is two platformers in one game, with one layer of the world shown clearly on the screen, and another layer uncovered within the silhouette of a player's body as it moves in front of the Kinect camera, in real-time. The silhouette world offers new platforms, enabling players to reach the exit door in each level (with a little hopping, ducking and contortion).
comes from a collection of indies during Global Game Jam 2014, which prompted developers to create games with the theme "We don't see things as they are, but as we are." The team had 48 hours to create the game, and Fru
ended up winning the judge and audience awards in the NHTV Breda
Global Game Jam competition. If you have a Kinect hooked up to your PC, you can download Fru right here
Game Designer Mattia Traverso
– previously of indie documentary game Riot
and IGF 2012 student finalist One and One Story
– tells Joystiq that he hopes Microsoft notices Fru
so the team can expand on the idea.
"We definitely have plans to bring this to the next level," Traverso says. "We are starting to work on it to make it an actual, full game and I am contacting Microsoft right now to see what we can do .... Right now we are trying to give it some visibility, to show the big M that this project is actually something interesting that people like."