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GDC 2013 Live Coverage (March 27-29th)

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Watch Brian Provinciano's Retro City Rampage talk from GDC

One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to...

Prototypes show the evolution of XCOM: Enemy Unknown

XCOM: Enemy Unknown art director Greg Foertsch conducted a GDC 2013 panel called Art Direction Autopsy: XCOM: Enemy Unknown. Foertsch shared a few...

Laika Believes preview: The robot space dog with a heart of gold

Minicore Studios is a small indie developer in Austin, TX, and it's making an alternate history game about the first dog in space. The game is called...

IGDA defines new rules for future industry parties after GDC 'mistake'

During the week of GDC, the International Game Developers Association threw a party that featured underdressed, dancing women as part of the...

Expect more humorous open-world games from Brian Provinciano

"I'm definitely going to be doing more open-world comedy stuff in the future, but it might not be my next game," Retro City Rampage creator Brian...

Molyjam: Building a game jam for everyone

Double Fine programmer Anna Kipnis hosted a wonderful GDC panel about her time creating "What Would Molydeux," a 2012 game jam inspired by the Peter...

Halo 4 as a love story: The personal origins of Cortana's breakdown

The Halo universe's sentient artificial intelligence programs – smart AIs – have a limited lifespan. After seven years, they begin to...

Tank Tactics: The prototype that almost ruined Halfbrick

After Fruit Ninja was finished, the guys at Halfbrick spent almost two years shipping updates. Finally ready to do something new, Halfbrick started...

GDC 2013 breaks attendance record, GDC 2014 starts March 17

You might still be exhausted from GDC 2013 (or asleep!), but don't forget to mark your calendar for March 17-21 next year just as soon as you can...

Overheard@GDC: 'Thanks for your question.'

Speaking at a Halo 4 GDC panel (there were a lot of them), 343 Industries franchise creative director Josh Holmes spent some time discussing the...

This GDC 2013 CryEngine 3 video is eclectic

Crytek is showcasing the latest version of its CryEngine 3 technology at GDC and has produced this video highlighting various games built using the...

NPD: Digital game sales growing year-over-year 33 percent

Digital games and downloadable content sales are growing at a rate of 33 percent year over year in the US and Europe, according to data presented by...

Path of Exile version 1.0 is six months away, one expansion per year after

The free-to-play action RPG Path of Exile went into open beta this past January, and the next step is putting together a version 1.0, Grinding Gear...

Seen@GDC: Playground games

Die Gute Fabrik lead designer Douglas Wilson is comfortable asking people to make fools of themselves, as he demonstrated during his panel at GDC on...

Diablo 3's missing runestones found at GDC

If you've followed Diablo 3's development for a long time, you might remember the idea of Runestones. They were meant to be actual in-game items that...

Anomaly 2 preview: Tug o' war

Anomaly 2 presents multiplayer for the first time in the series, pitting human-attacking convoys against stationary alien emplacements. The deciding...

X-COM could've had bunny monsters, Chryssalid was a happy accident

X-COM's cast of alien characters could have looked vastly different. During a postmortem at GDC, X-COM creator Julian Gollop showed some of the...

Unreal Engine 4 not designed to work on Wii U [Update]

Epic Games' Unreal Engine 4 won't support the Wii U, Epic VP Mark Rein said during GDC. During a theater presentation of the Infiltrator demo, Rein...

PS4 'Elemental' demo of Unreal Engine 4 gets an extension

In addition to the new 'Infiltrator' video, Epic Games brought to GDC an extended version of the PS4 'Elemental' demo highlighting its Unreal Engine...

Where Retro City Rampage made its money

During his GDC panel, "One Man, 17 SKUs: Shipping on Every Platform at Once," Retro City Rampage creator Brian Provinciano provided a clear breakdown...

Rome 2 looks to continue building Total War's empire

Showing off a strategy game like Total War: Rome 2 at a convention can't be easy. With only so much time to show off to the awaiting journalists,...

What went wrong with Halo 4's Prometheans

"We had a number of concerns about the Forerunners that we thought went not completely according to plan and could be improved upon," 343 Industries...

MechWarrior Online to fully launch by end of summer

Free-to-play mega-machine simulator MechWarrior Online will exit beta and launch by late summer. The game is currently playable in open beta. Asked...

Jason Rohrer buries a board game, wins Game Design Challenge

Game designer Jason Rohrer designed a board game, built it out of 30 pounds of titanium, then buried it in the Nevada desert. A Game for Someone was...

Metanet working on N++, 'the final iteration of N'

Metanet Software is returning to its platforming classic N, one last time. Studio president Mare Sheppard announced a game called N++ during a GDC...

Ouya: Joystiq goes hands-on

For being such a little thing, the Ouya is surprisingly heavy. The Kickstarter unit I tested was etched with the names of $10,000 backers, Minecraft...

IGDA party features dancers, prompts controversy, resignations

The International Game Developers Association's GDC party resulted, rather than merriment for all, in the resignations of several IGDA leaders, after...

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GDC 2013 Info

Description

Annual March conference on game development, sharing tools, tips and technologies for unbridled professional learning, networking and fun.

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW