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Posts tagged @interview

Hit List Q&A: Nathan Vella, co-founder of Capy

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Nathan Vella, co-founder of Capybara Games. Nathan Vella is co-founder and president of Toro...

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The game that killed Free Radical

Following the PlayStation 2 era, the transition to a new generation of hardware proved to be extraordinarily difficult for some development houses. In Britain, dozens of mid-range studios were shuttered once the PS3 became a market leader: Midway Newcastle, Pivotal, THQ Warrington, Rebellion Derby ...

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StarCraft 2 and the quest for the highest APM

A game like StarCraft 2, popular amongst both casual strategy fans and professional gamers, showcases the large divide between playing a game for fun and for competition. There are seven ranked multiplayer leagues per region globally in StarCraft 2, a daunting number of leaderboards that welcome...

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Gabriel Knight and starvation wages at Pinkerton Road

Twenty-one years ago the world was introduced to the mysterious universe of Gabriel Knight from prolific games industry creative Jane Jensen. This month marks the celebration of that anniversary, with the release of the Gabriel Knight: Sins of the Fathers remake – enhanced with new visuals, a...

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For a good time, call Devolver

Founded in 2009 in Austin, Texas, Devolver Digital has gained a reputation for introducing the mainstream audience to games with undeniable personality that might have otherwise been overlooked. "When you read Twitter and you follow a bunch of game developers, it's easy to forget that most peopl...

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One-button Bayonetta: Disabled gamers fight for inclusion

Last year, former games journalist Adam Sessler confessed that for the first time his age kept him from being able to play a game that he needed to complete for his job. It's a sobering reminder that we all have limits. Those often come in different forms, but nobody can do everything. Fundament...

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The crouch that changed Assassin's Creed

The protagonist in Assassin's Creed Unity can crouch at will, making him something of a god-like figure in Ubisoft's ongoing rewrite of history. Arno traverses a dense and dirty recreation of 18th-century Paris, packed with jostling citizens screaming for a revolution. But as massive as the city is...

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Stories we tell in quiet houses and alien invasions

Video game experiences aren't wholly relegated to what designers have deliberately laid out for you; through gameplay, a unique narrative emerges. We all have our own stories: a car chase in Grand Theft Auto V, a battle within a hidden cave in Skyrim, an ore-rich chasm in Minecraft. These discoveri...

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Opening the valve: Steam Curators rule the front page

Ask a hundred independent developers what impacts their sales most and you'll likely get a hundred different answers, but among the more popular ones will be the topic of discoverability, the ways in which prospective buyers are able to find lesser-known video games. Platforms like the App Store an...

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Making games when you're dead broke: The story of Ragtag Studios

After a dozen or more years apiece kicking around the AAA side of the games industry, the three men behind Ragtag Studio embraced independence. They've spent the last two-plus years working on Ray's the Dead, a cartoonish zombie adventure that is about to conclude an already-funded Kickstarter camp...

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