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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Deadlight first details: The meaning of 1986]]></title><link>http://www.joystiq.com/2012/01/25/deadlight-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/25/deadlight-interview/</guid><comments>http://www.joystiq.com/2012/01/25/deadlight-interview/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/25/deadlight-interview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/deadlight.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>1986 marked a legendary era in humanity's astronomical focus. Russia launched the Mir space station, Halley's Comet lit up Earth's February skies, the Antarctic ozone hole came under intense scrutiny, and America's Challenger space shuttle exploded in a fiery cloud 73 seconds after launch, killing all seven of the astronauts on board in clear view of their family, friends and the world.<br /><br />1986 is also the era that Tequila Works' chose for its upcoming horror-puzzle platformer (coming to XBLA this summer), <em>Deadlight</em>. The two aspects could be completely unrelated, of course, if Tequila Works CEO and creative director Raul Rubio hadn't gone out of his way to mention the astronomical significance of the year to <em>Deadlight</em>'s larger, seemingly robust story in an interview with Joystiq.<br /><br />"The choice of the time frame was not random at all," Rubio said. "If you think about it, 1986 was the year that had a lot of lunar events. And if you put that with movies like First Blood or Day of the Dead, it's a strange mix and you can get a unique visual."<br /><br /><em>Rambo: First Blood</em> and <em>Day of the Dead</em> both came out in the '80s, one as a hyperbolic action film and the other a zombie cult classic, and <em>Deadlight</em> draws on both of these tropes in a unique way, Rubio told us.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deadlight-xbla/">Deadlight (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/deadlight-xbla/#4765720"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/deadlight01marketplace_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadlight-xbla/#4765721"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/deadlight04marketplace_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadlight-xbla/#4765722"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/deadlight06marketplace_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadlight-xbla/#4765719"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/deadlight000000_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadlight-xbla/#4765723"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/deadlightdeadlightlogowhite_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/01/25/deadlight-interview/" rel="bookmark">Continue reading <em>Deadlight first details: The meaning of 1986</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/25/deadlight-interview/">Deadlight first details: The meaning of 1986</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jan 2012 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/25/deadlight-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20155768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/25/deadlight-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deadlight</category><category>microsoft</category><category>Raul-Rubio</category><category>shadows</category><category>tequila-works</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 25 Jan 2012 16:20:00 EST</pubDate></item></channel></rss>