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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Amnesia: A Machine for Pigs delayed once more to Q2 2013]]></title><link>http://www.joystiq.com/2013/02/19/amnesia-a-machine-for-pigs-delayed-once-more-to-q2-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/19/amnesia-a-machine-for-pigs-delayed-once-more-to-q2-2013/</guid><comments>http://www.joystiq.com/2013/02/19/amnesia-a-machine-for-pigs-delayed-once-more-to-q2-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/19/amnesia-a-machine-for-pigs-delayed-once-more-to-q2-2013/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/amnesiapigsareinvolved-1329953438.jpg" /></a></div><a href="http://www.frictionalgames.com/site/node/126">An official blog post</a> from Frictional Games now says that the publisher's <em>Amnesia: The Dark Descent</em> followup, <a href="http://www.joystiq.com/tag/Amnesia-A-Machine-for-Pigs/">subtitled <em>A Machine for Pigs</em></a>, is due out not in "early 2013," <a href="http://www.joystiq.com/2012/07/12/amnesia-a-machine-for-pigs-delayed-to-2013/">as last stated</a>, but in "Q2 2013," which means in April of this year or later. That's another slight delay for the title, which was originally scheduled for release back at Halloween last year.<br /><br />What's the holdup? Frictional says that <em>A Machine for Pigs</em> was originally planned as "a short, experimental game set in the universe of Amnesia," but as developers <a href="http://www.thechineseroom.co.uk/">thechineseroom</a> filled out the project, it became apparent that the "short experiment" was becoming "a fully fledged <em>Amnesia</em> game." So Frictional has made the decision to do it up right, which means another few months of waiting for fans. Frictional also says pricing and availability information is coming soon, so we'll keep an eye out for that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/19/amnesia-a-machine-for-pigs-delayed-once-more-to-q2-2013/">Amnesia: A Machine for Pigs delayed once more to Q2 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Feb 2013 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/19/amnesia-a-machine-for-pigs-delayed-once-more-to-q2-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20468436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/19/amnesia-a-machine-for-pigs-delayed-once-more-to-q2-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia</category><category>amnesia-a-machine-for-pigs</category><category>amnesia-the-dark-descent</category><category>frictional-games</category><category>pc</category><category>thechineseroom</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 19 Feb 2013 20:15:00 EST</pubDate></item><item><title><![CDATA[Steam Summer Sale, Day 8: Alan Wake, Witcher 2, Fallout: New Vegas]]></title><link>http://www.joystiq.com/2012/07/19/steam-summer-sale-day-8-alan-wake-witcher-2-fallout-new-veg/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/19/steam-summer-sale-day-8-alan-wake-witcher-2-fallout-new-veg/</guid><comments>http://www.joystiq.com/2012/07/19/steam-summer-sale-day-8-alan-wake-witcher-2-fallout-new-veg/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/19/steam-summer-sale-day-8-alan-wake-witcher-2-fallout-new-veg/"><img alt="Steam Summer Sale, Day 8 Alan Wake, Witcher 2, Fallout New Vegas" data-src-height="439" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/steamsale.jpg" style="margin: 4px; " /></a></div>Valve's onslaught on your wallet continues with yet another day in the Steam Summer Sale. Today's deals include horrifically slashed prices on <em><a href="http://store.steampowered.com/app/57300/">Amnesia: The Dark Descent</a></em> and the <a href="http://store.steampowered.com/sub/15407/">Alan Wake franchise</a>. RPGs have taken a critical price hit as well, including the <a href="http://store.steampowered.com/sale/summer2012_witcher">Witcher franchise</a>, <a href="http://store.steampowered.com/app/22380/"><em>Fallout: New Vegas</em></a> and <a href="http://store.steampowered.com/app/42170/"><em>Krater</em></a>.<br /><br />Still not satisfied? Dip into even more savings on <a href="http://store.steampowered.com/app/3590/"><em>Plants vs. Zombies</em></a>, <a href="http://store.steampowered.com/app/63380/"><em>Sniper Elite V2</em></a>, <a href="http://store.steampowered.com/sub/15375"><em>Gratuitous Tank Battles</em></a> or yet another <a href="http://store.steampowered.com/sub/15387/">Indie Bundle</a>.<br /><br /><strong>Update:</strong> If you're looking for <em>Sniper Elite V2</em>, Amazon actually has a better deal and is currently offering a PC download for <a href="http://www.amazon.com/Sniper-Elite-Online-Game-Code/dp/B008K2WRYC/ref=br_lf_m_1000716161_1_1_ttl?ie=UTF8&amp;s=videogames&amp;pf_rd_p=1381894722&amp;pf_rd_s=center-7&amp;pf_rd_t=1401&amp;pf_rd_i=1000716161&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=08WGCTYSSP28EJVH0AV9">$15</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/19/steam-summer-sale-day-8-alan-wake-witcher-2-fallout-new-veg/">Steam Summer Sale, Day 8: Alan Wake, Witcher 2, Fallout: New Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/19/steam-summer-sale-day-8-alan-wake-witcher-2-fallout-new-veg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20281830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/19/steam-summer-sale-day-8-alan-wake-witcher-2-fallout-new-veg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wake</category><category>amnesia</category><category>amnesia-the-dark-descent</category><category>fallout-new-vegas</category><category>gratuitous-tank-battles</category><category>krater</category><category>mac</category><category>pc</category><category>plants-vs-zombies</category><category>sniper-elite-v2</category><category>steam</category><category>steam-summer-sale-2012</category><category>the-witcher-2</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 19 Jul 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Amnesia: A Machine for Pigs aims to frighten you, even if you know what to expect]]></title><link>http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/</guid><comments>http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/amnesia.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/amnesia-the-dark-descent">Amnesia</a> </em>proved, among other things, that atmosphere is one of the most important aspects in a horror title, trumping jumpy music, grotesque character designs and top-of-the-line graphics -- but now imagine <em>Amnesia</em>'s panicked, clammy tone coming from a game as dark and beautiful as <a href="http://www.joystiq.com/game/dear-esther"><em>Dear Esther</em></a>. Pure <em>terror</em>.<br /><br />This is what <em>Amnesia </em>developer Frictional Games has charged <em>Dear Esther</em>'s thechineseroom with accomplishing in <a href="http://www.joystiq.com/game/amnesia-a-machine-for-pigs"><em>Amnesia: A Machine for Pigs</em></a>.<br /><br />"The thing is, if we don't frighten people as much as the original, then we've failed," Dan Pinchbeck of thechineseroom told <a href="http://www.gamasutra.com/view/news/167251/Amnesia_A_Machine_For_Pigs_A_collaboration_of_indie_horror.php">Gamasutra</a>. "But now we have to frighten people that know what to expect. The big design challenge is: How do we protect the things that make Amnesia great, and how do we evolve everything else to make a really fresh experience?"<br /><br />Pinchbeck wants players to be reminded of the original <em>Amnesia </em>with each shiver of fear, but to be so enthralled by the new, horrific world that it will feel as if "something has burrowed into your head and is just scratching its nails at you. But you're so hooked. Inside, you're peeling away like bodies from a pile and you just can't stop yourself," Pinchbeck said.<br /><br />Now <em>that </em>sounds like fun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/">Amnesia: A Machine for Pigs aims to frighten you, even if you know what to expect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20203387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/amnesia-a-machine-for-pigs-aims-to-frighten-you-even-if-you-kn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia</category><category>amnesia-a-machine-for-pigs</category><category>amnesia-the-dark-descent</category><category>dan-pinchbeck</category><category>Frictional-Games</category><category>horror</category><category>pc</category><category>thechineseroom</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 29 Mar 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[Building A Machine for Pigs and expanding the universe of Amnesia]]></title><link>http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/</guid><comments>http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/amnesiapigsareinvolved-1329953438.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>It takes place sixty years after <em><a href="http://www.joystiq.com/tag/Amnesia-The-Dark-Descent/">Amnesia: The Dark Descent</a></em> at the turn of the twentieth century, yet the next game to carry the franchise's moniker will feel like familiar territory in one major respect: it is built to scare you senseless.<br /><br />It's six-o-clock in the morning. My tea jolts me awake. The street outside is silent. It's serene and peaceful all around me, until I call Frictional Games designer Thomas Grip. His voice booms in my headset; he's obviously excited. This is the first time his team can talk about his upcoming project. This is how I was introduced to <em><a href="http://www.joystiq.com/tag/Amnesia-A-Machine-for-Pigs/">Amnesia: A Machine for Pigs</a></em>.<p><a href="http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/" rel="bookmark">Continue reading <em>Building A Machine for Pigs and expanding the universe of Amnesia</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/">Building A Machine for Pigs and expanding the universe of Amnesia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Feb 2012 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20177569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/22/building-a-machine-for-pigs-and-expanding-the-universe-of-amnesi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia</category><category>amnesia-a-machine-for-pigs</category><category>dan-pinchbeck</category><category>Frictional-Games</category><category>mac</category><category>pc</category><category>thechineseroom</category><category>Thomas-Grip</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 22 Feb 2012 19:15:00 EST</pubDate></item><item><title><![CDATA[Amnesia: A Machine for Pigs is the next title from Frictional Games and Dear Esther dev]]></title><link>http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/</guid><comments>http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/machineforpigsheader530pxwmed.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>The power of two crowned indie developer darlings have joined together to form one team, set to bring the <em>Amnesia </em>franchise into a new era.<br /><br />Speaking exclusively with Joystiq, Frictional Games and <em>Dear Esther's</em> thechineseroom have revealed their latest project, <em><a href="http://www.joystiq.com/tag/Amnesia-A-Machine-for-Pigs/">Amnesia: A Machine for Pigs</a></em>.<br /><br />Developed by thechineseroom and produced by Frictional Games, <em>Amnesia: A Machine for Pigs</em> is planned for a debut on PC later this year. No firm date has been set, but internally the two studios hope to launch before Halloween. A recent alternate reality game has been <a href="http://www.joystiq.com/2012/02/18/amnesia-follow-up-teased-with-arg-more-clues/">teasing the the next <em>Amnesia</em>'s reveal</a>, sending fans into a frenzy.<br /><br />"It's not a direct sequel, in terms of it doesn't follow on from the story of <em>Amnesia</em>. It doesn't involve the same characters," <em>Dear Esther</em> writer Dan Pinchbeck told me. Instead, <em>Amnesia: A Machine for Pigs</em> will be set in the same "alternate history and set in the same universe." In short, the game will look to scare your pants off.<br /><br />Set in 1899, <em>Amnesia: A Machine for Pigs</em> follows the "wealthy industrialist" Oswald Mandus, who has returned home from "a disastrous expedition to Mexico, which has ended in tragedy." Struck by a destructive fever, Mandus is haunted by dreams of a dark machine until he mysteriously regains consciousness. Months have passed, unbeknownst to the industry tycoon, and as he emerges from his slumber the roaring engine of a mysterious machine sputters to life.<br /><br />A detailed interview with Frictional Games designer Thomas Grip and thechineseroom's Dan Pinchbeck is coming later today, delving deeper into the darkness with <em>Amnesia</em>'s next chapter. And yes, the two discuss what <em>A Machine for Pigs</em> means.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/amnesia-a-machine-for-pigs/">Amnesia: A Machine for Pigs</a></strong></p><a href="http://www.joystiq.com/photos/amnesia-a-machine-for-pigs/#4835899"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/cellarengine1b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/amnesia-a-machine-for-pigs/#4835900"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/chapel1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/amnesia-a-machine-for-pigs/#4835901"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/skybox1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/">Amnesia: A Machine for Pigs is the next title from Frictional Games and Dear Esther dev</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Feb 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20177210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Amnesia</category><category>amnesia-a-machine-for-pigs</category><category>Frictional-Games</category><category>pc</category><category>thechineseroom</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 22 Feb 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[Amnesia follow-up teased with ARG, more clues]]></title><link>http://www.joystiq.com/2012/02/18/amnesia-follow-up-teased-with-arg-more-clues/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/18/amnesia-follow-up-teased-with-arg-more-clues/</guid><comments>http://www.joystiq.com/2012/02/18/amnesia-follow-up-teased-with-arg-more-clues/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/18/frictional-games-continues-to-tease-amnesia-followup-with-arg-a/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/fragmentebolajpg.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>Fans have been working around the clock since a <a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/">new teaser site appeared</a> for Frictional Games' suspected follow-up to the acclaimed indie horror title, <a href="http://joystiq.com/game/amnesia-the-dark-descent"><em>Amnesia: The Dark Descent</em></a>. Not only has the blurred image been revealed as a freaky tunnel entrance, with what looks like a limbless corpse (ew), but fans have tracked down the latest hint, which leads to a tower in Seattle called Smith Tower. Inside that you'll find <a href="http://www.chineseroom.com/">The Chinese Room</a>, named after the furniture it houses, donated from the Empress of China herself. Speculation suggest the new game may have some connection to China and its history.<br /><br />Fans have also <a href="http://www.nextfrictionalgame.com/inject_db.php?select_user=%27%20or%20%271%27=%271">uncovered an interactive feature</a> on the site, which has since revealed the picture above (called "fragment_ebola.jpg"), and a coded series of letters: "P F C I N C M I O I S G G."<br /><br />Some guess it to mean "GIF PICS COMING," which would suggest more clues are on the way. Research is being headed up <a href="http://www.frictionalgames.com/forum/thread-13197.html">on this forum thread</a>, so have at it. Our contribution? The letters above can <a href="http://wordsmith.org/anagram/anagram.cgi?anagram=P+F+C+I+N+C+M+I+O+I+S+G+G&amp;t=1000&amp;a=n">also be rearranged</a> into "SICCING OF GIMP." You should probably download <a href="http://www.gimp.org/">everyone's favorite image editor</a> posthaste!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/18/amnesia-follow-up-teased-with-arg-more-clues/">Amnesia follow-up teased with ARG, more clues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Feb 2012 04:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/18/amnesia-follow-up-teased-with-arg-more-clues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20174648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/18/amnesia-follow-up-teased-with-arg-more-clues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>amnesia</category><category>amnesia-the-dark-descent</category><category>arg</category><category>frictional-games</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 18 Feb 2012 04:01:00 EST</pubDate></item><item><title><![CDATA[Frictional teases a new Amnesia project, possibly set in China]]></title><link>http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/</guid><comments>http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/amnesiaaaaaa.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 432px; " /></a></div>Frictional Games, known for the Penumbra series and 2010's fantastically creepy <a href="http://joystiq.com/game/amnesia-the-dark-descent"><em>Amnesia: The Dark Descent</em></a>, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the <em>Amnesia</em> logo and the cryptic words "Something is emerging." The image also contains a link pointing to a <a href="http://maps.google.com/maps?q=china&amp;hl=en&amp;sll=35.86166,104.195397&amp;sspn=99.126444,228.339844&amp;hnear=China&amp;t=h&amp;z=4">Google map of China</a>. An Amnesia title with a Chinese backdrop? <em>Could be</em>.<br /><br />The site is indeed registered for Frictional, and the <a href="http://www.whois.net/whois/nextfrictionalgame.com">domain information</a> also points to TheDarkSwarm.com -- a possible hint at the new game's title -- which leads to an unplayable browser game and a timer that continuously ticks upward every second. The source code on both sites mention first-person perspective, horror, action adventure and other qualities we've come to associate with Frictional. The Dark Swarm site was <a href="http://www.networksolutions.com/whois/registry-data.jsp?domain=thedarkswarm.com">registered</a> way back in 2007, and was updated in September of 2011, so it might be unconnected.<br /><br />Frictional's Thomas Grip <a href="http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/">told us last year</a> that the studio was working on "an Amnesia-related project." At the time, he said that the project wouldn't focus solely on creating fear, but will hopefully "evoke other, less primitive, emotions as well." If that means it will feature even a few moments without teeth-clenching, panic-stricken fear, we're all for it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/">Frictional teases a new Amnesia project, possibly set in China</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/frictional-teases-a-new-amnesia-project-possibly-set-in-china/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia</category><category>amnesia-2</category><category>amnesia-the-dark-descent</category><category>amnesia-the-dark-swarm</category><category>Frictional-Games</category><category>mac</category><category>pc</category><category>the-dark-swarm</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 Feb 2012 18:15:00 EST</pubDate></item><item><title><![CDATA[Amnesia dev discusses success; next project won't lose the 'scary atmosphere']]></title><link>http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/</guid><comments>http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/amnesia527.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></center>
Thomas Grip, project manager at <em><a href="http://www.joystiq.com/game/amnesia-the-dark-descent">Amnesia: The Dark Descent</a></em> developer Frictional Games, spoke on "Evoking Emotions" earlier this week at GDC Europe, and explained the intricacies of the game that absolutely terrified those who played it. We wanted to discuss his emotions on the success of the game, which has sold <a href="http://www.joystiq.com/2011/08/15/amnesia-the-dark-descent-scares-up-400-000-in-sales/">over 400,000 copies</a> --- an impressive feat for an indie dev.<br />
<br />
"While we were quite confident that we had a game that was better than any of our previous, we had never expected the response we got," Grip told us when we asked if he was surprised by the success. "The press response was <a href="http://www.joystiq.com/2010/10/29/amnesia-the-dark-descent-review/#review">very nice</a> -- both in terms of coverage and grading -- but even more fun and surprising was the player response that continues almost a year after. The amount of <a href="http://www.youtube.com/watch?v=loSzpvq73FY&amp;feature=player_embedded">videos</a>, images, etc. that players have created in response to the game is just amazing, and several orders of magnitude larger than anything we have had. Sales-wise it's, of course, also overwhelming, and I think especially how good it is still selling even a year after."<p><a href="http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/" rel="bookmark">Continue reading <em>Amnesia dev discusses success; next project won't lose the 'scary atmosphere'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/">Amnesia dev discusses success; next project won't lose the 'scary atmosphere'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20021471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/19/amnesia-dev-discusses-success-next-project/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amnesia</category><category>amnesia-the-dark-descent</category><category>Frictional-Games</category><category>gamescom-2011</category><category>gdce-2011</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Thomas-Grip</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 19 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Last King of Africa moves from Paradise]]></title><link>http://www.joystiq.com/2008/06/18/the-last-king-of-africa-moves-from-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/the-last-king-of-africa-moves-from-paradise/</guid><comments>http://www.joystiq.com/2008/06/18/the-last-king-of-africa-moves-from-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.joystiq.com/photos/last-king-of-africa/869452/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/2lkoa_pl_ju18_98473823_986758345_225.jpg" /></a>We're all going on a holiday to <a href="http://www.joystiq.com/2008/04/16/syberia-takes-an-adventure-on-the-ds/"><em>Syberia</em></a> in the near future, and it looks to be a rollicking good time. If that wasn't enough, creative prodigy Benoit Sokal is back to offer DS owners an even greater holiday destination -- <em>Paradise</em>. Well, it used to be <em>Paradise</em>, but the original PC adventure title is being ported to the DS as <em>Last King of Africa</em>. Hang on, a <em>port</em>? Of an <em>adventure</em> game? That sure shows <a href="http://www.joystiq.com/2008/06/02/lucasarts-adventure-games-might-come-back-ds-cart-size-too-sma/">these guys</a> a thing or two. <br /><br />You'll be taking up the point-and-click reigns of Ann Smith, daughter of King Rodon. Unsurprisingly, she is struck down with amnesia on her way to visit her pop, and must journey within fictional African country Maurania to unravel her own mystery.<br /><br />The first screens are in, and apparently the game has been seriously reworked for the DS -- even the story and dialogue itself has been streamlined. This is pretty good news, considering the original <a href="http://www.metacritic.com/games/platforms/pc/paradise?q=paradise">wasn't particularly well-received</a> compared to Sokal's <a href="http://www.joystiq.com/2008/05/31/wheres-my-woolly-mammoth/">other work</a>.<br /><br /><em>Last King of Africa</em> is vaguely scheduled for a release at this end of this year. It's another addition to the growing adventure library on the DS, which is nothing but pointy, clicky awesome.<br /><br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/18/the-last-king-of-africa-moves-from-paradise/">The Last King of Africa moves from Paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jun 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/18/the-last-king-of-africa-moves-from-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1229014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/the-last-king-of-africa-moves-from-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>africa</category><category>amnesia</category><category>ann-smith</category><category>benoit-sokal</category><category>focus-home-interactive</category><category>last-king-of-africa</category><category>point-and-click</category><category>white-birds</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Wed, 18 Jun 2008 16:15:00 EST</pubDate></item></channel></rss>