Speaking to Next-Gen, Epic's Cliff Bleszinski expressed his belief that developers can still sap some untapped potential from Microsoft's Xbox 360. Said Bleszinski, "With creative programming you can squeeze anything out of any given platform," adding that all is needed is "a little code magic."
Bleszinski stated that Epic employed such magic in creating Gears of War 3, noting, "We're now at at the point where it's not learning how to use the hardware, it's learning to trick the hardware into doing what you want it to do." He compared the current state of Xbox 360 to the end of the Super Nintendo era, when programmers "started using Mode 7 in ways you never expected."
Presumably he's not talking about go-karts and turtle shells.
Reader Comments (49)
Posted: Nov 9th 2011 7:21AM db2 said
Shown above: Gears of War for the Magnavox Odyssey 2.
Posted: Nov 9th 2011 7:26AM SmokemeaKipper said
Gears of Donkey Kong Country
Posted: Nov 9th 2011 7:35AM Wakers said
That would be tricks like giving games a tiny amount of FOV I guess?
Fine for consoles if people sit several feet away in front of a large screen. Not at all good if you're sat 2 feet away from your monitor.
Even worse if evelopers do this for consoles and are then so lazy that they don't give PC players the option to change it (CoD *cough*)
Fine for consoles if people sit several feet away in front of a large screen. Not at all good if you're sat 2 feet away from your monitor.
Even worse if evelopers do this for consoles and are then so lazy that they don't give PC players the option to change it (CoD *cough*)
Posted: Nov 9th 2011 7:50AM LinkinMedo said
@Wakers
hahahahahahahahahaha i like totalbiscuit too ;)
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hahahahahahahahahaha i like totalbiscuit too ;)
Posted: Nov 9th 2011 7:41AM Slomoshun said
Highly doubtful..
That is all.
That is all.
Posted: Nov 9th 2011 8:01AM Oddgirl said
@Slomoshun How is this highly doubtful?
Look at the PS2, and the new legs it sprouted towards the end of its life. Pushing models like in Shadow of the Colossus, or just otherwise blowing us away with Okami, God of War / GoW II, Metal Gear Solid 3, and Final Fantasy XII. Or the Xbox, with solid ports / reworkings of Half-Life 2, DOOM 3, FarCry, and stunners like Riddick and Chaos Theory. All without the use of coprocessors or RAM expansions.
3D consoles have proven to have a major boost at the end of life like this. 2D consoles too, albeit with hampering slowdown (NES) and the use of coprocessors or RAM expansions (SNES, Saturn).
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Look at the PS2, and the new legs it sprouted towards the end of its life. Pushing models like in Shadow of the Colossus, or just otherwise blowing us away with Okami, God of War / GoW II, Metal Gear Solid 3, and Final Fantasy XII. Or the Xbox, with solid ports / reworkings of Half-Life 2, DOOM 3, FarCry, and stunners like Riddick and Chaos Theory. All without the use of coprocessors or RAM expansions.
3D consoles have proven to have a major boost at the end of life like this. 2D consoles too, albeit with hampering slowdown (NES) and the use of coprocessors or RAM expansions (SNES, Saturn).
Posted: Nov 9th 2011 6:28PM jackal said
@Oddgirl
Yes, console games do get a significant boost in visuals as the generation ages, but, in the time taken to completely master that hardware specification, technology has leapfrogged multiple times and a developer could achieve significantly better results just moving to the more capable hardware. Shadow of the Colossus, for example, is a fantastic game but it was overly ambitious for the PS2's hardware; with pre-cursors to motion blur and HDR lighting at work in a game with a massive sense of scale, the framerate was extremely choppy and the low resolution muddied otherwise high quality artwork. Had it been delayed a year and deployed on the PS3 when it launch, those would be non-issues. Why take the time and energy to create the approximation of an effect when you could just implement said effect in full?
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Yes, console games do get a significant boost in visuals as the generation ages, but, in the time taken to completely master that hardware specification, technology has leapfrogged multiple times and a developer could achieve significantly better results just moving to the more capable hardware. Shadow of the Colossus, for example, is a fantastic game but it was overly ambitious for the PS2's hardware; with pre-cursors to motion blur and HDR lighting at work in a game with a massive sense of scale, the framerate was extremely choppy and the low resolution muddied otherwise high quality artwork. Had it been delayed a year and deployed on the PS3 when it launch, those would be non-issues. Why take the time and energy to create the approximation of an effect when you could just implement said effect in full?
Posted: Nov 11th 2011 9:34AM benjaminhc said
@jackal because the market is bigger for the established console, and a good looking game on an older system that outshines its peers will sell far better than a slightly better looking game released on a system that few people have that will age poorly as it wasn't optimized for the new platform...
I see what you're saying about wanting to realize your artistic vision, or maximize your graphical fidelity, but from a business standpoint it doesn't always make sense.
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I see what you're saying about wanting to realize your artistic vision, or maximize your graphical fidelity, but from a business standpoint it doesn't always make sense.
Posted: Nov 9th 2011 7:50AM Darki Dreamside said
Yep, it is all about the coding in the end. Remember it is just information that is being processed.
Posted: Nov 9th 2011 7:53AM hiruuamon said
They need something, since the new xbox console isn't going to be out for a while!
Posted: Nov 9th 2011 7:53AM Oddgirl said
SNES got a lot of its late-life muscle out of coprocessors inside of the ROM cartridge.
Posted: Nov 9th 2011 8:07AM Timerider said
Still need new consoles.
Just look at DR2. Trying to render hundreds of zombies in a large environment just murders the framerate.
Just look at DR2. Trying to render hundreds of zombies in a large environment just murders the framerate.
Posted: Nov 9th 2011 8:09AM Dionkey said
This is the only reason I dislike consoles. Every generation, we're always being restrained because of the limitations of the hardware. They should just make a universal console for each company, and then have branded parts (much like the 360 harddrive) that can be easily installed to upgrade your console. This way, there is never a fuss over the jump between consoles and developers can constantly be improving.
Posted: Nov 9th 2011 8:11AM Oddgirl said
Really? This is why I LOVE consoles. After five years, we're still squeezing more out of them.
With the PC, the only way to squeeze new life out of five year old hardware is to keep the tower and internals, and scrap everything inside. That's just not fun for me anymore.
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With the PC, the only way to squeeze new life out of five year old hardware is to keep the tower and internals, and scrap everything inside. That's just not fun for me anymore.
Posted: Nov 9th 2011 8:47AM Jormund Fenris said
@Dionkey With games costing around 400-600 SEK I'm not sure how a lowly student like me could afford new hardware aswell. Not saying it's a bad Idea, except that for me it would be a bad idea :/
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Posted: Nov 9th 2011 9:20AM R Planteer said
@Dionkey
Stupid idea, would entirely defeat the point of consoles, which is having one set of hardware. Game makers know the exact amount of RAM/GPU power/CPU power in every single xbox, because it hasn't changed, and they program accordingly. This is down to such a precise science that when the Vahalla series of 360's combined the EDRAM with the CPU/GPU, they had to program in a delay measured in nanoseconds since the electrons no longer had to travel down that tiny path.
Your idea would completely ruin this, it'd be no different than a PC other than the branding and input/output connections.
Don't blame Sony/MS for milking this console cycle for longer than normal, blame the world economy and its leaders.
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Stupid idea, would entirely defeat the point of consoles, which is having one set of hardware. Game makers know the exact amount of RAM/GPU power/CPU power in every single xbox, because it hasn't changed, and they program accordingly. This is down to such a precise science that when the Vahalla series of 360's combined the EDRAM with the CPU/GPU, they had to program in a delay measured in nanoseconds since the electrons no longer had to travel down that tiny path.
Your idea would completely ruin this, it'd be no different than a PC other than the branding and input/output connections.
Don't blame Sony/MS for milking this console cycle for longer than normal, blame the world economy and its leaders.
Posted: Nov 10th 2011 7:59PM xxxsam said
@R Planteer
Exactly. This is why playing games on consoles makes so much sense (for me anyhow). Nobody's getting a different experience, you don't have to consider upgrading anything or getting new graphics drivers or whatever - you're playing what the developers designed and if it sucks or the frame rate's terrible or whatever, that is a fault in the game and by its developers, not the console. And it'll be highlighted in reviews because the reviewers all have a system identical to yours.
I see people saying that you can now play games on a cheap PC, which is great and all (and probably partly because consoles are where they are, meaning cross-platform games have to be designed to be capable of running on old hardware), but how many of those PC gamers are genuinely using a PC they bought five years ago and haven't upgraded since? Not 'well, it's possible - some computers then would still be fine' - okay great, I'm sure that's theoretically true (if you were careful to select a computer that was good at running games - my computer is four years old and won't run anything more graphically demanding than a text adventure), but are you actually still using one? Some people probably are but I bet it's not a very high proportion.
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Exactly. This is why playing games on consoles makes so much sense (for me anyhow). Nobody's getting a different experience, you don't have to consider upgrading anything or getting new graphics drivers or whatever - you're playing what the developers designed and if it sucks or the frame rate's terrible or whatever, that is a fault in the game and by its developers, not the console. And it'll be highlighted in reviews because the reviewers all have a system identical to yours.
I see people saying that you can now play games on a cheap PC, which is great and all (and probably partly because consoles are where they are, meaning cross-platform games have to be designed to be capable of running on old hardware), but how many of those PC gamers are genuinely using a PC they bought five years ago and haven't upgraded since? Not 'well, it's possible - some computers then would still be fine' - okay great, I'm sure that's theoretically true (if you were careful to select a computer that was good at running games - my computer is four years old and won't run anything more graphically demanding than a text adventure), but are you actually still using one? Some people probably are but I bet it's not a very high proportion.
Posted: Nov 9th 2011 9:04AM Guybrush said
360 has ran out of steam. Admit it. It will never be able to touch on something like Uncharted 3. Just wait for the 720 or whatever.
Posted: Nov 9th 2011 9:30AM ItsameMatt03 said
@Guybrush
Gears 3 and Uncharted 3 both look amazing to me when I am playing. The 360 and PS3 are still on par six years later.
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Gears 3 and Uncharted 3 both look amazing to me when I am playing. The 360 and PS3 are still on par six years later.
Posted: Nov 9th 2011 10:58AM AFATALERR0R said
@Guybrush So there's one PS3 game that actually makes full use of that mess of hardware and now the 360 is a piece if crap?
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Posted: Nov 9th 2011 9:10AM InfernoShade said
Admittedly I'm not a tech expert, but I agree with CliffyB. Do you remember when the 360 first came out, they said the games were not using the tri-core(?) to its fullest potential, and there was room to grow. I'm not sure how it works but I haven't seen a game yet that official states it is pushing all the tech to its max. There must still be ways to utilize it more effectively.
Posted: Nov 9th 2011 12:44PM InfernoShade said
@miles82
Really? Sorry, I just may have forgotten that he said that. But now he's saying you can push it even more. So it seems a bit confusing. I would guess there's still some things that can be done to make it work harder.
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Really? Sorry, I just may have forgotten that he said that. But now he's saying you can push it even more. So it seems a bit confusing. I would guess there's still some things that can be done to make it work harder.
Posted: Nov 9th 2011 5:05PM aristokrat said
@miles82
He did say they were using all resources available on the console, but also said that that didn't mean they were using them perfectly. It's like redlining a engine with crusty intakes and a leak in the fuel line: fix up leaks and inefficiencies and you'll go even faster.
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He did say they were using all resources available on the console, but also said that that didn't mean they were using them perfectly. It's like redlining a engine with crusty intakes and a leak in the fuel line: fix up leaks and inefficiencies and you'll go even faster.
Posted: Nov 9th 2011 9:58AM TraceurRyuk Part III said
Art direction is also a huge part of the graphics. Look at Madworld for the Wii. That game looks great, but I remember seeing a screen of what the game looks like with color and it looked awful.
Posted: Nov 9th 2011 11:06AM ch3burashka said
WANTED: Code wizards.
Paid overtime, benefits.
Must have 7 yrs experience in necromancy, satanic rituals, general underworld knowledge.
Paid overtime, benefits.
Must have 7 yrs experience in necromancy, satanic rituals, general underworld knowledge.
Posted: Nov 9th 2011 11:32AM ShingoEX said
The sign of a good programming team is when they use creativity and clever programming tricks to overcome hardware limitations.
This is why, roughly 6 years after launch, new games are still pushing the envelope.
Creativity can turn a simple stick figure drawing into a masterful work of art using the same pen and paper.
This is why, roughly 6 years after launch, new games are still pushing the envelope.
Creativity can turn a simple stick figure drawing into a masterful work of art using the same pen and paper.
Posted: Nov 9th 2011 11:54AM Dick Socrates said
All that end of life Mode 7 was due to extra-chips-being-put-in-the-cartridge-magic, not code magic.
Yoshi's Island used the Super FX Chip, which is how the really crazy sprite stuff in that game was possible. Native Mode 7 had to be its own layer with no transparency which meant it was always the bottom later, with the chip you could have multiple sprites all independently scaling and rotating above the background layer.
Yoshi's Island used the Super FX Chip, which is how the really crazy sprite stuff in that game was possible. Native Mode 7 had to be its own layer with no transparency which meant it was always the bottom later, with the chip you could have multiple sprites all independently scaling and rotating above the background layer.
Posted: Nov 9th 2011 12:14PM SamuraisShadow said
Gears of war... go karts and turtle shells?
Anyone else thinking... Gears kart?
Anyone else thinking... Gears kart?
Posted: Nov 9th 2011 2:04PM Bedazzled said
I'm not saying he's wrong and I'm not saying he's right. Yes, there are 'code' tricks you can pull to get more life from the consoles; FOV being one and making the levels linear as possible (and thus small) another. You can also tweak the height of the level so you're basically in a corridor with a low ceiling, it's just the ceiling is textured with the sky and the perspective set so it looks really far away.
But none of that really changes the fact that both the 360 & PS3 are long past their best, when they were released they were quite the power houses. That was 7 years ago and now even a £300 low rent PC will run rings around them.
But none of that really changes the fact that both the 360 & PS3 are long past their best, when they were released they were quite the power houses. That was 7 years ago and now even a £300 low rent PC will run rings around them.
Posted: Nov 9th 2011 5:10PM aristokrat said
@Bedazzled
So what? They still look great, and this is how consoles always are.
It's like every generation of console breeds a new generation of PC elitist, who has just now lived long enough to be financially independent and can afford upgrading his computer's internals, and thinks that graphics are most important thing and feels the need to justify his spending by berating the lowly console gamers.
Whatever. While you're buying a new graphics card, I'll be buying a new game. Guess who'll have more fun with that money spent?
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So what? They still look great, and this is how consoles always are.
It's like every generation of console breeds a new generation of PC elitist, who has just now lived long enough to be financially independent and can afford upgrading his computer's internals, and thinks that graphics are most important thing and feels the need to justify his spending by berating the lowly console gamers.
Whatever. While you're buying a new graphics card, I'll be buying a new game. Guess who'll have more fun with that money spent?
Posted: Nov 10th 2011 7:19AM Bedazzled said
@aristokrat
You're seriously pulling the old "PC gamers need new, expensive GFX cards every X days/weeks/months" routine? Are you like 12 or something?
A 9400M, something Nvidia don't even make anymore can out perform your XBox, a GTX265 is sufficient to run practically any game in 720P on a PC. Neither of which are new cards and cost substantially less than a console game.
Bonus points: Games are cheaper on the PC. So I get better looking, cheaper games.
U Jelly? Ohh yes you are.
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You're seriously pulling the old "PC gamers need new, expensive GFX cards every X days/weeks/months" routine? Are you like 12 or something?
A 9400M, something Nvidia don't even make anymore can out perform your XBox, a GTX265 is sufficient to run practically any game in 720P on a PC. Neither of which are new cards and cost substantially less than a console game.
Bonus points: Games are cheaper on the PC. So I get better looking, cheaper games.
U Jelly? Ohh yes you are.
Posted: Nov 9th 2011 6:54PM NBear927 said
Bioshock: Infinite is proof that the current consoles still have juice in it. Those trailers with the gameplay footage (hopefully it is) is amazing!
Posted: Nov 10th 2011 1:27PM possdoom said
has Epic come out with a patch for the split-screen horde mode yet
Posted: Nov 10th 2011 5:00PM 3DLink said
You guys saying they have maxed the hardware... well, yes. the article is about people creatively using code to work around the limitations, using...tricks, and whats the word i'm looking for.... to kind of cheat their way past a hardware limitation. Not enough memory, well we'll just (insert some creativity here) that should do it!
That's my interpretation of the article. Yes, it has happened for most generations.
That's my interpretation of the article. Yes, it has happened for most generations.








