Marcelo
Member since: Sep 10th, 2007
Marcelo's Latest Comments
Blog Activity
| Blog | # of Comments |
|---|---|
| Joystiq | 3 Comments |
| TUAW.com | 4 Comments |
| Engadget | 2 Comments |
| Joystiq Nintendo | 59 Comments |
Featured Stories
Xbox One sticking with $499 price, Kinect still 'core part' of experience
Posted on Jun 19th 2013 8:30PM

Joyswag: Metroid Prime Trilogy [update]
Sep 2nd 2009 1:10PM (Joystiq Nintendo)Ask TUAW: Taking apart a MacBook Pro, installing Leopard on a Mirror Door G4, streaming movies and more
May 6th 2009 11:46PM (TUAW.com)Joyswag: Nintendo DSi, Rhythm Heaven & accessories [update]
Apr 9th 2009 3:21PM (Joystiq)Joyswag: Nintendo DSi, Rhythm Heaven & accessories [update]
Apr 8th 2009 3:59PM (Joystiq)GDC09: Watch The Legend of Zelda: Spirit Tracks in action
Mar 25th 2009 4:01PM (Joystiq)If they get rid of the stealth temple you have to do over and over again and go back to the roots of Zelda adventuring I'll be happy. Why all this transportation? Why not an open field Hyrule you can run around and kill enemies in? The transportation only makes it look like they're cheating to make the overworld seem bigger than it is.
Aonuma can't quit Zelda until he beats Ocarina of Time
Nov 26th 2008 10:26PM (Joystiq Nintendo)Not so important things - having a compelling emotional storyline (sorry), sidequests, dungeons with specific themes, changing things up just to change things up, strictly adhering to canon.
Frankly I would be thrilled if they rebooted the whole damn thing and made a game called "The Legend of Zelda" which was a fully immersive 3D Zelda with the same feeling of openness and wonder as the original NES Zelda. Just drop me in the middle of Hyrule with nothing and let me find my way through a massive maze-like world jam-packed with monsters where I can get lost, find dungeons before I'm ready to experience them, get overwhelmed, discover surprises on my own (wouldn't it be great if you had to burn trees down with no indication of which tree held the entrance like in the first game?).
What don't want is for the team to give me a framing story that holds my hand and says "now you need to go to this dungeon!" and then "now you need to go here and speak to this guy!" That's the stuff that makes the game completely flat for me.
Aonuma can't quit Zelda until he beats Ocarina of Time
Nov 26th 2008 5:52PM (Joystiq Nintendo)That goes for the dungeons too. I much preferred the "similar square rooms" mechanic over the stylized dungeon design later on because you really did get lost in those dungeons. I mean Level 9 is just MASSIVE.
I would love to have that kind of experience in the 3D Zelda, which is something that has yet to happen. In each iteration of Zelda in 3D there's always a fairy or a NPC holding my hand telling me exactly where I need to go next. What I want is to have an open-ended Hyrule where it's not clear where the hell I'm supposed to be or where any of the dungeons are.
Aonuma can't quit Zelda until he beats Ocarina of Time
Nov 26th 2008 4:19PM (Joystiq Nintendo)I still love original Zelda, if only because it's the only game that is actually mysterious. I love that there are moments where you literally have no idea what's happening next.
Nintendo planning greater community features
Nov 19th 2008 5:46PM (Joystiq Nintendo)Wii Fanboy Review: Animal Crossing: City Folk
Nov 17th 2008 8:01PM (Joystiq Nintendo)The one thing I lament that isn't there is user-created content. Sure you could fill your house with the limited amount of themed furniture and get HRA points, but what I would love would be the ability to make your own furniture and sell it in an online market. I would also love to be able to decorate my outdoor patio with outdoor items instead of having to simulate the outdoors in a room.