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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wii Warm Up: Enter initials]]></title><link>http://www.joystiq.com/2007/05/14/wii-warm-up-enter-initials/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/14/wii-warm-up-enter-initials/</guid><comments>http://www.joystiq.com/2007/05/14/wii-warm-up-enter-initials/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/aliencrush051407.gif" /><br />Dude, so we were playing some <em><a href="http://www.joystiq.com/search/?q=Alien%20Crush">Alien Crush</a></em>, and we <em>killed </em>the bonus stage with the dragons <em>over </em>and <em>over </em>again. We totally scored like <em>five billion points</em> and it was so AWESOME that we had to call everyone we knew and tell them about it. <br /><br />Okay, we're embellishing a bit. When we say we "totally scored like <em>five billion points</em>," we mean that we "continue to be awful at <em>Alien Crush</em> despite playing and loving it for eighteen years." But without our humble admission, you'd have no reason to doubt us! And that leads into our <a href="http://www.joystiq.com/tag/wwu">discussion</a>.<br /><br />Simply put, we want leaderboards. We aren't going to get online play in <a href="http://www.joystiq.com/category/virtual-console">VC</a> games any time soon (or ever,) so we'll ask for the next best thing. We want to be able to see the high scores for games that, you know, have scores. We don't need prizes or anything. We'd be motivated enough by the idea that we could put our three-letter tag (mine: JC!) at the top of a nationwide or worldwide list if we were any good, which we aren't.<br /><br />Are high score leaderboards worth doing? Do you see value in friendly competition like this? Or did you always flip right past the high score page in old gaming magazines? Perhaps most importantly, what are <em>your </em>high score initials?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/14/wii-warm-up-enter-initials/">Wii Warm Up: Enter initials</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/14/wii-warm-up-enter-initials/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/895443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/14/wii-warm-up-enter-initials/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien</category><category>aliencrush</category><category>crush</category><category>high score</category><category>high scores</category><category>HighScore</category><category>HighScores</category><category>leaderboard</category><category>leaderboards</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>score</category><category>scores</category><category>vc</category><category>wii</category><category>wwu</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 14 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Single player games get competitive again]]></title><link>http://www.joystiq.com/2006/02/02/single-player-games-get-competitive-again/</link><guid isPermaLink="true">http://www.joystiq.com/2006/02/02/single-player-games-get-competitive-again/</guid><comments>http://www.joystiq.com/2006/02/02/single-player-games-get-competitive-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.mlgpro.com/news/Racing_to_Score:_The_Return_of_Single_Player_Competition/1.html"><img vspace="4"hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/02/020206-highscore.jpg" alt="" /></a>Manygamers' favourite moments include racking up high scores at the local arcade and boasting about them to friends--that'sabout as competitive as single-player games could get. Multiplayer games, with their inherent replayability, aredominating the sales charts; has the humble high score died a death?<br /><br />No, says this article from competitivegaming site MLG Pro. Instead, single player games have moved into a new era of competitiveness via the likes of XboxLive. With <a href="http://www.joystiq.com/2006/02/01/impossibly-high-gamerscore-4-619-919/">achievements andgamerscores</a> that are influenced by your single-player prowess as much as your multiplayer muscle, we haveincentives to do well at single player games again; we have our friends' scores to beat, and the world records tochallenge.<br /><br />It's an interesting observation. Given the number of fiercely competitive FPS gamers who havebeen spending more time in the Live Arcade, racking up score after score, it seems to be spot-on, too. The next step?More obscure achievements, perhaps -- games that award points just for finishing the game don't really carry thefeeling of competitive triumph that gamers seem to be lusting after these days.<br /><br />[via <ahref="http://games.slashdot.org">/.</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/02/02/single-player-games-get-competitive-again/">Single player games get competitive again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mlgpro.com/news/Racing_to_Score:_The_Return_of_Single_Player_Competition/1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/02/single-player-games-get-competitive-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/587368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/02/02/single-player-games-get-competitive-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>competitive gaming</category><category>CompetitiveGaming</category><category>high scores</category><category>HighScores</category><category>single player</category><category>SinglePlayer</category><category>slashdot</category><category>Xbox-360</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 02 Feb 2006 19:00:00 EST</pubDate></item></channel></rss>
