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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Suda 51 and Grasshopper are using Unreal Engine 4 'heavily']]></title><link>http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/</guid><comments>http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/17/grasshopper-is-using-unreal-engine-4-heavily/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" /></a></div>
<em>No More Heroes</em> and <em>Killer is Dead</em> dev Grasshopper Manufacture is "heavily relying" on Unreal Engine 4, with next-gen games in mind. Speaking to Joystiq at E3, Grasshopper CEO Goichi Suda, most commonly known as Suda 51, confirmed his studio's use of Epic's next-gen engine when asked about his thoughts on the PS4 and Xbox One.<br />
<br />
"As a developer, we're heavily relying right now on Unreal Engine 4," Suda told us. "That works really well with both systems - or in the sense that we could go either way."<br />
<br />
Grasshopper recently revealed it has a stylistic action game in development that isn't <em>Killer is Dead</em> - and it isn't <em>No More Heroes 3</em> either. As Suda told <a href="http://www.siliconera.com/2013/04/05/suda51-and-gunghos-ceo-talk-about-grasshopper-manufactures-secret-game/">Siliconera</a> back in April, it's a new game coming to one or more consoles. He also teased to Siliconera the game was either running on Unreal Engine 3 or Unreal Engine 4, adding that if he said which one then "you would know about the platforms."<br />
<br />
Suda told Joystiq we can expect Unreal Engine 4 in Grasshopper games "if it's a big title, or if it's suited to that title," all of which suggests a next-gen landing for said secretive game.<br />
<br />
As for the future possibility of <em>No More Heroes 3</em>, Suda told us, "Travis [Touchdown] is one of the characters I'm really fond of, that means a lot to me. So if there was the opportunity to create another sequel then yeah, I'm always up to the idea."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/">Suda 51 and Grasshopper are using Unreal Engine 4 'heavily'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jun 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20625359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>goichi-suda</category><category>grasshopper-manufacture</category><category>GungHo</category><category>GungHo-Online-Entertainment</category><category>no-more-heroes-3</category><category>ps4</category><category>suda-51</category><category>unreal-engine-4</category><category>xbox-one</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 18 Jun 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[Puzzle &amp; Dragons coming to 3DS in Japan]]></title><link>http://www.joystiq.com/2013/04/12/puzzle-and-dragons-coming-to-3ds-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/12/puzzle-and-dragons-coming-to-3ds-in-japan/</guid><comments>http://www.joystiq.com/2013/04/12/puzzle-and-dragons-coming-to-3ds-in-japan/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/12/puzzle-and-dragons-coming-to-3ds-in-japan/"><img alt="Puzzle &amp; Dragons coming to 3DS, at least in Japan" data-src-height="251" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/pad.jpg" /></a></center>Mobile puzzle hit <a href="http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/"><em>Puzzle &amp; Dragons</em></a>, in which players build teams of monsters and explore dungeons, leading them into combat through color-matching puzzles, is coming to 3DS this winter, according to scans of CoroCoro Magazine found by <a href="http://www.siliconera.com/2013/04/12/gung-ho-online-entertainments-puzzle-dragons-headed-to-3ds/?utm_source=feedburner&amp;utm_medium=twitter&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a>.<br /><br />The 3DS version, called <em>Puzzle &amp; Dragons Z</em>, features 200 different monsters to battle with. The nature of the release is as yet unknown - the mobile versions are free-to-play, but that is exceptionally rare on 3DS (approximately zero games ever have used the model on the platform).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/12/puzzle-and-dragons-coming-to-3ds-in-japan/">Puzzle &amp; Dragons coming to 3DS in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Apr 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/12/puzzle-and-dragons-coming-to-3ds-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20539314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/12/puzzle-and-dragons-coming-to-3ds-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>GungHo-Online-Entertainment</category><category>nintendo</category><category>Puzzle-and-Dragons</category><category>puzzle-and-dragons-z</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Apr 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Updated 'Ace' version of Ragnarok Odyssey coming west]]></title><link>http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/</guid><comments>http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/"><img alt="Ragnarok Odyssey Ace coming west" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/raace.jpg" /></a></center>Gungho Online Entertainment is planning an expanded version of its Vita online action RPG <a href="http://www.joystiq.com/tag/ragnarok-odyssey"><em>Ragnarok Odyssey</em></a>, called <em><a href="http://ace.gungho.jp/">Ragnarok Odyssey Ace</a></em>, and will release that version in the west as well as Japan. The <em>Ragnarok Odyssey</em> series is a multiplayer Monster Hunter-style RPG based on the universe of the <em>Ragnarok Online</em> MMO.<br /><br />According to Gematsu's translation, <em>Ragnarok Odyssey Ace</em> packs all the DLC quests from the original version, and adds a new playable epilogue, a random dungeon, and a new "ACE Skill" system that gives characters extra abilities. <em>Ragnarok Odyssey Ace</em> comes out in Japan this July; a date for the international release has not been announced.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/">Updated 'Ace' version of Ragnarok Odyssey coming west</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Apr 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20533830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/08/updated-ace-version-of-ragnarok-odyssey-coming-west/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GungHo-Online-Entertainment</category><category>playstation</category><category>playstation-vita</category><category>ragnarok-odyssey</category><category>ragnarok-odyssey-ace</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 08 Apr 2013 22:00:00 EST</pubDate></item><item><title><![CDATA[Grasshopper already working on another action game]]></title><link>http://www.joystiq.com/2013/03/29/grasshopper-already-working-on-another-action-game/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/grasshopper-already-working-on-another-action-game/</guid><comments>http://www.joystiq.com/2013/03/29/grasshopper-already-working-on-another-action-game/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/29/grasshopper-already-working-on-another-action-game/"><img alt="This is the next Grasshopper game" data-src-height="350" data-src-width="249" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ghm.jpg" /></a></center>Grasshopper Manufacture's latest assassin action game, <a href="http://joystiq.com/game/killer-is-dead"><em>Killer is Dead</em></a>, is still in progress, but Suda 51 and co. are already thinking about the next stylized sword game.<br /><br />Suda shared the above concept art by <em>No More Heroes</em> (and <em>Fire Emblem: Awakening</em>) character designer Yusuke Kozaki, for Grasshopper's first game to be conceived and developed as part of Gungho Entertainment (and now <a href="http://venturebeat.com/2013/03/27/japanese-telecom-company-softbank-buys-majority-stake-in-puzzle-dragons-developer-gungho/">part of Softbank</a>!)<br /><br />"There is a base for our specialty, the slash action games we've made so far," Suda told <a href="http://www.famitsu.com/news/201303/28030939.html">Famitsu</a> (translated by <a href="http://gematsu.com/2013/03/first-look-at-grasshopper-manufactures-next-next-game">Gematsu</a>). But with Gungho's power, we want to put in our knowhow in ways we haven't done before. We are also considering developing for not just offline devices, but online devices too."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/grasshopper-already-working-on-another-action-game/">Grasshopper already working on another action game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/grasshopper-already-working-on-another-action-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20523236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/grasshopper-already-working-on-another-action-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>GungHo-Online-Entertainment</category><category>suda-51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Mar 2013 21:30:00 EST</pubDate></item><item><title><![CDATA[The Sentimental process behind GungHo's PSOne Imports]]></title><link>http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/</guid><comments>http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/"><img alt="Gungho part 2" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/rungrung.jpg" /></a></center>I was impressed with Gungho Online Entertainment's <a href="http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/">first batch of PSOne Import games</a>, partly for symbolic reasons: they were all interesting games, yes, but they were also <em>numerous</em>, and Gungho CEO Jun Iwasaki told me the company had plans to release more. Imports, in my mind, are the most potentially exciting aspect of legacy download services, as companies can cheaply bring over games that wouldn't have big enough audiences to justify a localization, much less a spot on shelves.<br /><br />Gungho's <a href="http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/">second batch of imports</a> crosses an important milestone on the path to comprehensive import catalogues by adding text-heavy games to the lineup. Most PS3 or Vita owners won't even be able to play dating game <em>Sentimental Graffiti</em>, due to the pages and pages of Japanese text required to enjoy it.<br /><br />"Our approach is to bring over as many games as possible as long as we can secure the licenses to publish them in North America and Europe," CEO Jun Iwasaki told me in an email interview. As this batch of games shows, "as many games as possible" could mean almost anything!<br /><br />Of course, a small group of bilingual gamers will be delighted by things like <em>Sentimental Graffiti</em>, as will people hoping to improve their Japanese reading comprehension through video games. And releasing games that <em>don't really make sense to release</em> is a step toward getting them out there indiscriminately - the true iTunes of retro games.<p><a href="http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/" rel="bookmark">Continue reading <em>The Sentimental process behind GungHo's PSOne Imports</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/">The Sentimental process behind GungHo's PSOne Imports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Mar 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20500659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/15/the-sentimental-process-behind-gunghos-psone-imports/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gungho-online-entertainment</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 15 Mar 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[PSOne Imports get extra challenging this week]]></title><link>http://www.joystiq.com/2013/03/11/psone-imports-get-extra-challenging-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/11/psone-imports-get-extra-challenging-this-week/</guid><comments>http://www.joystiq.com/2013/03/11/psone-imports-get-extra-challenging-this-week/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/11/psone-imports-get-extra-challenging-this-week/"><img alt="PSOne Imports get extra challenging this week" data-src-height="398" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/sg.jpg" /></a></center>Looking for a new challenge from an old game? Gungho Online Entertainment has a new batch of PSOne Imports this week, which includes <a href="http://www.mobygames.com/game/sentimental-graffiti"><em>Sentimental Graffiti</em></a>, a dating game that is, as far as we know, untranslated. Do you dare attempt to scale the walls of Japanese text?<br /><br />You can also try your kanji dictionary skills with RPGs <em><a href="http://www.jp.playstation.com/software/title/jp0747npjj00524_000000000000000001.html">First Queen IV</a>, <a href="http://www.jp.playstation.com/software/title/jp0747npjj00442_000000000000000001.html">Rung Rung: Oz no Mahou Tsukai</a></em>, and <em><a href="http://www.jp.playstation.com/software/title/jp0747npjj00488_000000000000000001.html">Favorite Dear: Enkan no Monogatari</a></em>. For a full-on language and culture shock, here's a mahjong game, <em><a href="http://www.affect.co.jp/fortuna/index.html">Mahjong Uranai Fortuna: Tukino Megamitachi</a></em>. Or a more familiar (but still Japanese) card game, <a href="http://www.jp.playstation.com/software/title/jp0747npjj00633_000000000000000001.html">Trump Shiyouyo!</a><br /><br />Somehow, the DICE-developed racing game, <em><a href="http://en.wikipedia.org/wiki/Motorhead_(video_game)">Motorhead</a>, </em>got mixed in with these imports, all coming Tuesday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/11/psone-imports-get-extra-challenging-this-week/">PSOne Imports get extra challenging this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Mar 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/11/psone-imports-get-extra-challenging-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20497341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/11/psone-imports-get-extra-challenging-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GungHo-Online-Entertainment</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psone-classics</category><category>psone-imports</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 11 Mar 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Grasshopper Manufacture acquired by GungHo]]></title><link>http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/</guid><comments>http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/"><img alt="Grasshopper Manufacture acquired by GungHo" data-src-height="371" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/sudamorishita.jpg" /></a></center>Suda 51's studio Grasshopper Manufacture has been acquired by Gungho Online Entertainment, known for its longstanding MMO <em>Ragnarok Online</em>. Rather than be renamed or realigned within the company, Grasshopper will continue to operate as Grasshopper Manufacture, much like Gungho's other acquired studios Game Arts, Gravity, and (ironically) Acquire, but will now have its games published by Gungho.<br /><br />"We believe the strength of a publisher lies in its creative talent so with the addition of Grasshopper Manufacture and Suda 51 we are adding some of the most innovative talent in today's gaming world to our stellar family of independently-operated studios," said Kazuki Morishita, Gungho CEO (pictured, above, with Suda. "Suda 51 projects are known to put a unique spin on every game so coupled with our proven ability to support development with AAA resources including a tailored online experience, we believe gamers will benefit from this collaboration."<br /><br />The good news there: Gungho has an American publishing operation, which recently released <em>Dokuro</em>, <em>Puzzle &amp; Dragons</em>, and a selection of PSOne Imports, meaning Grasshopper games now have a built-in Western publisher.<p><a href="http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/" rel="bookmark">Continue reading <em>Grasshopper Manufacture acquired by GungHo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/">Grasshopper Manufacture acquired by GungHo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20443085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/30/grasshopper-manufacture-acquired-by-gungho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper-manufacture</category><category>gungho-online-entertainment</category><category>suda-51</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 30 Jan 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[Puzzle &amp; Dragons now available on Android]]></title><link>http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/</guid><comments>http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/" target="_self"><img alt="Puzzle &amp; Dragons now available on Android " data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/puzzleanddragons.png" /></a><iframe frameborder="0" height="318" id="viddler-a4b89e2c" mozallowfullscreen="true" src="http://www.viddler.com/embed/a4b89e2c/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=60977354&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />You guys are <em>never</em> going to guess what <em>Puzzle &amp; Dragons</em> is about. Not in a <em>million years</em>. Want a hint? Well it's got something to do with ... Oh, no that's totally right, yeah. Puzzles and dragons. Good guess.<br /><br />Originally released for iOS back in November, <em>Puzzle &amp; Dragon</em> is now <a href="https://play.google.com/store/apps/details?id=jp.gungho.padEN">available on the Google Play store</a> for Android devices in South Korea and North America. The free-to-play puzzle/RPG is an equal parts <em>Bejeweled</em>, <em>Puzzle Fighter</em> and <em>Pokemon</em> cocktail, with players capturing (and evolving) teams of monsters in order to do battle against <em>other</em> monsters. Damage is done by successfully matching groups of colored gems, as seen in the trailer above.<br /><br /><em>Puzzle &amp; Dragon</em>'s microtransactional hook comes in the form of Magic Stones, which, once purchased, can be used to restore health, obtain rare monsters and restart failed dungeons, among other uses.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/puzzles-and-dragons-12-15-12/">Puzzle &amp; Dragons (12/15/12)</a></strong></p><a href="http://www.joystiq.com/photos/puzzles-and-dragons-12-15-12/#5502869"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/01_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/puzzles-and-dragons-12-15-12/#5502870"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/02_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/puzzles-and-dragons-12-15-12/#5502871"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/03_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/puzzles-and-dragons-12-15-12/#5502872"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/04_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/puzzles-and-dragons-12-15-12/#5502873"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/05_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/" rel="bookmark">Continue reading <em>Puzzle &amp; Dragons now available on Android</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/">Puzzle &amp; Dragons now available on Android</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Dec 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20404240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/15/puzzle-and-dragons-now-available-on-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>free-to-play</category><category>GungHo</category><category>GungHo-Online-Entertainment</category><category>microtransactions</category><category>mobile</category><category>Puzzle-and-Dragons</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 15 Dec 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[GungHo on its new PSOne import initiative]]></title><link>http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/</guid><comments>http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/#comments</comments><description><![CDATA[<p class="noted"> Welcome to Living in the Past, a weekly column about what's new in old games. Now get off our lawn.</p><center> <a href="http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/"><img alt="Gungho" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/gungho.jpg" /></a></center>Last week, GungHo Online Entertainment America joined the ranks of PSOne Imports publishers with a bumper crop of <a href="http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/">six Japanese games</a>, all available on the PlayStation Store for $5.99 each. Since it's so rare - an initiative only taken to heart by MonkeyPaw Games in the past, and one that requires extensive licensing work for a potentially niche product - I asked Gungho president and CEO Jun Iwasaki about the company's plans.<br /><br />"We are hoping to bring over as many PSOne Classics as possible," Iwasaki, who previously ran XSEED, told me, "but oftentimes these releases require license deals." He explained that the somewhat unusual collection of games, ranging from shooter collection <em>Zanac X Zanac</em> to dekotora board game <em>Art Camion Sugorokuden,</em> wasn't curated according to some unifying theme. "We were able to secure the licenses for these particular PSOne Classics, so we went ahead and released them first.<br /><br />"So far, <em>Zanac x Zanac</em> seems to be getting the most attention out of the six titles," Iwasaki added.<p><a href="http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/" rel="bookmark">Continue reading <em>GungHo on its new PSOne import initiative</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/">GungHo on its new PSOne import initiative</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20400246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/11/gungho-on-its-new-psone-import-initiative/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GungHo-Online-Entertainment</category><category>living-in-the-past</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psn</category><category>psone-classics</category><category>psone-imports</category><category>psp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Gungho releases six PSOne imports]]></title><link>http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/</guid><comments>http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/"><img alt="Gungho Online America becomes a PSOne Imports publisher" data-src-height="372" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/makendo.jpg" /></a></center>Joining the esteemed ranks of Capcom and MonkeyPaw Games and nobody else ever, publisher Gungho Online America has released a suite of weird, random Japanese games to the PSOne Imports Store on the PlayStation Network.<br /><br />The six simultaneous releases include shmup compilation<em> Zanac X Zanac</em>, <em>Kendo Rage </em>sequel <em>Makeruna Makendo 2</em>, mech vehicle combat game <em>Vehicle Cavalier</em>, <em>Art Camion Sugorokuden</em> - a board game about the garish "dekotora" trucks in Japan - and no fewer than two games with stars in their titles, the match-three puzzle game/platformer hybrid <em>Lup★Salad</em> and the action rock-paper-scissors game<em> Finger★Flashing</em>.<br /><br />All six will be available on PSN today when the store updates, for $5.99 each.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gungho-online-entertainment-ps-one-classics-december-2012/">GungHo Online Entertainment PS One Classics (December 2012)</a></strong></p><a href="http://www.joystiq.com/photos/gungho-online-entertainment-ps-one-classics-december-2012/#5479051"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/art-camion-sugorokuden-01_thumbnail.jpg" alt="Art Camion Sugorokuden" title="Art Camion Sugorokuden" /></a><a href="http://www.joystiq.com/photos/gungho-online-entertainment-ps-one-classics-december-2012/#5479052"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/art-camion-sugorokuden-02_thumbnail.jpg" alt="Art Camion Sugorokuden" title="Art Camion Sugorokuden" /></a><a href="http://www.joystiq.com/photos/gungho-online-entertainment-ps-one-classics-december-2012/#5479060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/finger-flashing-01_thumbnail.jpg" alt="Finger Flashing" title="Finger Flashing" /></a><a href="http://www.joystiq.com/photos/gungho-online-entertainment-ps-one-classics-december-2012/#5479061"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/finger-flashing-02_thumbnail.jpg" alt="Finger Flashing" title="Finger Flashing" /></a><a href="http://www.joystiq.com/photos/gungho-online-entertainment-ps-one-classics-december-2012/#5479063"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/lup-salad-01_thumbnail.jpg" alt="Lup Salad" title="Lup Salad" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/">Gungho releases six PSOne imports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20393715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/04/gungho-releases-six-psone-imports/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GungHo-Online-Entertainment</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psn</category><category>psone-classics</category><category>psone-imports</category><category>psp</category><category>release-date</category><category>sony</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 04 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Dokuro review: The Mr. Skullhead Show]]></title><link>http://www.joystiq.com/2012/10/24/dokuro-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/24/dokuro-review/</guid><comments>http://www.joystiq.com/2012/10/24/dokuro-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/24/dokuro-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-08_530x298.jpg" /></a></div>Let's talk about puzzle games. When you hear the term, your mind usually goes to falling-block stuff like Tetris and Puyo Puyo, right? But it's broad terminology: it can also apply to games in which you are presented with a series of problems that need solving - say, escaping a room, moving objects into certain positions, solving riddles ... you know what I mean, right?<br /><br />Well, I have an issue with these games: I'm almost universally terrible at them. I can't really tell you why, either. I like most of the ones I play, mind you. But as soon as I start feeling that twinge of frustration from a solution that eludes me, I hop on the internet and turn on Youtube. If I don't, I'm just going to fluster myself trying to figure it out. By the time the game reaches its climax, I have a controller under one hand and my laptop under the other, checking to make sure I'm doing everything right.<br /><br />This is one of the reasons why GungHo and GameArts's <a href="http://joystiq.com/game/dokuro"><em>Dokuro</em></a> sticks out so much. For perhaps the first time since the original <em>Portal</em>, I'm not immediately running to the online solution bin the moment things start to get tricky. I'm savoring the feeling of gradually figuring things out for myself, discovering how mechanics work together and deducing how they can be used to accomplish the task at hand, and I'm loving it.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dokuro/">Dokuro</a></strong></p><a href="http://www.joystiq.com/photos/dokuro/#5364960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/24/dokuro-review/" rel="bookmark">Continue reading <em>Dokuro review: The Mr. Skullhead Show</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/24/dokuro-review/">Dokuro review: The Mr. Skullhead Show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Oct 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/24/dokuro-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20359374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/24/dokuro-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dokuro</category><category>gamearts</category><category>GungHo</category><category>GungHo-Online-Entertainment</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Heidi Kemps]]></dc:creator><pubDate>Wed, 24 Oct 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Ragnarok Odyssey journeying to North American Vitas sometime this year]]></title><link>http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/</guid><comments>http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ragnarokodysseyheader.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 301px; " /></a></div>In addition to bringing <a href="http://www.joystiq.com/game/orgarhythm"><em>Orgarhythm</em></a> stateside <a href="http://www.joystiq.com/2012/05/05/xseed-announces-rhythm-strategy-title-orgarhythm-for-vita/">sometime before the end of this calendar year</a>, XSEED has also announced equally nebulous plans to localize <a href="http://www.joystiq.com/game/ragnarok-odyssey"><em>Ragnarok Odyssey</em></a> for North American audiences and their Vitas. This follows the game's Japanese release last February, though how <em>closely</em> it'll follow remains to be seen. <br /><br />Set in the same world as <em>Ragnarok Online</em>, <em>Odyssey</em> is a Monster Hunter-esque runabout wherein the player's (fully customizable) character traverses the world, hunting "monsters and giants" as they do so. Players can choose from six different job classes, switching between missions when necessary, and play cooperatively either online or via local ad-hoc network, the later of which supports up to four players at a time. <p><a href="http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/" rel="bookmark">Continue reading <em>Ragnarok Odyssey journeying to North American Vitas sometime this year</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/">Ragnarok Odyssey journeying to North American Vitas sometime this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20232068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Game-Arts</category><category>GungHo-Online-Entertainment</category><category>playstation</category><category>playstation-vita</category><category>ragnarok-odyssey</category><category>vita</category><category>XSEED</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 05 May 2012 22:00:00 EST</pubDate></item></channel></rss>