Hidden in Square Enix's booth, among the dapper murderers and fluffy dimensions, was an iOS rhythm game about a flying, sword-wielding woman and her animate teddy bear who fight demons together in gothic-looking tunnels. Powered by Unreal Engine 3. Sure, why not?
Demons' Score isn't just inspired by Elite Beat Agents and Ouendan.; it marks a return to touchscreen music gaming for iNiS, who created both of those (along with the brilliant Gitaroo-Man), which makes it a pretty cool rhythm game by default. You tap icons in response to an indicator – when a clock-like hand hits the top of the icon, you tap, and you receive a score based on your timing. You'll also have icons that require swipes, multiple timed taps, lines that you drag at a certain speed, and icons that you tap as many times as you can before they disappear.
Taking advantage of multitouch hardware, Demons' Score also features multiple simultaneous icons for you to tap at once. Oh, by the way, all these icons appear in front of enemy demons that you kill upon successful contact.
Along the way, as you fight through disco-musicked demon gauntlets, the boss is constantly bothering you with funky, funky taunts. Why is all the music and dialogue disco-themed? I have no idea!