When it does launch, it'll run on an "enhanced" version of the Source Engine and feature "enhanced graphics, more realistic gameplay and powerful impact sensations," the latter of which troubles us slightly considering the game is primarily about bullets impacting squishy human bodies. We're not in a huge rush to experience that firsthand.
TOKYO, Apr 04, 2012 -- Nexon Co., LTD. ("Nexon") (3659.TO), a worldwide leader in free-to-play online games, today announced that Nexon Korea Corporation (ceo:Min Seo) has partnered with Valve Corporation (ceo:Gabe Newell) to develop Counter-Strike Online 2, the sequel to the highly popular first-person shooter game, Counter-Strike Online.
Nexon Korea and Valve Corporation partnered in 2007 to co-develop Counter-Strike Online, an online version of the first-person multiplayer game Counter-Strike. Tailored for gaming audiences in Asia, Counter-Strike Online is an online phenomenon, reaching 500,000, 70,000 and 50,000 concurrent users in China, Taiwan and Korea, respectively.
Counter-Strike Online 2 will offer enhanced graphics, more realistic gameplay and powerful impact sensations powered by an enhanced version of the Source engine. The game will also feature various game modes enhancing its original game experience with new and improved environments, weapons, equipment customization and more.
Under the terms of the agreement, Nexon Korea will develop and be the exclusive publisher of Counter-Strike Online 2 in Japan, Korea, China and other areas in Southeast Asia. Nexon Korea intends to continue to leverage its proven development expertise and deep understanding of local markets to make Counter-Strike Online 2 one of the leading first-person shooter titles in the region.
About Nexon Co., Ltd.aEUR EUR aEUR EUR http://ir.nexon.co.jp/en/
Nexon Co., Ltd. (3659.TO) is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world's first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions in the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services more than 50 online games in more than 100 countries and since its founding, Nexon has generated more than 1.3 billion player registrations. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.