Scrolls not free-to-play, shares elements with F2P titles
by Richard Mitchell
on Oct 24th 2011 1:30PM
According to Mojang's Markus "Notch" Persson, the studio's upcoming
Scrolls will not be a free-to-play title, though it will utilize concepts seen in free-to-play titles. Persson told
Gamasutra, "The idea is that you can play for free after the initial payment, which includes a lifetime subscription of new scrolls at regular intervals," adding that more free scrolls can be earned by doing things like participating in tournaments. Of course, players can also buy additional scrolls, should they desire.
Persson's comments to Gamasutra came after a blog post in which he revealed his distaste for the term "free to play." Wrote Persson, "The reason anyone switches to 'free to play' is to make more money," saying that free-to-play titles are designed primarily to get players "hooked," ultimately creating "a game that's designed more like a slot machine than
Half-Life 2. The words "free to play" are misleading, he wrote, saying that "we should call it 'as expensive as you want it to be' or something."