PixelJunk Inc. – the official moniker of the codenamed PixelJunk 1-6 – is coming to Steam later this year. The 2D game follows budding soup makers looking to strike it rich in the gregarious game of goulash. Essentially, it's a 2D platformer where you use a laser to deconstruct matter in the environment, which you then use to build up your interstellar soup empire. Simple.
In addition to the name and narrowed launch window, developer Q Games has announced Mac and Linux versions of PixelJunk Inc. will follow the PC launch on Steam. PixelJunk 1-6 was announced late last year, specifically for the PC – an uncharacteristic first for the series that traditionally debuts to Sony platforms. Witness the future of soup in the first footage of PixelJunk Inc. above, offered up with a side dish of fresh screens in our gallery below.
Along with the new name, Q-Games is excited to release the first gameplay trailer for PixelJunk Inc. In this trailer, the first of many introductions to the different aspects of PixelJunk Inc. and this new PixelJunk world, gamers get a peek at two intrepid explorers building the foundation of their interstellar Soup Co. empire. Watch as their brothy empire rises from the humble beginnings of base creation and farming ingredients, and revel in their triumph as they create the foundation of their very first soup factory. Finally, watch them reap the rewards gained from serving up a payload full of interstellar bouillabaisse into the cosmos!
PixelJunk Inc. is currently being developed for Steam on PC with an anticipated release later this year. With this new trailer, we're also happy to announce that Mac and Linux versions of PixelJunk Inc. will also follow the initial PC release. Gamers can follow PixelJunk Inc.'s progress on our weekly developer's blog here, pixeljunk.jp/inc, and stay updated with new screenshots, trailers, and wallpapers.
About Q-Games: Founded in 2001, Q-Games is an independent development studio based in Kyoto, Japan, known both for its technological innovations and its pioneering video game software. During its decade-plus history Q-Games has crafted games for Game Boy Advance, Nintendo DS, PlayStation 2, PlayStation Portable, PlayStation 3, Nintendo 3DS, and PC platforms. On the technical side Q-Games founder, Dylan Cuthbert, along with Kentaro Yoshida created the iconic PlayStation 2 "duck demo" (showcasing the processing power of the system's 'Emotion Engine'). Q Games later fueled the graphics technology behind the PlayStation 3's XrossMediaBar and music visualizers. Embracing the future, Q-Games continues to innovate and expand its portfolio as the game industry evolves, branching out into the PC and mobile gaming arenas. For more information about Q-Games, its history and its future, please visit the company's website at http://www.q-games.com.