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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wipeout dev seeks designer with racing game experience]]></title><link>http://www.joystiq.com/2010/10/20/wipeout-dev-seeks-designer-with-racing-game-experience/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/20/wipeout-dev-seeks-designer-with-racing-game-experience/</guid><comments>http://www.joystiq.com/2010/10/20/wipeout-dev-seeks-designer-with-racing-game-experience/#comments</comments><description><![CDATA[<div style="text-align: left;"><a href="http://www.joystiq.com/2010/10/20/wipeout-dev-seeks-designer-with-racing-game-experience/"><img vspace="4" hspace="4" border="0" align="left" alt="" style="padding-right: 10px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/sce-studio-liverpool-225w-102010.jpg" /></a>Following a <a href="http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/">hiring surge</a> in late July for an apparent "action" project, SCE Studio Liverpool is once again <a href="http://www.playstationjobs.co.uk/vacancy/192-Senior-Designer&amp;page=1">in need of</a> a senior designer with "an encyclopedic knowledge of games," only this time with an "especially racing" kind of intelligence. Said know-it-all should have put this in-<em>brained</em> database to good use, too, and must have "shipped at least one successful racing title within a senior design role."</div>
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According to <a href="http://www.gamesradar.com/ps3/wipeout-hd-ps3-network/news/new-wipeout-is-imminent-a-job-advert-says-so/a-20101020122246733077/g-20060629154120586054">GamesRadar</a>, an earlier version of the job listing was more candid, describing the position as one in which the new hire would "work with a talented and experienced team on a high profile, futuristic racing franchise." Though it's unclear what prompted the edit (was that a spoiler?), Studio Liverpool's newest designer will likely be working on the <a href="http://www.joystiq.com/tag/wipeout/"><em>WipEout</em></a> franchise.<br />
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Earlier this year, Studio Liverpool underwent a drastic reduction in size, with <a href="http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/">reportedly</a> half of all staff laid off. <a href="http://www.joystiq.com/2010/01/28/sony-restructuring-studio-liverpool/">Shortly before</a> the restructuring, Sony confirmed that a number of projects within the studio had been canceled. Studio Liverpool's last significant release was the <em>WipEout HD</em> add-on "<a href="http://www.joystiq.com/tag/wipeout-hd-fury/">Fury</a>" in mid-2009 -- unless you count this summer's grand opening of the "<a href="http://www.joystiq.com/2010/07/09/playstation-home-wipeout-museum-preserves-futuristic-racing-hi/">WipEout Museum</a>" ... in PlayStation Home.<br />
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[Pictured: Studio Liverpool; source: <a href="http://www.worldwidestudios.net/liverpool">SCE Worldwide Studios</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/20/wipeout-dev-seeks-designer-with-racing-game-experience/">Wipeout dev seeks designer with racing game experience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/20/wipeout-dev-seeks-designer-with-racing-game-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19682060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/20/wipeout-dev-seeks-designer-with-racing-game-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hiring</category><category>jobs</category><category>north-west-studio-group</category><category>playstation</category><category>ps3</category><category>psp</category><category>racing</category><category>sce-studio-liverpool</category><category>scee</category><category>sony</category><category>studio-liverpool</category><category>wipeout</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 20 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Sony Studio Liverpool staffing up for new project, probably not Wipeout]]></title><link>http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/</guid><comments>http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><a href="http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/"><img hspace="0" border="0" vspace="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/studio.liverpool.072910-225px.png" /></a>Despite having <a href="http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/">culled its workforce</a> earlier this year, Sony Computer Entertainment Europe's Studio Liverpool -- which has historically produced the <em><a href="http://www.joystiq.com/tag/wipeout">Wipeout</a> </em>franchise and is <a href="http://www.joystiq.com/2009/01/07/evolution-and-sony-liverpool-studios-merging-combining-resource/">bunked up</a> with former Evolution Studios (<a href="http://www.joystiq.com/tag/motorstorm"><em>MotorStorm</em></a>) staff -- is hiring once again. In this case, it's looking for a senior designer to pitch in on a yet-unannounced title. One that, from the <a href="http://www.playstationjobs.co.uk/vacancy/130-Senior-Designer&amp;page=1">want ad</a>, sure sounds like a third- or first-person (or <em>both</em>) action game. Last we checked, neither <em>Wipeout </em>nor <em>MotorStorm </em>would fall under that heading.<br />
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The job posting calls for an individual who has "shipped at least one successful action game" and possesses an "encyclopaedic knowledge of games, especially 3rd / 1st person action." The studio also desires that its ideal candidate be an "enthusiastic, confident, positive personality," which pretty much rules out any of us for the position, though we probably never had a chance and couldn't care less.<br />
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There's no specific platform experience mentioned in the listing, so the target platform for whatever the title is could be PS3, PSP, PS4, PSP2 or jump right to the PS5 (although it's probably 99.99 percent for one or both of the first two). We'll let you know when we learn more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/">Sony Studio Liverpool staffing up for new project, probably not Wipeout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jul 2010 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19573731/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/29/sony-studio-liverpool-staffing-up-for-new-project-probably-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>SCEE</category><category>Sony</category><category>Studio-Liverpool</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 29 Jul 2010 15:50:00 EST</pubDate></item><item><title><![CDATA[Report: Half of Studio Liverpool staff laid off]]></title><link>http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/</guid><comments>http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/#comments</comments><description><![CDATA[<a href="http://www.develop-online.net/news/33775/Sony-Liverpool-to-halve-its-head-count"><img vspace="0" hspace="0" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/liverpool128.jpg" alt="" /></a>According to a report from <a href="http://www.develop-online.net/news/33775/Sony-Liverpool-to-halve-its-head-count">Develop</a> citing inside sources, Sony has terminated half of all employees at Studio Liverpool -- the team behind the <em>WipEout </em>franchise. In <a href="http://www.joystiq.com/2009/01/07/evolution-and-sony-liverpool-studios-merging-combining-resource/">January 2009</a>, Sony merged Studio Liverpool (formerly Psygnosis) with Evolution Studios and last week announced plans to restructure the new team. In its report of the restructuring, GamesIndustry.biz noted redundancies "may be necessary;" however, Sony has yet to confirm how many positions were affected by the decision.<br />
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Within the <a href="http://www.gamesindustry.biz/articles/sony-to-restructure-liverpool-studio">comments</a> of GI's original article, a user registered as SCEE programmer Paul Ripley wrote "<span>I would estimate about at least 50% of Studio Liverpool has [just] been culled (myself included). Hard to work out exact numbers at the moment."</span> Develop's inside source relayed similar information, noting Sony's layoff plans for the studio were "looking heavy."<br />
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Joystiq has reached out to Sony for comment, but has yet to hear back as of this publishing. If you work/worked for Studio Liverpool and would like to speak to us on or off the record, <a href="javascript:void(location.href='mailto:'+String.fromCharCode(120,97,118,64,106,111,121,115,116,105,113,46,99,111,109)+'?subject=Studio%20Liverpool%20story%20info')">we're all ears</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/">Report: Half of Studio Liverpool staff laid off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Feb 2010 13:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/33775/Sony-Liverpool-to-halve-its-head-count>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19337489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/report-half-of-studio-liverpool-staff-laid-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>develop</category><category>Gamesindustry.biz</category><category>layoffs</category><category>rumor</category><category>scee</category><category>sony</category><category>sony-computer-entertainment-europe</category><category>studio-liverpool</category><category>wipeout</category><category>wipeout-hd</category><category>wipeout-pulse</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 01 Feb 2010 13:24:00 EST</pubDate></item><item><title><![CDATA[Sony 'restructuring' Studio Liverpool]]></title><link>http://www.joystiq.com/2010/01/28/sony-restructuring-studio-liverpool/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/sony-restructuring-studio-liverpool/</guid><comments>http://www.joystiq.com/2010/01/28/sony-restructuring-studio-liverpool/#comments</comments><description><![CDATA[<a href="http://www.gamesindustry.biz/articles/sony-to-restructure-liverpool-studio"><img hspace="4" border="0" vspace="4" align="right" style="padding-left: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/liverpool128.jpg" alt="" /></a>Things sound pretty rough for Sony's SCE Studio Liverpool. Following the <a href="http://www.joystiq.com/2009/01/07/evolution-and-sony-liverpool-studios-merging-combining-resource/">merging</a> of <em>Wipeout HD </em>developer Studio Liverpool (formerly Psygnosis) with Evolution Studios, Sony Computer Entertainment announced that it is "restructuring" the studio. According to <a href="http://www.gamesindustry.biz/articles/sony-to-restructure-liverpool-studio">GamesIndustry.biz</a>, it is currently unknown how many jobs will be affected. Evidently, Sony is looking to relocate staff rather than lay them off, though, as GI puts it, "some redundancies may be necessary."<br />
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In a statement, SCE said that "production on a number of projects within Studio Liverpool will cease immediately due to project prioritisation," and assured that "this decision will have no impact of the role that the North West Studio Group will play in the future of all PlayStation platforms." Except, of course, for the part of its role that included making those unspecified projects.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/sony-restructuring-studio-liverpool/">Sony 'restructuring' Studio Liverpool</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/sony-to-restructure-liverpool-studio>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/sony-restructuring-studio-liverpool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19336571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/sony-restructuring-studio-liverpool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>layoffs</category><category>restructuring</category><category>SCE</category><category>SCEE</category><category>Sony</category><category>sony-computer-entertainment</category><category>Sony-Computer-Entertainment-Europe</category><category>studio-liverpool</category><category>wipeout-hd</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 28 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: WipEout HD Fury]]></title><link>http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/</guid><comments>http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/wipeouthfurys1.jpg" alt="" /><br /></div>
If you haven't heard, <em>WipEout HD</em>'s first expansion pack is coming to the PlayStation Network next week. The <em>Fury</em> pack doesn't come cheap -- at $9.99, it costs almost as much as the initial game itself. However, <em>Fury</em> goes beyond the norm, offering more than just new tracks. The addition of brand new gameplay modes makes for an experience that seems well worth the price of entry.<br /><br />Almost immediately, it's apparent that <em>Fury</em> is a game's worth of content by itself. After installing the pack, players will choose the content they'd like to access. Selecting <em>Fury</em> will bring a drastic change to the interface, with its black background and intense red HUD. From there, players will be able to go through the Racebox and Grid as usual.<br /><br />The single player grid repeats the same progression structure found in <em>HD</em> and PSP's <em>Pulse</em>. The grid in <em>Fury</em> will take players through the 12 new tracks. Once again, players will have to place in single races, fastest lap challenges, and Zone levels. However, in addition to the challenges found in the original game, <em>Fury</em> introduces three new modes: Eliminator, Zone Battle, and Detonator.<br /><p><a href="http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/" rel="bookmark">Continue reading <em>Hands-on: WipEout HD Fury</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/">Hands-on: WipEout HD Fury</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jul 2009 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19102146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/17/hands-on-wipeout-hd-fury/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>expansion</category><category>psn</category><category>studio-liverpool</category><category>wipeout-hd</category><category>wipeout-hd-fury</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 17 Jul 2009 15:25:00 EST</pubDate></item><item><title><![CDATA[WipEout HD Fury expansion dated July 23, priced]]></title><link>http://www.joystiq.com/2009/07/17/wipeout-hd-fury-expansion-dated-july-23-priced/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/17/wipeout-hd-fury-expansion-dated-july-23-priced/</guid><comments>http://www.joystiq.com/2009/07/17/wipeout-hd-fury-expansion-dated-july-23-priced/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_c2d3b7ae"><param name="movie" value="http://www.viddler.com/simple/c2d3b7ae/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/c2d3b7ae/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c2d3b7ae"></embed></object></center>Zico Liu, programmer (and <a href="http://playstation.joystiq.com/2008/09/17/trophies-wipeout-hd/">Trophy)</a> on <a href="http://www.joystiq.com/tag/wipeout-hd"><em>WipEout HD</em></a>, recently dropped by the <a href="http://blog.eu.playstation.com/2009/07/17/wipeout-fury-developer-diary-new-game-modes/">European PlayStation Blog</a> to confirm a price and date for the game's latest expansion: <em>Fury</em>. Psychedelic speedsters in Europe can get their greasy mitts on this new content come July 23 for &pound;7.99 (&euro;9.99). US gamers won't miss out, as <em>Fury </em>will also be available on the US store for $9.99 that day. For those of you not in the brightly-colored loop, <em>Fury</em> adds <a href="http://www.joystiq.com/2009/06/01/fury-coming-to-wipeout-hd/">a whole lot of new content</a>, including game types, tracks and ships, to Sony's futuristic racer.<br /><br /><a href="http://blog.eu.playstation.com/2009/07/17/wipeout-fury-developer-diary-new-game-modes/">Source</a> - Playstation.Blog.Europe<br /><a href="http://blog.us.playstation.com/2009/07/17/wipeout-fury-developer-diary-new-game-modes/">Source</a> - Playstation.Blog [US]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/17/wipeout-hd-fury-expansion-dated-july-23-priced/">WipEout HD Fury expansion dated July 23, priced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jul 2009 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/17/wipeout-hd-fury-expansion-dated-july-23-priced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19102048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/17/wipeout-hd-fury-expansion-dated-july-23-priced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fury</category><category>psn</category><category>studio-liverpool</category><category>wipeout</category><category>wipeout-fury</category><category>wipeout-hd</category><category>wipeout-hd-fury</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 17 Jul 2009 12:35:00 EST</pubDate></item><item><title><![CDATA[WipEout HD expansion in final testing]]></title><link>http://www.joystiq.com/2009/07/09/wipeout-hd-expansion-in-final-testing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/09/wipeout-hd-expansion-in-final-testing/</guid><comments>http://www.joystiq.com/2009/07/09/wipeout-hd-expansion-in-final-testing/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.eu.playstation.com/2009/07/08/wipeout-fury-developer-diary-environment-design/"><img width="580" vspace="0" hspace="0" height="223" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/wipeoutfurtyconceptart580.jpg" alt="" /></a><br /></div>
<span class="text_article_body">According to the <a href="http://blog.eu.playstation.com/2009/07/08/wipeout-fury-developer-diary-environment-design/">PlayStation Europe Blog</a>, </span><span class="text_article_body"><em>WipEout HD</em>'s upcoming game-altering DLC, entitled <em>Fury</em>, is in final QA testing. Answering a short list of questions submitted by blog regulars, <em><a href="http://www.joystiq.com/tag/WipEout-HD/">WipEout HD</a></em> game director Tony Buckley and producer Paul </span>Tweedle<span class="text_article_body"> noted the expansion was in the "final phase" of testing and promised release information would be announced (via the PlayStation Blog) after it completes the process. </span><span class="text_article_body"><em>Fury</em> is set to add <a href="http://www.joystiq.com/2009/06/01/fury-coming-to-wipeout-hd/">a laundry list of content</a>, including 8 tracks, 13 ship models and 3 game modes, to the popular anti-grav racer.</span><br /><br />[Via <span class="text_article_body"><a href="http://www.computerandvideogames.com/article.php?id=219137">CVG</a>]</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/09/wipeout-hd-expansion-in-final-testing/">WipEout HD expansion in final testing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Jul 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2009/07/08/wipeout-fury-developer-diary-environment-design/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/09/wipeout-hd-expansion-in-final-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19091960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/09/wipeout-hd-expansion-in-final-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>downloadable-content</category><category>expansion</category><category>fury</category><category>psn</category><category>studio-liverpool</category><category>wipeout-hd</category><category>wipeout-hd-fury</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 09 Jul 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[WipEout Pulse PS2 port revealed by German ratings board]]></title><link>http://www.joystiq.com/2009/02/02/wipeout-pulse-port-revealed-by-german-ratings-board/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/02/wipeout-pulse-port-revealed-by-german-ratings-board/</guid><comments>http://www.joystiq.com/2009/02/02/wipeout-pulse-port-revealed-by-german-ratings-board/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.siliconera.com/2009/02/02/catch-a-port-of-wipeout-pulse-on-ps2/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/582_wipeoutj0158586.jpg" alt="" /></a><br />
<div align="left">Not too long ago, we reported that a <a href="http://www.joystiq.com/tag/wipeout-pulse"><em>WipEout Pulse</em></a> port was rumored to <a href="http://www.joystiq.com/2009/01/27/rumorang-wipeout-pulse-for-ps2-still-in-development/">hit the PS2</a>. Back then it was still intangible gossip; however now, there is substantial evidence that such a title is indeed in the works. German ratings board <a href="http://www.usk.de/">USK</a> (Unterhaltungssoftware Selbstkontrolle) has this PS2 port listed down in its database -- the record of which can be seen embedded in the image above.<br /><br />Without any reciprocal rating on North America's <a href="http://www.esrb.org/index-js.jsp">ESRB</a>, the PS2 <em>WipEout</em> title may never leave Europe -- that is, if it gets off the ground in the first place.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/02/wipeout-pulse-port-revealed-by-german-ratings-board/">WipEout Pulse PS2 port revealed by German ratings board</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Feb 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/02/02/catch-a-port-of-wipeout-pulse-on-ps2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/02/wipeout-pulse-port-revealed-by-german-ratings-board/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1447592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/02/wipeout-pulse-port-revealed-by-german-ratings-board/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>racing</category><category>scee</category><category>studio-liverpool</category><category>wipeout</category><category>wipeout-pulse</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Mon, 02 Feb 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Rumorang: WipEout Pulse for PS2 still in development]]></title><link>http://www.joystiq.com/2009/01/27/rumorang-wipeout-pulse-for-ps2-still-in-development/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/27/rumorang-wipeout-pulse-for-ps2-still-in-development/</guid><comments>http://www.joystiq.com/2009/01/27/rumorang-wipeout-pulse-for-ps2-still-in-development/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/wipeout-pulse-may-be-heading-to-ps2"><img hspace="0" height="328" border="1" width="582" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/wipeoutpulseps2maybe582.jpg" alt="" /></a><br /></div>
<a href="http://www.eurogamer.net/articles/wipeout-pulse-may-be-heading-to-ps2">Eurogamer</a> claims to have knowledge of a PS2 version of <em><a href="http://www.joystiq.com/tag/WipeOut-Pulse/">WipEout Pulse</a></em> in development, but an official Sony statement on the as-yet unannounced title muddles the actual status of the futuristic racer.<br /><br />In the official statement, Sony reminded Eurogamer that "over 9.5m PS2s" exist in the UK and that the publisher is still supporting the platform with titles such as <em><a href="http://www.joystiq.com/tag/SingStar/">SingStar</a></em> and <em><a href="http://www.joystiq.com/tag/BUZZ/">Buzz!</a></em>. While Sony has never mentioned <em>WipEout Pulse</em> plans in the past -- other than to <a href="http://www.joystiq.com/2009/01/19/rumor-wipeout-pulse-headed-to-ps2-fat-princess-due-in-march/">deny</a> the <a href="http://www.joystiq.com/2008/05/08/rumor-wipeout-pulse-and-daxter-moving-to-ps2/">original listing</a> of the rumored game -- the manufacturer explained it would decide future PS2 releases on an "individual basis and make decisions accordingly," based on consumer demand. Perhaps it'll gauge consumer demand through an online petition. Those work, you know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/27/rumorang-wipeout-pulse-for-ps2-still-in-development/">Rumorang: WipEout Pulse for PS2 still in development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Jan 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/wipeout-pulse-may-be-heading-to-ps2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/27/rumorang-wipeout-pulse-for-ps2-still-in-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1442320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/27/rumorang-wipeout-pulse-for-ps2-still-in-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation-2</category><category>ps2</category><category>sony</category><category>sony-studio-liverpool</category><category>studio-liverpool</category><category>wipeout-pulse</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 27 Jan 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[SCEE plans to merge Liverpool and Evolution Studios]]></title><link>http://www.joystiq.com/2009/01/07/scee-plans-to-merge-liverpool-and-evolution-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/07/scee-plans-to-merge-liverpool-and-evolution-studios/</guid><comments>http://www.joystiq.com/2009/01/07/scee-plans-to-merge-liverpool-and-evolution-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/sonys-michael-denny-part-two"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/motorfuture.jpg" /></a><br /></div>
Two of Europe's brightest development teams will share a home in the future, according to a <a href="http://www.gamesindustry.biz/articles/sonys-michael-denny-part-two">recent interview</a> with SCEE's Michael Denny. Studio Liverpool, developers of the popular <em>Wipeout</em> franchise, and Evolution Studios, developers of the <em>MotorStorm</em> series, will eventually merge to work at one location. The two teams have already merged "management structure" and are currently using "combined resources." The two teams are already in close proximity to each other, so it makes sense that these PlayStation teams should combine.<br /><br />Each studio will continue to have their own "internal concepting group" to think up "new opportunities and new IPs." Perhaps their next game will feature futuristic hovering ... off-road monster trucks. Wait a sec. That sounds incredibly awesome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/07/scee-plans-to-merge-liverpool-and-evolution-studios/">SCEE plans to merge Liverpool and Evolution Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jan 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/sonys-michael-denny-part-two>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/scee-plans-to-merge-liverpool-and-evolution-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1421691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/07/scee-plans-to-merge-liverpool-and-evolution-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evolution-studios</category><category>liverpool</category><category>motorstorm</category><category>scee</category><category>sony</category><category>studio-liverpool</category><category>wipeout</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 07 Jan 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[WipEout HD patched for popular players, may require save deletion]]></title><link>http://www.joystiq.com/2008/10/10/wipeout-hd-patched-for-popular-players-may-require-save-deletio/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/10/wipeout-hd-patched-for-popular-players-may-require-save-deletio/</guid><comments>http://www.joystiq.com/2008/10/10/wipeout-hd-patched-for-popular-players-may-require-save-deletio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.ps3fanboy.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/"><img vspace="4" hspace="0" border="0" alt="wipeout" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/wipeouthd.paintscrape.490w.jpg" /></a></div>
Sony has deployed a patch for <a href="http://www.joystiq.com/tag/wipeout-hd"><em>WipEout HD</em></a> onto European servers, and presumably will do the same later today in North America, fixing <a href="http://www.joystiq.com/2008/09/27/rumor-wipeout-hd-crashing-for-popular-players/">freezing issues</a> that have affected players with over 50 friends. Admittedly, we were rather fond of the "glitch," though it's probably time we let go of our petty grudge against the in-crowd of our adolescent years (note to self: <strike>avoid awkward confrontations at next high school reunion</strike> politely decline the J&auml;gerbombs). Still, there's some glee to be gleaned from the update. According to the description:<br /> <br />"If at any time you have had over 50 users in your friends list whilst playing <em>Wipeout</em> it is possible that your saved data has become corrupted. If this situation applies to you, we strongly recommend once this update has installed you quit the game and <strong>delete your saved data</strong> using the saved data utility in the XMB, then relaunch the game to create a new profile. Deleting your Saved Data will not affect your collected trophies or online records, but will reset your campaign mode progress, team loyalties, and in-game settings." [Emphasis ours.]<br /><br />See? Popularity doesn't <em>always</em> get you ahead in life.<br /><br /><strong>Update:</strong> The patch has been released in North America.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/10/wipeout-hd-patched-for-popular-players-may-require-save-deletio/">WipEout HD patched for popular players, may require save deletion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Oct 2008 15:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/wipeout-hd-patched-for-popular-players-may-require-save-deletio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1338772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/wipeout-hd-patched-for-popular-players-may-require-save-deletio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>patch</category><category>PS3</category><category>psn</category><category>studio-liverpool</category><category>wipeout</category><category>wipeout-hd</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 10 Oct 2008 15:27:00 EST</pubDate></item><item><title><![CDATA[Euro WipEout HD patch fixes freezing for popular players]]></title><link>http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/</guid><comments>http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/wipeouthdrev1.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/tag/wipeout-hd"><em>WipEout HD</em></a> has now been patched in order to fix the common game freezing problem among PSN users with over 50 friends. Currently this patch is available for the European version only, though we would expect it to go live in America very soon. The patch notes, which can be retrieved from within the game, state that your save file needs to be deleted after the patch has been installed for the fix to take affect. This means your lap times, team loyalties and other single-player stats and options will be lost. <br /><br />Your trophies and leaderboard scores, however, <em>won't</em> be lost. If you've been sidestepping the issue by playing whilst signed out of the PSN, starting again is no doubt quite an annoyance. Don't get too upset, though, at least you can now play online with your friends. That's worth starting the campaign mode all over again, right?<br /><br />[Thanks Stoo]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/">Euro WipEout HD patch fixes freezing for popular players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1338765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fix</category><category>patch</category><category>sony</category><category>studio-liverpool</category><category>wipeout-hd</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 10 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[WipEout dev questions validity of epilepsy test]]></title><link>http://www.joystiq.com/2008/09/17/wipeout-dev-questions-validity-of-epilepsy-test/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/17/wipeout-dev-questions-validity-of-epilepsy-test/</guid><comments>http://www.joystiq.com/2008/09/17/wipeout-dev-questions-validity-of-epilepsy-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/videogame-epilepsy-tests-subjective-says-wipeout-developer"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/weipeoutesl.jpg"  alt="" /></a><br /></div>
The folks at Studio Liverpool have been quiet about the long delay of <em>WipEout HD</em>. While all signs pointed to failed epilepsy tests, the team has been incredibly silent about the issue. Until now. Game director Tony Buckley said that "a lot of games" fail the epilepsy test. However, he questions the validity of the exams. "The hardware that actually does the test, it's quite ... subjective," he told <a href="http://www.gamesindustry.biz/articles/videogame-epilepsy-tests-subjective-says-wipeout-developer">GI.biz</a>. "So, you know, it's difficult to pinpoint what the actual issues are, and whether they are actually issues, to be honest."<br /><br />In spite of that, the team took the issue to heart and worked on it very seriously. "We certainly weren't going to take it lightly," he noted. The team was going to be uncompromising in the look they were going for and ultimately, it appears they've succeeded. "That was our worry, that the game would suddenly look poorer as a result of it, but no, it's all gone really well."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/17/wipeout-dev-questions-validity-of-epilepsy-test/">WipEout dev questions validity of epilepsy test</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/videogame-epilepsy-tests-subjective-says-wipeout-developer>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/17/wipeout-dev-questions-validity-of-epilepsy-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1316660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/17/wipeout-dev-questions-validity-of-epilepsy-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epilepsy</category><category>studio-liverpool</category><category>tony-buckley</category><category>wipeout</category><category>wipeout-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 17 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[WipEout HD: 8 tracks, 38 Trophies, 1080p, 60fps, 100% awesome]]></title><link>http://www.joystiq.com/2008/09/12/wipeout-hd-8-tracks-38-trophies-1080p-60fps-100-awesome/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/12/wipeout-hd-8-tracks-38-trophies-1080p-60fps-100-awesome/</guid><comments>http://www.joystiq.com/2008/09/12/wipeout-hd-8-tracks-38-trophies-1080p-60fps-100-awesome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><a href="http://www.joystiq.com/2008/09/12/joystiq-hands-on-wipeout-hd-race-ready-at-last/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/wipeouthdnewprvj.jpg" /></a><br /></div>
You should know how excited we are for <em>WipEout HD</em>. The long-delayed futuristic racer is coming out in the next few weeks, and will come at a budget price sure to make us all rather pleased. Although its a budget downloadable title, it's production values speak otherwise. There's going to be a lot of content, as this intial release already features 8 tracks (6 from <em>WipEout Pure</em>, 2 from <em>WipEout Pulse</em>) -- and there are variations of the same track as well, with mirroring and Zone mode.<br /><br />Obviously, many people will be speaking about the game's incredible visuals: 1080p, 60fps -- almost unheard of in this generation of games. Yet, somehow the guys at Studio Liverpool have been able to pull it off while making the game look as good as it does.<br /><br />Yes, there are also Trophies in the game (including a Platinum Trophy, as mentioned earlier). There will be 38 Trophies in all, some which are ridiculously easy (such as simply taking a picture in Photo Mode). Obviously, there will be some eye-bleeding Trophies to be caught in harder, faster difficulties.<br /><br />For more on the game, check out Joystiq's latest <a href="http://www.joystiq.com/2008/09/12/joystiq-hands-on-wipeout-hd-race-ready-at-last/">hands-on preview</a>.<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/wipeeout-hd-09-12-08/">WipeEout HD (09/12/08)</a></strong></p>
<a href="http://www.joystiq.com/photos/wipeeout-hd-09-12-08/1032561/"><img src="http://www.joystiq.com/media/2008/09/wohd_20080910_183731_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeeout-hd-09-12-08/1032560/"><img src="http://www.joystiq.com/media/2008/09/wohd_20080910_185831_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeeout-hd-09-12-08/1032559/"><img src="http://www.joystiq.com/media/2008/09/wohd_20080910_185818_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeeout-hd-09-12-08/1032558/"><img src="http://www.joystiq.com/media/2008/09/wohd_20080910_185019_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeeout-hd-09-12-08/1032557/"><img src="http://www.joystiq.com/media/2008/09/wohd_20080910_182608_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/12/wipeout-hd-8-tracks-38-trophies-1080p-60fps-100-awesome/">WipEout HD: 8 tracks, 38 Trophies, 1080p, 60fps, 100% awesome</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/09/12/joystiq-hands-on-wipeout-hd-race-ready-at-last/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/wipeout-hd-8-tracks-38-trophies-1080p-60fps-100-awesome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1312358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/wipeout-hd-8-tracks-38-trophies-1080p-60fps-100-awesome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1080p</category><category>60fps</category><category>studio-liverpool</category><category>wipeout</category><category>wipeout-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 12 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[WipEout HD delay means more tracks, ships and Trophies]]></title><link>http://www.joystiq.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/</guid><comments>http://www.joystiq.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/wipeouthdfoot425.jpg" /><br /></div>
Yes, we're all bummed by <em>WipEout HD</em>'s <a href="http://www.joystiq.com/2008/07/22/wipeout-hd-delayed-due-to-epilepsy-test-failure/">epilepsy</a>-related delay. However, we're reminded of the old adage, "good things come to those who wait." It appears that the team at Liverpool isn't just sitting around. They've taken this time to add a number of new features to <em>WipEout HD</em>, most exciting of which must be Trophies. A SCEE representative told <a href="http://www.totalvideogames.com/news/Wipeout_HD_Delay_-_Official_Response_13555_6787_0.htm">TVG</a> <span id="intelliTXT">that the delay has added "8 reverse tracks, 4 extra ships, 2 alternative HUDS, 2 Player offline split screen and XMB Trophy support."<br /><br />Wow, that's a lot of added content. We're excited for <em>WipEout HD</em>, and we're glad to see more being added to the upcoming racer. Now, we all have to do just one thing: wait.<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=328554">NeoGAF</a>]<br /><br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/">WipEout HD delay means more tracks, ships and Trophies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jul 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.totalvideogames.com/news/Wipeout_HD_Delay_-_Official_Response_13555_6787_0.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1266413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/24/wipeout-hd-delay-means-more-tracks-ships-and-trophies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>studio-liverpool</category><category>wipeout</category><category>wipeout-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 24 Jul 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: LittleBigPlanet coming to the PSP]]></title><link>http://www.joystiq.com/2008/04/08/rumor-littlebigplanet-coming-to-the-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/08/rumor-littlebigplanet-coming-to-the-psp/</guid><comments>http://www.joystiq.com/2008/04/08/rumor-littlebigplanet-coming-to-the-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=186407"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/littlebigplanet490.jpg" /></a><br /></div>
As if it weren't bad enough having to pine for the PS3 version of <em><a href="http://www.joystiq.com/tag/LittleBigPlanet/">LittleBigPlanet</a></em>, CVG is now reporting that we're going to have to look forward to a <a href="http://www.computerandvideogames.com/article.php?id=186407">PSP version</a> of the game too. It says an inside source has revealed that <em>LBP</em> is in development for the PSP at Sony's Studio Liverpool, probably best known for <em>Wipeout </em>games on the portable platform.<br /><br />Though no other details are available at this time, we're thoroughly excited. But please, Sony, if you have any mercy, release <em>some </em>version of <em>LittleBigPlanet</em> before you start announcing other ones, we only have so much room in our hearts. Heck, we'd be happy with <em>LittleBigPlanet </em>fast food toys at this point. And no, we don't count <a href="http://www.joystiq.com/2008/02/06/the-best-thing-youll-see-today-littlebigplanet-plushie/">the plushies</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/08/rumor-littlebigplanet-coming-to-the-psp/">Rumor: LittleBigPlanet coming to the PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=186407>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/08/rumor-littlebigplanet-coming-to-the-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1161523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/08/rumor-littlebigplanet-coming-to-the-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>littlebigplanet</category><category>PSP</category><category>sony</category><category>studio-liverpool</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 08 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[WipEout HD to support customizable soundtracks]]></title><link>http://www.joystiq.com/2008/02/27/wipeout-hd-to-support-customizable-soundtracks/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/wipeout-hd-to-support-customizable-soundtracks/</guid><comments>http://www.joystiq.com/2008/02/27/wipeout-hd-to-support-customizable-soundtracks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://threespeech.com/blog/?p=906"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080220_125121_topper.jpg" /></a></div>
The ability to create customized soundtracks is a criminally underused feature in many games, as players are forced to turn down the volume and crank up the stereo just so they can tackle their boss of choice to the musical styling of their favorite 80s hair band. It's not too much to ask, and apparently <a href="http://threespeech.com/blog/?p=906">Sony agrees</a>, with the upcoming <a href="http://www.joystiq.com/tag/wipeout/"><em>WipEout HD</em></a> for the PS3 now confirmed to support fully customized soundtracks. Taking a page from the recently released <a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/"><em>Wipeout Pulse</em></a> for the PSP, the upcoming racer will sport a handful of what we're sure will turn out to be suitably electronic tracks, though if you're in the mood for -- let's just say Barry Manilow - that's <em>entirely </em>your choice.<br />
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[Via <a href="http://www.ps3fanboy.com/2008/02/26/check-out-wipeout-hds-soundtrack-dont-like-it-use-your-own/">PS3 Fanboy</a>]<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wipeout-hd-1/">WipEout HD</a></strong></p><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080220_124556.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665216"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080220_125121.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#1032546"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/wohd_20080910_165857_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665209"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080213_181317.jpg_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-hd-1/#665210"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wohd_20080220_111916.jpg_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/wipeout-hd-to-support-customizable-soundtracks/">WipEout HD to support customizable soundtracks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://threespeech.com/blog/?p=906>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/wipeout-hd-to-support-customizable-soundtracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1125861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/wipeout-hd-to-support-customizable-soundtracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>custom</category><category>custom-soundtracks</category><category>PS3</category><category>PSN</category><category>racing</category><category>SCE-Studio-Liverpool</category><category>SCEE</category><category>Sony</category><category>Sony-Computer-Entertainment-Europe</category><category>soundtrack</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-HD</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 27 Feb 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy review: Wipeout Pulse]]></title><link>http://www.joystiq.com/2008/02/11/psp-fanboy-review-wipeout-pulse/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/11/psp-fanboy-review-wipeout-pulse/</guid><comments>http://www.joystiq.com/2008/02/11/psp-fanboy-review-wipeout-pulse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/pulserv1.jpg" alt="" /></div>
<em>Wipeout Pure</em> remains, to this day, one of the top rated PSP games of all time. And for good reason, too. When it debuted with the PSP launch, it delivered unparalleled graphics, tons of content, and a huge assortment of downloadable content that made <em>Pure</em> a great value for any racing fan.<br />
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Nearly three years later, Studio Liverpool finally returns to PSP with the next installment of the <em>Wipeout</em> franchise. <em>Wipeout Pulse</em> attempts to do the impossible: improve upon the formula they created with <em>Pure</em>. Undeniably, they have succeeded.<br />
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<p><a href="http://www.joystiq.com/2008/02/11/psp-fanboy-review-wipeout-pulse/" rel="bookmark">Continue reading <em>PSP Fanboy review: Wipeout Pulse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/11/psp-fanboy-review-wipeout-pulse/">PSP Fanboy review: Wipeout Pulse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Feb 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/11/psp-fanboy-review-wipeout-pulse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1111826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/psp-fanboy-review-wipeout-pulse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 11 Feb 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[First DLC appears for Wipeout Pulse [Update]]]></title><link>http://www.joystiq.com/2008/02/07/first-dlc-appears-for-wipeout-pulse/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/07/first-dlc-appears-for-wipeout-pulse/</guid><comments>http://www.joystiq.com/2008/02/07/first-dlc-appears-for-wipeout-pulse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a>, <a href="http://www.joystiq.com/category/store/" rel="tag">Store</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pulse425.jpg" alt="" /></div>
Fans who enjoyed <em>Wipeout Pure</em>'s free DLC are going to be very disappointed by this new. The first DLC for <em>Wipeout Pulse</em> has appeared on the <a href="http://store.playstation.com/store/product.vm?id=EP9000-UCES00465_00-PWIPEOUTPS000001">UK PLAYSTATION Store</a> ... at a cost of &pound;3.49. The "Mirage Pack" includes a brand new team, and two new tracks (and their Zone variations). <strong>Update:</strong> Future packs have been unearthed on the <a href="http://wipeoutpulse.com/en_GB/index.html">official <em>Wipeout</em> website</a>. They each include two tracks and one new team.<br />
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<em>Pulse</em> is a fantastic game, and we don't mind having to pay for more of it. However, is &pound;3.49 a bit too much for you? How much will DLC cost when the game launches in America in a week?<br />
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<strong>Also available on the UK Store:</strong> <em>Fade to Black</em> (PS1), <em>Theme Hospital</em> (PS1), <em>Motorhead</em> (PS1)<br />
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[Thanks, Forgot69!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/07/first-dlc-appears-for-wipeout-pulse/">First DLC appears for Wipeout Pulse [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.playstation.com/store/product.vm?id=EP9000-UCES00465_00-PWIPEOUTPS000001>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/07/first-dlc-appears-for-wipeout-pulse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1109129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/07/first-dlc-appears-for-wipeout-pulse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 07 Feb 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Feel the Pulse, the WipEout Pulse]]></title><link>http://www.joystiq.com/2008/01/04/feel-the-pulse-the-wipeout-pulse/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/04/feel-the-pulse-the-wipeout-pulse/</guid><comments>http://www.joystiq.com/2008/01/04/feel-the-pulse-the-wipeout-pulse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed height="360" width="433" src="http://videomedia.ign.com/ev/ev.swf" all="" flashvars="object_ID=882255&amp;downloadURL=http://pspmovies.ign.com/psp/video/article/843/843469/first_flvlowwide.flv&amp;allownetworking=" type="application/x-shockwave-flash"></embed></center>
<p>If you read our <a href="http://www.joystiq.com/2007/12/15/psp-fanboy-hands-on-wipeout-pulse/">hands-on impressions</a>, you'd know that we're in love with <em>WipEout Pulse</em>. Looks like IGN is quite enamored too -- and they have videos to show you. Unfortunately, these videos don't quite capture how intense the game really feels when it's in your hands. The silky smooth framerate adds a lot to the experience. New modes, like Elimination (our favorite), are a welcome addition to the franchise. And, the experience "loyalty" points you get after each race has us trying to grind for more unlockables. It's just a better game than <em>Pure</em>, and that's saying a lot.<br />
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Check out all of IGN's videos <a href="http://media.psp.ign.com/media/882/882255/vids_1.html?RSSwhen2008-01-03_155600&amp;RSSid=843469">here</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/04/feel-the-pulse-the-wipeout-pulse/">Feel the Pulse, the WipEout Pulse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jan 2008 01:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.psp.ign.com/media/882/882255/vids_1.html?RSSwhen2008-01-03_155600&amp;RSSid=843469>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/04/feel-the-pulse-the-wipeout-pulse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1077052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/04/feel-the-pulse-the-wipeout-pulse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 04 Jan 2008 01:55:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy hands-on: Wipeout Pulse]]></title><link>http://www.joystiq.com/2007/12/15/psp-fanboy-hands-on-wipeout-pulse/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/15/psp-fanboy-hands-on-wipeout-pulse/</guid><comments>http://www.joystiq.com/2007/12/15/psp-fanboy-hands-on-wipeout-pulse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/gotekis425.jpg" /></div>
What could possibly be better than <em>Wipeout Pure</em>? Simple: a sequel. It may be hard to tell from the videos, but <em>Pulse</em> is a vastly improved sequel in almost every way possible. Visually, the graphics have come quite a long way. With the full 333MHz of PSP's power unlocked, it appears Studio Liverpool has doubled the framerate. Yes, <em>Pulse</em> appears to run at a silky smooth 60fps. This is almost unprecedented in a handheld game, especially one that looks as good as this.<br />
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The new HUD and announcer is intense, adding a lot of tension to the already-exhilarating gameplay. Weapons are much more important in this iteration of the franchise, as it appears that ships are far less durable than before. Just after a few nicks on the wall, you'll see significant damage accumulate on your shields. Thankfully, you can absorb items by pressing O. We expect the increased power of the weapons to cause far more ships to explode during a race -- and that's just cool.<br />
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Another significant change is the way ships control. Even though we're familiar with the teams from <em>Pulse</em>, we were surprised to see how differently they control in this sequel. The ships are much more responsive, and the over-compensation we typically used in the previous game actually had us crashing into walls more often. Obviously, the easier controls will be better for those that found <em>Pure</em> a bit too difficult.<br />
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With better graphics, better presentation, better controls, a brand new screenshot mode that lets you capture images in-game all add up to an experience that betters its predecessors in every possible way. We're insanely jealous of our European friends that can play the game now. For the rest of us, we'll have to wait until next year.<br />
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<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/15/psp-fanboy-hands-on-wipeout-pulse/">PSP Fanboy hands-on: Wipeout Pulse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Dec 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/15/psp-fanboy-hands-on-wipeout-pulse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1063753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/15/psp-fanboy-hands-on-wipeout-pulse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>joystiqfeatures</category><category>nyc07</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 15 Dec 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Wipeout Pulse demo to hit PC Store today]]></title><link>http://www.joystiq.com/2007/12/13/wipeout-pulse-demo-to-hit-pc-store-today/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/wipeout-pulse-demo-to-hit-pc-store-today/</guid><comments>http://www.joystiq.com/2007/12/13/wipeout-pulse-demo-to-hit-pc-store-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=89285"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/infardem425.jpg" /></a></div>
It's Thursday. You know what that means. The PC PLAYSTATION Store will be updated later today, and it looks to carry a nice treat. A downloadable demo of <em>Wipeout Pulse</em> will be available on the Store -- at least in Europe. According to <a href="http://www.eurogamer.net/article.php?article_id=89285">Eurogamer</a>, players can expect one track and one team from the FX400 League, playable in either Single Race or Time Trial modes.<br />
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Stay tuned for today's PSN updates to see if this exciting demo makes it way to our neck of the woods.<br />
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<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/wipeout-pulse-demo-to-hit-pc-store-today/">Wipeout Pulse demo to hit PC Store today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 11:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=89285>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/wipeout-pulse-demo-to-hit-pc-store-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1062063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/wipeout-pulse-demo-to-hit-pc-store-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 13 Dec 2007 11:19:00 EST</pubDate></item><item><title><![CDATA[Wipeout Pulse website opens with skin editor]]></title><link>http://www.joystiq.com/2007/12/11/wipeout-pulse-website-opens-with-skin-editor/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/wipeout-pulse-website-opens-with-skin-editor/</guid><comments>http://www.joystiq.com/2007/12/11/wipeout-pulse-website-opens-with-skin-editor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><a href="http://www.wipeout-game.com/html/ship/Skins"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/pulseditor.jpg" /></a></div>
For those of you lucky enough to enjoy <em>Wipeout Pulse</em> right now, you may want to pay attention. The official <em>Wipeout</em> website has opened, and it features a skin editor so you can create your very own ship designs and import them into the game. You'll need a PLAYSTATION Network ID in order to get started.<br />
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We're going to join the others that are going to play with this fun new tool -- even though we don't have the game yet! We're confident that a lot of PSP Fanboys are going to do the same.<br />
<br />
[Via <a href="http://www.neogaf.com/forum/showthread.php?t=216019">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/wipeout-pulse-website-opens-with-skin-editor/">Wipeout Pulse website opens with skin editor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wipeout-game.com/html/ship/Skins>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/wipeout-pulse-website-opens-with-skin-editor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/wipeout-pulse-website-opens-with-skin-editor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>skin-editor</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>website</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 11 Dec 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Wipeout Pulse looks good (even in German)]]></title><link>http://www.joystiq.com/2007/08/28/wipeout-pulse-look-good-even-in-german/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/wipeout-pulse-look-good-even-in-german/</guid><comments>http://www.joystiq.com/2007/08/28/wipeout-pulse-look-good-even-in-german/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="362"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=24143"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=24143" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="362"></embed> </object></div>
<p>Here's the German trailer for <em>Wipeout Pulse</em>. The German text that narrates the video doesn't bother us a single bit. For all we care, it can just be saying "this is awesome" over and over again (not that it does). We were particularly impressed by the lighting and weather effects we saw in this hotly anticipated sequel. Thankfully, it isn't too long until its launch later this year.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/wipeout-pulse-look-good-even-in-german/">Wipeout Pulse looks good (even in German)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/28/wipeout-pulse-look-good-even-in-german/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/wipeout-pulse-look-good-even-in-german/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 28 Aug 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Wipeout HD looking sharp, fast, furious]]></title><link>http://www.joystiq.com/2007/08/23/wipeout-hd-looking-sharp-fast-furious/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/23/wipeout-hd-looking-sharp-fast-furious/</guid><comments>http://www.joystiq.com/2007/08/23/wipeout-hd-looking-sharp-fast-furious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="420" height="405" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D14184%26ordinal%3D1187885310670%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D14184%26ordinal%3D1187885310670%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="405" width="420"/></object></center>
<p>Playable for the very first time at Leipzig, the downloadable hyper-fast racer <em>Wipeout HD</em> has finally emerged from the shadows of head scratching and shrugs to show off how it's coming along. The first thing the <a href="http://www.1up.com/do/previewPage?cId=3162228">fellows over at 1UP</a> noticed was how nice and smooth the 1080p visuals were, then realized the controller, as opposed to the PSP control scheme, felt so much more natural. We'd have to agree, since the Sixaxis analogs just feel a bit better than the PSP's nub.<br />
<br />
Even though the game is essentially a spiced up port of the PSP titles, the visuals are really sharp. There are a few hiccups in the graphics department, though -- apparently the explosions are quite pixelated, which is understandable for a port. But if you can get over that kind of small detail, you'll thoroughly enjoy the action <em>Wipeout HD</em> has to offer. We'll keep you posted until the PSN title gets a solid release date this Fall.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/23/wipeout-hd-looking-sharp-fast-furious/">Wipeout HD looking sharp, fast, furious</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3162228>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/wipeout-hd-looking-sharp-fast-furious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/971819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/wipeout-hd-looking-sharp-fast-furious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PSN</category><category>SCE-Studio-Liverpool</category><category>SCEE</category><category>Sony</category><category>Sony-Computer-Entertainment-Europe</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-HD</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 23 Aug 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Speed through this new Wipeout Pulse video]]></title><link>http://www.joystiq.com/2007/08/07/speed-through-this-new-wipeout-pulse-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/speed-through-this-new-wipeout-pulse-video/</guid><comments>http://www.joystiq.com/2007/08/07/speed-through-this-new-wipeout-pulse-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="362"> <param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=92046"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=92046" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="362"></embed> </object></div>
<p>Okay, so we're in love with <em>Wipeout Pulse</em>. Can you blame us? Its silky smooth gameplay, beautiful graphics, and sweet new tracks are seriously tempting us ... and we can't take it anymore. This <a href="http://www.jeuxvideo.fr/video-exclusive-wipeout-pulse-psp-actu-77869.html">video</a> highlights everything we love about <em>Wipeout</em>, and the one thing we don't -- it's not out yet. Please, Sony! Get it to us faster!</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/07/speed-through-this-new-wipeout-pulse-video/">Speed through this new Wipeout Pulse video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeuxvideo.fr/video-exclusive-wipeout-pulse-psp-actu-77869.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/speed-through-this-new-wipeout-pulse-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/959442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/speed-through-this-new-wipeout-pulse-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 07 Aug 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Wipeout Pulse]]></title><link>http://www.joystiq.com/2007/07/19/hands-on-wipeout-pulse/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/hands-on-wipeout-pulse/</guid><comments>http://www.joystiq.com/2007/07/19/hands-on-wipeout-pulse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pulse425.jpg" alt="" /></div>
Franchises rarely improve this much over time. <em>Wipeout Pulse</em>, the newest addition to the long revered <em>Wipeout</em> series, somehow manages to improve upon the already-sublime PSP launch title, <em>Wipeout Pure</em>. It isn't a revolutionary change from previous iterations -- but significant tweaks can be immediately noticed within a few seconds of play.<br />
<br />
Of most importance must be the game's altered controls. Ships handle tighter than ever before, something that casual gamers will certainly appreciate. Using the analog nub feels even more precise than before (although we still prefer driving with the D-Pad). Ships still can't do hairpin turns like in <em>F-Zero GX</em>, but the <em>Wipeout</em> series always did have a different flavor than Nintendo's racing classic.<br />
<br />
The updated HUD looks sleek -- we love seeing it shake every time we scratch the car. Weapons feel even better in <em>Pulse</em>: they feel more damaging, and look especially good. The ability to absorb power-ups returns, which adds a welcome layer of strategy to each of the races.<br />
<br />
<em>Pulse</em> adds custom soundtracks, Infrastructure gameplay, and an in-game photo capture tool to make this one of PSP's most features-packed games yet. <em>Pure</em> still looks incredible on PSP ... and somehow <em>Pulse</em> looks even better. Futuristic racing fans will find almost nothing to complain about: <em>Pulse</em> is easily on its way to becoming the definitive <em>Wipeout</em> experience.<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/19/hands-on-wipeout-pulse/">Hands-on: Wipeout Pulse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/19/hands-on-wipeout-pulse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/hands-on-wipeout-pulse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e307</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 19 Jul 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Wipeout Pulse (PSP)]]></title><link>http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/</guid><comments>http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pulse460.jpg" /></div>
Franchises rarely improve this much over time. <em>Wipeout Pulse</em>, the newest addition to the long revered <em>Wipeout</em> series, somehow manages to improve upon the already-sublime PSP launch title, <em>Wipeout Pure</em>. It isn't a revolutionary change from previous iterations -- but significant tweaks can be immediately noticed within a few seconds of play.<br />
<br />
Of most importance must be the game's altered controls. Ships handle tighter than ever before, something that casual gamers will certainly appreciate. Using the analog nub feels even more precise than before (although we still prefer driving with the D-Pad). Ships still can't do hairpin turns like in <em>F-Zero GX</em>, but the <em>Wipeout</em> series always did have a different flavor than Nintendo's racing classic.<br />
<br />
The updated HUD looks sleek -- we love seeing it shake every time we scratch the car. Weapons feel even better in <em>Pulse</em>: they feel more damaging, and look especially good. The ability to absorb power-ups returns, which adds a welcome layer of strategy to each of the races.<br />
<br />
<em>Pulse</em> adds custom soundtracks, Infrastructure gameplay, and an in-game photo capture tool to make this one of PSP's most features-packed games yet. <em>Pure</em> still looks incredible on PSP ... and somehow <em>Pulse</em> looks even better. Futuristic racing fans will find almost nothing to complain about: <em>Pulse</em> is easily on its way to becoming the definitive <em>Wipeout</em> experience.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wipeout-pulse-1/">Wipeout Pulse</a></strong></p><a href="http://www.joystiq.com/photos/wipeout-pulse-1/#318109"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wipeout-pulse-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-pulse-1/#318110"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wipeout-pulse-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-pulse-1/#318111"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wipeout-pulse-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-pulse-1/#318112"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wipeout-pulse-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wipeout-pulse-1/#318113"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wipeout-pulse-8_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/">Joystiq impressions: Wipeout Pulse (PSP)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>PSP</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 19 Jul 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Wipeout HD on PS3 in 2007]]></title><link>http://www.joystiq.com/2007/06/26/wipeout-hd-on-ps3-in-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/26/wipeout-hd-on-ps3-in-2007/</guid><comments>http://www.joystiq.com/2007/06/26/wipeout-hd-on-ps3-in-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><em><a href="http://www.1up.com/do/newsStory?cId=3160551"><img align="right" hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/wipeoutps1classic.jpg" /></a>Wipeout</em>'s a pretty slick portable game (and easily one of the best racers on PSP), but remember when it was a console title? Sony does, which is why they're planning not one, but two <em>Wipeout </em>releases for the Playstation 3, <a href="http://www.1up.com/do/newsStory?cId=3160551" target="_blank">1UP</a> reports.<br />
<br />
The first isn't a completely new game, but rather an HD upgrade (think: <a href="http://www.joystiq.com/tag/GranTurismoHD" target="_blank"><em>Gran Turismo HD</em></a>); likely cribbing from <a href="http://www.joystiq.com/2007/05/07/wipeout-pulse-details-bring-sexy-back-to-the-psp/" target="_blank"><em>Wipeout Pulse</em></a>, the upcoming PSP sequel. The Sony team will also be working on a brand-new PS3 <a href="http://www.joystiq.com/2007/02/02/wipeout-sequels-on-ps3-psp-inspiring-playstation-network-growth/" target="_blank"><em>Wipeout</em> sequel</a>, tentatively due in 2008. <em>Wipeout HD</em>, which is planned for release on PSN later this year, will feature an online multiplayer mode. Further details will come when the game is officially announced, which might happen as early as <a href="http://www.joystiq.com/tag/min-e3" target="_blank">E3</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/26/wipeout-hd-on-ps3-in-2007/">Wipeout HD on PS3 in 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2007 11:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160551>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/wipeout-hd-on-ps3-in-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/926821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/wipeout-hd-on-ps3-in-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PS3</category><category>PSN</category><category>PSP</category><category>SCE-Studio-Liverpool</category><category>SCEE</category><category>Sony</category><category>Sony-Computer-Entertainment-Europe</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-HD</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 26 Jun 2007 11:58:00 EST</pubDate></item><item><title><![CDATA[WipEout HD coming to a PSN near you before the year's end]]></title><link>http://www.joystiq.com/2007/06/25/wipeout-hd-coming-to-a-psn-near-you-before-the-years-end/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/wipeout-hd-coming-to-a-psn-near-you-before-the-years-end/</guid><comments>http://www.joystiq.com/2007/06/25/wipeout-hd-coming-to-a-psn-near-you-before-the-years-end/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><a href="http://www.1up.com/do/newsStory?cId=3160551"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/wo_20070616_115722.jpg" /></a></div>
<br />
With E3 only a couple of weeks away, we generally don't expect to come across revelations like this. Developers are keeping their cards very close to their chests so that they can make some huge announcements when the games show comes around. Sony's Studio Liverpool, it appears, is the exception to the rule. <a href="http://www.1up.com/do/newsStory?cId=3160551">1Up</a> spent some time with them recently, during a showing of <a href="http://www.joystiq.com/category/wipeout/"><em>WipEout Pulse</em></a> for the PSP in London (our invite must have got lost in the mail) and managed to get some information out of the game's director Tony Buckley.<br />
<br />
Buckley confirmed that Studio Liverpool will be releasing <em>WipEout HD </em>on the PSN before the end of the year. An official announcement will be coming in August (<a href="http://www.joystiq.com/2007/06/21/wipeout-ps3-announcement-announced-for-august/">as was previously announced</a>), or possibly at E3. As well as high definition graphics, the game will feature an online multiplayer mode. Whether this will be a remake of the PS1 classic or not is unclear. However, this is only the beginning of Studio Liverpool's plans for the series on the PS3. They have their eye on a 2008 release date for a "major" <em>Wipeout </em>release on the console.<br />
<br />
After hearing so little about possible PS3 outings for the series for so long, it's great to see the recent torrent of news coming out of Studio Liverpool. We look forward to hearing more from them in the near future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/25/wipeout-hd-coming-to-a-psn-near-you-before-the-years-end/">WipEout HD coming to a PSN near you before the year's end</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160551>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/wipeout-hd-coming-to-a-psn-near-you-before-the-years-end/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/926371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/wipeout-hd-coming-to-a-psn-near-you-before-the-years-end/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PSN</category><category>SCE-Studio-Liverpool</category><category>SCEE</category><category>Sony</category><category>Sony-Computer-Entertainment-Europe</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-HD</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 25 Jun 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Because we love you: Wipeout Pure downloads]]></title><link>http://www.joystiq.com/2007/06/21/because-we-love-you-wipeout-pure-downloads/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/21/because-we-love-you-wipeout-pure-downloads/</guid><comments>http://www.joystiq.com/2007/06/21/because-we-love-you-wipeout-pure-downloads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><img align="right" hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/icon0.jpg" />One of our readers, Eric, has been unable to find the downloadable expansions for <em>Wipeout Pure</em> -- they seemingly disappeared off the face of the internet. Don't worry Eric, we got your back. Because we love our readers, we've uploaded all the tracks that were released post-launch. These levels add a significant amount of gameplay to the already-amazing launch title.<br />
<ol>
    <li>Download the <a href="http://podcasts.aolcdn.com/pspfanboy/files/WipeoutSaveData.zip">ZIP file</a>.</li>
    <li>Extract the contents of the zip file (there should be many folders that start with UCUS).</li>
    <li>Connect your PSP via USB.</li>
    <li>Browse the Memory Stick. Save folders in PSP/SAVEDATA.</li>
</ol>
Enjoy!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/21/because-we-love-you-wipeout-pure-downloads/">Because we love you: Wipeout Pure downloads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2007 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/21/because-we-love-you-wipeout-pure-downloads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/922861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/21/because-we-love-you-wipeout-pure-downloads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pure</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 21 Jun 2007 07:00:00 EST</pubDate></item><item><title><![CDATA[Complete Wipeout Pulse soundtrack listing]]></title><link>http://www.joystiq.com/2007/06/20/complete-wipeout-pulse-soundtrack-listing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/20/complete-wipeout-pulse-soundtrack-listing/</guid><comments>http://www.joystiq.com/2007/06/20/complete-wipeout-pulse-soundtrack-listing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=166232"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/pulsetrack1.jpg" /></a></div>
The <em>Wipeout</em> series is known for its incredible techno-heavy soundtrack, and <em>Pulse</em> doesn't look to disappoint. The upcoming racer will have yet another licensed soundtrack, which <a href="http://www.computerandvideogames.com/article.php?id=166232">CVG</a> has unearthed:<br />
<ul class="article_body"><span class="text_article_body">
    <ul>
        <li class="article_body"><strong>Flat Out</strong> by Dopamine </li>
        <li class="article_body"><strong>Chemical</strong> by MoveYa! &amp; Steve Lavers</li>
        <li class="article_body"><strong>Tokyo</strong> by Stanton Warriors</li>
        <li class="article_body"><strong>Break ya self - Wipeout mix</strong> by B Phreak &amp; Groove Allegiance</li>
        <li class="article_body"><strong>Slingshot - Wipeout mix</strong> by Rennie Pilgrem &amp; BLIM</li>
        <li class="article_body"><strong>X-Project (100% Pure mix) </strong> by DJ Fresh</li>
        <li class="article_body"><strong>Frontline</strong> by EdRush, Optical &amp; Matrix</li>
        <li class="article_body"><strong>Seven Stitches</strong> by Noisia</li>
        <li class="article_body"><strong>Smart Systems</strong> by MIST</li>
        <li class="article_body"><strong>Exceeder</strong> - special mix by Mason</li>
        <li class="article_body"><strong>Steady Rush</strong> by Booka Shade</li>
        <li class="article_body"><strong>Fenix Funk 5 [wipeout edit] </strong> by Aphex Twin</li>
        <li class="article_body"><strong>Aero Dynamik</strong> by Kraftwerk</li>
        <li class="article_body"><strong>Suspicious Thoughts</strong> by Skream</li>
        <li class="article_body"><strong>Sea of Sound - Wipeout mix</strong> by Guy Gerber &amp; Shlomi Aber</li>
        <li class="article_body"><strong>City Lights (Martin Buttich remix) PSP Cut</strong> by Loco Dice</li>
    </ul>
    </span></ul>
    Of course, if this doesn't suit your tastes, you have <a href="http://wipeout.pspfanboy.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/">customizable soundtracks</a> as well. With <a href="http://wipeout.pspfanboy.com/2007/06/19/wipeout-pulse-interview-reveals-vehicle-customisation-tool/">customizable ships</a>, infrastructure multiplayer, and significant gameplay improvements, <em>Pulse</em> sounds like it will almost certainly be a winner. We can't wait to find out more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/20/complete-wipeout-pulse-soundtrack-listing/">Complete Wipeout Pulse soundtrack listing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=166232>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/complete-wipeout-pulse-soundtrack-listing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/922358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/complete-wipeout-pulse-soundtrack-listing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>soundtrack</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 20 Jun 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[WipEout Pulse interview reveals vehicle customisation tool]]></title><link>http://www.joystiq.com/2007/06/19/wipeout-pulse-interview-reveals-vehicle-customisation-tool/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/19/wipeout-pulse-interview-reveals-vehicle-customisation-tool/</guid><comments>http://www.joystiq.com/2007/06/19/wipeout-pulse-interview-reveals-vehicle-customisation-tool/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/wpulsintavw.jpg" /></div>
In an interview with Kikizo.com, Tony Buckley - Director of <a href="http://www.joystiq.com/tag/wipeout"><em>WipEout Pulse</em></a> - laid out some more details for the upcoming PSP game. Discussion includes PSP technical limitations, graphical improvements, the Photo mode and custom soundtracks. <a href="http://games.kikizo.com/features/wipeout_iv_p1.asp">Have a read</a>, it's good stuff.<br />
<br />
Also mentioned during the interview is a vehicle customisation tool. This will allow players to produce their own skins for their ships, <em>Forza 2 </em>style. While it is unclear as to how exactly this will work, we assume that the actual designing process will take place on a PC, with the edited texture downloaded onto the memory stick for use in the game. <br />
<br />
This has never been done before on the PSP and, with the right amount of 'Game 3.0' added, could make for an exciting new dimension in <em>WipEout</em> gaming. Buckley already mentioned his idea for a ship texture contest. Though he might have to come up with a better prize than a date with him, if he wants a decent amount of entries. The only danger with functionality like this is that people will be spending more time designing their vehicles than they will be driving them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/19/wipeout-pulse-interview-reveals-vehicle-customisation-tool/">WipEout Pulse interview reveals vehicle customisation tool</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jun 2007 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.kikizo.com/features/wipeout_iv_p1.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/19/wipeout-pulse-interview-reveals-vehicle-customisation-tool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/921987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/19/wipeout-pulse-interview-reveals-vehicle-customisation-tool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 19 Jun 2007 21:40:00 EST</pubDate></item><item><title><![CDATA[Wipeout Pulse gets previewed (we're jealous)]]></title><link>http://www.joystiq.com/2007/06/18/wipeout-pulse-gets-previewed-were-jealous/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/18/wipeout-pulse-gets-previewed-were-jealous/</guid><comments>http://www.joystiq.com/2007/06/18/wipeout-pulse-gets-previewed-were-jealous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.wipeoutzone.com/forum/showthread.php?t=3926"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/readywop.jpg" /></a></div>
German gamer and long-time <em>Wipeout</em> fan <a href="http://www.elhabib.at/2007/06/17/wipeoutpulse-wooohooo/">eLhabib</a> has received a preview copy of the upcoming <em>Wipeout Pulse</em>, and has posted a detailed write-up of his experience at the <a href="http://www.wipeoutzone.com/forum/showthread.php?t=3926">WipeoutZone Forum</a>. A sample blurb is drenched with excitement: "Where do I start? First of all, the art style: as I stated before, a perfect blend of <em>purE </em>and <em>w3o</em>, so pretty much a dream come true for me and many others around here. The HUD is very slick, minimalistic, with a very noticeable <em>w3o </em>touch - cool thing about the new HUD: it blurs with the speed as you activate a turbo or go over a speed pad, it shakes as your ship gets hit or bottoms out!"<br />
<br />
There are <em>pages</em> of rants available, and as fellow <em>Wipeout</em> fans, we have to admit that the wait for this game is painful. Hey Sony, we're friends, right? Where's our preview copy?<br />
<br />
Off-screen video is embedded, after the cut.<br />
<br />
<p><a href="http://www.joystiq.com/2007/06/18/wipeout-pulse-gets-previewed-were-jealous/" rel="bookmark">Continue reading <em>Wipeout Pulse gets previewed (we're jealous)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/18/wipeout-pulse-gets-previewed-were-jealous/">Wipeout Pulse gets previewed (we're jealous)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wipeoutzone.com/forum/showthread.php?t=3926>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/wipeout-pulse-gets-previewed-were-jealous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/920744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/18/wipeout-pulse-gets-previewed-were-jealous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 18 Jun 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Separating challenge from speed in Wipeout Pulse]]></title><link>http://www.joystiq.com/2007/06/15/separating-challenge-from-speed-in-wipeout-pulse/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/15/separating-challenge-from-speed-in-wipeout-pulse/</guid><comments>http://www.joystiq.com/2007/06/15/separating-challenge-from-speed-in-wipeout-pulse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><a href="http://psp.ign.com/articles/796/796690p1.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/wpulsintavw.jpg" /></a></div>
As acclaimed as <em>Wipeout Pure</em> was, many found the game unbalanced in terms of difficulty. In an interview with IGN Australia, lead designer Colin Berry noted: "Some people felt that Pure was perhaps too hard and that they didn't get to enjoy the faster speed classes as they were too fast and also the AI was too hard. We also had the hardcore Wipeout fans saying that the game was a little too easy and they wanted something more challenging to keep them coming back."<br />
<br />
In an attempt to make the game more accessible to gamers, the team has now separated the difficulty from the speed. "We then have an easier setting which will allow players to play at the higher speed classes against less competitive AI, thus they can enjoy the speed of the game without always feeling they have no chance to compete. Then we have the hard difficulty setting which means that even on the slower speed classes, the hardcore Wipeout fans will face a challenge from the AI, and at the higher speed classes they have something to keep them coming back again and again."<br />
<br />
Certainly, this will allow novice players to play at faster speeds ... a welcome change from the original. For more details on <em>Pulse</em>, make sure you read IGN's <a href="http://psp.ign.com/articles/796/796690p1.html">full interview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/15/separating-challenge-from-speed-in-wipeout-pulse/">Separating challenge from speed in Wipeout Pulse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jun 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/796/796690p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/15/separating-challenge-from-speed-in-wipeout-pulse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/918740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/15/separating-challenge-from-speed-in-wipeout-pulse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Colin-Berry</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 15 Jun 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Smoking new Wipeout Pulse screens]]></title><link>http://www.joystiq.com/2007/06/12/smoking-new-wipeout-pulse-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/12/smoking-new-wipeout-pulse-screens/</guid><comments>http://www.joystiq.com/2007/06/12/smoking-new-wipeout-pulse-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><a href="http://www.meristation.com/v3/listado_imagenes.php?pic=PSP&amp;idj=cw460927874b44c&amp;pes=1"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/smokingwop.jpg" alt="" /></a></div>
Spanish language gaming site Meristation seems to have taken a ride on <em>Wipeout Pulse</em>, Sony's long-awaited sequel to the critical hit <em>Wipeout Pure</em>. <em>Pure</em> was easily one of the system's best looking titles at launch, standing up quite well even to this day. Unfortunately, it doesn't appear as though <em>Pulse</em> is adding much to the visuals. While it certainly doesn't look bad, <a href="http://www.meristation.com/v3/listado_imagenes.php?pic=PSP&amp;idj=cw460927874b44c&amp;pes=1">new screenshots</a> on Meristation don't show off significant visual improvements ... besides the rad new smoke effects (pictured, above).<br />
<br />
We're confident that the <a href="http://wipeout.pspfanboy.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/">gameplay</a> will more than make up for the graphics. Hopefully, we'll be able to give you more once E3 rolls around.<br />
<br />
[Via <a href="http://www.neogaf.com/forum/showthread.php?t=162907">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/12/smoking-new-wipeout-pulse-screens/">Smoking new Wipeout Pulse screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2007 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.meristation.com/v3/listado_imagenes.php?pic=PSP&amp;idj=cw460927874b44c&amp;pes=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/smoking-new-wipeout-pulse-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/12/smoking-new-wipeout-pulse-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 12 Jun 2007 19:30:00 EST</pubDate></item><item><title><![CDATA[Wipeout Pulse details bring sexy back to the PSP]]></title><link>http://www.joystiq.com/2007/05/07/wipeout-pulse-details-bring-sexy-back-to-the-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/wipeout-pulse-details-bring-sexy-back-to-the-psp/</guid><comments>http://www.joystiq.com/2007/05/07/wipeout-pulse-details-bring-sexy-back-to-the-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><a href="http://www.eurogamer.net/article.php?article_id=75937"><img align="right" hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/wipeout_puread.jpg" alt="" /></a>If <em>Lumines Live</em> was how <a href="http://www.joystiq.com/2006/10/19/mizuguchi-defends-lumines-live/">not</a> to handle downloadable content, the PSP launch title <em>Wipeout Pure</em> is the <a href="http://www.joystiq.com/2005/06/22/2nd-wipeout-pure-gamma-pack-out-today/">poster child</a> of how to. Sony's Studio Liverpool is bringing the hotness back to handhelds this year with <a href="http://www.joystiq.com/2007/03/27/new-wipeout-game-targeting-psp/"><em>Wipeout Pulse</em></a> and an <a href="http://www.eurogamer.net/article.php?article_id=75937">interview</a> with "designer" (quotes by Eurogamer) Clark Davis shows they haven't exactly been sitting on their hands for the past two years<br />
<br />
Beyond improved controls and alternative track designs, players will be able to create their own campaigns and use their own MP3s for music. The Disruptor weapon, made famous in <em>Wipeout XL</em> is gone and instead replaced with a few new weapons that affect your game by screwing with your HUD or setting your engine ablaze.<br />
<br />
Downloadable content will be making a return and if it's anything like <em>Wipeout Pure's</em>, we'll have months worth of content to look forward to past launch.<br />
<br />
[Via <a href="http://www.pspfanboy.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/">PSP Fanboy</a>]<br />
<font size="1">
<div align="right">[Image by <a href="http://www.jonburgerman.com/">Jon Burgerman</a>]</div>
</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/wipeout-pulse-details-bring-sexy-back-to-the-psp/">Wipeout Pulse details bring sexy back to the PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 22:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=75937>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/wipeout-pulse-details-bring-sexy-back-to-the-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/wipeout-pulse-details-bring-sexy-back-to-the-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PSP</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Mon, 07 May 2007 22:40:00 EST</pubDate></item><item><title><![CDATA[Wipeout Pulse interview reveals ambitious upgrades]]></title><link>http://www.joystiq.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/</guid><comments>http://www.joystiq.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=75937"><em><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/wpulsintavw.jpg" alt="" /></em></a></div>
<em>Wipeout Pure</em> is one of the best, if not the best, entries in the series. The PSP launch title featured brilliant graphics (which hold up to this day), the best handling of a <em>Wipeout</em> title, and a seemingly never-ending amount of content, thanks to brilliantly executed downloadable extensions released months after the game's launch. <a href="http://www.eurogamer.net/article.php?article_id=75937">Eurogamer</a> was able to talk to Clark Davies from Studio Liverpool about their upcoming PSP sequel, <em>Pulse</em>. Some highlights include:<br />
<ul>
    <li>Improved controls. "The handling is smoother, the ships are more evenly balanced. We're confident that the control is the best and most accessible the series has seen to date."</li>
    <li>Grid creator for players to create their own challenges.</li>
    <li>The ability to absorb weapons remains. However, the Disruptor weapon is gone. In its stead are a few new weapons, some of which will affect your ability to play: "things like smoking engines, fire damage, HUD interference, etc."</li>
    <li>The adrenaline-pumping Zone mode is back, but this time there are no levels designed specifically for the mode. All levels will be playable in Zone, and all of them will get a visual makeover when playing in Zone.</li>
    <li>Downloadable content returns. When questioned why content is available at launch (why not put it on disc?), Davies reminded readers that "a game is finished about two months before it hits the shelf ... So it's the case that we've scheduled our time well enough so we can carry on working on extra content once the rest of the game is ready."</li>
</ul>
We have to say this interview got us even more excited for this futuristic racing sequel. Even if the game didn't have improvements (if it were simply <em><em>Pure</em> </em>with more tracks), we're confident it would still be fantastic. Let's hope to see more footage of the game soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/">Wipeout Pulse interview reveals ambitious upgrades</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=75937>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/890273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/07/wipeout-pulse-interview-reveals-ambitious-upgrades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Clark-Davies</category><category>DLC</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 07 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[First-ever Wipeout Pulse trailer!]]></title><link>http://www.joystiq.com/2007/04/20/first-ever-wipeout-pulse-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/first-ever-wipeout-pulse-trailer/</guid><comments>http://www.joystiq.com/2007/04/20/first-ever-wipeout-pulse-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wipeout/" rel="tag">Wipeout</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><embed height="360" width="433" type="application/x-shockwave-flash" flashvars="object_ID=882255&amp;downloadURL=http://pspmovies.ign.com/psp/video/article/782/782186/WipEout_Pulse_20070419_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed></div>
<p><em>Wipeout Pure</em> is one of our favorite games on PSP, and the <a href="http://www.joystiq.com/2007/03/27/wipeout-pulse-gets-custom-soundtracks-and-infrastructure/">newly announced</a> sequel has us quivering in anticipation. <em>Wipeout Pulse</em> looks to bring even more trademark futuristic racing--only this time, it's going online. Check out this first trailer of the game, provided by <a href="http://media.psp.ign.com/media/882/882255/vids_1.html">IGN</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/first-ever-wipeout-pulse-trailer/">First-ever Wipeout Pulse trailer!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.psp.ign.com/media/882/882255/vids_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/first-ever-wipeout-pulse-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/878484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/first-ever-wipeout-pulse-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Apr 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[New WipEout game targeting PSP]]></title><link>http://www.joystiq.com/2007/03/27/new-wipeout-game-targeting-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/27/new-wipeout-game-targeting-psp/</guid><comments>http://www.joystiq.com/2007/03/27/new-wipeout-game-targeting-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=74611"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/wipeout_pulse_screen_425.jpg" /></a></div>
<a href="http://www.eurogamer.net/article.php?article_id=74611">Eurogamer</a> has all the details on the new <em>WipEout</em> game for PSP. Entitled <em>WipEout Pulse</em>, the game is set to contain 24 reversible tracks, ad hoc and infrastructure multiplayer and, as you might expect, all manner of hovering vehicles attempting to blast each other into tiny smithereens. In fact, the smithereens are said to be <em>so</em> tiny, they are more deserving of the label, "smithereenies."<br />
<br />
New features planned for <em>WipEout Pulse</em> are magnetic strips which force vehicles to cling to the track -- even if the track should decide to enter a loop or uncalled for vertical drop -- along with custom MP3 playback via Memory Stick and an online-enabled photo mode. As with the previous PSP title, <em>WipEout Pure</em>, Sony promises plenty of downloadable content for the game once it launches this September.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/27/new-wipeout-game-targeting-psp/">New WipEout game targeting PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Mar 2007 22:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=74611>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/new-wipeout-game-targeting-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/861819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/27/new-wipeout-game-targeting-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>psp</category><category>racing</category><category>SCE</category><category>SCE-Studio-Liverpool</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Studio-Liverpool</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 27 Mar 2007 22:44:00 EST</pubDate></item></channel></rss>