Console players can upgrade the digital version of Advanced Warfare from Xbox 360 or PS3 to Xbox One or PS4 for free through March 31, 2015. Advanced Warfare is a futuristic Call of Duty entry with jetpacks, a shiny new character exoskeleton and a vibe that recalls Titanfall, though with a punchy rhythm, as we outlined in our August preview.
"Increased life expectancy isn't the only thing enmeshed with science-fiction in Call of Duty: Advanced Warfare," we wrote. "The move to the future has divorced the game from some of today's real-world violence, dressing soldiers in unrecognizable power armor and granting them laser guns that seem too fun to be true."
"Please note: There is no pre-release 'beta' test for Grand Theft Auto 5," the developer's statement reads. "If you see ads or solicitations to join a beta program, beware as this is likely some type of online phishing scam."
It's an understandably tempting offer, and scammers are likely hoping that the game's notoriety will cloud player judgment. Stay safe out there, folks. Grand Theft Auto 5 will hit the Xbox One and PS4 on November 18, and a PC release is slated for 2015.
Starting in November, players who purchase Dark Souls: Prepare to Die Edition will be able to redeem their Games for Windows Live Tokens on Steam. Existing save data and achievements will also transfer over to user Steam accounts during a brief migration period next month, though Games for Windows Live Rankings will not survive the trip.
Bandai Namco notes that Dark Souls' transition will kick off "sometime in November 2014 with more specific dates to come."
Corporate Lockdown focuses on a Seegson executive named Ransome as he attempts to swipe classified data from the company and make his getaway aboard the Torrens. As with all things in Alien: Isolation, that plans goes awry when a horrible space monster appears, and Ransome's corporate espionage attempt quickly becomes a fight for survival.
Come October 28, Alien: Isolation owners will be able to purchase Corporate Lockdown on their platform of choice for $8. Alternately, the $30 season pass offers access to Corporate Lockdown as well the four DLC episodes to follow, all of which publisher Sega claims will be available by March 2015.
One with Nature grants players immunity to poison attacks from Uruk captains and Ghuls. Likewise, players get double focus time for ranged combat with the Ascendant rune. Finally, Elven Grace increases players' defense, cutting the damage taken by enemy strikes in half. Monolith recently introduced a new photo mode to the game via an update. Shadow of Mordor will get a few other content packs as part of its season pass program that add new story missions.
The existential horror of The Stanley Parable has sold over a million copies. The announcement came from Davey Wreden, the architect of Stanley's prison, who spends his days waiting for Godot... and, likely, creating a new game.
Stanley contemplated if this milestone meant that a million people had taken sadistic pleasure in his torture, but he took solace in knowing his pain brought accolades. He observed the virtual trophy on his screen and a sense of serenity washed over him. He struggled with this feeling. Was it complacency or happiness?
The developer raised $384,358 of its $1.4 million goal on the funding platform. The lofty goal would have been difficult for any aspiring developer to overcome; just four of the 341 Kickstarter games tracked in our one-year Crowdfund Bookie research series earned that much money in their campaigns. Even the $844,127 hauled in by Harmonix for Amplitude in May was an anomaly in a funding space that scarcely supports big-budget projects like it once did. Human Resources was planned to end in two weeks on Tuesday, November 4.
The Doctor and the Dalek is part of the BBC's Make it Digital initiative, which aims to inspire youngsters to get creative with coding and digital technology. For those in the UK, the game will be available for free at bbc.co.uk/cbbc beginning Wednesday, October 22. See a video of the game in action at the BBC.
"Looking to the future, Space Engineers will remain in development for a while longer," Keen Software noted today. "Focusing on adding new features and bug fixing and also continue taking feedback and suggestions from the community who is helping to further improve and expand the game."
At launch, those who've purchased the season pass will receive exclusive access to The Syringe, a mission in which players must keep a potent drug from falling into the hands of warlord Pagan Min. Escape From Durgesh Prison, as its name suggests, sees players attempting to escape from one of Min's prisons, either solo or with a friend playing as series mainstay Hurk. Speaking of Hurk, the lovable explosives expert brings with him an five additional missions that introduce a number of new weapons, including a harpoon gun.
On the more supernatural side of things, we have Valley of the Yetis, a mission that drops our hero onto a frozen mountaintop populated both by a mysterious cult and the mysterious, hairy creatures of its title. The Overrun multiplayer game type likewise dips into the arcane as players assume the role of either Rakshasa or a member of the Golden Path in a battle to wrest control of map locations from your opponents.
Unfortunately lacking from Ubisoft's announcement is word on when these downloadable additions will become available to season pass holders. The Syringe is slated to debut alongside Far Cry 4 on November 18, but otherwise Ubisoft has yet to reveal when the $30 season pass will pay off.
The full scope of diplomatic options in Galactic Civilizations 3 is currently unknown, but Stardock offers a handful of images detailing the game's new features. Players will now be able to set up treaties with computer-controlled characters, and can officially declare war without having to gun down nearby enemy units. Additionally, the beta expands the game's trading options, adds the new Krynn faction and implements four new victory conditions.
A full list of the beta's additions is too lengthy to appear here, so visit the game's forums for a full rundown. If you're hoping to join the beta test, you can do so at the Galactic Civilizations 3 website, though be aware that early entry requires a $45 pre-order of the final game.
A Golden Wake is a piece of historical fiction, dipping its toe into a deceptively hopeful economic period following the first World War. Being that the game is deeply-rooted in American history, players also have the luxury of knowing the gist of how the story ends; the market crashes, hurricanes hit the coast and the Great Depression sets in. Even with that knowledge on hand, A Golden Wake remains a delightful trip through the best and worst of times for its cast.
The point-and-click adventure game skips through the era and its protagonist becomes a sympathetic symbol for a rough economic time. It stars Alfie Banks, a smooth-talking New York real estate agent that travels to Florida to cash in on the 1920s land boom. Banks is one fictional character in a very real setting, but A Golden Wake is as much about the Roaring Twenties as it is about the man that's looking to make a name for himself in the business world.
In Fist of Jesus, players take on the role of Jesus Christ and Judas as they fight off hordes of zombies with a swordfish, pulled-off body parts, a big cross and ... did Jesus just fart and explode all of those zombies? Seriously? Well, if you're going to do wacky, you might as well go all the way.
Fist of Jesus comes from developer Mutant Army and it's a beat-em-up with RPG elements, 60 levels, upgrades, and an accompanying live-action short film. You can probably guess the movie's premise. See the short film below, along with the game trailer.
Fist of Jesus is out now on Steam for PC, Mac and Linux, 20 percent off ($8) through October 24.
Raymond joined Ubisoft as a producer of the Assassin's Creed series in 2004, and went on to found subsidiary Ubisoft Toronto. Raymond's recent credits include Watch Dogs and Splinter Cell: Blacklist. Fellow Ubisoft Toronto founding member Alexandre Parizeau will fill Raymond's vacated position as managing director.
"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors."
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