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Reader Comments (54)

Posted: Jan 11th 2012 2:12AM type2red said

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Absolutely awesome looking nun-chuck to match an equally awesome game!
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Posted: Jan 11th 2012 2:15AM CarmineSaved said

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Ohhhh! Me Likey....Me Likey Very Much......*Cocks Shotgun*.....Now hand it over!
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Posted: Jan 11th 2012 2:15AM RedRaptor82 said

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This is really great looking, and would probably match my Zelda Wiimote.

But then I think about playing some waggle-heavy entry with my newly painted controller that forces me to swing my hands (already unfavorable on the palm to sweat ratio) like a crazy person...

At least Midas' golden palms didn't reek of paint fumes.
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Posted: Jan 11th 2012 11:15AM Foetoid said

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@RedRaptor82

You're trolling is subtle and i thank you for your subtlety. Tho anyone who's really played Skyward Sword, knows that small movements would suffice far from "swinging around like a crazy person".
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Posted: Jan 11th 2012 2:51PM RedRaptor82 said

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@Foetoid

Whoa, no trolling, really. Not even sure where anyone is getting that.

I tried to make a dumb joke about gold paint being applied to something that one uses in his hand, though it came out a lot dumber than I intended. I'm just going to point at the time stamp on my comment and beg off for being sleep-deprived.

Sorrry to have bothered anyone.
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Posted: Jan 11th 2012 2:19AM donkeybong said

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Sweet nerdery Batman!
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Posted: Jan 11th 2012 2:33AM GeraltRivia said

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I think he just painted it. Atleast that's what the title was.
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Posted: Jan 11th 2012 2:43AM Kougeru said

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Again. Every video game is monotonous. Skyword Sword wasnt anywhere near as bad as many others in this regard. Look at Skyrim for example...nearly every quest was in the same in that and no one complained. Pattern: Talk to [person] in [city].[Person] tells you to [kill/steal/plant] [other person/item] in [other location]. That's literally 80% of the quests in Skyrim. The other ones are going to dungeons that are all basically the same (straight hallways whose turns vary but lead to a boss that pops out of a coffin in a deadend room and behind the boss is a hidden doorway that leads to the start of the dungeon or a back exit on a mountain). Stop trying to single out games for monotony..they all have it.
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Posted: Jan 11th 2012 10:59AM bm111 said

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@Kougeru It doesn't matter that Skyrim wasn't much better than the horrible Oblivion in the monotony of its copypaste dungeons and areas, at least it's big! ;P

That said, that little jab at Zelda there doesn't bother me, but it's funny because you can just imagine Richard sitting there as he types it, giggling, going all "ohhh this is gonna whip up a shitstorm heeheehee *submit*".

That's expected from a random internet comment, but then again, Joystiq's posts are basically that, anyway.
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Posted: Jan 11th 2012 12:05PM cantwait2bhome said

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@Kougeru
We really need another upvote level after the "blue" color. Your comment deserves it.
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Posted: Jan 11th 2012 2:27PM pluupy said

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@Kougeru
Let me guess.

The cup is half empty for you?
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Posted: Jan 11th 2012 2:45AM (Unverified) said

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I almost wonder why ppl who make these don't just cut/remove the cord? After all the hours of hard work that went into this MASTERswordPIECE, I wouldn't want human hands touching it, period! This is a work of art IMO, sweaty palms...back...off....
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Posted: Jan 11th 2012 3:02AM Draken Stark said

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@tehtimeisnow
It's posts like this that make me think some trolls are masochists.
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Posted: Jan 11th 2012 3:13AM CrashMan said

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Awesome pieces of fan-made art covered in this story: 1
-custom nunchuk
Needless jabs at Nintendo: 2
-"even better than the official peripheral"
-"hours of monotonous work ... not unlike the latest Zelda"

and that's about the state of modern journalism on our favorite company!
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Posted: Jan 11th 2012 4:02AM Undulation said

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@CrashMan
It's because this site isn't good that comments like that just have our collective eyes rolling at them. If a respectable site did it there would be heck to pay, but there isn't any heck to pay.
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Posted: Jan 11th 2012 5:28AM The Joy of Cooking DeMat said

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@Undulation

Thing is, if Joystiq isn't respectable, then who is? I can honestly only think of one site, if we're talking about all-covering gaming outlets.
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Posted: Jan 11th 2012 11:18AM Foetoid said

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@CrashMan

You're spot on and its that reason i'm coming here 1/10th as much as i used to. The anti-nintendo trolling agenda rife in every Nintendo article is both obvious and deplorable. I can't wait for The Verge to get its gaming site up.
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Posted: Jan 11th 2012 3:20AM GeraltRivia said

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@tehtimeisnow Do you not know what a capit letter is or how to spell? I see you also don't know what a period is either.
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Posted: Jan 11th 2012 3:20AM Azurist said

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@Draken Stark It's the way he finds a way to be irrelevant to every article Joystiq puts up that gets me.
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Posted: Jan 11th 2012 4:01AM Undulation said

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But I don't want to spend hours getting sweaty hands holding something with Tipex on it.
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Posted: Jan 11th 2012 4:23AM TimeDoesNotExist said

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..But is it sticky??
....it looks like it'd be sticky.
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Posted: Jan 11th 2012 4:26AM nightripper said

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@tehtimeisnow how dumb are you?
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Posted: Jan 11th 2012 4:28AM nightripper said

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@GeraltRivia he became a troll member jan 8th so he has been trolling for just 3 days wonder how long before he is banned
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Posted: Jan 11th 2012 5:23AM The Joy of Cooking DeMat said

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@tehtimeisnow

Hey, aren't you on Destructoid too?

Man are trolls dedicated nowadays or what!?
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Posted: Jan 11th 2012 5:25AM The Joy of Cooking DeMat said

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Oh just shup up Richard and play the game right.

It's better than most of that top 10 list you people shamelessly put up.
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Posted: Jan 11th 2012 11:19AM Foetoid said

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@The Joy of Cooking DeMat

+1
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Posted: Jan 11th 2012 2:29PM pluupy said

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@The Joy of Cooking DeMat
This man spits the truth.
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Posted: Jan 11th 2012 7:39AM DekuTree said

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Ah yes, that monotonous work of that ONE fetch quest that made you tread the exact same ground twice...
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Posted: Jan 11th 2012 7:40AM DekuTree said

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@DekuTree

Bashing Nintendo has become a trend, a trend indicative of bad journalism. -_-
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Posted: Jan 11th 2012 7:48AM Xupmatoih said

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I love how people Criticized the wii for Waggle Controls and when a Game finally lets you control a Sword with M+ they bash it cause they wanted a waggle-fest and they couldn't slash through everything aimlessly.
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Posted: Jan 11th 2012 9:08AM Vic Fontaine said

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I'm tired of Joystiq bashing the game. The only fetch quest that was in any significant way annoying was getting the bottled water. Everything else took just a couple minutes, and by listening to the people on this site you'd literally think fetch quests were a quarter of the game. If it took you more than a few minutes to grab the fruit or the water basin you screwed something up yourself. And can the water basin even be considered a fetch quest, since it was really an entertaining "protect the bystander" game?

On top of all this, it's Zelda. Of course it has SOME fetch quests, I don't hear anyone bitching about the extremely long and mototonous fetchquests on Link's Awakening, or Ocarina of Time. They've always been a part of Zelda, and games in general.

Seriously Joystiq, it's time to stop. Just stop.
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Posted: Jan 11th 2012 9:21AM DekuTree said

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@Vic Fontaine

I know, it's ridiculous. The only "backtracking" that was in any way repetitive was indeed the big water basin one. While Joystiq make the game sound like Metroid Prime.
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Posted: Jan 11th 2012 10:51AM bm111 said

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@DekuTree

You don't "backtrack" in Metroid. I'm not gonna try and explain why that's such a stupid comment, but let's say it would be just as ridiculous as saying you have to "backtrack" in GTA. Not that MP is like GTA, but saying something like that about either game is about equally dumb.
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Posted: Jan 11th 2012 11:11AM DekuTree said

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@bm111

Uh, yes you do. You go through the same areas several times before you can get to new areas that were off limits before. That's called backtracking.
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Posted: Jan 11th 2012 1:08PM bm111 said

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Well, then GTA is full of backtracking. It's official, folks.
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Posted: Jan 11th 2012 2:42PM DekuTree said

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@bm111

Are you serious? You're comparing an open-world "sandbox" to a corridor shooter?

You clearly don't know what backtracking actually is, making this discussion pointless.
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Posted: Jan 11th 2012 3:10PM bm111 said

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And you clearly don't know what Metroid is. Corridor shooter, lmao.
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Posted: Jan 11th 2012 4:09PM DekuTree said

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@bm111

You shoot stuff while in corridors. Just played through Metroid Prime, sooo much backtracking! It's quite crazy, you know. How that also happens to be the major complaint everyone has with the game. But they're obviously all wrong and have no idea what that is.
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Posted: Jan 12th 2012 6:09AM bm111 said

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lol, "sooooooo much backtracking"? I'm pretty sure the only people who have ever complained about that in what's generally regarded as one of the best games ever, were idiots like you.

God, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over, geez!
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Posted: Jan 12th 2012 6:10AM bm111 said

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@DekuTree

lol, "sooooooo much backtracking"? I'm pretty sure the only ones who have ever complained about that in what's generally regarded as one of the best games ever, were people like you.

God, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over, geez!
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Posted: Jan 12th 2012 6:11AM bm111 said

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lol, "sooooooo much backtracking"? I'm pretty sure the only ones who have ever complained about that in what's generally regarded as one of the best games ever, were people like you.

Man, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over to even do anything, geez!
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Posted: Jan 12th 2012 6:12AM bm111 said

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@bm111

Wow, joystiq's comment system strikes again. Awesome, lol.
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Posted: Jan 12th 2012 8:12AM DekuTree said

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@bm111

Please stop this fail-train of yours. Your arguments are getting pretty stupid when you can't decide whether to call me an idiot, or people. That, and you keep comparing an open world game where you can move freely, and a claustrophobic FPS in which you retrace your exact steps about a dozen times.

I guess "metroid backtracking" has 119.000 search results because it doesn't exist. Educate yourself, and please play the game before you talk about it, as you clearly haven't.
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Posted: Jan 12th 2012 1:42PM bm111 said

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Nice try, but I was only checking which random word in my post was triggering the random joystiq filter (tm). But, you can pretend it was something else if it makes you feel better. ;)

Anyway, it's great to see you're googling for idiots' opinions to get your affirmation, but calling Metroid a corridor shooter with backtracking completely, horribly fails to understand the very essence of the series in a basic way. I mean unless you're talking about Other M maybe.

Sure the map in Metroid is like a web, while the map in GTA is more like a big, open... square. But the idea is the same, you're still revisiting the same areas over and over, in a non-linear world (unless... are you sure you're not playing Other M?). It's a persistent "place" with a multi-dimensional structure that has no clear beginning and end, as opposed to "levels" in other games.

I would say Metroid is actually less repetitive in this regard, because every corner of the world is multi-layered with always something new to unlock , interact with and discover as your abilities increase. In GTA everything just stays the same.

But still, it would be pretty silly to call GTA's gameplay "backtracking", just as it would be with Metroid.
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Posted: Jan 12th 2012 2:19PM DekuTree said

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@bm111

I see you still don't understand what backtracking is. When an area in Metroid has been scanned, it's not new anymore. When you pass through that area 10 times, it's backtracking through old areas. And no, not every corner is filled with secrets and different routes as your abilities increase.. A handful of rooms at the end of every linear path are closed until a new item is aquired. That's it.

Of course, if you drive the exact same routes in GTA to get to every place you have to go, that would be backtracking, but you're not restricted to the same, interconnected rooms that you have no way of avoiding in favor of other rooms. I guess all those "idiots" simply can't see the light, you should teach them your brilliance. Or just stop denying the fact that you're wrong.
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Posted: Jan 12th 2012 2:27PM bm111 said

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@DekuTree

"A handful of rooms at the end of every linear path are closed until a new item is aquired. That's it."


Alright, now I'm absolutely positive you're playing Other M. Or maybe, just maybe you never really played any of the games at all and you're just regurgitating random crap you heard on the internet and drawing your own conclusions. ;)
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Posted: Jan 12th 2012 2:31PM DekuTree said

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@bm111

I would hope I have better things to do, like play this Metroid Prime Trilogy game I got.
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Posted: Jan 11th 2012 9:34AM PurplePikmin said

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I'm really confused as to why my comments are repeatedly being denied. Do you not like it when people call you out on your sensationalism, Joystiq?
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Posted: Jan 11th 2012 11:01AM bm111 said

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@PurplePikmin

Well, joystiq holds the crown for the single worst, most broken commenting system on the internet (at least that I've seen anyway), so it's no surprise that its language filter is f-ed to hell, too.
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