Platinum-Games posts (Subscribe to this feed)
Infinite Space launching Spring 2010, animated trailer launching right now
Luckily, Sega has started translating the videos into English, with voice acting and everything, and we can now enjoy both looking at them and knowing what's going on. The voice acting is pretty much what you'd expect from American anime releases, but it's a small price to pay for comprehension. In this trailer, we see that a crash-landed "Watcher" gives protagonist Yuri the opportunity to build his own spaceship.
This trailer comes along with Sega's announcement of a spring 2010 release date in North America. We can only hope it continues releasing translated videos to tide us over.
Sega considering more mature Wii titles, says Overkill was 'profitable'
We loved the mother[expletive deleted] [expletive deleted] out of Sega's recent mature pair of Wii titles, House of the Dead: Overkill and MadWorld -- unfortunately, the same can't be said for the game purchasing population of the world. The two games' sales were far from stellar, but Sega isn't ready to give up on developing family unfriendly titles for Nintendo's home console.
In a recent interview with GamesIndustry.biz, Sega MD of European development, Gary Dunn, explained that the company's outlook on its two grown-up outings is far from grim -- he even claimed that "House of the Dead: Overkill was a profitable title." He went on to explain, "Whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega." Hopefully the company's persistence will be rewarded, if only to ensure a few dozen sequels to Overkill. (Overkill 2: Superfluous Murder, Overkill 3: The Overkillinest, etc.)
In a recent interview with GamesIndustry.biz, Sega MD of European development, Gary Dunn, explained that the company's outlook on its two grown-up outings is far from grim -- he even claimed that "House of the Dead: Overkill was a profitable title." He went on to explain, "Whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega." Hopefully the company's persistence will be rewarded, if only to ensure a few dozen sequels to Overkill. (Overkill 2: Superfluous Murder, Overkill 3: The Overkillinest, etc.)
Infinite Space takes space at top of Japanese charts
Platinum Games' first release may not have been a sales phenomenon, but the company has found (relative) success with its second, the DS sci-fi roleplaying game Mugen Kouro (Infinite Space). It was a slow week for Japanese software sales, which allowed Infinite Space's 38,394 copies to put it at the top of the Media Create sales chart for last week, its first week in stores.The three spots below that on the chart also belong to DS games: last week's top seller, Kingdom Hearts 358/2 Days sits at #2, followed by Ace Attorney Investigations: Miles Edgeworth and Sloane and Machale's Mysterious Story. The #5 position is held by Dynasty Warriors 6 Empires on PS3.
[Via GamesIndustry.biz]
MadWorld soundtrack seeing physical, digital release June 30

Platinum Games' ultra-violent Wii debut, MadWorld, has a great soundtrack; it's just hard to hear with all the obscenities being dropped by commentators Greg Proops and John DiMaggio. Soon those who didn't pre-order the game will be able to land a pristine, vulgarity-free version of the soundtrack on CD or via digital distribution. Platinum Games has announced on its official blog that the album will be available to order in both forms on June 30. It'll run $15.99 from Sumthing.com and include 20 tracks, none of which are "Mad World" by Tears for Fears or the Gary Jules cover featured in Donnie Darko.
[Via GoNintendo]
[Via GoNintendo]
Hands-on: Bayonetta
Gallery: Bayonetta
E3 2009, as told by Jason Sudeikis
While Joystiq sends bloggers to E3 for teh newz, Late Night with Jimmy Fallon sends Jason Sudeikis for teh lawls, as the latest episode of the late-night program shows. Available to watch right now on Hulu, highlights include Jason's brief stop by the Bayonetta area at Sega's booth, and a rather hilarious exchange with Infinity Ward about Modern Warfare 2. It's quality entertainment, and Sudeikis does a good job of making lighthearted fun of a show that we worked so hard to cover super seriously this week. Enjoy.
[Thanks, Wesley!]
[Thanks, Wesley!]
Bayonetta's E3 trailer is absolutely insane
Regardless, if you find yourself able to keep up with all of the crazy action going on here, then you should probably check to see if you're Sonic the Hedgehog.
Video: In Bayonetta, your middle finger is also a key

But it's not all about the absurd; there's also key info on Bayonetta's story to absorb ... which is, okay, rather absurd as well. A new blonde baddie was revealed in the trailer and it looks like she'll be our heroine's main rival. Check all of it out in the clip after the break. But please, try to maintain your sanity.
Source: Eurogamer
Source: Buttonbasher
Bayonetta and the importance of enemy animation
Over on the Platinum Games website, an animator by the name of Eijiro has posted a short article concerning the development of animations for the enemies in Bayonetta. The article discusses the ways that enemy animations help engage players in the action and also the role that animations play in a game's difficulty. Using some sample animations, Eijiro states that enemies often have a tell that is used prior to an attack, which gives players a small window to decide how to react, whether it be by countering or dodging the impending strike.
As Eijiro notes, if this window is too long, the engagement is lost because the player feels no danger. If it's too short, the game becomes too difficult for the average player. Most gamers probably have an intrinsic understanding of the principles mentioned in the article, but it's worth reading for a more detailed understanding of a game design aspect that's easy to overlook. After all, if it's done right, you shouldn't notice it at all.
As Eijiro notes, if this window is too long, the engagement is lost because the player feels no danger. If it's too short, the game becomes too difficult for the average player. Most gamers probably have an intrinsic understanding of the principles mentioned in the article, but it's worth reading for a more detailed understanding of a game design aspect that's easy to overlook. After all, if it's done right, you shouldn't notice it at all.
MadWorld, HotD: Overkill now $30 on Amazon
Sega's MadWorld and House of the Dead: Overkill are currently being sold at $20 off at Amazon. It doesn't appear to be a flat-out price drop for the two games, which have sold ... well, that's up for interpretation. We've also noticed that MadWorld is currently $30 in-store at GameStop.
Remember: Purchasing these titles will get more M-rated games on Wii and further research into splicing wings on pigs.
Source - Amazon-MadWorld Price Drop [GoNintendo]
Source - MadWorld, Overkill $30 on Amazon [CAG]
Remember: Purchasing these titles will get more M-rated games on Wii and further research into splicing wings on pigs.
Source - Amazon-MadWorld Price Drop [GoNintendo]
Source - MadWorld, Overkill $30 on Amazon [CAG]
Infinite Space's Star Trek-inspired battles
This is the perfect week for Platinum Games and Sega to show off the first ship-to-ship battle footage from Infinite Space, visible after the post break. The Star Trek reboot movie comes out this week, and this game might as well be the JRPG take on Trek. The bottom screen shows the view from the captain's chair, and the top screen is basically a feed of your ship's viewscreen, providing a look at the enemy ship facing you down. A few other quick battle clips are available in the "Star Ship" section of the official site. The game comes out next month in Japan, so we expect to start having more footage show up on screen soon!
[Via Siliconera]
Bayonetta prototype video shows early stages of gun boot development
The Bayonetta blog in Japan posted something pretty interesting recently: A prototype video showing the game's heroine in her earliest days, fighting generic baddies in a sealed room. The blog post says this video comes from the game's first month of development, which says a lot for the title because oh man we would totally play this early build like crazy. If you think she looks graceful in the latest trailers, then you're sure to enjoy watching her first few kills ever.
[Via GameSetWatch]
Gallery: Bayonetta
[Via GameSetWatch]
MadWorld places relationship between online hype and actual sales in doubt
Analytics firm OTX Research seems to already be making a name for itself after announcing intentions last month to track game sales. Speaking at the LA Games Conference, OTX's Nick Williams explained the surprisingly weak connection between strong online awareness of a game versus actual, hard sales numbers, citing Sega's recently released MadWorld as a striking example. Noting the game's top position among IGN.com's games with the "highest level of unique interest," MadWorld came in at a paltry number 41 using OTX's "GamePlan" metric, a system that measures "1,000 gamers on a weekly basis, tracking 400 games at any given time." This translates to a bleak eight percent of Wii owners having even heard of the title, much less purchasing it (that's .32 percent according to April's MadWorld sales data compared with the 20 million Wii owners in the US currently). Hmm, we wonder what that data would look like for Grand Theft Auto's recent foray onto Nintendo's massively popular handheld!
It took an awful lot of numbers right there to explain an idea we've all quietly agreed upon for so long now -- hype and marketing in the "hardcore" gaming world doesn't necessarily equal copies moving at retail. Now, if you'll excuse us, we'll be over here playing BlazBlue.
Bayonetta's bare buttocks and other M-rated modelings
By his own account, Platinum Games modeler Kenichiro "Yoshi" Yoshimura poured in just the right amount of "blood and sweat" into the Bayonetta character model (sparing his tears, apparently). The end result has been described by the ESRB as "suggestive," contributing to the game's M-rating (of course, let's not overlook the part that "torture attacks," impaling, decapitating, dismembering, and demonic summoning play in that rating too). Specifically, Yoshi paid particular attention to perfecting Bayonetta's "backside," which, along with her breasts, can be ogled (or snickered at) during brief, in-game exposure -- oddly, in the midst of battle, according to the ESRB. "I guess I am into that sort of thing," Yoshi observes of his posterior fixation.
While popular culture long ago OD'ed on anatomically eye-popping fabrications ("there are people actually proportioned like Bayonetta" ... just not any of us), video games have been traditionally confined to more adolescent incarnations of this theme, tiptoeing into the "adult" world every now and then. But if everything else is "jiggling" and "gyrating" and spreading its legs in our faces, shouldn't we allow games to taunt us too? Wait. Don't answer that. Answer this: Do we really want them to?
While popular culture long ago OD'ed on anatomically eye-popping fabrications ("there are people actually proportioned like Bayonetta" ... just not any of us), video games have been traditionally confined to more adolescent incarnations of this theme, tiptoeing into the "adult" world every now and then. But if everything else is "jiggling" and "gyrating" and spreading its legs in our faces, shouldn't we allow games to taunt us too? Wait. Don't answer that. Answer this: Do we really want them to?
MadWorld 3D screens (3D glasses not included)

Nintendo Everything has posted a batch of 3D screenshots of Sega's gore fest, MadWorld. Now, to be clear, these are not the 3D screenshots that you open on your computer and spin around with your mouse. Nope, you'll need to break out the old red and blue glasses for these. If you happen to have a pair lying around -- and who doesn't? -- Nintendo Everything promises a working 3D experience.
If you don't have any 3D glasses, try this: Stick your face directly against your monitor and cross your eyes as hard as you can*. It won't make the image appear three-dimensional, but it's guaranteed to give you one helluva headache.
*Don't do this. It's bad for your eyes. Seriously.
If you don't have any 3D glasses, try this: Stick your face directly against your monitor and cross your eyes as hard as you can*. It won't make the image appear three-dimensional, but it's guaranteed to give you one helluva headache.
*Don't do this. It's bad for your eyes. Seriously.

















