Deja Review: Dead Rising 2: Off the Record
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.
What if you could go back in time, but instead of doing something mundane like killing Hitler's mom or saving Sarah Connor, you could get filthy rich. Like Scrooge McDuck rich. Like Dethklok rich.
Sure, you do a little betting, you use your knowledge of upcoming events to amass an empire of wealth by simply doing something you should've done in the first place. But even that mistake ends up being a blessing for you: You've got something the people want and you know it.
That's the Capcom of recent, a company who is quickly becoming the master of selling us the same game multiple times. Dead Rising 2: Off the Record is the company's latest re-release -- sadly, marginal technical improvements and the replacement of protagonist Chuck Greene with the original game's hero, Frank West, just aren't enough to warrant another go 'round Fortune City.
What's new this time around? Actually, not that much. The vast majority of the game is unchanged. Even the inclusion of Frank this time around doesn't change up much of the story or cutscenes -- it's as if Chuck and Frank are interchangeable, as most characters spout off the same dialogue they did in the original, despite the fact that they're delivering said dialogue to an entirely different character.
A new checkpoint system alleviates some of the problems of the game's save system, which asks you find a restroom any time you want to save (outside of the save prompts that come up after crucial plot missions and cutscenes). However, if you turn the game off, the checkpoint is erased -- it's a system designed to kick in if you die. But in the end, you still need to find a bathroom for a legitimate save.
A new game area and a few additional psychopath fights spice things up a tad, along with Frank's photog skills, but in the end it doesn't do much to extend the experience in a meaningful way. These end up being quick, one-off experiences without much lasting appeal.
Sandbox mode, which replaces the Terror Is Reality multiplayer in Dead Rising 2, offers challenges to Frank, each unlocking after a requisite action is performed. For example, once you kill 100 zombies in this free-roaming, no-timer mode, a challenge unlocks that tasks Frank with killing as many zombies as he can in a 30-second window. Most of these challenges lack any real ingenuity, but it's nice to have a mode where you can freely explore Fortune City and not feel the continuous pressure of the clock.
How's it hold up? It's only been a year since the original launched and the formula for fun is still the same: drop player off in giant area full of zombies and weapons and let them go to work. It's still fun to de-brain hordes of the undead.
But, a year later, the game still has the same hiccups. The frame rate drops in areas where a lot of zombies are packed in and you're trying to fight your way through. Every time you save or load up a new area, the game freezes for a few seconds -- personally, this was the scariest thing in the game for me. At first, I didn't know if my Xbox froze or if it was simply the game.
Ultimately, Dead Rising 2: Off the Record feels like a quick cash-in -- some improvements validate its existence, but none of these re-invent the experience or even offer anything substantially new. Diehard fans will feel vindicated in their purchase, but for those who played Dead Rising 2 and weren't completely seduced by its spell of unchecked slaughter, it's hardly worth the price of admission.
What if you could go back in time, but instead of doing something mundane like killing Hitler's mom or saving Sarah Connor, you could get filthy rich. Like Scrooge McDuck rich. Like Dethklok rich.
Sure, you do a little betting, you use your knowledge of upcoming events to amass an empire of wealth by simply doing something you should've done in the first place. But even that mistake ends up being a blessing for you: You've got something the people want and you know it.
That's the Capcom of recent, a company who is quickly becoming the master of selling us the same game multiple times. Dead Rising 2: Off the Record is the company's latest re-release -- sadly, marginal technical improvements and the replacement of protagonist Chuck Greene with the original game's hero, Frank West, just aren't enough to warrant another go 'round Fortune City.
What's new this time around? Actually, not that much. The vast majority of the game is unchanged. Even the inclusion of Frank this time around doesn't change up much of the story or cutscenes -- it's as if Chuck and Frank are interchangeable, as most characters spout off the same dialogue they did in the original, despite the fact that they're delivering said dialogue to an entirely different character.
A new checkpoint system alleviates some of the problems of the game's save system, which asks you find a restroom any time you want to save (outside of the save prompts that come up after crucial plot missions and cutscenes). However, if you turn the game off, the checkpoint is erased -- it's a system designed to kick in if you die. But in the end, you still need to find a bathroom for a legitimate save.
A new game area and a few additional psychopath fights spice things up a tad, along with Frank's photog skills, but in the end it doesn't do much to extend the experience in a meaningful way. These end up being quick, one-off experiences without much lasting appeal.
Sandbox mode, which replaces the Terror Is Reality multiplayer in Dead Rising 2, offers challenges to Frank, each unlocking after a requisite action is performed. For example, once you kill 100 zombies in this free-roaming, no-timer mode, a challenge unlocks that tasks Frank with killing as many zombies as he can in a 30-second window. Most of these challenges lack any real ingenuity, but it's nice to have a mode where you can freely explore Fortune City and not feel the continuous pressure of the clock.
How's it hold up? It's only been a year since the original launched and the formula for fun is still the same: drop player off in giant area full of zombies and weapons and let them go to work. It's still fun to de-brain hordes of the undead.
But, a year later, the game still has the same hiccups. The frame rate drops in areas where a lot of zombies are packed in and you're trying to fight your way through. Every time you save or load up a new area, the game freezes for a few seconds -- personally, this was the scariest thing in the game for me. At first, I didn't know if my Xbox froze or if it was simply the game.
Ultimately, Dead Rising 2: Off the Record feels like a quick cash-in -- some improvements validate its existence, but none of these re-invent the experience or even offer anything substantially new. Diehard fans will feel vindicated in their purchase, but for those who played Dead Rising 2 and weren't completely seduced by its spell of unchecked slaughter, it's hardly worth the price of admission.
Reader Comments (42)
Posted: Oct 14th 2011 5:04PM Timjoy said
This was hyped up like it was a total overhaul...I'm confused
Posted: Oct 14th 2011 5:05PM Pennoyercraft said
I loved Dead Rising 2. Still, releasing this game near the holidays seems a little stupid. Too many other games to compete against. I feel the same way about Rage.
Posted: Oct 14th 2011 5:05PM Yisrael said
I can't read this the writing is like blurry and a strain on the eyes am I the only one experiencing this ?
Posted: Oct 15th 2011 1:03AM Regularpants said
@Yisrael Get some Gunnars. I sit at my machine 10 hours a day and my eyes feel much better when I wear them. It's like steroids for your eyes.
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Posted: Oct 14th 2011 5:06PM Courtney said
Next summer, when it's 15 bucks and I feel like playing some Dead Rising, I'll pick it up because I really do love the DR experience. But I'm still disappointed at the incredible lack of additional material. I guess it's my own fault for expecting more out of this.
Posted: Oct 14th 2011 5:12PM Decanus said
i grabbed it having a blast the sandbox mode is good fun, not worth a full release price but it is worth a purchase if you find it going cheap.
Posted: Oct 14th 2011 5:18PM OmgUmad said
this couldn't have been dlc?
Posted: Oct 14th 2011 5:19PM Oddgirl said
In other times, this would have been an exclusive rental at Blockbuster.
Oh Capcom, this is your new Final Fight Guy!
Oh Capcom, this is your new Final Fight Guy!
Posted: Oct 14th 2011 5:19PM batphantom said
If I didn't play DR2, is this the better choice? Or should I get DR2 at the same price?
Posted: Oct 14th 2011 6:01PM Hoops said
@batphantom For the same price, I would get this one, but I would imagine that DR2 will drop to $20 after this releases, just like SF4 did when SSF4 came out. It sounds like this game cleans some things up, better co-op, better save system, the addition of the sandbox mode. I couldn't get into a Terror is Reality game a year ago when the game was new, I'm sure there's even less people trying to play now, so you won't miss Terror is Reality.
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Posted: Oct 14th 2011 5:21PM Enosoma said
I'll get it, I guess, but only because I didn't play any of the DR2 DLC. Plus, I've never let the brat die so now I can finally just roam around.
Posted: Oct 14th 2011 5:23PM edsoria said
Likewise,my time is also too precious, too valuable to be wasting it on a game I already played last year.
Posted: Oct 14th 2011 5:24PM Oddgirl said
I would have bought it for the photography element. I skipped 2 because it was missing it, and that's really what I loved about the original. That it's just a tacked on novelty is really disappointing. More Action/Adventure Photography "sims" this generation please!
Posted: Oct 14th 2011 7:57PM Androu1 said
@Oddgirl The photography, to me, feels better than in DR1. I disliked the photography in DR1 most of the time and felt it was a chore I had to do just to level up but in OtR I love using the camera.
Specially because now you can instantly switch to the camera most of the time and take a quick pic. It's fun when, for example, you shoot a line of zombies with a sniper rifle and then take a pic as their heads explode.
Of course, it also feels pretty different from DR2 just because Chuck's skills were TERRIBLE but Frank's are really really awesome (he seems to have most, if not all, of his DR1 moves but they were buffed up and have much better inputs).
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Specially because now you can instantly switch to the camera most of the time and take a quick pic. It's fun when, for example, you shoot a line of zombies with a sniper rifle and then take a pic as their heads explode.
Of course, it also feels pretty different from DR2 just because Chuck's skills were TERRIBLE but Frank's are really really awesome (he seems to have most, if not all, of his DR1 moves but they were buffed up and have much better inputs).
Posted: Oct 14th 2011 5:26PM dvdjunkie32 said
40 bucks for this? What a ripoff
Posted: Oct 14th 2011 5:42PM Mach2 said
Oh Capcom. You really want people to think of you as a business supervillain lately, don't you?
Posted: Oct 14th 2011 5:45PM KGameLover1 said
I knew it. I told my friends it was just gonna be like SSFIV:SE and the remakes, etc. But they didn't listen.
Posted: Oct 14th 2011 5:53PM Dudimus24 said
Capcom making a quick cash in? Never! *cough* *resident evil 4 HD* *cough*
Posted: Oct 14th 2011 5:56PM Dizazter said
Compare this to Read Dead Redemption's Undead Nightmare. That was a completely new experience, totally changed the overall game, totally new concepts, new missions, new modes, and it was a $10-$20 DLC. OtR is basically a new skin for the main character, and a handful of new features and improvements for $40? Capcom, GTFO. This thing sounds like a $10 DLC to me.
And my God, with all the amazing high profile games coming out over the next few months, they honestly feel this makes sense?
I'll just wait a few months for it to hit the invariable bargain bin where it belongs...
And my God, with all the amazing high profile games coming out over the next few months, they honestly feel this makes sense?
I'll just wait a few months for it to hit the invariable bargain bin where it belongs...
Posted: Oct 14th 2011 5:59PM Hoops said
I really liked DR2, but I am not ready to re-play it, almost a year later. I think I'll pick it up in a bargain bin in a year or so and play it then.
Posted: Oct 14th 2011 6:11PM 2Slick said
WHERE ARE THE STARS??!?!?!!?!? HOW WILL I KNOW IF I LIKE THIS GAME OR NOT IF YOU DON'T PUT UP STARS?!?!?!?!?!??!!?
Posted: Oct 14th 2011 6:46PM Dave Hinkle said
@Mr Esc is the namesarcasm is my
Well, I kinda didn't want to drop any spoilers, so, yeah... :/
Well, I kinda didn't want to drop any spoilers, so, yeah... :/
Posted: Oct 14th 2011 6:49PM AzumaNinja said
I expect to see this for CoD MW 3.
Posted: Oct 14th 2011 7:37PM LOMDR said
@AzumaNinja
Activision already has done something nefarious for Goldeneye reloaded. Unlike the Wii version, you can use paintball in specific Mi6 Ops missions, but if you want to play it in regular MP, you better hope you preorder it from Gamestop. If not, pray that they will release it as DLC
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Activision already has done something nefarious for Goldeneye reloaded. Unlike the Wii version, you can use paintball in specific Mi6 Ops missions, but if you want to play it in regular MP, you better hope you preorder it from Gamestop. If not, pray that they will release it as DLC
Posted: Oct 14th 2011 7:38PM Crayola Q Pants ESQ said
I read somewhere that the team was already contracted for a DR2 Directors Cut (like the RE ones), so instead decided to do this. Compared to a Director's Cut this does seem like a pretty good deal, but when viewed as anything else it seems like a rip
Posted: Oct 15th 2011 12:26AM KungFuChaosNinja said
Typical Capcom.
Oh, and PS: DR1 Frank > Chuck > DR2 Frank.
Oh, and PS: DR1 Frank > Chuck > DR2 Frank.
Posted: Oct 15th 2011 4:28AM Veetzs said
Why did no-one seem to pick up on the Dethklok reference?
That's awesome..
That's awesome..
Posted: Oct 15th 2011 11:37AM Timerider said
It improved on some aspects of DR2, like adding a checkpoint system to loading screens so you don't have to reload a save and travel through another loading screen on an area change. Frank's hand-to-hand attacks are much better than Chuck's, but not as good as they were in DR1. The face smasher move in DR1 was extremely satisfying, but in this game the animation is longer, and it just isn't as fun to use.
DR2 improved on the survivor AI from DR1, but in this game, it's like they went back a step. The survivors are now mentally challenged and will ballroom dance with a zombie until their health drains. Telling survivors to stay away while you deal with a psycho doesn't keep them away, and they will rush in and get themselves killed very quickly. Doesn't help that the psychos seem to have more health this time, and are more deadly.
DR2 improved on the survivor AI from DR1, but in this game, it's like they went back a step. The survivors are now mentally challenged and will ballroom dance with a zombie until their health drains. Telling survivors to stay away while you deal with a psycho doesn't keep them away, and they will rush in and get themselves killed very quickly. Doesn't help that the psychos seem to have more health this time, and are more deadly.
Posted: Oct 15th 2011 12:12PM US 447 said
"the replacement of protagonist Chuck Greene with the original game's hero, Frank West, just aren't enough to warrant another go 'round Fortune City."
Yes it is. He's covered wars you know.
Yes it is. He's covered wars you know.
Posted: Oct 15th 2011 8:39PM dblue said
i guess im the only hyped to be getting more DR2 achievements :( im having fun with this game great to play Frank west again
Posted: Oct 16th 2011 10:55PM Rondogg said
@Lucky48 I knew something here was different, just couldn't put my finger on it!







