| Mail |
You might also like: WoW Insider, Massively, and more

Syndicate employs Brian Cox, Rosario Dawson and Michael Wincott

In the future, your brain will be infused with special technology to unlock the massive potential within you. Also, the company you work for will be headed by a surly Scot and a beautiful wherever Rosario Dawson is from.

EA's announced both Brian Cox and Rosario Dawson will lend their voices to Syndicate, the Starbreeze reboot of the classic strategy game from the '90s. Joining them is Michael Wincott, who you may remember as the bad guy from The Crow. Gamers may better recognize his pipes as The Prophet of Truth in Halo 2, and as Death in the upcoming Darksiders 2. Dawson will play Lily Drawl, a "rising star" at EuroCorp; Cox plays Eurocorp board member Jack Denham and Wincott plays veteran agent Jules Merit.

Indie Royale Valentine's Bundle available now, with Lume, Hoard, Zeno Clash and more

The Indie Royale website is back at it with a brand new bundle of games for sale, this time scheduled for Valentine's Day. On this one, paying either the minimum price (currently just above $4) or above will net you five different indie titles: The impressive FPS (and IndieCade finalist) Zeno Clash, the excellent and underrated Hoard, the gorgeous adventure title Lume, and top-down puzzle crawler Soulcaster and its sequel. Plus, buyers also get both Hoard DLC packs, and anyone who pays higher than the minimum will pick up the "Music to Play Games by Too" compilation album.

Remember, the way the bundle works is that the price goes up as more people buy the bundle, but it drops when people spend more than the minimum (so giving more actually makes it cheaper for everyone, and supports the game's developers as well). Purchased titles are available on both Steam and Desura, and the bundle is on sale through Valentine's Day.

Fallout 3 concept artist Adam Adamowicz passes away

Adam Adamowicz died of cancer yesterday, and while his career may have focused on building digital worlds, his impact can be felt just as intensely in our physical lives. As the concept artist for Fallout 3 and other Bethesda titles, including Skyrim, Adamowicz shaped the reality of some of our favorite video game experiences, regardless of whether the wider world knew his name.

Awesome Robo offers an in-depth, heartfelt glimpse into Adamowicz's work and life, highlighting the hand-drawn process he used to create Fallout 3's vault jumpsuit, weapons and super mutants, among dozens of other integral pieces that made up the game's universe.

Dark Side 'Cause It Looks Cool: The Failings of Moral Choice in Games

This is a weekly column focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.

Morality systems have become role-playing. Or at least, a significant amount of people have come to believe this. To take one example, this review of The Old Republic is premised on the concept that BioWare's style of moral choices are effective character-building mechanics. It's a fine review, but it's one that I can't agree with because I find the model of game morality used in The Old Republic and many other role-playing games ineffective at creating a moral system.

In order for a moral choice to have weight, it needs to have two components. First, meaningful choices have to cause the player to lose something in order to gain power. Something has to change, or be expected to change, within the game in order for the decision to matter. In Mass Effect, at one point in the game, you have to choose which of two party members to rescue – the other dies. Or, in Fallout: New Vegas, working with Caesar's Legion turns the New California Republic into an enemy, and vice versa.

Second, a moral choice has to be a difficult choice. The old adage "If doing the right thing were easy, everyone would do it" applies here. This is where games usually fail. They can do it with little choices, like with stealing even when you won't get caught in New Vegas. Take the owned items and you'll lose karma, which might be a small hit compared to the benefits of a new weapon. Alternately, in some games, honorable characters will simply refuse payment for quests, forcing money to be acquired by other means.

Continue Reading

Super Meat Boy's super boys explain what it means to go mobile

Yesterday Edmund McMillen and Tommy Refenes of Team Meat dropped a gigantic, raw bomb on Twitter (gross), announcing their intent to strip down Super Meat Boy and rebuild it completely for mobile touch devices. They were vague on details apart from an intent to create a brand new game in the Super Meat Boy universe, and that they definitely wouldn't use "shitty touch controls."

We thought they were being coy, but it turns out they don't know much more about the touchscreen version than we do. It's still in the engine phase of development, McMillen told Joystiq, and they're pretty much winging it, playing with things that work and throwing out ideas that don't -- even if that includes the entire game.

"I mean, honestly, this is simply a challenge for us," McMillen said. "It's easy to poo-poo a new system because of its horrible use of touchscreen on ported titles; it's harder to attempt to try and figure out a design that works and make something worth checking out.

"So that's basically what we are doing -- no idea how it will turn out -- but Tommy and I wanted to jump back into dev again with something that isn't going to take a year-plus to make, so prototyping this idea seemed most appropriate and inspired."

Continue Reading

Frictional teases a new Amnesia project, possibly set in China

Frictional Games, known for the Penumbra series and 2010's fantastically creepy Amnesia: The Dark Descent, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the Amnesia logo and the cryptic words "Something is emerging." The image also contains a link pointing to a Google map of China. An Amnesia title with a Chinese backdrop? Could be.

The site is indeed registered for Frictional, and the domain information also points to TheDarkSwarm.com -- a possible hint at the new game's title -- which leads to an unplayable browser game and a timer that continuously ticks upward every second. The source code on both sites mention first-person perspective, horror, action adventure and other qualities we've come to associate with Frictional. The Dark Swarm site was registered way back in 2007, and was updated in September of 2011, so it might be unconnected.

Frictional's Thomas Grip told us last year that the studio was working on "an Amnesia-related project." At the time, he said that the project wouldn't focus solely on creating fear, but will hopefully "evoke other, less primitive, emotions as well." If that means it will feature even a few moments without teeth-clenching, panic-stricken fear, we're all for it.

GameStop sees majority of digital sales from cash; won't pursue used PC game sales

GameStop is building its digital distribution business, having seen a 158 percent growth year-over-year in the third quarter, with strong returns thanks to customers who don't use credit cards.

"70 percent of our sales for DLC is non credit card. So that's a customer either paying with cash, GameStop gift card or trade credit," Steve Nix, manager of PC digital distribution for GameStop told us at DICE 2012. "Think about all those Call of Duty Elite subscriptions and all those customers who aren't using a credit card to purchase them."

"We're actually growing [the downloadable content] market, because about half our DLC customers never purchased DLC previously. So, for game developers that want to sell more DLC, we're introducing gamers to DLC for the first time in our stores."

Nix recognized that it may seem odd the retail chain's brick and mortar stores are so successful selling digital content. It's clearly servicing customers who don't have credit cards or don't want to use credit cards, but still wish to extend their favorite games. He "absolutely" feels this same situation is what's pushing their in-store PC full game sales, despite PC gamers having so many online purchasing options.

Since Gamestop purchased Stardock's Impulse digital distribution store, we wanted to know if it would continue to pursue Goo, which would have essentially created a "used PC games market."

Nixing the idea, he said "We don't see a lot of interest in that model from our publishing partners." He recognizes customers would be interested, but is not really seeing publisher support for such a model.

South Korean rating outs Magic: The Gathering: Duels of the Planeswalkers 2013

Game Rating Board, South Korea's premiere games rating board, has listed another entry in the Magic: The Gathering series of games, presumably for the PC, Xbox 360 and PS3 again. As things look, Stainless Games and Wizards of the Coast have no plans of stopping the annual installments.

It shouldn't come as much of a surprise: both the original Duels of the Planeswalkers and Duels of the Planeswalkers 2012 performed well, the former having sold over 500,000 copies on XBLA, while the latter was one of PSN's top performers last year. Considering both previous installments launched in the summer, we're betting we'll be hearing about Duels 2013 soon.

Gabe Newell on the Steam hack: 'Probable' that user information obtained

The Steam forums and database was hacked in November, and Valve is still investigating the breach. In a new note to Steam users, Valve head Gabe Newell announced that "it is probable that the intruders obtained a copy of a backup file with information about Steam transactions between 2004 and 2008." The file contained user names and email addresses, and encrypted billing addresses and credit-card information, but it did not include passwords, Newell said.

So far there has been no evidence that credit cards or billing addresses have been compromised from the attack, but Steam users should pay close attention to their accounts and keep Steam Guard on, Newell said. Read Gabe's full update below, which has been sent to all Steam gamers as well.

Update: The headline previously included the phrases "credit card info" and "at risk," which seemed alarmist to some readers. It has been updated and glasses of warm milk passed around to everyone. Enjoy.

Continue Reading

Namco Bandai co-publishing Star Trek in Q1 2013

The co-op-centric Star Trek title unveiled at last year's E3 has found itself a publisher. Namco Bandai will be "co-publishing" and distributing the Digital Extremes-developed space romp alongside Paramount Digital Entertainment sometime during the first quarter of 2013.

The Q1 2013 window puts this immediately before the May 17 theatrical release of the next Abrams Trek film -- marketing synergy that may explain the game's quiet delay from its original 2012 release window. We like Abrams' take on the Trek universe just fine, but we can't help but wish for someone to throw this much money at remaking Star Trek 25th Anniversary for the NES.

Continue Reading


Featured PC Stories

Engadget

TUAW

Massively

WoW