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Marcelo

Member since: Sep 10th, 2007

Marcelo's Latest Comments

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Joystiq3 Comments
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Joystiq Nintendo59 Comments

Joyswag: Metroid Prime Trilogy [update]

Sep 2nd 2009 1:10PM (Joystiq Nintendo)
Corruption, if only for the control scheme.

Ask TUAW: Taking apart a MacBook Pro, installing Leopard on a Mirror Door G4, streaming movies and more

May 6th 2009 11:46PM (TUAW.com)
I have Leopard running on my Dual 1GHz G4 Quicksilver (that's PRE mirrored drive door!) with 1.5 GB of RAM (the max) and it is super snappy and totally usable. It's amazing how well it works actually. Quicklook, coverflow, all of it. Apple really covered their bases with Leopard.

Joyswag: Nintendo DSi, Rhythm Heaven & accessories [update]

Apr 9th 2009 3:21PM (Joystiq)
I said it before and I'll say it again - my fiancee gets to see it first.

Joyswag: Nintendo DSi, Rhythm Heaven & accessories [update]

Apr 8th 2009 3:59PM (Joystiq)
I'd show it to my girlfriend. Make her get her own.

GDC09: Watch The Legend of Zelda: Spirit Tracks in action

Mar 25th 2009 4:01PM (Joystiq)
Phantom Hourglass had its problems, but the graphics really looked great. It was the best-looking DS game since NSMB, imo. The music was hot too, the control was really slick, and I enjoyed all the interesting creative ways you could use the stylus to control items.

If they get rid of the stealth temple you have to do over and over again and go back to the roots of Zelda adventuring I'll be happy. Why all this transportation? Why not an open field Hyrule you can run around and kill enemies in? The transportation only makes it look like they're cheating to make the overworld seem bigger than it is.

Aonuma can't quit Zelda until he beats Ocarina of Time

Nov 26th 2008 10:26PM (Joystiq Nintendo)
I honestly don't think a change in game mechanics is necessary. What you need to do is think about what the core values of Zelda are - exploring caves and dungeons, saving the princess, an open world where you can do things out of order, maze-like dungeons, finding cool items that help you, and maintaining the atmosphere of exploration and magic and wonder.

Not so important things - having a compelling emotional storyline (sorry), sidequests, dungeons with specific themes, changing things up just to change things up, strictly adhering to canon.

Frankly I would be thrilled if they rebooted the whole damn thing and made a game called "The Legend of Zelda" which was a fully immersive 3D Zelda with the same feeling of openness and wonder as the original NES Zelda. Just drop me in the middle of Hyrule with nothing and let me find my way through a massive maze-like world jam-packed with monsters where I can get lost, find dungeons before I'm ready to experience them, get overwhelmed, discover surprises on my own (wouldn't it be great if you had to burn trees down with no indication of which tree held the entrance like in the first game?).

What don't want is for the team to give me a framing story that holds my hand and says "now you need to go to this dungeon!" and then "now you need to go here and speak to this guy!" That's the stuff that makes the game completely flat for me.

Aonuma can't quit Zelda until he beats Ocarina of Time

Nov 26th 2008 5:52PM (Joystiq Nintendo)
Yeah the original Zelda map IS a freaking maze. But that's what made it so badass. I would LOVE to have a 3D Hyrule as easy to get lost in as that original Zelda map was.

That goes for the dungeons too. I much preferred the "similar square rooms" mechanic over the stylized dungeon design later on because you really did get lost in those dungeons. I mean Level 9 is just MASSIVE.

I would love to have that kind of experience in the 3D Zelda, which is something that has yet to happen. In each iteration of Zelda in 3D there's always a fairy or a NPC holding my hand telling me exactly where I need to go next. What I want is to have an open-ended Hyrule where it's not clear where the hell I'm supposed to be or where any of the dungeons are.

Aonuma can't quit Zelda until he beats Ocarina of Time

Nov 26th 2008 4:19PM (Joystiq Nintendo)
I disagree. I think LttP is the quintessential Zelda experience. OoT is also phenomenal, but LttP is the winner here. Wind Waker has its own charm, but it has a lot of flaws.

I still love original Zelda, if only because it's the only game that is actually mysterious. I love that there are moments where you literally have no idea what's happening next.

Nintendo planning greater community features

Nov 19th 2008 5:46PM (Joystiq Nintendo)
My fiancee and I vote everyday and compare results. She's more tuned in but I'm further away from popular opinion. I may not have my finger on the pulse of society but I'm no sheep.

Wii Fanboy Review: Animal Crossing: City Folk

Nov 17th 2008 8:01PM (Joystiq Nintendo)
I can understand why they wouldn't want the game linked to your particular weather system. If you lived in a place with less-than-ideal weather it would screw different people who are unable to experience different seasons. If it rained all the time in real life you could never catch any bugs, for example. It would also kill the slow clock passage of time concept. The seasons changing is one of the best things about the game.

The one thing I lament that isn't there is user-created content. Sure you could fill your house with the limited amount of themed furniture and get HRA points, but what I would love would be the ability to make your own furniture and sell it in an online market. I would also love to be able to decorate my outdoor patio with outdoor items instead of having to simulate the outdoors in a room.

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