Deja Review: GoldenEye 007: Reloaded
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We're of the firm opinion that your time is too precious, too valuable to be spent reading a full review for a game that was already reviewed many, many years ago. What's the point of applying a score to a game that's old enough to be enrolled in the sixth grade? That's why we invented Deja Review: A quick look at the new features and relative agelessness of remade, revived and re-released games.
In the eyes of many, the original GoldenEye 007 for the Nintendo 64 stands out as much more than a mere game. GoldenEye is a legend with a legacy all its own; one that cannot be substituted or replicated. Of course, that didn't stop Activision from making the attempt in 2010 with a brand new game with the familiar moniker of GoldenEye 007 for the Wii.
Mercifully, the publisher made the very wise (and legally mandated) decision to carry the franchise forward in name only. Rather than creating a direct remake of the 1997 classic, they crafted an entirely new experience that was surprisingly original while still feeling classically GoldenEye. The new game featured much of the style of the original while reimagining the story and characters and events in the modern day.
GoldenEye 007: Reloaded is the latest attempt to fill in the N64 classic's sizable tuxedo -- this time in high definition. Unfortunately, while Reloaded fits into the right suit, it seems that it's gotten a bit snug.
What's new this time around?
Obviously, the jump from the Wii to high definition consoles means better graphics. A revamped lighting system as well as some surprisingly stellar water effects make Reloaded's visuals pop in a way that no GoldenEye game has before. The lighting in particular adds some much needed pathos to the more dramatic moments. It's duly unsettling to catch a guard's eye as the lights within go dim as Mr. Bond judo chops his life away.
Those few tweaks aside, Reloaded is by no means one of the better looking games on the market. The extra fidelity is to be expected in this sort of remake, but what is included still leaves the game looking like something from the last generation.
Entirely new to this iteration is the MI6 Ops mode. It's basically Reloaded's take on the challenge room concept. Missions will task you with defending consoles, stealthily taking down opponents or just maxing out the points on your license to kill by eliminating a predetermined of inept guards. Medals are awarded based on ludicrously customizable mission conditions and completion time.
MI6 Ops really should have been one of Reloaded's stand-out features. Unfortunately, this new mode illuminates some of the game's more covert shortcomings, cleverly concealed in the single-player campaign. Enemy AI in GoldenEye was never exactly in danger of being drafted by Mensa to begin with, but when you condense an entire campaign's worth of combat into a single challenge room the its inadequacy becomes painfully obvious.
How's it hold up?
While many modern first-person shooter campaigns maintain all of the subtlety of jumping off a hydroelectric dam, GoldenEye prefers to play things a bit closer to the bullet-proof vest. Combat feels visceral and contained, owing in large part to the character appropriate stealth segments and takedowns. The story is also more poignant than ever; involving elements of economic downturn and technological dependency.
Multiplayer is markedly more grandiose with an array of customization details ranging from player limits to an optional 'paintball mode'. In order to help justify making a brand new game, the developers have also added a new multiplayer match type, Escalation, and a scattering of new weapons to add to the already impressive selection. A newly doubled cap of sixteen players per match and you've got a blueprint for a fine multiplayer suite that manages to drudge up much more of the original game's charm than you might have anticipated.
Unfortunately, when GoldenEye made the jump from the Wii to high definition consoles, it brought a couple of its now redundant limitations along for the ride. Instantly vanishing bodies and blurry textures may be acceptable on the console family's low-memory cousin, but on Playstation 3 and Xbox 360 it comes across just a bit too old school for comfort.
While the multiplayer may be a joy to experience, you may be experiencing it exclusively in split-screen for the time being -- at least until someone sorts out the game's servers. When attempting to join a game, more often not your search will end prematurely while the game pops up with every error message you could imagine. Assuming you do find a match, rubber-banding and a miserable frame rate - particularly on the Xbox 360 version - will keep you from the experience that you should be having. Finally, many of Reloaded's match types are woefully under populated. Meaning that without enough friends with copies of the game, you might well just be out of luck altogether, server issues notwithstanding.
There was very little originality that could have been rung out of GoldenEye 007: Reloaded. The game is a remake of a retake of a game based on a film inspired by a series of books. While the core gameplay is still here and still fantastic, there isn't much new this time around to sink your teeth into. What new content there is doesn't hold much of a candle to what was already there. What's more, some of what was already there doesn't work as well as in the last iteration. There's fun to be had with the game, but ultimately much of that fun is more of a hassle to summon than it's worth.
In the eyes of many, the original GoldenEye 007 for the Nintendo 64 stands out as much more than a mere game. GoldenEye is a legend with a legacy all its own; one that cannot be substituted or replicated. Of course, that didn't stop Activision from making the attempt in 2010 with a brand new game with the familiar moniker of GoldenEye 007 for the Wii.
Mercifully, the publisher made the very wise (and legally mandated) decision to carry the franchise forward in name only. Rather than creating a direct remake of the 1997 classic, they crafted an entirely new experience that was surprisingly original while still feeling classically GoldenEye. The new game featured much of the style of the original while reimagining the story and characters and events in the modern day.
GoldenEye 007: Reloaded is the latest attempt to fill in the N64 classic's sizable tuxedo -- this time in high definition. Unfortunately, while Reloaded fits into the right suit, it seems that it's gotten a bit snug.
What's new this time around?
Obviously, the jump from the Wii to high definition consoles means better graphics. A revamped lighting system as well as some surprisingly stellar water effects make Reloaded's visuals pop in a way that no GoldenEye game has before. The lighting in particular adds some much needed pathos to the more dramatic moments. It's duly unsettling to catch a guard's eye as the lights within go dim as Mr. Bond judo chops his life away.
Those few tweaks aside, Reloaded is by no means one of the better looking games on the market. The extra fidelity is to be expected in this sort of remake, but what is included still leaves the game looking like something from the last generation.
Entirely new to this iteration is the MI6 Ops mode. It's basically Reloaded's take on the challenge room concept. Missions will task you with defending consoles, stealthily taking down opponents or just maxing out the points on your license to kill by eliminating a predetermined of inept guards. Medals are awarded based on ludicrously customizable mission conditions and completion time.
MI6 Ops really should have been one of Reloaded's stand-out features. Unfortunately, this new mode illuminates some of the game's more covert shortcomings, cleverly concealed in the single-player campaign. Enemy AI in GoldenEye was never exactly in danger of being drafted by Mensa to begin with, but when you condense an entire campaign's worth of combat into a single challenge room the its inadequacy becomes painfully obvious.
How's it hold up?
While many modern first-person shooter campaigns maintain all of the subtlety of jumping off a hydroelectric dam, GoldenEye prefers to play things a bit closer to the bullet-proof vest. Combat feels visceral and contained, owing in large part to the character appropriate stealth segments and takedowns. The story is also more poignant than ever; involving elements of economic downturn and technological dependency.
Multiplayer is markedly more grandiose with an array of customization details ranging from player limits to an optional 'paintball mode'. In order to help justify making a brand new game, the developers have also added a new multiplayer match type, Escalation, and a scattering of new weapons to add to the already impressive selection. A newly doubled cap of sixteen players per match and you've got a blueprint for a fine multiplayer suite that manages to drudge up much more of the original game's charm than you might have anticipated.
Unfortunately, when GoldenEye made the jump from the Wii to high definition consoles, it brought a couple of its now redundant limitations along for the ride. Instantly vanishing bodies and blurry textures may be acceptable on the console family's low-memory cousin, but on Playstation 3 and Xbox 360 it comes across just a bit too old school for comfort.
While the multiplayer may be a joy to experience, you may be experiencing it exclusively in split-screen for the time being -- at least until someone sorts out the game's servers. When attempting to join a game, more often not your search will end prematurely while the game pops up with every error message you could imagine. Assuming you do find a match, rubber-banding and a miserable frame rate - particularly on the Xbox 360 version - will keep you from the experience that you should be having. Finally, many of Reloaded's match types are woefully under populated. Meaning that without enough friends with copies of the game, you might well just be out of luck altogether, server issues notwithstanding.
There was very little originality that could have been rung out of GoldenEye 007: Reloaded. The game is a remake of a retake of a game based on a film inspired by a series of books. While the core gameplay is still here and still fantastic, there isn't much new this time around to sink your teeth into. What new content there is doesn't hold much of a candle to what was already there. What's more, some of what was already there doesn't work as well as in the last iteration. There's fun to be had with the game, but ultimately much of that fun is more of a hassle to summon than it's worth.
Reader Comments (36)
Posted: Nov 8th 2011 4:16PM gold163 said
@That One Guy I thought the whole point of the review was to point out that this game has very little to do with the N64 game.
Posted: Nov 8th 2011 4:18PM Co said
Damn shame. This game was amazing (and still is) on Wii.
Bought it right along with BLOPS Wii and loved it both single and multiplayer.
Bought it right along with BLOPS Wii and loved it both single and multiplayer.
Posted: Nov 8th 2011 5:47PM (Unverified) said
@Wiitard12 i dont think you know what touche means
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Posted: Nov 8th 2011 4:19PM (Unverified) said
Why in the world they decided to build this with the Wii as the lead platform is beyond me. Don't they realize the exact target demographic for this title (people who played it in college back on the N64) are generally to be found on the 360/PS3?
I don't know of anyone my age (30's) who uses a Wii as their primary console. It's a shame they didn't bring this to the adult platforms first, and Wii second.
I don't know of anyone my age (30's) who uses a Wii as their primary console. It's a shame they didn't bring this to the adult platforms first, and Wii second.
Posted: Nov 8th 2011 4:44PM JBOPatrick said
@(Unverified) Uh.. you pretty much have everything exactly backwards. N64 was known as the "kids" system back in the day. Most college people guys were playing the PS1. Most of the target audience for this game, was the Pokemon generation.
The Wii was targeted and mainly sold to people over 30, and or small kids. It is the primary system of your generation right now.
The PS3/360 is mostly targeted at 13-18 year olds who think they have matured and are too old for that "babies toy", when in reality that whole mentality proves their immaturity. Though I guess some people never mature, and even into their 30s have to try to prove their too old for kids stuff.
Not saying older people don't play the PS3. Though generally the older crowd that does is in their 20s not 30s. All the systems have great titles for all ages, but as a general rule of thumb Wiis were sold to players who were under 15 and over 30. PS3/360 owners are mostly 15-29.
Given the fact that this game was purely nostalgia fan service, and the games heart is strongly tied to a Nintendo platform, where it was released made perfect sense.
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The Wii was targeted and mainly sold to people over 30, and or small kids. It is the primary system of your generation right now.
The PS3/360 is mostly targeted at 13-18 year olds who think they have matured and are too old for that "babies toy", when in reality that whole mentality proves their immaturity. Though I guess some people never mature, and even into their 30s have to try to prove their too old for kids stuff.
Not saying older people don't play the PS3. Though generally the older crowd that does is in their 20s not 30s. All the systems have great titles for all ages, but as a general rule of thumb Wiis were sold to players who were under 15 and over 30. PS3/360 owners are mostly 15-29.
Given the fact that this game was purely nostalgia fan service, and the games heart is strongly tied to a Nintendo platform, where it was released made perfect sense.
Posted: Nov 8th 2011 4:47PM (Unverified) said
@(Unverified)
Exclusivity deals are a hell of a thing. Nintendo still had the rights to the N64 original so they asked Activision to put it on the wii first
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Exclusivity deals are a hell of a thing. Nintendo still had the rights to the N64 original so they asked Activision to put it on the wii first
Posted: Nov 8th 2011 4:56PM Klearwater Killer said
@JBOPatrick
You are talking out of your izass.
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You are talking out of your izass.
Posted: Nov 8th 2011 5:23PM (Unverified) said
@JBOPatrick Where are you getting your data from?
I work in market research and I can tell you Wii is not the primary PLAYED console of people born in the 70's and 80's (it's about neck and neck 360/PS3). Many, many studies have been run on this and while there is a high point of saturation among ALL age groups for ownership of the Wii, it rides seriously behind the 360/PS3 as most often played/purchased for console.
You may shrug that off as inconsequential but the fact remain's that frequency of purchase of titles is one of the first things publishers consider when building titles for new platforms. If there is no potential buyer market, or a less inclined buyer market they will consider better options first.
Do you know where the Wii does dominate most often played/purchased as far as age groups? 6-17, meaning parents of children 6-17. You can lump my generation in with this group as we certainly do buy our children games, but it has been proven over and over again the Wii sells Nintendo games best. There are very, very few third party's out there making a buck outiside of casual friendly titles. To even think a third party chose the Wii as a lead platform almost counteracts logic, much less a first person shooter.
My point remains it was a very, very bad choice to build on Wii first.
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I work in market research and I can tell you Wii is not the primary PLAYED console of people born in the 70's and 80's (it's about neck and neck 360/PS3). Many, many studies have been run on this and while there is a high point of saturation among ALL age groups for ownership of the Wii, it rides seriously behind the 360/PS3 as most often played/purchased for console.
You may shrug that off as inconsequential but the fact remain's that frequency of purchase of titles is one of the first things publishers consider when building titles for new platforms. If there is no potential buyer market, or a less inclined buyer market they will consider better options first.
Do you know where the Wii does dominate most often played/purchased as far as age groups? 6-17, meaning parents of children 6-17. You can lump my generation in with this group as we certainly do buy our children games, but it has been proven over and over again the Wii sells Nintendo games best. There are very, very few third party's out there making a buck outiside of casual friendly titles. To even think a third party chose the Wii as a lead platform almost counteracts logic, much less a first person shooter.
My point remains it was a very, very bad choice to build on Wii first.
Posted: Nov 8th 2011 5:31PM (Unverified) said
@Co You're reading too much into what I'm saying. I have nothing against anyone who enjoys the Wii as their primary console - it does a fine job. I just think the business side of this deal made little sense for Activision.
Perhaps they were banking on the fact there are very few quality FPS titles on the Wii, so instead of competing with CoD/Halo/Resistance/Killzone they'd build for a platform lacking that genre. That's about the only thing I can think of that justify's the inherent risk to building on Nintendo's SKU.
In my humble opinion (and as I've seen since the N64 era), Nintendo has continually had very lacking 3rd party support on their consoles. They seem to doom themselves in from the get go each cycle (n64 carts, terrible hardware (virtual boy), gamecube proprietary discs, seriously lacking hardware (Wii)) but perhaps they'll turn that around at some point.
It almost seems like they need to to survive the next cycle, but seeing their next console I have my doubts. They should be seriously worried if they aren't.
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Perhaps they were banking on the fact there are very few quality FPS titles on the Wii, so instead of competing with CoD/Halo/Resistance/Killzone they'd build for a platform lacking that genre. That's about the only thing I can think of that justify's the inherent risk to building on Nintendo's SKU.
In my humble opinion (and as I've seen since the N64 era), Nintendo has continually had very lacking 3rd party support on their consoles. They seem to doom themselves in from the get go each cycle (n64 carts, terrible hardware (virtual boy), gamecube proprietary discs, seriously lacking hardware (Wii)) but perhaps they'll turn that around at some point.
It almost seems like they need to to survive the next cycle, but seeing their next console I have my doubts. They should be seriously worried if they aren't.
Posted: Nov 8th 2011 6:02PM This Little Man Says His Name Is said
@(Unverified)
The rights to the original GoldenEye 007 are a great example of licensing cluster f*cks.
That's the reason why the remake was released for the Wii first. Activision holds the rights to the Bond francise but Nintendo holds the right to that title. Activsion probably made a deal with Nintendo that would let them create their own version of that Title (Rare owns the rights to the game itself) if it was released on the Wii first with a year of exclusivity.
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The rights to the original GoldenEye 007 are a great example of licensing cluster f*cks.
That's the reason why the remake was released for the Wii first. Activision holds the rights to the Bond francise but Nintendo holds the right to that title. Activsion probably made a deal with Nintendo that would let them create their own version of that Title (Rare owns the rights to the game itself) if it was released on the Wii first with a year of exclusivity.
Posted: Nov 9th 2011 9:39AM Gemini Ace said
@JBOPatrick I don't know where your "facts" are coming from, but the Xbox 360 and PS3 are for people 30+. The Wii may have outsold the other two in this generation, but that doesn't mean the demographic breaks down like you said at all.
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Posted: Nov 9th 2011 11:45AM Drakkenfyre said
@(Unverified)
Not quite.
Nintendo and Microsoft own the rights to the original version. Activision owns the current license for video games, and is the reason the rerelease of Goldeneye never happened for the Wii and XBox360 (both Nintendo and Microsoft agreed to release it for both systems, Activision said no. Since they currently own the license for video games, they got to choose whether a rerelease of the original version happened.)
This game was meant for the Wii to begin with. The other versions are just slightly upgraded ports. It isn't about "exclusivity". It's just what system it was released for first.
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Not quite.
Nintendo and Microsoft own the rights to the original version. Activision owns the current license for video games, and is the reason the rerelease of Goldeneye never happened for the Wii and XBox360 (both Nintendo and Microsoft agreed to release it for both systems, Activision said no. Since they currently own the license for video games, they got to choose whether a rerelease of the original version happened.)
This game was meant for the Wii to begin with. The other versions are just slightly upgraded ports. It isn't about "exclusivity". It's just what system it was released for first.
Posted: Nov 8th 2011 4:24PM vonstalhein said
Gutted.
Posted: Nov 8th 2011 4:25PM (Unverified) said
This is NOT an exact remake, it shares no gaming similarities- I dont understand why people confuse this when talking about the N64 version. I wish they would have just done a remade version of the N64, give us some fan service and be done.
And secondly, why is this released around the time of some of the biggest FPS releases of the year? COD, BF3 and the HALO remake?
Sometimes you gotta wonder...
And secondly, why is this released around the time of some of the biggest FPS releases of the year? COD, BF3 and the HALO remake?
Sometimes you gotta wonder...
Posted: Nov 8th 2011 6:04PM This Little Man Says His Name Is said
@(Unverified)
The review says it's a remake of the Wii game which was a re-imagining of the GoldenEye IP that the N64 game is based on.
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The review says it's a remake of the Wii game which was a re-imagining of the GoldenEye IP that the N64 game is based on.
Posted: Nov 8th 2011 11:01PM Bridget said
@(Unverified) Now granted, my only experience with this game comes from Let's Plays of the Wii version, but I would say that based on what I saw, I like the "reinterpreted" design. The first level, for example, still involves a green truck making its way through the dam, but this time you're in the truck shooting bad guys. There were other examples of that as well.
It's part of why I think Sonic Generations was cool. The major setpieces of the levels are things you saw in the original games, but they would twist them in unexpected ways. So it's something familiar, but also something new. Those who played the originals would get the references and enjoy a new spin on the idea. Those who don't will just see a fun stage about raiding a hydroelectric dam.
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It's part of why I think Sonic Generations was cool. The major setpieces of the levels are things you saw in the original games, but they would twist them in unexpected ways. So it's something familiar, but also something new. Those who played the originals would get the references and enjoy a new spin on the idea. Those who don't will just see a fun stage about raiding a hydroelectric dam.
Posted: Nov 8th 2011 4:29PM Dan The Man said
@That One Guy Sorry you got a Playstation for Christmas
Posted: Nov 8th 2011 4:29PM darkinchworm said
@That One Guy
Probably not "be a colossal dick" like the point of your last comment apparently was
Probably not "be a colossal dick" like the point of your last comment apparently was
Posted: Nov 8th 2011 4:31PM Haizeus said
@That One Guy
>still haven't played the N64 version
GODLESS HEATHEN
>still haven't played the N64 version
GODLESS HEATHEN
Posted: Nov 8th 2011 4:34PM RealityCheck2011 said
I don't even think its got Bots for the 4 player split-screen mode? :-/
(not that the original did have bots. But this is 2011) LoL
(not that the original did have bots. But this is 2011) LoL
Posted: Nov 8th 2011 4:36PM SpaceGhostFlyer said
@That One Guy
Calm down, bro.
Calm down, bro.
Posted: Nov 8th 2011 4:42PM liquidsoap89 said
I think a little proofreading was in order before this article was posted...
Posted: Nov 8th 2011 4:46PM DJMaxxi said
@That One Why are you on this website then?
Posted: Nov 8th 2011 4:53PM Metalfacedoom said
@That One Guy The N64 Goldeneye was great. So many customizations. I personally loved turning the mini map off and doing Slappers only. It was fun creeping around in the snow area. You were robbed of a great experience IMO.
Posted: Nov 8th 2011 4:59PM SMan2099 said
I bought this last night for some split screen fun while drinking with my friends. This should've been a $20 or less download from PSN. Then I would've considered it a worthwhile investment.
Posted: Nov 8th 2011 5:04PM BPMOmega XBL PSN Steam said
I have and enjoyed the Wii version (and got that sweet gold Classic Controller Pro), would it be worth it to buy it again on PS3? Especially if multilayer isn't a huge concern for me (lately, I've been finding a lack of interest towards multilayer...).
Posted: Nov 8th 2011 5:23PM SMan2099 said
@BPMOmega XBL PSN Steam
Lucky. That controller's hyper epic. To answer your question, I would have to say no. I was really jealous that this was on Wii exclusively for so long, because it looked like a great trip down memory lane without having to stick entirely to replicating the classic.
I'm not trying to be a fanboy by any means when I say that I expect more out of a full price PS3 retail release than just a direct port of a Wii game in HD. Like I said, if it had been a download, it'd be more than worth another purchase from you. I'd recommend waiting for the price to drop and just continue enjoying the version you hopefully still have.
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Lucky. That controller's hyper epic. To answer your question, I would have to say no. I was really jealous that this was on Wii exclusively for so long, because it looked like a great trip down memory lane without having to stick entirely to replicating the classic.
I'm not trying to be a fanboy by any means when I say that I expect more out of a full price PS3 retail release than just a direct port of a Wii game in HD. Like I said, if it had been a download, it'd be more than worth another purchase from you. I'd recommend waiting for the price to drop and just continue enjoying the version you hopefully still have.
Posted: Nov 8th 2011 5:17PM Suichimo said
@That One Guy
Perfect Dark was better.
Perfect Dark was better.
Posted: Nov 8th 2011 9:39PM BlueRajasmyk said
@That One Guy
Bragging that you've never played one of the best and highest-rated games of all time? Your loss, bro.
Bragging that you've never played one of the best and highest-rated games of all time? Your loss, bro.
Posted: Nov 9th 2011 9:41AM Gemini Ace said
Two typos I saw.
Posted: Nov 9th 2011 10:02AM RobPaige said
You know, everyone talks about how great Goldeneye was, which it was extremely fun. Then every one of these people seem to overlook the fact that the same creative team, minus the Rare name, created a series called Timesplitters that plays pretty much just like Goldenye, but more refined.
Then this same team make a game called Haze. Haze did not do well critically, but has anyone played it? I know it's old, but I just wanted to know. Instead of chasing after names, which the media industry uses to cash in with these awful remakes and reboots that no one asked for, let's look at the core values of the franchises we love.
I'd like a new Gunstar Heroes, but if someone releases something that captures the essence of what made that game super fun, then I don't care about the name. A rose by any other name...
Then this same team make a game called Haze. Haze did not do well critically, but has anyone played it? I know it's old, but I just wanted to know. Instead of chasing after names, which the media industry uses to cash in with these awful remakes and reboots that no one asked for, let's look at the core values of the franchises we love.
I'd like a new Gunstar Heroes, but if someone releases something that captures the essence of what made that game super fun, then I don't care about the name. A rose by any other name...
Posted: Nov 9th 2011 1:49PM StormEagle said
@RobPaige Haze was terrible. I played it based on the fact that it was done by Free Radical (the team that also did TimeSplitters 2). Timesplitters 2 was the closest they've gotten to recreating Goldeneye's mutiplayer IMO. If only because it WAS Goldeneye's multiplayer with better graphics.
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