Details are slim at this point, but Capcom Unity announced yesterday that the Sega Genesis/Mega Drive version of Super Street Fighter II: The New Challengers will be coming to Nintendo's Virtual Console ecosystem sometime in the future. No word on pricing or availability, but we do know that the port will feature online play, which, believe it or not, actually existed in the original release in the form of XBAND compatibility.
If you're not old enough to remember XBAND, you're probably not old enough to be excited about one of the many variants of Street Fighter 2 being re-released. If you are old enough to remember XBAND, we hope you can find time between refinancing your mortgage and picking the kids up from band practice to go a few rounds.
Reader Comments (38)
Posted: Nov 12th 2011 6:36PM bloodlinejake said
Would that make it the only online VC game?
Posted: Nov 12th 2011 6:46PM AGuyOnTheInternet said
Would be nice if this means more VC games with online multiplayer support. Of course, I think Nintendo is done with updating the Wii...
Posted: Nov 12th 2011 7:13PM (Unverified) said
Xband was the best. It never ever lagged for me. Of course, users were connected directly to each other, but still. generations later, and lag has only gotten worse.
Posted: Nov 12th 2011 7:28PM RickGhastly said
Xband was awesome. I ran up a $200 phonebill playing Super Street Fighter 2 and emailing people. Not to pull the "you kids take everything for granted" card, but...
Posted: Nov 13th 2011 2:16AM Stevetrop Man of Mystery said
@RickGhastly
If i ever ran up a $200 phone bill when Xband was around. You could very much be sure I wouldn't be here to tell about it.
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If i ever ran up a $200 phone bill when Xband was around. You could very much be sure I wouldn't be here to tell about it.
Posted: Nov 13th 2011 4:18AM RickGhastly said
@Stevetrop Man of Mystery
Yeah, luckily it coincided with a fairly serious surgery and long hospital stay. If anyone tried to smother me with a pillow, someone would've known.
I think it was worth it, though. I mean, what other network gives you message notifications with rad clipart and sounds from EMF's "Unbelievable"? The PSN & XBL need to get on the damned ball.
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Yeah, luckily it coincided with a fairly serious surgery and long hospital stay. If anyone tried to smother me with a pillow, someone would've known.
I think it was worth it, though. I mean, what other network gives you message notifications with rad clipart and sounds from EMF's "Unbelievable"? The PSN & XBL need to get on the damned ball.
Posted: Nov 12th 2011 7:31PM FinalFantasyXIIIsucks said
Meh. Tatsunoko vs. Capcom is where it's at if you want really awesome online fisticuffs on the Wii.
Posted: Nov 12th 2011 7:43PM supersonic124 said
Add PDP headbanger voice chat support please......
Posted: Nov 12th 2011 7:52PM milliniar said
reading the wiki for xband made me remember weaponlord, forgot all about that game lol.
Posted: Nov 12th 2011 8:13PM motang said
Interesting, online play is a huge welcome!
Posted: Nov 12th 2011 8:28PM Ninbrendo said
I was a grown-up paying my own bills back then, and loved XBAND (SNES)! I remember a rather limited selection but decent rotation of games. When XBAND died I sooo wanted to keep the modem, but Mr. Cable Company would have raped me.
Posted: Nov 12th 2011 8:49PM Drakkenfyre said
@Ninbrendo
Uh, err. The XBAND modem had nothing to do with the cable company. It was a dial-up modem you bought yourself. It allowed you to play games multiplayer with other people. It had no rotating games. You used your own games. Are you thinking of the Sega Channel? That was run thru the cable company, and required renting the adaptor.
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Uh, err. The XBAND modem had nothing to do with the cable company. It was a dial-up modem you bought yourself. It allowed you to play games multiplayer with other people. It had no rotating games. You used your own games. Are you thinking of the Sega Channel? That was run thru the cable company, and required renting the adaptor.
Posted: Nov 12th 2011 8:47PM Drakkenfyre said
I am SICK of them releasing the Genesis versions instead of the SNES versions. They can't assume the player has a Classic Controller, or a GameCube controller, so they release the inferior version just because it had a three button controller, and the Wii remote can be used for it.
So, we take a hit on visual quality, and a hit on sound quality, just because they are too damn afraid someone hasn't bought a Classic Controller or GameCube controller in the past 6 years (9 for GameCube.)
So, we take a hit on visual quality, and a hit on sound quality, just because they are too damn afraid someone hasn't bought a Classic Controller or GameCube controller in the past 6 years (9 for GameCube.)
Posted: Nov 12th 2011 9:39PM (Unverified) said
@Drakkenfyre
umm... January 21, 2008 is when the SNES version came out to the Wii.
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umm... January 21, 2008 is when the SNES version came out to the Wii.
Posted: Nov 12th 2011 10:16PM Drakkenfyre said
With online play? Nope.
The version that gets the online play is the inferior Genesis version.
Whenever a game comes out that is multisystem, they habitually release the Genesis version for the simple fact that every person who has a Wii has the Wii remote, whereas the SNES version would require a different controller. Like I said, it's been 6 years and now two revisions of the Classic Controller. Stop giving us the crappy versions just because you are scared one person out of ten would have to buy a controller.
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The version that gets the online play is the inferior Genesis version.
Whenever a game comes out that is multisystem, they habitually release the Genesis version for the simple fact that every person who has a Wii has the Wii remote, whereas the SNES version would require a different controller. Like I said, it's been 6 years and now two revisions of the Classic Controller. Stop giving us the crappy versions just because you are scared one person out of ten would have to buy a controller.
Posted: Nov 13th 2011 2:06PM Undulation said
@Drakkenfyre
This is true. Why the Virtual console version doesn't have online whilst the poor Genesis version will is a mystery to me.
Anyone who values the Genesis version over the SNES needs their head looking at.
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This is true. Why the Virtual console version doesn't have online whilst the poor Genesis version will is a mystery to me.
Anyone who values the Genesis version over the SNES needs their head looking at.
Posted: Nov 13th 2011 2:17PM Oddgirl said
@Drakkenfyre I'd prefer getting the SNES versions as well, but you're overanalyzing. There simply aren't that many games being released like that.
Earthworm Jim gets a pass, it was originally developed for and released on the Genesis. Earthworm Jim 2 being the Genesis version makes sense that you'd put it on the same VC platform as the predecessor. Boogerman too was a Genesis game first, ported to SNES.
The only other two games I can think of are ClayFighter (SNES first - though hey, it's another interplay title!) and the Pitfall reboot which was on both platforms.
Five games. Five. The good ones - Earthworm Jim and EJ2 - have valid excuses, others ... who cares about Boogerman and ClayFighter to be honest? And Pitfall was only decent at best, it's not worth crying over. Your rant was rather inane.
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Earthworm Jim gets a pass, it was originally developed for and released on the Genesis. Earthworm Jim 2 being the Genesis version makes sense that you'd put it on the same VC platform as the predecessor. Boogerman too was a Genesis game first, ported to SNES.
The only other two games I can think of are ClayFighter (SNES first - though hey, it's another interplay title!) and the Pitfall reboot which was on both platforms.
Five games. Five. The good ones - Earthworm Jim and EJ2 - have valid excuses, others ... who cares about Boogerman and ClayFighter to be honest? And Pitfall was only decent at best, it's not worth crying over. Your rant was rather inane.
Posted: Nov 13th 2011 6:18PM Drakkenfyre said
@Acosta02
It's a Genesis game. Console games with built-in netcode wouldn't come for another 5 years.
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It's a Genesis game. Console games with built-in netcode wouldn't come for another 5 years.
Posted: Nov 13th 2011 6:24PM Drakkenfyre said
@Oddgirl
My rant is because Nintendo has shit on the VC it's entire life, and while Japan and sometimes Europe get release after release, we get maybe one damn title no one's ever heard of once every 6 months, if you don't count the crappy third-party cell-phone style WiiWare games, hell we don't even get the same Nintendo releases as Europe and Japan sometimes, games which were originally released in all territories, and not a single Nintendo 64 game for months at a time.
And then when they release some old classic games, we get the CRAPPY Genesis version instead of the SNES version. (I happened to like Pitfall: The Mayan Adventure, thank you very much.)
And Earthworm Jim originated on the SNES. Shiny Entertainment even joked about it to Genesis owners saying they could tell their SNES friends they got a "better" version for waiting, because they got an extra level.
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My rant is because Nintendo has shit on the VC it's entire life, and while Japan and sometimes Europe get release after release, we get maybe one damn title no one's ever heard of once every 6 months, if you don't count the crappy third-party cell-phone style WiiWare games, hell we don't even get the same Nintendo releases as Europe and Japan sometimes, games which were originally released in all territories, and not a single Nintendo 64 game for months at a time.
And then when they release some old classic games, we get the CRAPPY Genesis version instead of the SNES version. (I happened to like Pitfall: The Mayan Adventure, thank you very much.)
And Earthworm Jim originated on the SNES. Shiny Entertainment even joked about it to Genesis owners saying they could tell their SNES friends they got a "better" version for waiting, because they got an extra level.
Posted: Nov 14th 2011 3:43PM JBOPatrick said
@Drakkenfyre Right so you want the online version, made specifically for competitive play to "look pretty". That is just plain stupid. The SNES version was broken. It had serious slow down issues that hampered VS. play. And who cares about graphics on a 20 year old system? Your argument makes no sense what so ever. The Genesis had a powerful processor that ran the game at the same mechanical quality as the arcade, and makes way more sense for online play.
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Posted: Nov 14th 2011 4:27PM Drakkenfyre said
@JBOPatrick
Did you ever actually play a Genesis game? You are right I want the "pretty" version. I don't want the version that's limited to 56 colors, and with voices that sound like they were made with a voice sythesizer years before the game was made, and music that sounds like it's being played out of the worse radio ever made. Ports between the two systems ALWAYS sucked for the Genesis.
The VC does not have a slowdown problem with games. In fact, they actually had to SLOW down Star Fox 64 in some places because it ran at normal speed, and those places were too hard (and slowed down in the original.)
Any slowdown in a VC game is done on purpose to replicate the original game. So your "CPU is too slow" is a useless point because the CPU in the Wii is thousands and thousands of times faster. You are arguing the CPU in the Genesis was better, with an emulated game. If they see the game is too slow, they can simply remove the limitation.
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Did you ever actually play a Genesis game? You are right I want the "pretty" version. I don't want the version that's limited to 56 colors, and with voices that sound like they were made with a voice sythesizer years before the game was made, and music that sounds like it's being played out of the worse radio ever made. Ports between the two systems ALWAYS sucked for the Genesis.
The VC does not have a slowdown problem with games. In fact, they actually had to SLOW down Star Fox 64 in some places because it ran at normal speed, and those places were too hard (and slowed down in the original.)
Any slowdown in a VC game is done on purpose to replicate the original game. So your "CPU is too slow" is a useless point because the CPU in the Wii is thousands and thousands of times faster. You are arguing the CPU in the Genesis was better, with an emulated game. If they see the game is too slow, they can simply remove the limitation.
Posted: Nov 12th 2011 8:54PM Drakkenfyre said
A little note on the mention about SSF2's support of XBAND. XBAND worked by using network "patches" to support the game. It fooled the game into thinking the modem's input from the second player's input was an input from the system. Only a few games were ever programmed to support it. Doom and WeaponLord were two of them.
I don't remember if SSF2 had initial support or not, but I think it did. Many other games which were made long before the modem, such as NBA Jam, Killer Instinct, and Super Mario World (which was used as a chat program) were useable.
I don't remember if SSF2 had initial support or not, but I think it did. Many other games which were made long before the modem, such as NBA Jam, Killer Instinct, and Super Mario World (which was used as a chat program) were useable.
Posted: Nov 13th 2011 12:07PM spin cycle said
@Drakkenfyre I expect it did not. Super Street Fighter II came out for SNES in 1994. 1994 was still pretty early on in Catapult's lifespan, I don't think Capcom would have paid any attention to them at that point.
On another note, XBAND was started by Andy Rubin, who later started WebTV, Danger and Android.
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On another note, XBAND was started by Andy Rubin, who later started WebTV, Danger and Android.
Posted: Nov 12th 2011 9:02PM The Joy of Painting w Bob Ross said
Ah, the sweet sound of dial-up echoes in my memory. No other melody has come closer to simulating the sound of two dozen cats getting steamrolled.
Posted: Nov 12th 2011 9:08PM (Unverified) said
Forget XBAND. Bring back Sega Channel.
Posted: Nov 12th 2011 9:59PM (Unverified) said
@(Unverified)
maybe they can bring out Megaman Wily wars wasnt that sega channel exclusive in the US?
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maybe they can bring out Megaman Wily wars wasnt that sega channel exclusive in the US?
Posted: Nov 12th 2011 9:18PM CoconutSkittle said
@jjpgfdsgfop
THE SERVICE IS SO GREAT CAPS LOCK IS ACCEPTABLE
THE SERVICE IS SO GREAT CAPS LOCK IS ACCEPTABLE
Posted: Nov 12th 2011 9:48PM CaptainProtonX said
I am thoroughly surprised by the news.
It shows the VC could have been more.
The game is playable, but the audio is just....ugh...
And if you compare the SNES to Genesis versions, Cammy is bustier in the Genny version. Another selling point.
It shows the VC could have been more.
The game is playable, but the audio is just....ugh...
And if you compare the SNES to Genesis versions, Cammy is bustier in the Genny version. Another selling point.
Posted: Nov 12th 2011 9:54PM MisterPhame said
If only SSF2T made it to SNES. SSF2T>SF4
Posted: Nov 13th 2011 1:54AM Dooliss said
Ill wait for the Turbo Super Tournament deition myself
Posted: Nov 13th 2011 2:17AM Chichok said
...well this is rather late to the party.
Posted: Nov 13th 2011 7:06AM Startingline13 ArmlessOctopus said
We had the XBAND here on Long Island, but the service was so limited. I loved it when it was around, but it was damn near impossible to find someone to play with.
Posted: Nov 14th 2011 1:24PM Maxx the Slasher said
Ugh. The Genesis version? Pass. If the SNES version were patched to include online play, I'd buy it without objection. It has better music.
Posted: Nov 14th 2011 9:24PM CrashMan said
oh hell yes!!







