Posts tagged @interview 
Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
The idea hit Dan FitzGerald in the shower last December: What about a dog sledding game? The Chicago native had been toying around with various prototypes based around a lobbing mechanic, but nothing stuck quite like this. Ideas started pouring in, and he enlisted his girlfriend of three years, ...
Need for Speed Rivals on PC will look 'easily as good' as next-gen versions
Need for Speed Rivals – the franchise's first turn into the new world of next-gen consoles – is also coming to the PC. In crafting the PC version, Ghost Games executive producer Marcus Nilsson promises "Need for Speed Rivals will look easily as good on PC as next-generation consoles." ...
Need for Speed Rivals floors it to Xbox One, PS4 'later this year', PC and current-gen consoles Nov. 19
Recently renamed developer Ghost Games and the fellow racing fanatics at Criterion Games have banded together for Need for Speed Rivals: a new game that represents the franchise's first drift into the next-gen console world (which is not to be confused with the 2005 handheld spinoff). Powered by ...
Call of Duty: Ghosts written by 'Syriana' and 'Traffic' scribe Stephen Gaghan
The latest Call of Duty, dubbed Ghosts, has drafted Syriana and Traffic writer Stephen Gaghan to provide its fiction. Games don't get more Hollywood than Call of Duty, and Activision has shown little hesitance in acquiring composers and writers from the silver screen to aid in its ever bigger ...
Reinventing Shadow Warrior for the modern era
Just over 16 years ago, Shadow Warrior launched on PC. As the follow-up to 3D Realms' popular shooter Duke Nukem 3D, the two bore similarities; both donned an iconic first-person shooter style, substituting substance for violence at every turn. While Duke Nukem was a macho, chauvinist with all the ...
More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist
This is the second half of a two-part series chronicling the unfinished works of seasoned indie developer Terry Cavanagh. For the first half, click all up on this. Terry Cavanagh's next confessionary Vine of unfinished projects started with a psychedelic look at his most recently abandoned idea, ...
Greenberg teases Xbox reveal, says E3 is 'all about the games'
Microsoft Interactive Entertainment Business Chief of Staff Aaron Greenberg recently stopped by the Major Nelson podcast to discuss next week's Xbox reveal event and how Microsoft will show its "vision for the future of games." "We're really going to tell one story across two events. So we're ...
Steam is king in service wars, Humble Store a sleeping giant, indies say
Twenty-one randomly selected indie developers walk into a digital room and ponder the question, "Which online distribution system has been the most effective for your games?" If this were the set-up to a joke, the punchline would probably be, "Facebook." But for many indie developers, the ...
Ouya launch delayed to June 25, controller defect being fixed
The Ouya isn't going to make its planned June 4 launch. The diminutive Android console will now launch on June 25. Ouya CEO Julie Uhrman tells Joystiq that the decision was made in order to meet high demand at retail. "We've had incredibly positive reactions from our retail partners, and so in ...
Navigating The Realm: How two studios are building an adventure
Apart from some gorgeous concept art, some game design mock-ups and a look at its Unity-powered innards, we haven't really seen much of The Realm. You'd be forgiven for thinking it was a brand new project, but planning for the point-and-click adventure began over a year ago. Art studio Atomhawk ...
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM
