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Richard Mitchell

Reviews Content Director - richard@joystiq.com

email: richard@joystiq.com
blog: http://8bitninja.com
twitter: TheRichardM

Richard serves as Reviews Content Director and is ultimately responsible for overseeing Joystiq's critical content. He has contributed to Joystiq since 2006. Over the years he has founded Joystiq's first podcast, produced dozens of videos, covered major trade shows and penned numerous reviews.

Richard Mitchell's Latest Posts

Restructuring and redundancies at Future

Future, known for game magazines and websites such as OXM, PC Gamer, CVG and Edge, is undergoing further global restructuring, which will result in layoffs across the company. "No part of the business will be unaffected," according to CEO Zillah Byng-Maddick. That includes the management board,...

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Daylight review: Whistling in the dark

Daylight is a procedurally generated horror game, promising players a new spooky environment and a new experience every time they play. That's the game's big selling point, or so developer Zombie Studios would have you believe. The truth is that procedural generation is one of Daylight's least...

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The perks and quirks of Billionaire Banshee, a card game with cool cameos

Sometimes you have to take a break from video games, you know? You just want to sit back with friends, have a little gab and relax, maybe crack open a board game. Of course, that doesn't mean your board game can't have video game characters in it. Enter Billionaire Banshee, a card-based party...

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Video: Say Halo to Bungie's Bellevue studio

Earlier this month, we visited Bungie's Bellevue, Washington studio to try our hands at the developer's upcoming shooter, Destiny. We may have been there to play Destiny, but that didn't stop us from geeking out at the studio itself, as you'll see in our video tour....

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Bungie's Pete Parsons on why Destiny isn't Borderlands

After spending some time with Destiny at Bungie's Bellevue, Washington studio, we grilled chief operating officer Pete Parsons about the developer's anticipated shooter. Sure, we asked some questions about the world that Bungie created for the game, and exactly how the campaign will work in this...

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Video preview: Destiny wears its Halo with pride

The setting is different, the enemies are different, the grand, operatic story is different, and you'll spend more time looking down the sights, but Bungie's Destiny feels every bit like a Halo game. Having never touched Destiny before, I slipped into the effortless momentum of its gunplay...

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Miegakure solves puzzles, breaks your brain in the 4th dimension

At first glance, Miegakure is just a simple puzzle-infused platformer with a crisp, colorful Japanese setting. That is, until you stumble upon its central mechanic. At the press of a button, the world seems to fold in on itself, collapsing and expanding like an accordion until a new, different...

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New Nintendo eShop releases: Super Mario 3, Golden Sun, F-Zero: Maximum Velocity

Virtual Console games are out in full force this week, with heavy hitters landing on both Wii U and 3DS. The biggest of the bunch is Super Mario Bros. 3, available on 3DS and Wii U. Meanwhile, the Wii U picks up even more Game Boy Advance games with Golden Sun and F-Zero: Maximum Velocity. Starting...

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Halo composer Martin O'Donnell's music remains in Destiny after Bungie departure

After the surprise announcement that longtime Bungie composer Martin O'Donnell had been terminated, Joystiq confirmed with the studio's COO Pete Parsons that O'Donnell's music remains in Destiny. We were on hand at Bungie for a preview event, where Parsons told us, "Even the music you heard...

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Becoming the monster in Evolve: Lessons from Left 4 Dead

For all of the technical wizardry going on behind the scenes, Left 4 Dead was a simple game: four players versus seemingly endless hordes of zombies, peppered with the occasional, amped-up special zombie. Evolve, the latest game from Left 4 Dead developer Turtle Rock Studios, trims down the number...

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