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Reader Comments (12)

Posted: Aug 15th 2011 7:06AM DJ Kenneth A said

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I'd love to see this on consoles too

Posted: Aug 15th 2011 9:23AM Dao Jones said

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@DJ Kenneth A
It is a wonderful game and should be enjoyed by many more! The PC version already supports the Xbox controller so hopefully the console version comes true for you.

Though, I had 1000x more fun playing with friends! You can see a video of Total Biscuit's where the Magicka devs play the game with Xbox pads!

http://youtu.be/aYkAKqys6Ds
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Posted: Aug 15th 2011 9:24AM Reen said

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@DJ Kenneth A
Getting games like this up on Xbox Live is a nightmare because of all the trouble Microsoft employees cause and the sales aren't that great.

Steam is where you go for stuff like Magicka.
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Posted: Aug 15th 2011 7:07AM Faenix said

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*stares at image*
Dev + Publisher = partnership? I had no idea.

/sarcasm

Posted: Aug 15th 2011 9:59AM Xoonaka said

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@Faenix

That's not really how it works 90% of the time. It's not a partnership. Studios RELY far too heavily on publishers, so if the publisher cares to, they can make pretty large demands and the studio has to acquiesce.

This slide is more to brag on what a great relationship they had with each other, and that it was more of a partnership and less of a publisher dominated relationship.

To be fair though, lots of studios brag that... but I question how often they're sincere.
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Posted: Aug 15th 2011 7:40AM (Unverified) said

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The shadow of the podium across his legs makes it look as if that guy's wearing thigh-high stockings... Caused me to do a double-take, or rather, several of them in fact.

Posted: Aug 15th 2011 10:53AM Prince David said

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It's a really fun game, although I prefer a more serious game to some of the silliness.

Posted: Aug 15th 2011 11:10AM Apakal said

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@Prince David

The humor is the beat part. The actual gameplay is seriously lacking though, in my opinion.
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Posted: Aug 15th 2011 11:10AM Apakal said

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@Apakal

*best part, I mean.
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Posted: Aug 15th 2011 11:29AM (Unverified) said

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@Apakal

Did you play the game co-op? I think experimenting with different spells and crossing beams with different spells is pretty innovative.

If only sniper bullets and shotgun bullets did the same in shooter games.
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Posted: Aug 15th 2011 11:41AM Apakal said

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@(Unverified)

Yes, and though there are a seemingly endless combination of spells, it all boils down to which handful are most effective. For such a potentially deep system, it really boils down to pretty shallow gameplay.

You can go out of your way to use a wide variety of combinations, but you're only making things unnecessarily harder, which to me makes the system largely meaningless.
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Posted: Aug 15th 2011 11:35AM SpecBlank said

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As much as I would like to celebrate, I'm disappointed with the game. I spent a month trying to find a game online, and the servers are just awful. Between that month, I uninstalled four times. Every time I just hoped that I would be able to play with other people. Either the game never started, servers never appeared or it crashed.

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