Posts with tag Mercenaries-2
by Kevin Kelly Jul 10th 2008 9:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Driving, Fighting, Interviews

We spent some time with the eagerly awaited
Mercenaries 2: World in Flames at Electronic Arts recently, and we can safely say that it's a lot of fun blowing crap up in this game. In fact, if they dropped the storyline (you're chasing a druglord) altogether and called this game Blowing Sh*t Up!, we'd still buy it.
Senior Producer Jonathan Zamkoff answered several of our questions about the game after we took a breath to check for scorch marks and shrapnel wounds. We'll be spending a lot more hands-on time with this one at E3, so look for more coverage next week. In the meantime, check after the break to find out why they hope driving won't suck in this one... although they don't explain why this screenshot looks like
Motorstorm 2: Save Your Own Ass.
Continue reading Joystiq interview: Mercenaries 2 senior producer Jonathan Zamkoff
by Justin McElroy Apr 3rd 2008 4:25PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action
We
already knew that
Mercenaries 2: World in Flames was headed for a delay, but now we know exactly how long we're going to have to wait. IGN is reporting today that the new date is August 31. We know! That seems like forever! They might as well make the date Nevervember the 37th.
The waiting isn't made any easier by this new trailer, which caters to that facet of our personalties games so often ignore: The part of us that likes to blow stuff up. ... Listen, we're sorry we got so upset earlier, we don't know what came over us. Just, please, for our sake, no more delays, OK? Please?
[Thanks, Jonah]
by Ludwig Kietzmann Feb 13th 2008 9:30AM
An EA analyst report and meeting (via
ShackNews) has revealed that Pandemic Studios is developing a new
Lord of the Rings title. The studio, which was recently acquired by EA along with BioWare, continues to work on the
twice-delayed destruction-fest,
Mercenaries 2: World in Flames.
Little is known about Pandemic's journey to Middle-Earth, save for EA CEO John Riccitiello's announcement that it will release during the publisher's 2009 fiscal year -- somewhere between April 1, 2008 and March 31, 2009. You'll know more when we know more.
by Kyle Orland Jan 24th 2008 2:58PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action

In the gaming world, a good rule of thumb is that when a game is delayed once, chances are it could be delayed again. See as examples recently announced "follow-up" delays for
Super Smash Bros. Brawl,
Haze and
Age of Conan, to name but a few. Now, after being
delayed once to a Feb. 8 target, it seems EA's
Mercenaries 2: World in Flames might be looking at a secondary push back to an August release date.
While EA hasn't said anything official yet, the circumstantial evidence is mounting. Exhibit A: A
Eurogamer article citing an EA spokesperson as saying we'll see nothing of the game "within the next few months." Exhibit 2: An Aug. 25 release date for the game as listed on
Amazon and
Gamestop's web sites. Exhibit D: A decided lack of advertising, hype, or review code for a major game that's supposedly roughly two weeks from release.
The verdict? It seems pretty damning, but it's all still inconclusive until we hear something official from EA. We're following up with them and will let you know what we hear.
by Jason Dobson Jan 7th 2008 12:00PM
Filed under: Nintendo DS, Sony PlayStation 3, Microsoft Xbox 360, Adventure, First Person Shooters, RPGs, Business
Electronic Arts has dropped a cold, emotionless reminder of its
late-2007 acquisition of both
BioWare and
Pandemic Studios, announcing that the pair have now been officially digested by the EA collective. While we remain cynical of the whole affair – it is, after all, what we do – EA has announced that the pair has been tapped to create a whopping ten new franchises for EA, based on six different "wholly-owned" properties. 10? Seriously? BioWare alone hasn't touched that much code in nearly a decade, though to be fair EA hasn't laid out a time line for how often these games will emerge.
Both BioWare and Pandemic will be overseen by EA Games' top cheese Locutus...erm, Frank Gibeau, and according to the executive the acquisition will broaden EA's game portfolio in the RPG, action and adventure genres. A cloud of mystery continues to hang over the bulk of these new projects, though EA has confirmed that BioWare remains hard at work on
Dragon Age and the DS
Sonic RPG, while Pandemic is chugging along developing
Mercenaries 2: World in Flames and
Saboteur. At least it seems as though the assimilation hasn't freed the developers of independent thought, though granted it does take some time before the implants take hold.