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Posts tagged Eternal-Darkness

Shadow of the Eternals gets a secondary Kickstarter campaign

Precursor Games has launched a second, simultaneous crowdfunding campaign on Kickstarter for Shadow of the Eternals, the episodic horror game serving as a spiritual successor to Eternal Darkness: Sanity's Requiem. This is a supplement to the crowdfunding project that Precursor launched on its own ...

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Nine minutes of Shadow of the Eternals gameplay revealed

Precursor Games has released nine minutes of gameplay footage from its CryEngine 3-powered horror-adventure game Shadow of the Eternals, giving a very thorough look at an early work-in-progress scene. Pitched as a spiritual successor to Silicon Knights' GameCube cult hit Eternal Darkness: ...

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Precursor reveals 'Shadow of the Eternals' soundtrack tune, CEO defends Dyack

Composer Giancarlo Feltrin has revealed the first musical tune he's created for Shadow of the Eternals, the spiritual successor to Eternal Darkness: Sanity's Requiem that's currently seeking funding. The song is called "Bathory's Theme," after Erzébet Bathory, an infamous female serial ...

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PSA: Shadow of the Eternals funding drive is live, has its own rules

The crowd-funding campaign for Shadow of the Eternals, a spiritual successor to Eternal Darkness: Sanity's Requiem, is live now directly through developer Precursor Games. Borrowing the format from Kickstarter, Precursor has given itself 30 days to raise $1.5 million, with rewards for specific ...

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Eternal Darkness spiritual successor 'Shadow of the Eternals' announced, crowdfunding begins Monday [Update: PC/Wii U, story details]

Update: Precursor Games will seek $1.5 million in funding when its campaign begins on Monday, a representative of the studio has told IGN. Additionally, Shadow of the Eternals will be released as 12 episodes for PC and Wii U, though an expected release window was not given. Initial story ...

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Report: Eternal Darkness 2 demo part of X-Men: Destiny's woes

According to a report by Andrew McMillen, Silicon Knights was working on an Eternal Darkness 2 pitch demo that distracted the team from X-Men: Destiny during its development. McMillen writes on Kotaku that there were a litany of problems around the terrible X-Men: Destiny, including a lack of ...

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The 10 best GameCube exclusives (other than the obvious)

Three days ago marked the Xbox's tenth anniversary -- which means today is the GameCube's tenth. Those two systems are emblematic of the rift between "core" and "casual" gaming that formed seemingly around them -- nobody really thought there was a difference in previous generations, but the ...

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Eternal Darkness concept art shows endings that could have been

You have to like Eternal Darkness to work at Joystiq. It's on the application exam (right next to the section on Metal Gear Awesome). As such, it is our duty to share the discovery of some Eternal Darkness concept art on the Behance Network page of John Dobbie, former assistant lead artist for ...

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Nintendo re-applies for Eternal Darkness trademark

Nintendo has filed for a trademark on the phrase "Eternal Darkness," the title of the GameCube's Silicon Knights-developed psychological horror game. It tricked us by doing things like pretending to reset the console or lowering a fake volume indicator on the TV screen, due to a low in-game ...

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Batman: Arkham Asylum creator focused on quality over quantity, hasn't played BioShock

In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer's surprise hit, Batman: Arkham Asylum. "There are too many games out there that deliver lots of average content," Hill said when asked about ...

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