Homemade golden Nunchuk is a real treasure
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Keen with desire to own a golden Nunchuk to match the golden Wii Remote released for The Legend of Zelda: Skyward Sword? Well, you can't get an official golden Nunchuk outside of Japan's Club Nintendo, but that can't stop you from making your own.
Enter Reddit user alycenwonderland, who crafted a very slick custom Nunchuk that, dare we say it, looks even better than the official peripheral. Of course, should you decide to make one yourself, it will likely take hours of monotonous work before you can reap the sweet payoff -- not unlike the latest Zelda.
Enter Reddit user alycenwonderland, who crafted a very slick custom Nunchuk that, dare we say it, looks even better than the official peripheral. Of course, should you decide to make one yourself, it will likely take hours of monotonous work before you can reap the sweet payoff -- not unlike the latest Zelda.
Reader Comments (54)
Posted: Jan 11th 2012 2:15AM CarmineSaved said
Ohhhh! Me Likey....Me Likey Very Much......*Cocks Shotgun*.....Now hand it over!
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Posted: Jan 11th 2012 2:15AM RedRaptor82 said
This is really great looking, and would probably match my Zelda Wiimote.
But then I think about playing some waggle-heavy entry with my newly painted controller that forces me to swing my hands (already unfavorable on the palm to sweat ratio) like a crazy person...
At least Midas' golden palms didn't reek of paint fumes.
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But then I think about playing some waggle-heavy entry with my newly painted controller that forces me to swing my hands (already unfavorable on the palm to sweat ratio) like a crazy person...
At least Midas' golden palms didn't reek of paint fumes.
Posted: Jan 11th 2012 2:51PM RedRaptor82 said
@Foetoid
Whoa, no trolling, really. Not even sure where anyone is getting that.
I tried to make a dumb joke about gold paint being applied to something that one uses in his hand, though it came out a lot dumber than I intended. I'm just going to point at the time stamp on my comment and beg off for being sleep-deprived.
Sorrry to have bothered anyone.
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Whoa, no trolling, really. Not even sure where anyone is getting that.
I tried to make a dumb joke about gold paint being applied to something that one uses in his hand, though it came out a lot dumber than I intended. I'm just going to point at the time stamp on my comment and beg off for being sleep-deprived.
Sorrry to have bothered anyone.
Posted: Jan 11th 2012 2:33AM GeraltRivia said
I think he just painted it. Atleast that's what the title was.
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Posted: Jan 11th 2012 2:43AM Kougeru said
Again. Every video game is monotonous. Skyword Sword wasnt anywhere near as bad as many others in this regard. Look at Skyrim for example...nearly every quest was in the same in that and no one complained. Pattern: Talk to [person] in [city].[Person] tells you to [kill/steal/plant] [other person/item] in [other location]. That's literally 80% of the quests in Skyrim. The other ones are going to dungeons that are all basically the same (straight hallways whose turns vary but lead to a boss that pops out of a coffin in a deadend room and behind the boss is a hidden doorway that leads to the start of the dungeon or a back exit on a mountain). Stop trying to single out games for monotony..they all have it.
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Posted: Jan 11th 2012 10:59AM bm111 said
@Kougeru It doesn't matter that Skyrim wasn't much better than the horrible Oblivion in the monotony of its copypaste dungeons and areas, at least it's big! ;P
That said, that little jab at Zelda there doesn't bother me, but it's funny because you can just imagine Richard sitting there as he types it, giggling, going all "ohhh this is gonna whip up a shitstorm heeheehee *submit*".
That's expected from a random internet comment, but then again, Joystiq's posts are basically that, anyway.
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That said, that little jab at Zelda there doesn't bother me, but it's funny because you can just imagine Richard sitting there as he types it, giggling, going all "ohhh this is gonna whip up a shitstorm heeheehee *submit*".
That's expected from a random internet comment, but then again, Joystiq's posts are basically that, anyway.
Posted: Jan 11th 2012 12:05PM cantwait2bhome said
@Kougeru
We really need another upvote level after the "blue" color. Your comment deserves it.
Reply
We really need another upvote level after the "blue" color. Your comment deserves it.
Posted: Jan 11th 2012 2:44AM shabby329 said
or at just buy this exact one on ebay...
http://www.ebay.com/itm/Custom-Painted-Zelda-Inspired-Gold-Triforce-Wii-Remote-Nunchuk-/160713525014?pt=Video_Games_Accessories&hash=item256b45c716
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http://www.ebay.com/itm/Custom-Painted-Zelda-Inspired-Gold-Triforce-Wii-Remote-Nunchuk-/160713525014?pt=Video_Games_Accessories&hash=item256b45c716
Posted: Jan 11th 2012 2:45AM (Unverified) said
I almost wonder why ppl who make these don't just cut/remove the cord? After all the hours of hard work that went into this MASTERswordPIECE, I wouldn't want human hands touching it, period! This is a work of art IMO, sweaty palms...back...off....
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Posted: Jan 11th 2012 3:02AM Draken Stark said
@tehtimeisnow
It's posts like this that make me think some trolls are masochists.
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It's posts like this that make me think some trolls are masochists.
Posted: Jan 11th 2012 3:13AM CrashMan said
Awesome pieces of fan-made art covered in this story: 1
-custom nunchuk
Needless jabs at Nintendo: 2
-"even better than the official peripheral"
-"hours of monotonous work ... not unlike the latest Zelda"
and that's about the state of modern journalism on our favorite company!
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-custom nunchuk
Needless jabs at Nintendo: 2
-"even better than the official peripheral"
-"hours of monotonous work ... not unlike the latest Zelda"
and that's about the state of modern journalism on our favorite company!
Posted: Jan 11th 2012 4:02AM Undulation said
@CrashMan
It's because this site isn't good that comments like that just have our collective eyes rolling at them. If a respectable site did it there would be heck to pay, but there isn't any heck to pay.
Reply
It's because this site isn't good that comments like that just have our collective eyes rolling at them. If a respectable site did it there would be heck to pay, but there isn't any heck to pay.
Posted: Jan 11th 2012 5:28AM The Joy of Cooking DeMat said
@Undulation
Thing is, if Joystiq isn't respectable, then who is? I can honestly only think of one site, if we're talking about all-covering gaming outlets.
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Thing is, if Joystiq isn't respectable, then who is? I can honestly only think of one site, if we're talking about all-covering gaming outlets.
Posted: Jan 11th 2012 3:20AM GeraltRivia said
@tehtimeisnow Do you not know what a capit letter is or how to spell? I see you also don't know what a period is either.
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Posted: Jan 11th 2012 4:01AM Undulation said
But I don't want to spend hours getting sweaty hands holding something with Tipex on it.
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Posted: Jan 11th 2012 4:23AM TimeDoesNotExist said
..But is it sticky??
....it looks like it'd be sticky.
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....it looks like it'd be sticky.
Posted: Jan 11th 2012 4:28AM nightripper said
@GeraltRivia he became a troll member jan 8th so he has been trolling for just 3 days wonder how long before he is banned
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Posted: Jan 11th 2012 5:23AM The Joy of Cooking DeMat said
@tehtimeisnow
Hey, aren't you on Destructoid too?
Man are trolls dedicated nowadays or what!?
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Hey, aren't you on Destructoid too?
Man are trolls dedicated nowadays or what!?
Posted: Jan 11th 2012 5:25AM The Joy of Cooking DeMat said
Oh just shup up Richard and play the game right.
It's better than most of that top 10 list you people shamelessly put up.
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It's better than most of that top 10 list you people shamelessly put up.
Posted: Jan 11th 2012 9:08AM Vic Fontaine said
I'm tired of Joystiq bashing the game. The only fetch quest that was in any significant way annoying was getting the bottled water. Everything else took just a couple minutes, and by listening to the people on this site you'd literally think fetch quests were a quarter of the game. If it took you more than a few minutes to grab the fruit or the water basin you screwed something up yourself. And can the water basin even be considered a fetch quest, since it was really an entertaining "protect the bystander" game?
On top of all this, it's Zelda. Of course it has SOME fetch quests, I don't hear anyone bitching about the extremely long and mototonous fetchquests on Link's Awakening, or Ocarina of Time. They've always been a part of Zelda, and games in general.
Seriously Joystiq, it's time to stop. Just stop.
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On top of all this, it's Zelda. Of course it has SOME fetch quests, I don't hear anyone bitching about the extremely long and mototonous fetchquests on Link's Awakening, or Ocarina of Time. They've always been a part of Zelda, and games in general.
Seriously Joystiq, it's time to stop. Just stop.
Posted: Jan 11th 2012 10:51AM bm111 said
@DekuTree
You don't "backtrack" in Metroid. I'm not gonna try and explain why that's such a stupid comment, but let's say it would be just as ridiculous as saying you have to "backtrack" in GTA. Not that MP is like GTA, but saying something like that about either game is about equally dumb.
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You don't "backtrack" in Metroid. I'm not gonna try and explain why that's such a stupid comment, but let's say it would be just as ridiculous as saying you have to "backtrack" in GTA. Not that MP is like GTA, but saying something like that about either game is about equally dumb.
Posted: Jan 11th 2012 4:09PM DekuTree said
@bm111
You shoot stuff while in corridors. Just played through Metroid Prime, sooo much backtracking! It's quite crazy, you know. How that also happens to be the major complaint everyone has with the game. But they're obviously all wrong and have no idea what that is.
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You shoot stuff while in corridors. Just played through Metroid Prime, sooo much backtracking! It's quite crazy, you know. How that also happens to be the major complaint everyone has with the game. But they're obviously all wrong and have no idea what that is.
Posted: Jan 12th 2012 6:09AM bm111 said
lol, "sooooooo much backtracking"? I'm pretty sure the only people who have ever complained about that in what's generally regarded as one of the best games ever, were idiots like you.
God, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over, geez!
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God, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over, geez!
Posted: Jan 12th 2012 6:10AM bm111 said
@DekuTree
lol, "sooooooo much backtracking"? I'm pretty sure the only ones who have ever complained about that in what's generally regarded as one of the best games ever, were people like you.
God, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over, geez!
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lol, "sooooooo much backtracking"? I'm pretty sure the only ones who have ever complained about that in what's generally regarded as one of the best games ever, were people like you.
God, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over, geez!
Posted: Jan 12th 2012 6:11AM bm111 said
lol, "sooooooo much backtracking"? I'm pretty sure the only ones who have ever complained about that in what's generally regarded as one of the best games ever, were people like you.
Man, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over to even do anything, geez!
Reply
Man, GTA has soooooooooooooooooooooooooooooooo much backtracking, I just played through it. Look at the map, it's all like a big web and you gotta go through all these places over and over and over to even do anything, geez!
Posted: Jan 12th 2012 8:12AM DekuTree said
@bm111
Please stop this fail-train of yours. Your arguments are getting pretty stupid when you can't decide whether to call me an idiot, or people. That, and you keep comparing an open world game where you can move freely, and a claustrophobic FPS in which you retrace your exact steps about a dozen times.
I guess "metroid backtracking" has 119.000 search results because it doesn't exist. Educate yourself, and please play the game before you talk about it, as you clearly haven't.
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Please stop this fail-train of yours. Your arguments are getting pretty stupid when you can't decide whether to call me an idiot, or people. That, and you keep comparing an open world game where you can move freely, and a claustrophobic FPS in which you retrace your exact steps about a dozen times.
I guess "metroid backtracking" has 119.000 search results because it doesn't exist. Educate yourself, and please play the game before you talk about it, as you clearly haven't.
Posted: Jan 12th 2012 1:42PM bm111 said
Nice try, but I was only checking which random word in my post was triggering the random joystiq filter (tm). But, you can pretend it was something else if it makes you feel better. ;)
Anyway, it's great to see you're googling for idiots' opinions to get your affirmation, but calling Metroid a corridor shooter with backtracking completely, horribly fails to understand the very essence of the series in a basic way. I mean unless you're talking about Other M maybe.
Sure the map in Metroid is like a web, while the map in GTA is more like a big, open... square. But the idea is the same, you're still revisiting the same areas over and over, in a non-linear world (unless... are you sure you're not playing Other M?). It's a persistent "place" with a multi-dimensional structure that has no clear beginning and end, as opposed to "levels" in other games.
I would say Metroid is actually less repetitive in this regard, because every corner of the world is multi-layered with always something new to unlock , interact with and discover as your abilities increase. In GTA everything just stays the same.
But still, it would be pretty silly to call GTA's gameplay "backtracking", just as it would be with Metroid.
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Anyway, it's great to see you're googling for idiots' opinions to get your affirmation, but calling Metroid a corridor shooter with backtracking completely, horribly fails to understand the very essence of the series in a basic way. I mean unless you're talking about Other M maybe.
Sure the map in Metroid is like a web, while the map in GTA is more like a big, open... square. But the idea is the same, you're still revisiting the same areas over and over, in a non-linear world (unless... are you sure you're not playing Other M?). It's a persistent "place" with a multi-dimensional structure that has no clear beginning and end, as opposed to "levels" in other games.
I would say Metroid is actually less repetitive in this regard, because every corner of the world is multi-layered with always something new to unlock , interact with and discover as your abilities increase. In GTA everything just stays the same.
But still, it would be pretty silly to call GTA's gameplay "backtracking", just as it would be with Metroid.
Posted: Jan 12th 2012 2:19PM DekuTree said
@bm111
I see you still don't understand what backtracking is. When an area in Metroid has been scanned, it's not new anymore. When you pass through that area 10 times, it's backtracking through old areas. And no, not every corner is filled with secrets and different routes as your abilities increase.. A handful of rooms at the end of every linear path are closed until a new item is aquired. That's it.
Of course, if you drive the exact same routes in GTA to get to every place you have to go, that would be backtracking, but you're not restricted to the same, interconnected rooms that you have no way of avoiding in favor of other rooms. I guess all those "idiots" simply can't see the light, you should teach them your brilliance. Or just stop denying the fact that you're wrong.
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I see you still don't understand what backtracking is. When an area in Metroid has been scanned, it's not new anymore. When you pass through that area 10 times, it's backtracking through old areas. And no, not every corner is filled with secrets and different routes as your abilities increase.. A handful of rooms at the end of every linear path are closed until a new item is aquired. That's it.
Of course, if you drive the exact same routes in GTA to get to every place you have to go, that would be backtracking, but you're not restricted to the same, interconnected rooms that you have no way of avoiding in favor of other rooms. I guess all those "idiots" simply can't see the light, you should teach them your brilliance. Or just stop denying the fact that you're wrong.
Posted: Jan 12th 2012 2:27PM bm111 said
@DekuTree
"A handful of rooms at the end of every linear path are closed until a new item is aquired. That's it."
Alright, now I'm absolutely positive you're playing Other M. Or maybe, just maybe you never really played any of the games at all and you're just regurgitating random crap you heard on the internet and drawing your own conclusions. ;)
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"A handful of rooms at the end of every linear path are closed until a new item is aquired. That's it."
Alright, now I'm absolutely positive you're playing Other M. Or maybe, just maybe you never really played any of the games at all and you're just regurgitating random crap you heard on the internet and drawing your own conclusions. ;)
Posted: Jan 11th 2012 9:34AM PurplePikmin said
I'm really confused as to why my comments are repeatedly being denied. Do you not like it when people call you out on your sensationalism, Joystiq?
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