
Why shouldn't they be entitled to some cash? They helped to put the project together. I mean, if you really wanted to, you could pull that slider to the left and - tada, they get no money. Serves those bastards right, right?
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Why shouldn't they be entitled to some cash? They helped to put the project together. I mean, if you really wanted to, you could pull that slider to the left and - tada, they get no money. Serves those bastards right, right?
Posted: Jul 27th 2011 3:46PM Drakkenfyre said
I didn't say they didn't deserve any money. I just think trying to guilt you into donating more is a little crap.
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Posted: Jul 27th 2011 3:54PM darkinchworm said
@Drakkenfyre
I don't perceive it that way, and I'm pretty quick to identify ne'er-do-wells and scheme-hatchery. The "what we lose" does seem like a bit of a stretch given that they're hosting a website and not distributing product, but who knows, maybe the incurred costs are over 9000, or something.
*shrug*
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I don't perceive it that way, and I'm pretty quick to identify ne'er-do-wells and scheme-hatchery. The "what we lose" does seem like a bit of a stretch given that they're hosting a website and not distributing product, but who knows, maybe the incurred costs are over 9000, or something.
*shrug*
Posted: Jul 27th 2011 3:55PM darkinchworm said
@darkinchworm
...or do you download it straight from them? Honestly I've only ever paid attention to them offering Steam keys
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...or do you download it straight from them? Honestly I've only ever paid attention to them offering Steam keys
Posted: Jul 27th 2011 5:44PM Drakkenfyre said
They do provide bandwidth right off the page. But I don't think they do for Steam.
The whole "you decide how much we lose" is what I am talking about.
These guys aren't the developers, they aren't the publishers. I doubt their bandwidth for these titles (especially considering they are indie titles, and aren't of the 10GB+ range of retail releases) cost them a ton. It's great for the developers and for gamers to get these games together, but the little dig at people paying less sounds kind of like those charity companies that take a portion of the donations for themselves.
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The whole "you decide how much we lose" is what I am talking about.
These guys aren't the developers, they aren't the publishers. I doubt their bandwidth for these titles (especially considering they are indie titles, and aren't of the 10GB+ range of retail releases) cost them a ton. It's great for the developers and for gamers to get these games together, but the little dig at people paying less sounds kind of like those charity companies that take a portion of the donations for themselves.
Posted: Jul 27th 2011 5:59PM MasterYogurt said
@Drakkenfyre
If the Humble Bundle team themselves were a charity I'd be fighting you. The "what we gain or lose" bit is just profit for them. Their cost of hosting has to be fairly reasonable, considering the site is very bare-bones and Steam/Desura keys mean they don't have to serve the MBs, plus the games are very small (largest is AYIM around 50mb), plus they do offload some bandwith via BitTorrent.
The Humble Bundle donates to charity but is itself for-profit, and I agree that the little "what we gain or lose" dig has about all the tact of charities that mail you a nickel, and putting the slider at even with the actual charities (when before it's been a "tip," not on par with the others) is a neat little trick.
I love this promotion and I use it as an opportunity to donate, but it's not all innocuous rainbow fields of love. Humble Bundle has investors and it's expected to turn a profit - a good one. I have no problem with people profiting off of ventures, but it really bothers me when they make profits under the guise of charity like HumbleBundle has begun doing.
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If the Humble Bundle team themselves were a charity I'd be fighting you. The "what we gain or lose" bit is just profit for them. Their cost of hosting has to be fairly reasonable, considering the site is very bare-bones and Steam/Desura keys mean they don't have to serve the MBs, plus the games are very small (largest is AYIM around 50mb), plus they do offload some bandwith via BitTorrent.
The Humble Bundle donates to charity but is itself for-profit, and I agree that the little "what we gain or lose" dig has about all the tact of charities that mail you a nickel, and putting the slider at even with the actual charities (when before it's been a "tip," not on par with the others) is a neat little trick.
I love this promotion and I use it as an opportunity to donate, but it's not all innocuous rainbow fields of love. Humble Bundle has investors and it's expected to turn a profit - a good one. I have no problem with people profiting off of ventures, but it really bothers me when they make profits under the guise of charity like HumbleBundle has begun doing.
Posted: Jul 27th 2011 6:33PM darthnilloc said
@darkinchworm Yes they're turning a profit, but I'm not sure if I mind as much as you do. Steam turns a profit too and I still check every morning to see if I can throw more money at their daily deal. If they make tons of money I just hope they'll use some of that money to do even more bundles.
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Posted: Jul 27th 2011 6:35PM darthnilloc said
@darkinchworm Also as far as I can tell the default split gives 15% to the two charities and the Humble Bundle. The lion's share still goes to the developers, and the other two default options give 0% to Humble Bundle.
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Posted: Jul 27th 2011 3:18PM foxhound said
Quite possibly the best gaming news I've heard all week. I'm glad people are helping out a good cause.
Posted: Jul 27th 2011 3:24PM Courtney said
I'll throw in cheddar in about a week, for some reason I always end up waiting until the last half of the run to throw in.
I'm also more excited for this one. In the second Bundle, I already owned 3 of the games in the bundle. I still donated, but gave a greater percentage to the charities.
I'm also more excited for this one. In the second Bundle, I already owned 3 of the games in the bundle. I still donated, but gave a greater percentage to the charities.
Posted: Jul 27th 2011 3:30PM Ryuk said
Just threw down $10! My first Humble Indie Bundle Purchase and I do not regret it!!!
Posted: Jul 27th 2011 5:57PM tylerh1701 said
@Ryuk
Maybe you'll get lucky and they'll throw in one of the older bundles as well, like they did last time.
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Maybe you'll get lucky and they'll throw in one of the older bundles as well, like they did last time.
Posted: Jul 27th 2011 3:38PM blackangel209 said
I feel really bad for not being able to pay more than 20 bucks for this right now. :(
Posted: Jul 27th 2011 3:44PM SMTDante said
At least this time Joystiq had the decency to actually link to the Humble Indie Bundle site instead of a search page here on the site.
Posted: Jul 27th 2011 3:56PM 2late2die said
It's been a long time since first-grade math but I believe the average is less than $5 per buyer. That's not quite as impressive as "half a million dollars!".
Don't get me wrong, I'm glad people are buying it and hence donating money to charity but just pointing out the cold hard math here :)
Don't get me wrong, I'm glad people are buying it and hence donating money to charity but just pointing out the cold hard math here :)
Posted: Jul 27th 2011 4:23PM Stormbarrier said
@2late2die
True, but the fact remains that a ton of people gave them money that they never would have seen a dime from, otherwise. Myself included.
As a note, I'm not implying I'd pirate it, I'm just saying I was unaware these games existed. I just like these deals because these types of indie games run great on small laptops; for roadtrips/travel/etc..
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True, but the fact remains that a ton of people gave them money that they never would have seen a dime from, otherwise. Myself included.
As a note, I'm not implying I'd pirate it, I'm just saying I was unaware these games existed. I just like these deals because these types of indie games run great on small laptops; for roadtrips/travel/etc..
Posted: Jul 28th 2011 5:25AM QuintonFlynn said
@Stormbarrier
I'm an avid pirate, playing VVVVVV through a torrent when it first came out. But seeing as it's offered in this bundle I summed up some cash and gave it strictly to the developers and the Humble guys. The people who organize this event give everyone a chance at pitching in whatever they feel and gain legitimate access to their offered games. So a large tip of the hat to them for offering this service.
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I'm an avid pirate, playing VVVVVV through a torrent when it first came out. But seeing as it's offered in this bundle I summed up some cash and gave it strictly to the developers and the Humble guys. The people who organize this event give everyone a chance at pitching in whatever they feel and gain legitimate access to their offered games. So a large tip of the hat to them for offering this service.
Posted: Jul 27th 2011 6:28PM TheKbob said
I got the other two bundles, but this one is kind of "eh" in terms of games. I don't care for Crayon Physics and Cogs isn't exciting. I own the other 3. I may just donate and randomly gift it to someone in the next week or so.
Posted: Jul 27th 2011 7:55PM FunkMasterRitter said
@TheKbob
I just got it an hour ago and absolutely fell in love with crayon physics. Heck the only reason I stopped playing is because im now at work.
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I just got it an hour ago and absolutely fell in love with crayon physics. Heck the only reason I stopped playing is because im now at work.
Posted: Jul 27th 2011 10:02PM Capgun said
While I love what they're doing here, I'm simply not interested this time. Same with the frostbyte one(though I gifted that to someone here on Joystiq). Gonna have to take a pass this time I think.
Posted: Jul 27th 2011 11:28PM FlameChucks76 said
I could put my 2 cents on this but i put in 10 dollars.








