Chair creative director Donald Mustard was nice enough to sit for a few moments with us to talk Infinity Blade 2
so, naturally, we took advantage of his generosity to grill him about the long-discussed (and apparently "largely designed
") Shadow Complex 2.
We asked if the runaway success of Infinity Blade
is what's kept the follow-up to the side-scrolling action-adventure off of Chair's radar.
"No, I think that's a complete misnomer," Mustard said. "When we sat down to figure out what we wanted to do after Infinity Blade
, and we started to wonder 'Do we want to do Infinity Blade 2
?', it wasn't about 'Do we want to make more money?' it was about 'Do we have more to say in this genre?' 'Can we push this gameplay somewhere meaningful?' Those are the questions we ask ourselves.
"Now that we've made the first Shadow Complex
we kind of know what we're doing and we feel like we can really bring a lot to the Metroidvania genre and Shadow Complex
franchise. We want it to be amazing, we want it to be perfect, and we want it to be delivered on the right platforms. It's really about finding the right opportunity for Shadow Complex
, not that we've been diverted in any way.
"Everyone on our team at Chair will be dead long before we run out of games we want to make. So we try to be very careful about where we spend our time."
That's right, that's the answer: Mustard is choosy about projects because he's worried about his own mortality. We may not know when Shadow Complex 2
will arrive, but at least we know the source of the shadows: Donald Mustard's gloomy bummer clouds.