Unleash your imagination in an organized way with Nevigo's game-narrative tool
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Crafting a complex, logical and engaging story is difficult enough on a linear level, but building an entire world of diverging options, storylines, conversations and endings in a video game is an especially trying process. As artists ourselves, we sympathize with the plight of video-game writers and encourage them to find a process that works with their individual creativity, such as articy:draft, the "first" professional narrative-design program from Nevigo.
The above video demonstrates how articy:draft's use of "flow fragments" and a visual writing template can help eliminate plot holes, logical flaws and dead ends in convoluted stories. "Game writers can now craft non-linear plots easily," Nevigo CEO Kai Rosenkranz (Heads!) said. "The era of post-its on walls is finally over."
Whoa -- we were with you until the sticky note thing, buddy. We happen to like our walls covered in incomprehensible post-it notes; it adds a sense of psychotic drama to the office and makes us look like we're doing important, semi-permanent things in vague, scribbled descriptions, such as, "take the left fork and the right spoon," "CAROLINE" and "Yes, but we need it in Hunter Green." Call us purists, but we'll keep our sticky notes, thanks. Now if only we could find the minutes from that meeting on the importance of organization, we'll be set.
Reader Comments (14)
Posted: Oct 23rd 2011 9:40PM DevilSei said
Plus, I bet you can't use Nevigo's fancy little tool to make 2-story pixel replicas of Ezio!
Posted: Oct 23rd 2011 10:01PM Shadow Hog said
Her name is Caroline.
Remember that.
Remember that.
Posted: Oct 23rd 2011 10:14PM sigma8 said
Maybe the app is really cool, but if so, this video doesn't show it off. These dudes have failed to convince me that their product is better than a notebook and pen. This app looks like one of the dozens of mind-mapping apps out there. They do all the same node-based arrangement.
Posted: Oct 23rd 2011 10:57PM ch3burashka said
Maybe practice your lines next time, dudes.
Looks like a useful app. However, like someone else said, it doesn't look too innovative, unless the arena of mind-mapping apps is so behind the times.
Looks like a useful app. However, like someone else said, it doesn't look too innovative, unless the arena of mind-mapping apps is so behind the times.
Posted: Oct 24th 2011 3:47AM Crayola Q Pants ESQ said
@ch3burashka
I think you may have hit the nail on the head with that. I've used a fair few mindmapping apps over the past years and I would mark them as being pretty damn clunky.
I'm sure it'd be possible to replicate a similar thing to what's going on here, but I also expect that it would require more of your time and wrestling with the base application
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I think you may have hit the nail on the head with that. I've used a fair few mindmapping apps over the past years and I would mark them as being pretty damn clunky.
I'm sure it'd be possible to replicate a similar thing to what's going on here, but I also expect that it would require more of your time and wrestling with the base application
Posted: Oct 24th 2011 4:00AM urbanyeti said
@ch3burashka
I looked up the product on their website and they don't mention any of the useful innovations in the video. I think the big things are the multi-user collaboration, the subversioning, and the ability to export assets as xml.
This basically seems like it's designed for KOTOR or Mass Effect or something. I'm a little worried that using this tool would stifle creativity and cause developers to not innovate or push the boundaries of interactivity.
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I looked up the product on their website and they don't mention any of the useful innovations in the video. I think the big things are the multi-user collaboration, the subversioning, and the ability to export assets as xml.
This basically seems like it's designed for KOTOR or Mass Effect or something. I'm a little worried that using this tool would stifle creativity and cause developers to not innovate or push the boundaries of interactivity.
Posted: Oct 24th 2011 12:09PM sigma8 said
@urbanyeti
Wow, version control?! Multi-user collaboration??
That might have stood out in 1999, but those are pretty basic features today. I think that might be what rubbed me wrong about this video: they decided to try to "pull an Apple" and talk about everything like it was magical.
That works for Apple, because they usually are adding a few new twists to stuff (e.g. using aircraft-grade aluminum for laptops...that's a cool mention! or demonstrating unibody frames, etc..), and also their stuff tends to look really nice. This app might be totally mind-blowing, but based on the vid, I don't see how. That's not to say it's a bad app, even as shown.. but to present it as the next coming of storyboarding sets up some expectations that are ultimately unsatisfied.
Reply
Wow, version control?! Multi-user collaboration??
That might have stood out in 1999, but those are pretty basic features today. I think that might be what rubbed me wrong about this video: they decided to try to "pull an Apple" and talk about everything like it was magical.
That works for Apple, because they usually are adding a few new twists to stuff (e.g. using aircraft-grade aluminum for laptops...that's a cool mention! or demonstrating unibody frames, etc..), and also their stuff tends to look really nice. This app might be totally mind-blowing, but based on the vid, I don't see how. That's not to say it's a bad app, even as shown.. but to present it as the next coming of storyboarding sets up some expectations that are ultimately unsatisfied.
Posted: Oct 24th 2011 12:38PM Titan8883 said
@ch3burashka I think their second video helps get into more of what they are working towards: http://www.youtube.com/watch?v=dth137ljV68
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Posted: Oct 23rd 2011 11:56PM AndrewNeo said
What they need to do is make things a little more rigid (like conditions, etc.), then exportable so you can plug it straight into your game engine.
Posted: Oct 24th 2011 12:30AM PN04 said
It seems like they mean well but will this help avoid plot holes like the ones in Heavy Rain? You know, things like the father's Blackout plot? I mean it's one thing to write something without clarity but it's another thing to totally dead end a story element without a resolution and I'm not sure if this method can really show that to the creator.
Posted: Oct 24th 2011 3:48AM Crayola Q Pants ESQ said
Cool to see that Seth Rogan has branched out into software (and gained an accent apparently)
Posted: Oct 26th 2011 11:46PM sigma8 said
This application here seems much more newsworthy.. Just found the link on daringfireball..
http://twolivesleft.com/Codify/
http://twolivesleft.com/Codify/





