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Richard Mitchell

Reviews Editor - richard@joystiq.com

email: richard@joystiq.com
blog: http://8bitninja.com
twitter: TheRichardM

Richard serves as Reviews Editor and is ultimately responsible for overseeing Joystiq's critical content. He has contributed to Joystiq since 2006. Over the years he has founded Joystiq's first podcast, produced dozens of videos, covered major trade shows and penned numerous reviews. 

Richard Mitchell's Latest Posts

New Nintendo eShop releases: Mario and Donkey Kong, Xevious, Solomon's Key

Mario and Donkey Kong: Minis on the Move highlights the new eShop releases this week. The 3DS puzzler has players guiding poor little mini Marios away from hazards by building a Pipe Dream-esque maze. The Wii U Virtual Console picks up two new games in the classic shooter Xevious and puzzle ...

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Ouya secures $15 million in funding, Bing Gordon joins board

Ouya has picked up a new board member with some industry klout – no really, he's on Klout's board too – in the the form of former EA chief creative officer Bing Gordon. "What we really liked about Bing is that he doesn't get constrained by conventional thinking, and that's a lot about ...

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Ouya launch delayed to June 25, controller defect being fixed

The Ouya isn't going to make its planned June 4 launch. The diminutive Android console will now launch on June 25. Ouya CEO Julie Uhrman tells Joystiq that the decision was made in order to meet high demand at retail. "We've had incredibly positive reactions from our retail partners, and so in ...

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Might & Magic Heroes 6 activation issues resolved

Activation problems with Might & Magic Heroes 6 have been resolved, according to Ubisoft. Earlier this week, players encountered issues with the game, and many were unable to activate the game, which refused to accept the activation keys given to players upon purchase. "We have fixed the ...

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Navigating The Realm: How two studios are building an adventure

Apart from some gorgeous concept art, some game design mock-ups and a look at its Unity-powered innards, we haven't really seen much of The Realm. You'd be forgiven for thinking it was a brand new project, but planning for the point-and-click adventure began over a year ago. Art studio Atomhawk ...

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Sony waives license fee for PlayStation Mobile developers

In its ever-vigilant push to become a heavy hitter in the independent development scene, Sony has made it free to publish games on PlayStation Mobile. Previously, developers had to pay a $99 publisher license fee, but Sony has waived that to encourage more developers to sign up. That means the ...

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Diablo 3 patch 1.08 has gold duplication bug, Blizzard working on fix

Blizzard rolled out patch 1.08 to Diablo 3's American servers yesterday and, along with it, a very substantial bug. The patch increased the stack size for in-game gold in the auction house from 1 million to 10 million, effectively making gold ten times cheaper. Players then discovered a serious ...

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PSA: Pixel Press Kickstarter is live

The Kickstarter for Pixel Press is now live. As we wrote last week, the app allows iOS devices to scan level designs drawn on special graph paper, automatically turning them into a playable platformer. Once scanned, users will be able to adjust textures and music using either pre-installed assets ...

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Among the Sleep adds support for Oculus Rift, playable alpha coming soon

From our first encounter with it, we've billed Among the Sleep as a horror adventure game told through the eyes of a child. Now, thanks to the Oculus Rift, you can really play through the eyes of a child. The team at Krillbite has already implemented some simple Rift support in Among the Sleep ...

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Rex Rocket zooms past funding goal, dev looks to the future

The last week as been "pretty amazing," says developer Rob Maher. His team – composed of himself, programmer Tyler Bud and composer Nigel "Saskrotch" Shields – just got Rex Rocket funded on Kickstarter. It was a small goal compared to other Kickstarter projects, just $6,000, but to ...

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