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Posts tagged @interview

H1Z1 on PS4 planned to follow a steady PC release

Sony Online Entertainment's zombie-survival online game H1Z1 must first find stable footing on PC before the game begins to take shape on PS4, Senior Game Designer Jimmy Whisenhunt tells Joystiq. Months after being announced with a promise to launch on Steam Early Access, H1Z1 is still in closed...

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Palmer Luckey looks years out, sees Oculus doing software

Oculus VR founder Palmer Luckey compares the future of virtual reality to the current television industry – the money isn't in manufacturing TVs, it's in creating content for those TVs. "It's going to be the same thing with VR," Luckey said during an interview at Gamescom. "Eventually,...

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Smaller games 'great candidates' for Xbox Games with Gold

Above: Goat Simulator, coming to Xbox One When mind-bender Braid came to Xbox Live Arcade in 2008, it felt emblematic of a curated platform: a boutique in which unique concepts and independent developers could gain exposure. Now the boutique is long gone and independent games are plentiful,...

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Remember Me creative director: 'It was misunderstood'

Remember Me launched in June 2013 to mostly mediocre reviews. Our own critique called its animations "stilted and poorly portrayed," and found the overall experience disappointing. That following January, French developer DONTNOD entered "judicial reorganization," meaning the studio wasn't keeping...

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Quantum Break turning time and television

Remedy Creative Director Sam Lake took a moment at Gamescom 2014 to discuss the manipulation of time in the developer's upcoming adventure, Quantum Break. The studio that created Alan Wake is now tackling what amounts to a "superhero origin story" in the Xbox One exclusive that gives players the...

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Life is Strange: Ambiguous young love among leading ladies

Life is Strange is DONTNOD's second game ever – it's also the studio's second game starring a woman, following 2013's Remember Me. "That's not us trying to be different for the sake of being different," Creative Director Jean-Maxime Moris said during a demo at Gamescom. "It's not as if...

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Emotions rise as Tomb Raider goes to Xbox

"The recent decision to release the upcoming Rise of the Tomb Raider as an Xbox One exclusive alienates the majority of the fan base and will ultimately lead to the demise of the franchise." For a vocal group of fans it's not just a business move, but a killing blow. Microsoft's claim to Rise of...

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Something new under the Sunset at Tale of Tales

The past releases of developer Tales of Tales have often defied recognizable genres, and even avoided conventional principles of what a game is defined to be. Experiences like The Endless Forest, Fatale, and The Path have brushed up against familiar gaming mechanics but never really fully embraced...

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Suda51 and Let It Die's carousel of death

From the sound of it, GungHo Online and Grasshopper Manufacture's PS4 exclusive Let It Die is some sort of giant death recycling program. As we detailed last week, Let It Die stores every player death on its servers, and those dead players repopulate the games of other players as AI enemies. ...

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Hit List Q&A: Watch Dogs creative director Jonathan Morin

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Jonathan Morin, creative director of Watch Dogs. With over fifteen years in the industry and...

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