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Posts tagged clint-hocking

Far Cry 2 creative lead Clint Hocking now working for Valve

Clint Hocking – the designer behind Far Cry 2 and the original Splinter Cell – vacated his latest gig at LucasArts last month. Though he didn't leave a forwarding address, a recent tweet depicted his son in the Valve headquarters lobby, with the word "Arrival." Valve reps confirmed his ...

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Far Cry 2 creative lead Clint Hocking exits LucasArts to ventures unknown

Clint Hocking is no longer working at LucasArts. The man behind the original Splinter Cell, Chaos Theory, and Far Cry 2 was working on an unannounced project for LucasArts (said to be something other than Star Wars 1313) as creative lead. In his surprisingly concise announcement post (Hocking's ...

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Ex-Ubisoft creative director Clint Hocking joining LucasArts as ... creative director [update]

According to the tweets of Ubisoft community developer Kimi Matsuzaki, ex-Ubisoft creative director Clint Hocking has taken a job in some capacity with LucasArts. Though Hocking has yet to note as much in public (we checked his personal blog, his LinkedIn, Twitter and Facebook pages), he did ...

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Splinter Cell, Far Cry 2 designer Clint Hocking leaves Ubisoft

[Image Source] Clint Hocking, longtime creative director at Ubisoft on the Splinter Cell games and lead designer on FarCry 2, has announced on his blog that he has resigned from Ubisoft. The separation appears to be genial -- Hocking waxes a little poetic about his nearly-a-decade with the company, ...

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GDC09: Highlights from the Game Critics Rant

Though it seems like game journalists have a fine platform on which to project their opinions, it's rare that they get to directly address the game developers they cover. Just such a chance was provided by this year's GDC rant session, which let game journalists talk about games and their own ...

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Don't be sad, but a Far Cry 2 demo isn't happening

Far Cry 2 will not have a pre-release demo according to Clint Hocking, the game's creative director. Hocking explains to Eurogamer that given the open-world nature of the game, that even if they put walls around a certain section, there could still potentially be hours worth of game in that space ...

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GDC08: Six things to take from Game Developers Rant

It has been one year since Chris Hecker made the headline-catching Duct Tape comment at the Developer's Rant. At GDC this year we were waiting with great anticipation for what other nuggets would come this year. Interested in vulgarity, balloons, excessive drinking and French literature? How about ...

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