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Reader Comments (14)

Posted: Oct 23rd 2011 9:40PM DevilSei said

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Plus, I bet you can't use Nevigo's fancy little tool to make 2-story pixel replicas of Ezio!

Posted: Oct 23rd 2011 10:33PM tmujir955 said

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@DevilSei I was going to come in and make a comment on how post-its are more often used on windows than walls, but I got beaten to the punch.
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Posted: Oct 24th 2011 2:21AM pluupy said

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@DevilSei
Thank god I got the axe!
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Posted: Oct 23rd 2011 10:01PM Shadow Hog said

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Her name is Caroline.
Remember that.

Posted: Oct 23rd 2011 10:14PM sigma8 said

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Maybe the app is really cool, but if so, this video doesn't show it off. These dudes have failed to convince me that their product is better than a notebook and pen. This app looks like one of the dozens of mind-mapping apps out there. They do all the same node-based arrangement.

Posted: Oct 23rd 2011 10:57PM ch3burashka said

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Maybe practice your lines next time, dudes.

Looks like a useful app. However, like someone else said, it doesn't look too innovative, unless the arena of mind-mapping apps is so behind the times.

Posted: Oct 24th 2011 3:47AM Crayola Q Pants ESQ said

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@ch3burashka
I think you may have hit the nail on the head with that. I've used a fair few mindmapping apps over the past years and I would mark them as being pretty damn clunky.

I'm sure it'd be possible to replicate a similar thing to what's going on here, but I also expect that it would require more of your time and wrestling with the base application
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Posted: Oct 24th 2011 4:00AM urbanyeti said

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@ch3burashka
I looked up the product on their website and they don't mention any of the useful innovations in the video. I think the big things are the multi-user collaboration, the subversioning, and the ability to export assets as xml.

This basically seems like it's designed for KOTOR or Mass Effect or something. I'm a little worried that using this tool would stifle creativity and cause developers to not innovate or push the boundaries of interactivity.
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Posted: Oct 24th 2011 12:09PM sigma8 said

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@urbanyeti
Wow, version control?! Multi-user collaboration??

That might have stood out in 1999, but those are pretty basic features today. I think that might be what rubbed me wrong about this video: they decided to try to "pull an Apple" and talk about everything like it was magical.

That works for Apple, because they usually are adding a few new twists to stuff (e.g. using aircraft-grade aluminum for laptops...that's a cool mention! or demonstrating unibody frames, etc..), and also their stuff tends to look really nice. This app might be totally mind-blowing, but based on the vid, I don't see how. That's not to say it's a bad app, even as shown.. but to present it as the next coming of storyboarding sets up some expectations that are ultimately unsatisfied.
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Posted: Oct 24th 2011 12:38PM Titan8883 said

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@ch3burashka I think their second video helps get into more of what they are working towards: http://www.youtube.com/watch?v=dth137ljV68
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Posted: Oct 23rd 2011 11:56PM AndrewNeo said

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What they need to do is make things a little more rigid (like conditions, etc.), then exportable so you can plug it straight into your game engine.

Posted: Oct 24th 2011 12:30AM PN04 said

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It seems like they mean well but will this help avoid plot holes like the ones in Heavy Rain? You know, things like the father's Blackout plot? I mean it's one thing to write something without clarity but it's another thing to totally dead end a story element without a resolution and I'm not sure if this method can really show that to the creator.

Posted: Oct 24th 2011 3:48AM Crayola Q Pants ESQ said

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Cool to see that Seth Rogan has branched out into software (and gained an accent apparently)

Posted: Oct 26th 2011 11:46PM sigma8 said

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This application here seems much more newsworthy.. Just found the link on daringfireball..
http://twolivesleft.com/Codify/

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