Deja Review: Radiant Silvergun
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.
It may not have garnered the same enthusiastic posthumous cult following as its little brother, but the Sega Saturn was a very good console -- provided you were a very specific type of gamer. Unlike its contemporaries whose processing architectures were designed to excel at 3D graphics (not 3D-glasses 3D, just, you know, polygons), the Saturn's extremely complex and unconventional processor configuration was uniquely suited for 2D, sprite-based games.
While the Crash Bandicoots, Crocs, and Super Mario 64s of the period were pioneering the field of depth perception, the Saturn became a safe haven for 2D skill-based games like Radiant Silvergun. Despite the fact that it was never released stateside, Treasure's manic 1998 shooter is thought of as a definitive Saturn classic, which continues to influence contemporary shmups even to this day. Now, through the magic of XBLA, an entirely new generation of gamers are being exposed to the genesis of bullet-hell, and even after 13 years, Radiant Silvergun is still a relevant, infuriating masterpiece.What's new this time around? Treasure realizes that Radiant Silvergun's target demographic is the same hardcore 2D shmup enthusiast that loved the game 13 years ago, so it was careful to make sparing, minor changes and leave the core gameplay formula intact.
A slight graphical overhaul has upscaled texture resolutions and replaced the Saturn's mesh sprites with true transparency effects, something the Saturn's hardware was incapable of. These upgrades can be disabled at any time, however, to reveal the charmingly jagged, pixelated Saturn-y goodness that lies beneath. Seeing how Radiant Silvergun is a game about pixel-perfect precision, it's incredibly difficult to be pixel-perfect when the pixels have been blurred and blended and bloomed. As flashy and well done as the "modern" aesthetics are, the updated look was inconsequential and at times disruptive. Switching to the classic look greatly increased my ship's survival rate, and as such became my default setting.
Beyond leaderboard support and a smattering of HUD options, the only other notable addition to the title is Xbox Live support for multiplayer, which offers a healthy amount of matchmaking customization (difficulty level, number of available ships, points until continue, etc). Beyond that, however, it's the same experience it was 13 years ago: Frantic, coordinated and bewildering, fun mayhem.
How's it hold up? Even after all this time, Radiant Silvergun is just as challenging, infuriating and iconic as it ever was. Its color-coded point multiplier and weapon upgrade systems keep the learning curve nice and high, and the unforgiving continue mechanic is so "arcade game design circa 1998" that it hurts. But, just like every bullet-hell game worth its salt, it hurts in a good way. At the end of the day, Radiant Silvergun's masochistic beat down isn't for the uninitiated: Trouble Witches Neo is still an easier, more forgiving way to get your feet wet. But, for the discerning coin-op connoisseur with a refined palate for pew-pew, it still doesn't get much better than this.
It may not have garnered the same enthusiastic posthumous cult following as its little brother, but the Sega Saturn was a very good console -- provided you were a very specific type of gamer. Unlike its contemporaries whose processing architectures were designed to excel at 3D graphics (not 3D-glasses 3D, just, you know, polygons), the Saturn's extremely complex and unconventional processor configuration was uniquely suited for 2D, sprite-based games.
While the Crash Bandicoots, Crocs, and Super Mario 64s of the period were pioneering the field of depth perception, the Saturn became a safe haven for 2D skill-based games like Radiant Silvergun. Despite the fact that it was never released stateside, Treasure's manic 1998 shooter is thought of as a definitive Saturn classic, which continues to influence contemporary shmups even to this day. Now, through the magic of XBLA, an entirely new generation of gamers are being exposed to the genesis of bullet-hell, and even after 13 years, Radiant Silvergun is still a relevant, infuriating masterpiece.What's new this time around? Treasure realizes that Radiant Silvergun's target demographic is the same hardcore 2D shmup enthusiast that loved the game 13 years ago, so it was careful to make sparing, minor changes and leave the core gameplay formula intact.
A slight graphical overhaul has upscaled texture resolutions and replaced the Saturn's mesh sprites with true transparency effects, something the Saturn's hardware was incapable of. These upgrades can be disabled at any time, however, to reveal the charmingly jagged, pixelated Saturn-y goodness that lies beneath. Seeing how Radiant Silvergun is a game about pixel-perfect precision, it's incredibly difficult to be pixel-perfect when the pixels have been blurred and blended and bloomed. As flashy and well done as the "modern" aesthetics are, the updated look was inconsequential and at times disruptive. Switching to the classic look greatly increased my ship's survival rate, and as such became my default setting.
Beyond leaderboard support and a smattering of HUD options, the only other notable addition to the title is Xbox Live support for multiplayer, which offers a healthy amount of matchmaking customization (difficulty level, number of available ships, points until continue, etc). Beyond that, however, it's the same experience it was 13 years ago: Frantic, coordinated and bewildering, fun mayhem.
How's it hold up? Even after all this time, Radiant Silvergun is just as challenging, infuriating and iconic as it ever was. Its color-coded point multiplier and weapon upgrade systems keep the learning curve nice and high, and the unforgiving continue mechanic is so "arcade game design circa 1998" that it hurts. But, just like every bullet-hell game worth its salt, it hurts in a good way. At the end of the day, Radiant Silvergun's masochistic beat down isn't for the uninitiated: Trouble Witches Neo is still an easier, more forgiving way to get your feet wet. But, for the discerning coin-op connoisseur with a refined palate for pew-pew, it still doesn't get much better than this.
Reader Comments (15)
Posted: Sep 20th 2011 3:31PM Dick Socrates said
If this had gotten a US/EU release on the Saturn, it would have been long forgotten. The diffiuclty in obtaining a copy led to its legendary status. I mean, come on, only a small group of people give a damn about top down spaceship shooters anyway and no one buys them when they do get released over here, so it's a little odd this Saturn game is suddenly some revelatory experience.
Explains why Thrill Kill is mentioned in hushed tones, when it's actually garbage. I'm sure Radiant Silvergun is good, but it's super-niche.
Explains why Thrill Kill is mentioned in hushed tones, when it's actually garbage. I'm sure Radiant Silvergun is good, but it's super-niche.
Posted: Sep 20th 2011 3:51PM Shadow Hog said
@Dick Socrates
Doubtful. It probably wouldn't have obtained the near-legendary status, yes, but it's a Treasure game, and virtually every Treasure game has become a cult classic regardless.
Well, I suppose there aren't too many fanpages extolling the virtues of Ronald McDonald's Treasure Land Adventure (although it's actually a pretty decent game), but you know what I mean.
Reply
Doubtful. It probably wouldn't have obtained the near-legendary status, yes, but it's a Treasure game, and virtually every Treasure game has become a cult classic regardless.
Well, I suppose there aren't too many fanpages extolling the virtues of Ronald McDonald's Treasure Land Adventure (although it's actually a pretty decent game), but you know what I mean.
Posted: Sep 20th 2011 3:34PM (Unverified) said
I need to go out and buy some Microsoft points as soon as possible! I hope they bring more Saturn titles to XBL.
Posted: Sep 20th 2011 4:11PM Startingline13 ArmlessOctopus said
Game was an absolute blast. I was playing it this weekend.
You can also always play these Saturn Classics on your American Saturns by picking up the ST key. That's how I always played them back in the day.
You can also always play these Saturn Classics on your American Saturns by picking up the ST key. That's how I always played them back in the day.
Posted: Sep 20th 2011 4:21PM Octillus said
@Theneverendingsoda
I think this era's better than the previous and the Pre-NES. But yeah, my heyday was certainly Genesis-Dreamcast, but I had a PS1 in between, and bought a Saturn much later. The Saturn was kinda like the Gamecube of its time but treated a lot crappier by those who spoke of it. Sure, it didn't have everything, and not every version was the best, but when you take the console's entire life-cycle, and full library, there were some real treasures in there that we're only just now starting to port over.
I think this era's better than the previous and the Pre-NES. But yeah, my heyday was certainly Genesis-Dreamcast, but I had a PS1 in between, and bought a Saturn much later. The Saturn was kinda like the Gamecube of its time but treated a lot crappier by those who spoke of it. Sure, it didn't have everything, and not every version was the best, but when you take the console's entire life-cycle, and full library, there were some real treasures in there that we're only just now starting to port over.
Posted: Sep 20th 2011 4:22PM jsowers said
Really enjoying this release. Glad it actually happened.
Posted: Sep 20th 2011 6:17PM StrangeDNA said
I owned a Saturn and could play Japanese games but never managed to pull the trigger on buying this game, since it was going for around $150 at the time (late '90s). There was always one up for sale it seemed, but they were so bloody expensive.
I'm looking forward to playing this legend.
I'm looking forward to playing this legend.
Posted: Sep 20th 2011 8:50PM smbu2000 said
@StrangeDNA
The game is still expensive. I've wanted to pick up a copy for my JP Saturn, but I always see the game selling for 13,000 to 15,000 yen. With the weak US dollar that translates to the $170 - $196 range.
I'm glad it's out on XBLA, now I just need to pick up some more MS Points.
Reply
The game is still expensive. I've wanted to pick up a copy for my JP Saturn, but I always see the game selling for 13,000 to 15,000 yen. With the weak US dollar that translates to the $170 - $196 range.
I'm glad it's out on XBLA, now I just need to pick up some more MS Points.
Posted: Sep 20th 2011 6:46PM bshido said
Since we're getting this and guardian heroes, any odds of three dirty dwarves happening?
Posted: Sep 20th 2011 9:44PM CaptainProtonX said
Gimme! Gimme! Gimme!
Posted: Sep 21st 2011 9:45AM nw968 said
Radiant Silvergun and Guardian Heroes are great games and all but what I want to see is a remake of Dragon Force. Probably one of the best Saturn games. Well that and the entire Panzer Dragoon series.
Posted: Sep 21st 2011 1:57PM TheConstruct said
This game is a LOT of fun but it is NOT worth $15.






